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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Ken|Ken| | |||
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle. | |||
| | |||
Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strenght, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}} | |||
== | === Players to Watch === | ||
Momochi, Chris, Michael-tan | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Inazuma Kick | {{b}} + {{mk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Forward Step Kick | {{f}} + {{mk}} | }} | |||
{{SSFIVMoveListRow | Thunder Kick | {{f}} + {{hk}} | (hold {{hk}} to feint) }} | |||
{{SSFIVMoveListRow | Target Combo | close {{mp}} {{---}} {{hp}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Shoulder Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Hell Wheel | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Tatsumaki Senpukyaku | {{qcb}} + {{k}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Airborne Tatsumaki Senpukyaku | (in air) {{qcb}} + {{k}} | {{high}} {{ex}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Shoryureppa | {{qcf}} qcf + {{p}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Shinryuken | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Guren Senpukyaku | {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Target Combo'' | |||
Expanded hitbox for second hit downward to facilitate connecting with crouching targets. | |||
Increased startup of near standing medium punch from 8F to 20F to allow a delay when canceling into a Target Combo. | |||
''EX Shoryuken'' | |||
Changed damage from 70 + 30 + 30 + 50 (180 total) to 80 + 30 + 30 + 60 (200 total). | |||
''Crouching Heavy Kick'' | |||
Total frame count unchanged, but startup altered from 7F to 8F. | |||
''Far Standing Heavy Kick'' | |||
Changed startup from 12F to 11F. | |||
Shortened attack recovery by 4F, giving a +1F advantage on a hit and a -3F (dis)advantage when blocked. | |||
''Thunder Kick'' | |||
Overall length of feint move changed from 27F to 24F. | |||
== AE Changes == | |||
* Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick. | |||
* Improved the hit box for Crouching Light Punch. | |||
* Target Combo hit box (Medium Punch into Hard Punch) improved. | |||
* Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4. | |||
* EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball. | |||
* EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high. | |||
* Is considered to be mid-air right after the invincibility frames of his backdash ends. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 95: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
! | | ! | | ||
Line 54: | Line 126: | ||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
| |Close | | |Close [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 68: | Line 140: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 82: | Line 154: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 93: | Line 165: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 110: | Line 182: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 121: | Line 193: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |110 | | align="center" |110 | ||
Line 138: | Line 210: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 152: | Line 224: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 166: | Line 238: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 180: | Line 252: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 194: | Line 266: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 208: | Line 280: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |130 | | align="center" |130 | ||
Line 214: | Line 286: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |11 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |18 | ||
| align="center" |- | | align="center" |-3 | ||
| align="center" | | | align="center" |+1 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 236: | Line 308: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 250: | Line 322: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 261: | Line 333: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 278: | Line 350: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |60 | | align="center" |60 | ||
Line 292: | Line 364: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |100 | | align="center" |100 | ||
Line 298: | Line 370: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |21 | ||
| align="center" |- | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 320: | Line 392: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 334: | Line 406: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 348: | Line 420: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 362: | Line 434: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 376: | Line 448: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 390: | Line 462: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 404: | Line 476: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 418: | Line 490: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 432: | Line 504: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 446: | Line 518: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 460: | Line 532: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 474: | Line 546: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Left.gif]]+[[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 488: | Line 560: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 502: | Line 574: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Right.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 513: | Line 585: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Feint lasts 24f | ||
| | | | | | ||
|- | |- | ||
Line 527: | Line 599: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 536: | Line 608: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+12 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |42 | | align="center" |42 | ||
Line 544: | Line 616: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 550: | Line 622: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+12 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |42 | | align="center" |42 | ||
Line 558: | Line 630: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 583: | Line 655: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.92 | | align="center" |0.92 | ||
