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The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.}} | The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.}} | ||
=== Players to Watch === | |||
Justin Wong, Ricky Ortiz, Brentt, Andreas | |||
== Moves == | == Moves == | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Vulture Kick | f + mk | high }} | {{SSFIVMoveListRow | Vulture Kick | {{f}} + {{mk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Glory Kick | df + mk | low }} | {{SSFIVMoveListRow | Glory Kick | {{df}} + {{mk}} | {{low}} }} | ||
{{SSFIVMoveListRow | Fragrance Palm | f + hp | }} | {{SSFIVMoveListRow | Fragrance Palm | {{f}} + {{hp}} | }} | ||
{{SSFIVMoveListRow | Falcon Kick | (in air) df + mk | }} | {{SSFIVMoveListRow | Falcon Kick | (in air) {{df}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Target Combo | (near opponent) lk --- hk | }} | {{SSFIVMoveListRow | Target Combo | (near opponent) {{lk}} {{---}} {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Head Bazooka | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Head Bazooka | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hand Machinegun | b + lp + lk | throw }} | {{SSFIVMoveListRow | Hand Machinegun | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Messiah Kick | qcf + k | }} | {{SSFIVMoveListRow | Messiah Kick | {{qcf}} + {{k}} | }} | ||
{{SSFIVMoveListRow | High Attack | lk | Perform after Messiah Kick; armorbreak }} | {{SSFIVMoveListRow | High Attack | {{lk}} | Perform after Messiah Kick; {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Low Attack | mk | Perform after Messiah Kick; low }} | {{SSFIVMoveListRow | Low Attack | {{mk}} | Perform after Messiah Kick; {{low}} }} | ||
{{SSFIVMoveListRow | Mid Attack | hk | Perform after Messiah Kick; high }} | {{SSFIVMoveListRow | Mid Attack | {{hk}} | Perform after Messiah Kick; {{high}} }} | ||
{{SSFIVMoveListRow | Galactic Tornado | qcf + p | Only for mp and hp versions, f or b controls distance; ex armorbreak }} | {{SSFIVMoveListRow | Galactic Tornado | {{qcf}} + {{p}} | Only for {{mp}} and {{hp}} versions, {{f}} or {{b}} controls distance; {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Snake Strike | dp + p | ex }} | {{SSFIVMoveListRow | Snake Strike | {{dp}} + {{p}} | {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Spectacle Romance | qcf qcf + p | armorbreak }} | {{SSFIVMoveListRow | Spectacle Romance | {{qcf}} qcf + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Space Opera Symphony | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Space Opera Symphony | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Big Bang Typhoon | qcb qcb + 3p | armorbreak }} | {{SSFIVMoveListRow | Big Bang Typhoon | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
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|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Players to Watch
Justin Wong, Ricky Ortiz, Brentt, Andreas
Moves
Unique Attacks













Throws









Special Moves



















Super Combo



Ultra Combos






AE ver. 2012 Changes
Big Bang Typhoon
Adjusted number of hits against airborne opponents to a maximum of 10.
Messiah Kick
Made light derivation combo on a medium hit.
Target Combo
Expanded second hit’s hitbox downward to facilitate connecting with Blanka, etc. when crouching.
EX Galactic Tornado
Increased opponent’s stun by 7F when hit by the suction part of the move. Gives attacker a possible +8F advantage when completing EX Focus→Dash in shortest possible time.
AE Changes
- Anti-air Ultra 2 does not give you the full hits.
- EX Messiah does less damage.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.