Lichmassacre (talk | contribs) (→Move List: Format update for all normals.) |
Lichmassacre (talk | contribs) m (→Introduction: Pros/Cons format updated.) |
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= Introduction = | = Introduction = | ||
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Pros: | |-style="text-align:left;" | ||
* | ! Pros !! Cons | ||
* | |- style="vertical-align:top;text-align:left" | ||
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* Fastest character in the game | |||
* Very fast normals and specials | |||
* Hyper Combo can OTG | * Hyper Combo can OTG | ||
| style="width: 50%;"| | |||
* Lowest stamina in the game | |||
* Hypers are more unsafe compared to Venom, both whiffed and blocked | |||
* | |- | ||
* | |} | ||
= Basic Tips = | = Basic Tips = |
Revision as of 19:21, 24 December 2020
Introduction
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers:
SP
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
AC Finisher:
FP, RK, Venom Fang
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Lunge Bite - D,DF,F+P
Carnage uses the Venom's Crouching HP animations,mash it for more hits and damage
Dive Bite - UB/U/UF,D,DF,F+P
Less range than Venom one,only a Combo Ender
Venom Bite - D,DF,F+K
Venom's Jumping HK with more hits
Web Throw - F,DF,D,DB,B+P
There is no much difference with Venom's one
Hyper Combos
Venom Web - D,DF,F+2P
Same as Venom but with faster startup
Death Bite - D,DF,F+2K
Same as Venom but made cheap damage.
Combos
1. JP, SK, SP, FK, Lunge Bite
2. c. JP, c. SK, c. SP, c. FK, c. FP, Lunge Bite
3. JP, SK, SP, FK, FP, UF, JP, SK, SP, FK, RK, Dive Bite
4. JP, SK, SP, FK, Death Bite
5. c. JP, c. SK, c. SP, c. FK, c. RK, Death Bite
6. (in corner) Wenom Web, c. JP, c. SP, c. FK, c. FP, c. SP, c. FP, Venom Bite