The King of Fighters XIII/Systems/Attacking: Command Normals: Difference between revisions

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== Command Normals ==
== Command Normals ==


Command normals are simply moves that require a directional input to be held while inputting the appropriate attack button.
Command normals are moves that require a simple directional input along with the appropriate attack button.


Each character's command normals vary in property and use, but the most common use of command normals is to extend combos and hitconfirms. The combo archetype is to hit with a cancellable normal move, and then cancel that into a command normal, and then finally cancel the command normal into a special or DM. For example, Iori's basic DM combo can be displayed as ''Close C xx f.A xx qcf,hcb+P''.
Each character's command normals vary in property and use, but the most common use of command normals is to extend combos and hitconfirms. The combo archetype is to hit with a cancelable normal move, and then cancel that into a command normal, and then finally cancel the command normal into a special or DM. For example, Iori's basic DM combo can be displayed as ''Close C > f+A xx qcf hcb+P''.
 
For some characters, the classification of their moves can be counter-intuitive. For example, Chin's Nikikyaku (df+B) has an input which is typical of command normals; however, it is actually a special move. Chin's Choukarou (d d+K) and Zabantetsu (d d+P) stances, on the other hand, are actually classified as command normals. It is important to be aware of this distinction, as some moves may be cancelable into special moves but not command normals.


{{StrategyCorner |
{{StrategyCorner |
It is possible to cancel from a normal to a command normal in the last few cancelable frames of an attack. This trick lets you retain the uncancelable properties of a command normal, for example, an overhead. This can let you pull out some overheads out of nowhere, when an enemy isn't expecting them!}}
It is possible to {{cancel}} from a normal to a command normal during the active frames after hitstop has ended. This trick lets you retain the standalone properties of a command normal such as an overhead. This can let you pull out some overheads when an enemy isn't expecting them!}}
 
[[Category:The King of Fighters XIII]]

Latest revision as of 02:32, 9 December 2020

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Command Normals

Command normals are moves that require a simple directional input along with the appropriate attack button.

Each character's command normals vary in property and use, but the most common use of command normals is to extend combos and hitconfirms. The combo archetype is to hit with a cancelable normal move, and then cancel that into a command normal, and then finally cancel the command normal into a special or DM. For example, Iori's basic DM combo can be displayed as Close C > f+A xx qcf hcb+P.

For some characters, the classification of their moves can be counter-intuitive. For example, Chin's Nikikyaku (df+B) has an input which is typical of command normals; however, it is actually a special move. Chin's Choukarou (d d+K) and Zabantetsu (d d+P) stances, on the other hand, are actually classified as command normals. It is important to be aware of this distinction, as some moves may be cancelable into special moves but not command normals.

Strategy Corner

It is possible to Cancel.png from a normal to a command normal during the active frames after hitstop has ended. This trick lets you retain the standalone properties of a command normal such as an overhead. This can let you pull out some overheads when an enemy isn't expecting them!