(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Makoto|Makoto| | |||
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings. | |||
| | |||
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.}} | |||
== | === Players to Watch === | ||
* Haitani | |||
* Kelvin Jeong | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Yamase | {{f}} + {{hp}} {{---}} {{hp}} | First hit can whiff and still be chained }} | |||
{{SSFIVMoveListRow | Target Combo 1 | {{lk}} {{---}} {{mk}} | First hit can whiff and still be chained }} | |||
{{SSFIVMoveListRow | Target Combo 2 | {{f}} + {{mk}} {{---}} {{hk}} | First hit can whiff and still be chained }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Head Butt | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Triple Threat | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Fukiage | {{dp}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Hayate | {{qcf}} + {{p}} | Hold {{p}} to delay attack and increase damage; Press {{k}} during delay to cancel; {{ex}} version cannot be delayed or canceled, now {{armorbreak}} ; }} | |||
{{SSFIVMoveListRow | Oroshi | {{qcb}} + {{p}} | {{high}} {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Karakusa | {{hcb}} + {{k}} | {{ex}} version gains armor; {{throw}} {{ex}} }} | |||
{{SSFIVMoveListRow | Tsurugi | (during vertical or forward jump) {{qcb}} + {{k}} | {{ex}} version hits {{high}} ; {{ex}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Tanden Renki | {{qcf}} qcf + {{p}} | Boosts strength temporarily }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Seichusan Godanzuki | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Abare Tosanami | {{qcf}} qcf + {{3k}} | Hold different kick buttons before reaching wall to change attack angle }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Health'' | |||
Adjusted from 1000 to 950. | |||
''Fukiage'' | |||
Adjusted all damage from 100 to 90 when executing light, medium, and heavy versions, and from 140 to 120 for EX version. | |||
''Tanden Renki'' | |||
Made attack last 3 seconds longer than previously. | |||
''Standing Heavy Kick'' | |||
Extended hitbox downward. | |||
''Target Combo 1'' | |||
Made the standing medium kick second hit super-cancelable. | |||
''Vertical Jump Medium Punch'' | |||
Extended hitbox and hurtbox forward. | |||
''EX Karakusa'' | |||
Adjusted size of hitbox to match that of the light version. | |||
''Hayate'' | |||
-Light Punch Version- | |||
Lengthened attack distance at level 3. | |||
Adjusted characteristics at level 4 to match level 4 heavy punch.Added armor break property when charged to level 5. | |||
Made same follow-up conditions the same as the EX version when charged to level 5. | |||
Changed damage at level 5 to 190, and added voice hint to mark being charged to that level. | |||
Lengthened distance of travel at level 5. | |||
-Medium Punch Version- | |||
Adjusted characteristics at level 4 to match level 4 heavy punch. | |||
Unified characteristics at level 5 across light, medium, and heavy punches. | |||
-Heavy Punch Version- | |||
Adjusted block stun at level 4 to give a -2F (dis)advantage. | |||
Unified characteristics at level 5 across light, medium, and heavy punches. | |||
== AE Changes == | |||
* Crouching Light Kick has more range. | |||
* Standing Light Kick is Kara Cancelable during its start up animation. The Kara Karakusa is possible again. | |||
* Crouching Hard Punch has slightly more active frames. | |||
* F + Light Punch has a 3 frame startup (formerly 4 frames). | |||
* EX Hayate now breaks armor and has a slightly faster start up. | |||
* Opponent can no longer do a quick get up after a HP Oroshi or EX Oroshi. It's more useful now in resets and wake up situations. | |||
* Fukiage, when Makoto's arm is fully extended, the hittable box from her chest up has been almost completely removed. Downward attack box has been extended as well. It still can't hit grounded opponents, though. The start up for all versions has been improved so it's more useful. | |||
* EX Tsurugi is now like Cammy's EX Cannon Strike, in that it can be done very low to the ground. | |||
* Ultra 1 damage distribution has been changed. | |||
* Ultra 2 has a faster startup time making it easier to counter Fireballs with. | |||
* Makoto's stamina is now 1,000. | |||
* Forward and back dash are faster. New FADC combos possible now because of faster dash. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
[[File:hcb.gif]] + [[File:Kick.gif]] , [[File:Fierce.gif]] xx [[File:qcf.gif]] + [[File:Jab.gif]] xx [[File:qcf.gif]][[File:qcf.gif]] + [[File:punch.gif]] xx [[File:qcf.gif]][[File:qcf.gif]] + [[File:jab.gif]][[File:strong.gif]][[File:fierce.gif]] <br> | |||
[[File:hcb.gif]] + [[File:Kick.gif]] , [[File:Fierce.gif]] xx [[File:qcf.gif]] + [[File:jab.gif]]/ [[File:qcf.gif]] + [[File:punch.gif]][[File:punch.gif]] <br> | |||
