m (Scanman moved page War Machine (MVC) to Marvel vs Capcom/War Machine: moving MVC War Machine page to be a subpage) |
Lichmassacre (talk | contribs) (→Move List: Format update for all normals.) |
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= Move List = | = Move List = | ||
==Normals== | |||
===Ground Normals=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">s.LP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=s.LP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
==Command Normals== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">s.MP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=s.MP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">s.HP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=s.HP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">s.LK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=s.LK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">s.MK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=s.MK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">s.HK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=s.HK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground, Launcher | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">c.LP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c.LP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">c.MP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c.MP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">c.HP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c.HP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">c.LK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c.LK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">c.MK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c.MK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">c.HK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c.HK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===Air Normals=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">j.LP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=j.LP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">j.MP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=j.MP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">j.HP</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=j.HP | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">j.LK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=j.LK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">j.MK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=j.MK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">j.HK</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=j.HK | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
===Command Normals=== | |||
Knee Dive: D + LK (only in air) | Knee Dive: D + LK (only in air) |
Revision as of 18:54, 24 December 2020
Introduction
Pros:
- Excellent Zoning Specials
- Damaging Normals
- Had a Flight Command Move
Cons:
- Big Target
- Hyper Combos can be evaded or countered easily at the correct distance
Basic Tips
Launchers:
RK
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Weakest to Strongest
Super Jump Magic Series: Hunter Series
AC Finisher:
D FP, RK, JP Shoulder Cannon
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Knee Dive: D + LK (only in air)
War Machine does a diving knee in the air.
Special Moves
Shoulder Cannon: QCF + P/K (also in air; P version only)
Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.
Repulsor Blast: HCB + P
War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.
Smart Bomb: MP + LK (also in air)
War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.
Flight: QCB + Kx3 (also in air)
This command allows War Machine to use his jetpacks and has the ability to fly around the screen.
Hyper Combos
Proton Cannon: QCF + Px2
War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.
War Destroyer: QCF + Kx2
War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.
Combos
1) SK, RK, cancel Star Destroyer
2) D SK, D SP, FP cancel Shoulder Cannon
3) JP, SK, FP cancel Shoulder Cannon
4) SK , RK cancel War Destroyer
5) SK, RK, sj. JP, sj. SK, sj. SP, sj. FK, sj. U FP, cancel JP Shoulder Cannon
6) Knee Dive, j. D FP, SK, RK, sj. JP, sj. SK, Flight, JP, SP, U FP, cancel JP Shoulder Cannon