| align="center" |130 | | align="center" |130 | ||
Line 597: | Line 669: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 608: | Line 680: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |47 | | align="center" |Total 47 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |17~18f cancellable | ||
| | | | | | ||
|- | |- | ||
| |Hadoken EX | | |Hadoken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*40 | | align="center" |50*40 | ||
Line 622: | Line 694: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |43 | | align="center" |Total 43 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |17~18f cancellable, can juggle | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120[80] | | align="center" |120[80] | ||
Line 639: | Line 711: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~5f unthrowable, 3~13 lower body invincibility, 6f~ airborne, [] refers to active frames 4~11 | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90*60 | | align="center" |90*60 | ||
Line 653: | Line 725: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 7~17f lower body invincibility, 8f~ airborne, (additional juggle notes) | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70*40*30 | | align="center" |70*40*30 | ||
Line 667: | Line 739: | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7f~ airborne, 1st hit floats airborne opponent, floats opponent on counter-hit through 2nd hit, (additional juggle notes) | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken EX | | |Shoryuken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |80*30*30*60 | ||
| align="center" |100*25*25*80 | | align="center" |100*25*25*80 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2*2*2* | | align="center" |2*2*2*8 | ||
| align="center" |45+9 | | align="center" |45+9 | ||
| align="center" |-41 | | align="center" |-41 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10~17f lower body invincibility, 8f~ airborne, (additional juggle notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*50*50 | | align="center" |60*50*50 | ||
Line 695: | Line 767: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |7~20f lower body projectile invincibility, 7f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30x3 | | align="center" |60*30x3 | ||
Line 709: | Line 781: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |8~41f lower body projectile invincibility, 8f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30x4 | | align="center" |60*30x4 | ||
Line 723: | Line 795: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |9~51f lower body projectile invincibility, 9f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick EX | | |Hurricane Kick [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*40x4 | | align="center" |50*40x4 | ||
Line 737: | Line 809: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |8~39f lower body projectile invincibility, 8f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Short.gif]] (air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 747: | Line 819: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" | | | align="center" |[2(6)2](6)[(2(5)2] | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Forward.gif]] (air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 761: | Line 833: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |[1(4)1](4)[1(4)1](4)1 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Roundhouse.gif]] (air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
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| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |[1(2)1](3)1(6)[1(3)1](2)1 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick EX (air) | | |Hurricane Kick [[File:EX.gif]] (air) | ||
| align="center" | | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |50 | | align="center" |50 | ||
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| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |[1(2)1](2)[1(2)1](2)[1(2)1](1)2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
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| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3f projectile invincible, 5~24f 37f~ airborne, Jab startup is 1+1, (additional notes) | ||
| | | | | | ||
|- | |- | ||
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| align="center" |-94 | | align="center" |-94 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~13f unthrowable, 13f~ airborne, [] refers to animation, (additional notes) | ||
| | | | | | ||
|- | |- | ||
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| align="center" |-40 | | align="center" |-40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9f~end of active frames lower body immune to strikes & full body projectile invincibility, 7f~ airborne, (additional notes) | ||
| | | | | | ||
|- | |- | ||
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=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Ken
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
In a nutshell
Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strenght, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.
Players to Watch
Momochi, Chris, Michael-tan
Moves
Unique Attacks











Throws









Special Moves














Super Combo


Ultra Combos






AE ver. 2012 Changes
Target Combo
Expanded hitbox for second hit downward to facilitate connecting with crouching targets. Increased startup of near standing medium punch from 8F to 20F to allow a delay when canceling into a Target Combo.
EX Shoryuken
Changed damage from 70 + 30 + 30 + 50 (180 total) to 80 + 30 + 30 + 60 (200 total).
Crouching Heavy Kick
Total frame count unchanged, but startup altered from 7F to 8F.
Far Standing Heavy Kick
Changed startup from 12F to 11F. Shortened attack recovery by 4F, giving a +1F advantage on a hit and a -3F (dis)advantage when blocked.
Thunder Kick
Overall length of feint move changed from 27F to 24F.
AE Changes
- Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
- Improved the hit box for Crouching Light Punch.
- Target Combo hit box (Medium Punch into Hard Punch) improved.
- Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
- EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
- EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.
The Basics
Combos
Strategy
Matchups
Frame Data