(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Juri|Juri| | |||
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission. | |||
| | |||
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her {{low}} stamina. Her strengths must be played very carefully if she is to land the victory blow.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Sekku | {{f}} + {{mk}} | {{high}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Karen Kick | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Assatsu Kick | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Fuhajin | {{qcf}} + {{k}} | Stores a fireball; Continue holding {{k}} to continue storing fireball; Release {{k}} to release fireball; Different kick buttons fire in different directions; {{ex}} version requires no storing; Different 2 button combinations allow {{ex}} version to fire in all three angles; {{ex}} }} | |||
{{SSFIVMoveListRow | Shikusen | (in air) {{qcb}} + {{k}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Second Impact | {{k}} | Perform after Shikusen }} | |||
{{SSFIVMoveListRow | Third Strike | {{k}} | Perform after Second Impact }} | |||
{{SSFIVMoveListRow | Senpusha | {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Kasatushi | {{qcb}} + {{p}} | Counters only against certain attacks; {{ex}} }} | |||
{{MoveListFooter}} | |||
==The Basics== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Fuharenjin | {{qcb}} qcb + {{k}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Feng Shui Engine [http://wiki.shoryuken.com/Super_Street_Fighter_IV/Juri/Feng_Shui_Engine] | {{qcf}} qcf + {{p}} | Grants ability to perform Chain Combos }} | |||
{{SSFIVMoveListRow | Kaisen Dankairaku | {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Close Standing Medium Kick'' | |||
Expanded 2nd hit’s hitbox forward to end of leg. | |||
''Fuhajin'' | |||
Changed damage from 30 to 50 for all versions when upward kick connects. | |||
''Senpusha'' | |||
Extended hit stun by 3F on first hit of light kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. | |||
Extended hit stun by 3F on first and second hit of medium or heavy kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. | |||
Extended hit stun by 5F on second hit of EX version. Results in a possible +7F advantage for the attacker after the fastest possible EX Focus→Dash. | |||
Extended invincibility of EX version during Feng Shui Engine to cover the period when the first hit’s hitbox is up. | |||
''Feng Shui Engine'' | |||
Enabled Super Meter to build up at 1/3 the normal rate for various attacks. | |||
''Focus Attack'' | |||
Expanded hitbox downward. | |||
''EX Shikusen'' | |||
Enabled change of trajectory with special kick button combinations (light + medium, medium + heavy, or light + heavy), but only during a Feng Shui Engine. | |||
''Close Standing Medium Punch'' | |||
Adjusted startup to 3F. Takes move’s total frame count from 22F to 20F. | |||
''Dash'' | |||
Increased travel during a Feng Shui Engine. Overall frame count is unchanged. | |||
== AE Changes == | |||
*Hitbox changes | |||
**Standing LP | |||
***Active hitbox increased slightly. | |||
***Vulnerable hitbox reduced during active frames. | |||
**Crouching LP | |||
***Vulnerable hitbox reduced during startup and active frames. | |||
**Jumping MP | |||
***Active hitbox has been reduced so that it can no longer cross up or be unblockable. | |||
**Kasatushi (qcb+P) now has a hard-coded vulnerable hitbox during startup frames. Previously, the hitboxes were derived from the animation. | |||
*Juggle property changes | |||
**Fuhajin (store) | |||
***Knocks opponents higher on hit, making it possible to juggle afterwards. | |||
***Causes a juggle knockdown on airborne opponents. Previously, this was on counterhit only. | |||
***Juggle potential increased to 1. | |||
**Fuhajin (release) | |||
***Juggle potential increased to 1. | |||
*Fuhajin (store) damage/stun changed to 30/50 (down from 50/100). | |||
*Faster walk speed while moving forwards or backwards. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
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==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |5 | |||
| align="center" |+3 | |||
| align="center" |+7 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |3 | |||
| align="center" |4 | |||
| align="center" |14 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" |[Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |26 | |||
| align="center" |-12 | |||
| align="center" |- | |||
| align="center" |3~22f airborne, 24f~ cancellable, [Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |5 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |30*35 | |||
| align="center" |40*40 | |||
| align="center" |40*20 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |3(6)2 | |||