'''[Opponent must be airborne]''' [[File:dp.gif]] + [[File:punch.gif]] , [[File:dp.gif]] + [[File:punch.gif]] , [[File:qcf.gif]] + [[File:punch.gif]][[File:punch.gif]] <br> | |||
'''[Opponent must be airborne]''' [[File:dp.gif]] + [[File:punch.gif]] , jump cancel , '''Air''' [[File:qcb.gif]] + [[File:forward.gif]] , [[File:qcf.gif]] + [[File:punch.gif]][[File:punch.gif]] <br> | |||
[[File:qcf.gif]][[File:qcf.gif]] + [[File:short.gif]][[File:forward.gif]][[File:roundhouse.gif]] , jump cancel last hit , '''Air''' [[File:qcb.gif]] + [[File:forward.gif]] , [[File:qcf.gif]] + [[File:punch.gif]][[File:punch.gif]] | |||
==Strategy== | ==Strategy== | ||
* [[File:Right.gif]] + [[File:Jab.gif]] has a 3 frame startup. An extremely quick move and a great pressure tool. | |||
* Makoto's walkspeed is the slowest in the game. Use her dashes as her main method of movement and use her normals that move her forward to slightly change her position (Ex: [[File:Right.gif]] + [[File:Strong.gif]]). | |||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Stand [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |7 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |24 | |||
| align="center" |-9 | |||
| align="center" |-5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |12 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Stand [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |250 | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |8 | |||
| align="center" |8 | |||
| align="center" |12 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |3 | |||
| align="center" |4 | |||
| align="center" |7 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |13 | |||
| align="center" |8 | |||
| align="center" |18 | |||
| align="center" |-8 | |||
| align="center" |-4 | |||
| align="center" |-5 on hit for crouching opponents | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |12 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |15 | |||
| align="center" |3 | |||
| align="center" |16 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |19 | |||
| align="center" |3 | |||
| align="center" |23 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="center" |Untechable knockdown, hold button to feint (total 27f) | |||
| | | |||
|- | |||
| |crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |6 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |9 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Fierce.gif]] | |||
| align="center" |L | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |24 | |||
| align="center" |-9 | |||
| align="center" |- | |||
| align="center" |Untechable knockdown | |||
| | | |||
|- | |||
| |crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |7 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |4 | |||
| align="center" |17 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |250 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |2 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames, can juggle | |||
| | | |||
|- | |||
| |Jump up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |-- | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames, can juggle | |||
| | | |||
|- | |||
| |Jump forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Jump forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Legs are immune to projectiles until end of startup frames | |||
| | | |||
|- | |||
| |Yamase ([[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]) | |||
| align="center" |HL | |||
| align="center" |50*80 | |||
| align="center" |50*100 | |||
| align="center" |20*20 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3(3)5 | |||
| align="center" |18 | |||
| align="center" |-5 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Short.gif]] > [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |2 | |||
| align="center" |4 | |||
| align="center" |14 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |7 | |||
| align="center" |14 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |64 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.90 | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |+1 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.90 | |||
| align="center" |130 | |||
| align="center" |120 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Untechable knockdown | |||
| | | |||
|- | |||
| |Fukiage [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |160 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |8 | |||
| align="center" |31 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, jump cancellable, cannot hit grounded opponents | |||
| | | |||
|- | |||
| |Fukiage [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |160 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |8 | |||
| align="center" |32 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |2f airborne, Knockdown, can juggle, jump cancellable, cannot hit grounded opponents | |||
| | | |||
|- | |||
