Marvel vs Capcom/Orange Hulk: Difference between revisions

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m (→‎Introduction: Pros/Cons format updated.)
m (→‎Combos: Cleaned up combos format.)
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= Combos =
= Combos =
1. s.SK, s.FK,Gamma Charge,UB+K <br>
{| border="1em" cellpadding="3" cellMPacing="0"
2. c. SK, c. FK,Gamma Charge,UB+K <br>
| align="center"|'''Combo'''
3. c. JP, c. SP,Gamma Charge,UB+K <br>
| align="center"|'''Damage'''
4. s.JP, s.SP,Gamma Tornado <br>
| align="center"|'''Notes'''
5. c. SK, c. FP s.j.JP, s.j.SP, s.j.SK, s.j.FK, s.j.HK <br>
|-
6. c. SK ,c. FP,Gamma Crush <br>
|s.LK, s.MK, Gamma Charge~7K
7. c. SK, c. FP,Gamma Wave <br>
|
8. c. SK ,c. FP,Gamma Quake <br>
|
9. s.JP, c. SP,Gamma Quake <br>
|-
10. s.SK, c. FK,Gamma Quake <br>
|c.LK, c.MK, Gamma Charge~7K
|
|
|-
|c.LP, c.MP, Gamma Charge~7K
|
|
|-
|s.LP, s.MP, Gamma Tornado
|
|
|-
|c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK
|
|
|-
|c.LK, c.HP, Any special move
|
|
|-
|s.LP, c.MP, Gamma Quake
|
|
|-
|s.LK, c.MK, Gamma Quake
|
|
|-
|}
 
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Revision as of 18:14, 27 December 2020

Mvc1orangehulk.gif

Introduction

Pros Cons
  • He is faster than Green Hulk
  • His normals, specials and Hypers are all just as strong
  • Much lower stamina
  • Vertical Gamma Charge is now gone

Basic Tips

Launchers
D+FP

Magic Series:
Ground Magic Series Weak Start
Jump Magic Series Stronger
Super Magic Series Hunter Series

Air Combo Finishers
FP
RK

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Ground Smash: QCF + P

First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in from of him a bit.

Gamma Tornado: HCB + P

Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.

Gamma Charge: Charge B, F or D, U + K

Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.


Hyper Combos

Gamma Wave: QCF + Px2

Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.

Gamma Crush: QCB + Px2

Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.

Gamma Quake: QCF + Kx2

Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.

Combos

Combo Damage Notes
s.LK, s.MK, Gamma Charge~7K
c.LK, c.MK, Gamma Charge~7K
c.LP, c.MP, Gamma Charge~7K
s.LP, s.MP, Gamma Tornado
c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK
c.LK, c.HP, Any special move
s.LP, c.MP, Gamma Quake
s.LK, c.MK, Gamma Quake