| align="center" |19 | |||
| align="center" |-7 | |||
| align="center" |-4 | |||
| align="center" |1~6f airborne | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40*70 | |||
| align="center" |125*75 | |||
| align="center" |60*20 | |||
| align="center" |sp/su*- | |||
| align="center" |11 | |||
| align="center" |2(2)2 | |||
| align="center" |20 | |||
| align="center" |-4 | |||
| align="center" |+1 | |||
| align="center" |+0 on hit vs. crouching opponents, [Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |5 | |||
| align="center" |+3 | |||
| align="center" |+7 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |11 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" |[Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |10 | |||
| align="center" |3 | |||
| align="center" |20 | |||
| align="center" |-5 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |7 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |30*70 | |||
| align="center" |30*70 | |||
| align="center" |20*40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |14 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" |[Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |15 | |||
| align="center" |4 | |||
| align="center" |19 | |||
| align="center" |-5 | |||
| align="center" |-1 | |||
| align="center" |6~23 airborne, [Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |9 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |20 | |||
| align="center" |-6 | |||
| align="center" |-1 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |17 | |||
| align="center" |-5 | |||
| align="center" |-2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |2 | |||
| align="center" |25 | |||
| align="center" |-9 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |11 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |40 | |||
| align="center" |sp | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |[Air hit] floats opponent | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |techable knockdown, pursuit property | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Sekku [[File:Right.gif]]+[[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |70 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |20 | |||
| align="center" |2 | |||
| align="center" |17 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" |12~16f airborne, +1 on hit vs. crouching opponents, [Ultra 1] pursuit property | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.83 | |||
| align="center" |130 | |||
| align="center" |140 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.83 | |||
| align="center" |120 | |||
| align="center" |160 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Fuhajin | |||
| align="center" |HL | |||
| align="center" |30*50 | |||
| align="center" |50*50 | |||
| align="center" |20/20*20 | |||
| align="center" |-*su | |||
| align="center" |9 | |||
| align="center" |6(24)52 | |||
| align="center" |Total 61 | |||
| align="center" |+4 | |||
| align="center" |- | |||
| align="center" |41~43 cancellable, hold button to store, pursuit property | |||
| | | |||
|- | |||
| |Fuhajin (store) | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20/20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |6 | |||
| align="center" |16 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="center" |projectile hitbox | |||
| | | |||
|- | |||
| |Fuhajin (release) | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |0/20 | |||
| align="center" |su | |||
| align="center" |11 | |||
| align="center" |52 | |||
| align="center" |Total 33 | |||
| align="center" |+4 | |||
| align="center" |+10 | |||
| align="center" |13~15f cancellable, MK and HK versions cannot hit crouching opponents, HK version is +6 on block | |||
| | | |||
|- | |||
| |Fuhajin [[File:EX.gif]]<br />[[File:Short.gif]]+[[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |13 | |||
| align="center" |49 | |||
| align="center" |Total 39 | |||
| align="center" |+5 | |||
| align="center" |- | |||
| align="center" |pursuit property, 16~18f cancellable | |||
| | | |||
|- | |||
| |Fuhajin [[File:EX.gif]]<br />[[File:Forward.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |15 | |||
| align="center" |49 | |||
| align="center" |Total 39 | |||
| align="center" |+7 | |||
| align="center" |- | |||
| align="center" |4~16f airborne, pursuit property, 18~20f cancellable, cannot hit crouching opponents | |||
| | | |||
|- | |||
| |Fuhajin [[File:EX.gif]]<br />[[File:Short.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |13 | |||
| align="center" |49 | |||
| align="center" |total 39 | |||
| align="center" |+5 | |||
| align="center" |- | |||
| align="center" |4~15f airborne, pursuit property, 17~19f cancellable | |||
| | | |||
|- | |||