| |Fukiage [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |160 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |13 | |||
| align="center" |8 | |||
| align="center" |32 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |2~3f airborne, Knockdown, can juggle, jump cancellable, cannot hit grounded opponents | |||
| | | |||
|- | |||
| |Fukiage [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |8 | |||
| align="center" |32 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |2f airborne, Knockdown, can juggle, jump cancellable, cannot hit grounded opponents | |||
| | | |||
|- | |||
| |Hayate [[File:Jab.gif]] (Lv1) | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |120 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |8 | |||
| align="center" |5 | |||
| align="center" |23 | |||
| align="center" |-8 | |||
| align="center" |0 | |||
| align="center" |[Air hit] knockdown, can juggle, 8f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Jab.gif]] (Lv2) | |||
| align="center" |HL | |||
| align="center" |105 | |||
| align="center" |135 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |4+8 | |||
| align="center" |5 | |||
| align="center" |23 | |||
| align="center" |-7 | |||
| align="center" |+1 | |||
| align="center" |[Air hit] knockdown, can juggle, charge 4~23f, 8f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Jab.gif]] (Lv3) | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |150 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |24+8 | |||
| align="center" |5 | |||
| align="center" |23 | |||
| align="center" |-6 | |||
| align="center" |+2 | |||
| align="center" |[Air hit] knockdown, can juggle, charge 24~43f, 8f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Jab.gif]] (Lv4) | |||
| align="center" |HL | |||
| align="center" |135 | |||
| align="center" |165 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |44+20 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, charge 44~63f, 20f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Jab.gif]] (Lv5) | |||
| align="center" |HL | |||
| align="center" |190 | |||
| align="center" |180 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |64+11 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, charge 64f, 11f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Strong.gif]] (Lv1) | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |120 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |15 | |||
| align="center" |5 | |||
| align="center" |21 | |||
| align="center" |-7 | |||
| align="center" |+1 | |||
| align="center" |[Air hit] knockdown, can juggle, 15f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Strong.gif]] (Lv2) | |||
| align="center" |HL | |||
| align="center" |115 | |||
| align="center" |135 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |4+15 | |||
| align="center" |5 | |||
| align="center" |21 | |||
| align="center" |-6 | |||
| align="center" |+2 | |||
| align="center" |[Air hit] knockdown, can juggle, charge 4~23f, 15f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Strong.gif]] (Lv3) | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |150 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |24+15 | |||
| align="center" |5 | |||
| align="center" |21 | |||
| align="center" |-5 | |||
| align="center" |+3 | |||
| align="center" |[Air hit] knockdown, can juggle, charge 24~43f, 15f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Strong.gif]] (Lv4) | |||
| align="center" |HL | |||
| align="center" |155 | |||
| align="center" |165 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |44+20 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, charge 44~63f, 20f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Strong.gif]] (Lv5) | |||
| align="center" |HL | |||
| align="center" |190 | |||
| align="center" |180 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |64+11 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, charge 64f, 11f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Fierce.gif]] (Lv1) | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |120 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |20 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-6 | |||
| align="center" |+2 | |||
| align="center" |[Air hit] knockdown, can juggle, 20f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Fierce.gif]] (Lv2) | |||
| align="center" |HL | |||
| align="center" |125 | |||
| align="center" |135 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |4+20 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-5 | |||
| align="center" |+3 | |||
| align="center" |[Air hit] knockdown, can juggle, charge 4~23f, 20f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Fierce.gif]] (Lv3) | |||
| align="center" |HL | |||
| align="center" |140 | |||
| align="center" |150 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |24+20 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-4 | |||
