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== Flex attack template sandbox ==
== Flex attack template sandbox ==
<div style="border:solid;">
<div class="srkbox">
<div style="display: flex; flex-wrap: wrap; justify-content: space-around; width:100%;">
<div style="display: flex; flex-wrap: wrap; justify-content: space-around; width:100%;">
<center><div class="iconscol" style="min-width:200px; display: flex; flex:2;">
<center><div class="iconscol" style="min-width:200px; display: flex; flex:2;">

Revision as of 01:05, 22 December 2020

Flex attack template sandbox

Far Standing Jab
st.LP.png

(akumalp).gif

A punch.

Far Standing Jab
st.LP.png

Ryu s.lp.png

A punch.

Game agnostic workflow:

  1. Make a "character page" and a "data" page exclusively for them.
  2. Write out a section of tables that apply to one move on the data page.
  3. Set up a move template on the main character page: Add a picture, transclude the section for that move on the data page, and add a description.
  4. Rinse and repeat for all moves. This separates extensive data sheets from extra fluff related to the presentation, while making both sides easier to edit.

Fields:

  1. Name: move name.
  2. Input: input notation i.e. st.LP.png
  3. Image: filename of the relevant image.
  4. Caption: short description below image.
  5. Desc: longer form description. Could be transcluded from data page?
  6. Data: Data page section with tables to fill.