| |Shikusen [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |until ground | |||
| align="center" |After landing 17 | |||
| align="center" |-2 | |||
| align="center" |- | |||
| align="center" |armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames) | |||
| | | |||
|- | |||
| |Shikusen [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |until ground | |||
| align="center" |After landing 18 | |||
| align="center" |-3 | |||
| align="center" |- | |||
| align="center" |armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames) | |||
| | | |||
|- | |||
| |Shikusen [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |until ground | |||
| align="center" |After landing 19 | |||
| align="center" |-4 | |||
| align="center" |- | |||
| align="center" |armor break, block advantage is based on lowest possible jump, (7 jump + 14 startup frames) | |||
| | | |||
|- | |||
| |Shikusen 2nd Impact | |||
| align="center" |HL | |||
| align="center" |20*20 | |||
| align="center" |20*20 | |||
| align="center" |0/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |4(5)2 | |||
| align="center" |After landing 28 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |pursuit property | |||
| | | |||
|- | |||
| |Shikusen 3rd Strike | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |90 | |||
| align="center" |0/40 | |||
| align="center" |- | |||
| align="center" |21 | |||
| align="center" |2 | |||
| align="center" |After landing 19 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |pursuit property | |||
| | | |||
|- | |||
| |Shikusen [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |50*25*25*60 | |||
| align="center" |50*20*20*50 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |until ground(8)4(5)2(20)2 | |||
| align="center" |14or28or18 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |[4th hit] wall bounces, armor break, 2nd-4th hit pursuit property | |||
| | | |||
|- | |||
| |Senpusha [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |60*40 | |||
| align="center" |40*40 | |||
| align="center" |20/20*20 | |||
| align="center" |su*- | |||
| align="center" |7 | |||
| align="center" |3(1)4 | |||
| align="center" |4 + After landing 17 | |||
| align="center" |-4 | |||
| align="center" |+1 | |||
| align="center" |9f~ airborne, 2nd hit pursuit property, 2nd hit cannot hit crouching opponents | |||
| | | |||
|- | |||
| |Senpusha [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |45*25x3 | |||
| align="center" |40*30x3 | |||
| align="center" |20/15x4 | |||
| align="center" |su(x2)*-(x2) | |||
| align="center" |9 | |||
| align="center" |3(1)4(6)3(1)3 | |||
| align="center" |5 + After landing 21 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="center" |11f~ airborne | |||
| | | |||
|- | |||
| |Senpusha [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |50*30x3 | |||
| align="center" |50*35x3 | |||
| align="center" |20/15x4 | |||
| align="center" |su(x2)*-(x2) | |||
| align="center" |14 | |||
| align="center" |3(1)4(6)3(1)3 | |||
| align="center" |5 + After landing 24 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |16f~ airborne | |||
| | | |||
|- | |||
| |Senpusha [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |30x8 | |||
| align="center" |30x5*35 | |||
| align="center" |-250/0 | |||
| align="center" |su(x2)*-(x6) | |||
| align="center" |7 | |||
| align="center" |3(1)4(3)3*3(1)3(4)3*3(1)3 | |||
| align="center" |5 + After landing 27 | |||
| align="center" |-14 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, [Ultra 1] 1~8f Invincible/9f legs strike invincible/10~46f legs projectile invincible, 7f~ projectile invincible, 8f~ airborne, 7~8f projectile and throw invincible, [Hit 2,4,5,7,8] pursuit property, [Hit 3,6] hit backwards, [Hit 2,5,8] hit front and back, rear hits do 20 stun | |||
| | | |||
|- | |||
| |Kasatushi | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |10/- | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |29 | |||
| align="center" |17 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |3~31f triggers when hit with strike or projectile, | |||
| | | |||
|- | |||
| |Kasatushi [[File:EX.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-250/- | |||
| align="center" |- | |||
| align="center" |1 | |||
| align="center" |31 | |||
| align="center" |17 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input | |||
| | | |||
|- | |||
| |Kasatushi (Forward) | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-/5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 29 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~20f strike and projectile invincible, 3~18f can pass through opponent, 21f~ cancellable | |||
| | | |||
|- | |||