| align="center" |+4 | |||
| align="center" |[Air hit] knockdown, can juggle, charge 24~43f, 20f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Fierce.gif]] (Lv4) | |||
| align="center" |HL | |||
| align="center" |155 | |||
| align="center" |165 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |44+20 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, charge 44~63f, 20f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:Fierce.gif]] (Lv5) | |||
| align="center" |HL | |||
| align="center" |190 | |||
| align="center" |180 | |||
| align="center" |20/40 | |||
| align="center" |su | |||
| align="center" |64+11 | |||
| align="center" |5 | |||
| align="center" |19 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, charge 64f, 11f startup from button release | |||
| | | |||
|- | |||
| |Hayate [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |150 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |13 | |||
| align="center" |6 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |- | |||
| align="center" |Knockdown, can juggle, armor break | |||
| | | |||
|- | |||
| |Hayate Cancel | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 12 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Fastest cancel is 16f | |||
| | | |||
|- | |||
| |Oroshi [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |22 | |||
| align="center" |6 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |+4 | |||
| align="center" |[Air hit] knockdown, +3 hit advantage on crouching opponent, armor break | |||
| | | |||
|- | |||
| |Oroshi [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |23 | |||
| align="center" |6 | |||
| align="center" |15 | |||
| align="center" |-5 | |||
| align="center" |+5 | |||
| align="center" |[Air hit] knockdown, +4 hit advantage on crouching opponent, armor break | |||
| | | |||
|- | |||
| |Oroshi [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |24 | |||
| align="center" |6 | |||
| align="center" |14 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="center" |Untechable knockdown, armor break | |||
| | | |||
|- | |||
| |Oroshi [[File:EX.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |18 | |||
| align="center" |6 | |||
| align="center" |19 | |||
| align="center" |-4 | |||
| align="center" |- | |||
| align="center" |1~12f immune to strikes and projectiles, untechable knockdown, armor break, can juggle | |||
| | | |||
|- | |||
| |Karakusa [[File:Short.gif]] | |||
| align="center" |0.93 | |||
| align="center" |40 | |||
| align="center" |80 | |||
| align="center" |20/40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |47 | |||
| align="center" |- | |||
| align="center" |+12 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Karakusa [[File:Forward.gif]] | |||
| align="center" |0.99 | |||
| align="center" |40 | |||
| align="center" |80 | |||
| align="center" |20/40 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |2 | |||
| align="center" |47 | |||
| align="center" |- | |||
| align="center" |+12 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Karakusa [[File:Roundhouse.gif]] | |||
| align="center" |1.06 | |||
| align="center" |40 | |||
| align="center" |80 | |||
| align="center" |20/40 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2 | |||
| align="center" |47 | |||
| align="center" |- | |||
| align="center" |+12 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Karakusa [[File:EX.gif]] | |||
| align="center" |0.93 | |||
| align="center" |60 | |||
| align="center" |120 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |47 | |||
| align="center" |- | |||
| align="center" |+12 | |||
| align="center" |1~6f armored, forces stand | |||
| | | |||
|- | |||
| |Tsurugi [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |120 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |4 | |||
| align="center" |After landing 11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |[Air hit] knockdown, can juggle | |||
| | | |||
|- | |||
| |Tsurugi [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |140 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |13 | |||
| align="center" |4 | |||
| align="center" |After landing 11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |[Air hit] knockdown, can juggle | |||
| | | |||
|- | |||
| |Tsurugi [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |15 | |||
| align="center" |4 | |||
| align="center" |After landing 11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Untechable knockdown, can juggle | |||
| | | |||
|- | |||
| |Tsurugi [[File:EX.gif]] | |||
| align="center" |H | |||
| align="center" |60*100 | |||
| align="center" |100*120 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |15 | |||
| align="center" |1*4 | |||
| align="center" |After landing 11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~15f immune to projectiles, knockdown, can juggle | |||
| | | |||
|- | |||
| |Super Combo | |||
| align="center" |HL | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+0 | |||
| align="center" |720 | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Fully invincible, increases damage by 25% | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |75*405 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+6 | |||
| align="center" |3 | |||
| align="center" |47 | |||
| align="center" |-29 | |||
| align="center" |- | |||
| align="center" |1~8f Invincible, untechable knockdown, armor break, can juggle, 1st hit goes into animation | |||
| | | |||
|- | |||
| |Ultra Combo 2 [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |105*75*60*150[60*45*45*60] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |See notes | |||
| align="center" |From wall 0 | |||
| align="center" |until ground | |||
| align="center" |After landing 26 | |||
| align="center" |-28 | |||
| align="center" |- | |||
| align="center" |Invincible until wall and can pass through opponent, fastest startup 16f, 4th hit floats opponent, armor break, 4th hit is jump/dash/backdash cancellable, can juggle, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version | |||
| | | |||
|- | |||
| |Ultra Combo 2 [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |105*75*60*150[60*45*45*60] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |See notes | |||
| align="center" |From wall 0 | |||
| align="center" |until ground | |||
| align="center" |After landing 26 | |||
| align="center" |-28 | |||
| align="center" |- | |||
| align="center" |Invincible until wall and can pass through opponent, fastest startup 16f, 4th hit floats opponent, armor break, 4th hit is jump/dash/backdash cancellable, can juggle, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version | |||
| | | |||
|- | |||
| |Ultra Combo 2 [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |105*75*60*150[60*45*45*60] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |See notes | |||
| align="center" |From wall 3 | |||
| align="center" |8 | |||
| align="center" |3+After landing 26 | |||
| align="center" |-28 | |||
| align="center" |- | |||
| align="center" |Invincible until wall and can pass through opponent, fastest startup 16f, 4th hit floats opponent, armor break, 4th hit is jump/dash/backdash cancellable, can juggle, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Players to Watch
- Haitani
- Kelvin Jeong
Moves
Unique Attacks











Throws









Special Moves
























Super Combo


Ultra Combos





AE ver. 2012 Changes
Health
Adjusted from 1000 to 950.
Fukiage
Adjusted all damage from 100 to 90 when executing light, medium, and heavy versions, and from 140 to 120 for EX version.
Tanden Renki
Made attack last 3 seconds longer than previously.
Standing Heavy Kick
Extended hitbox downward.
Target Combo 1
Made the standing medium kick second hit super-cancelable.
Vertical Jump Medium Punch
Extended hitbox and hurtbox forward.
EX Karakusa
Adjusted size of hitbox to match that of the light version.
Hayate
-Light Punch Version- Lengthened attack distance at level 3. Adjusted characteristics at level 4 to match level 4 heavy punch.Added armor break property when charged to level 5. Made same follow-up conditions the same as the EX version when charged to level 5. Changed damage at level 5 to 190, and added voice hint to mark being charged to that level. Lengthened distance of travel at level 5.
-Medium Punch Version-
Adjusted characteristics at level 4 to match level 4 heavy punch.
Unified characteristics at level 5 across light, medium, and heavy punches.
-Heavy Punch Version-
Adjusted block stun at level 4 to give a -2F (dis)advantage.
Unified characteristics at level 5 across light, medium, and heavy punches.
AE Changes
- Crouching Light Kick has more range.
- Standing Light Kick is Kara Cancelable during its start up animation. The Kara Karakusa is possible again.
- Crouching Hard Punch has slightly more active frames.
- F + Light Punch has a 3 frame startup (formerly 4 frames).
- EX Hayate now breaks armor and has a slightly faster start up.
- Opponent can no longer do a quick get up after a HP Oroshi or EX Oroshi. It's more useful now in resets and wake up situations.
- Fukiage, when Makoto's arm is fully extended, the hittable box from her chest up has been almost completely removed. Downward attack box has been extended as well. It still can't hit grounded opponents, though. The start up for all versions has been improved so it's more useful.
- EX Tsurugi is now like Cammy's EX Cannon Strike, in that it can be done very low to the ground.
- Ultra 1 damage distribution has been changed.
- Ultra 2 has a faster startup time making it easier to counter Fireballs with.
- Makoto's stamina is now 1,000.
- Forward and back dash are faster. New FADC combos possible now because of faster dash.
The Basics
Combos
[Opponent must be airborne] +
,
+
,
+