| |Kasatushi (Backward) | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-/5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 28 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~17f strike and projectile invincible, 16f~ cancellable | |||
| | | |||
|- | |||
| |Kasatushi (Upward) | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-/5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 54 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~20f strike and projectile invincible, 8f~ airborne, 9f~ cancellable, 10 grounded recovery frames if not cancelled | |||
| | | |||
|- | |||
| |Super Combo [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |60x5*70 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+8 | |||
| align="center" |65 | |||
| align="center" |Total 152 | |||
| align="center" |-25 | |||
| align="center" |- | |||
| align="center" |1~8f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 8/18/28/40/68/98 | |||
| | | |||
|- | |||
| |Super Combo [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |60x5*70 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+8 | |||
| align="center" |65 | |||
| align="center" |Total 152 | |||
| align="center" |-25 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 8/18/28/40/68/98 | |||
| | | |||
|- | |||
| |Super Combo [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |60x5*70 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+11 | |||
| align="center" |65 | |||
| align="center" |Total 155 | |||
| align="center" |-25 | |||
| align="center" |- | |||
| align="center" |1~11f Invincible, 9~30f 56~72f 86~104f airborne, untechable limited juggle knockdown, pursuit property, active frames refer to duration of 1 projectile, projectiles release on frames 11/21/31/43/61/101 | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |0+1 | |||
| align="center" |900 | |||
| align="center" |Total 6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, (gives pursuit properties?), lasts 900f(15s) | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |HL | |||
| align="center" |15x8*360 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |4(10)3(5)3(1)3(1)3(1)3(2)3(1)2 | |||
| align="center" |60 + After landing 33 | |||
| align="center" |-103 | |||
| align="center" |- | |||
| align="center" |1~13f Invincible, 32f~ airborne, hard knockdown, armor break, pursuit property, 1st-8th hit go into animation, guard advantage based on 2nd hit | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Juri
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission.
In a nutshell
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her stamina. Her strengths must be played very carefully if she is to land the victory blow.
Moves
Unique Attacks



Throws









Special Moves



















Super Combo


Ultra Combos



AE ver. 2012 Changes
Close Standing Medium Kick
Expanded 2nd hit’s hitbox forward to end of leg.
Fuhajin
Changed damage from 30 to 50 for all versions when upward kick connects.
Senpusha
Extended hit stun by 3F on first hit of light kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. Extended hit stun by 3F on first and second hit of medium or heavy kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. Extended hit stun by 5F on second hit of EX version. Results in a possible +7F advantage for the attacker after the fastest possible EX Focus→Dash. Extended invincibility of EX version during Feng Shui Engine to cover the period when the first hit’s hitbox is up.
Feng Shui Engine
Enabled Super Meter to build up at 1/3 the normal rate for various attacks.
Focus Attack
Expanded hitbox downward.
EX Shikusen
Enabled change of trajectory with special kick button combinations (light + medium, medium + heavy, or light + heavy), but only during a Feng Shui Engine.
Close Standing Medium Punch
Adjusted startup to 3F. Takes move’s total frame count from 22F to 20F.
Dash
Increased travel during a Feng Shui Engine. Overall frame count is unchanged.
AE Changes
- Hitbox changes
- Standing LP
- Active hitbox increased slightly.
- Vulnerable hitbox reduced during active frames.
- Crouching LP
- Vulnerable hitbox reduced during startup and active frames.
- Jumping MP
- Active hitbox has been reduced so that it can no longer cross up or be unblockable.
- Kasatushi (qcb+P) now has a hard-coded vulnerable hitbox during startup frames. Previously, the hitboxes were derived from the animation.
- Standing LP
- Juggle property changes
- Fuhajin (store)
- Knocks opponents higher on hit, making it possible to juggle afterwards.
- Causes a juggle knockdown on airborne opponents. Previously, this was on counterhit only.
- Juggle potential increased to 1.
- Fuhajin (release)
- Juggle potential increased to 1.
- Fuhajin (store)
- Fuhajin (store) damage/stun changed to 30/50 (down from 50/100).
- Faster walk speed while moving forwards or backwards.