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{{SSFIVAEHeader}} | {{SSFIVAEHeader}} | ||
{{SSFIVCharacterHeader|Ibuki|Ibuki| | {{SSFIVCharacterHeader|Ibuki|Ibuki| | ||
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life. | Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her {{high}} school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life. | ||
| | | | ||
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.}} | One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.}} | ||
=== Players to Watch === | |||
Acqua, F-Word, Sako | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Agemen | {{b}} + {{mp}} | }} | ||
{{SSFIVMoveListRow | Backhand Punch | (far from opponent) hp --- hp | First hit can whiff and still be chained }} | {{SSFIVMoveListRow | Backhand Punch | (far from opponent) {{hp}} {{---}} {{hp}} | First hit can whiff and still be chained }} | ||
{{SSFIVMoveListRow | Spin Kick | f + lk | }} | {{SSFIVMoveListRow | Spin Kick | {{f}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Reverse Spin Kick | b + mk | }} | {{SSFIVMoveListRow | Reverse Spin Kick | {{b}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Hammer Kick | f + mk | high }} | {{SSFIVMoveListRow | Hammer Kick | {{f}} + {{mk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Sazan | df + mk | low }} | {{SSFIVMoveListRow | Sazan | {{df}} + {{mk}} | {{low}} }} | ||
{{SSFIVMoveListRow | Bonsho Kick | f + hk | }} | {{SSFIVMoveListRow | Bonsho Kick | {{f}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 1 | ( | {{SSFIVMoveListRow | Target Combo 1 | (while jumping) {{hp}} {{---}} {{f}} + {{mk}} | Both hits {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 2 | (during angled jump) lp --- f + hp | Both hits high }} | {{SSFIVMoveListRow | Target Combo 2 | (during angled jump) {{lp}} {{---}} {{f}} + {{hp}} | Both hits {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 3 | (during angled jump) lk --- f + mk | | {{SSFIVMoveListRow | Target Combo 3 | (during angled jump) {{lk}} {{---}} {{f}} + {{mk}} | 1st hit {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 4 | | {{SSFIVMoveListRow | Target Combo 4 | (near opponent) {{lp}} {{---}} {{mp}} (1 or 2 hits) {{---}} {{hp}} | }} | ||
{{SSFIVMoveListRow | Target Combo 5 | (far from opponent) lp --- mp --- f + lk | }} | {{SSFIVMoveListRow | Target Combo 5 | (far from opponent) {{lp}} {{---}} {{mp}} {{---}} {{f}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 6 | (near opponent) lp --- mp (1 or 2 hits) --- d + hk --- hk | d + hk hits low }} | {{SSFIVMoveListRow | Target Combo 6 | (near opponent) {{lp}} {{---}} {{mp}} (1 or 2 hits) {{---}} {{d}} + {{hk}} {{---}} {{hk}} | {{d}} + {{hk}} hits {{low}} }} | ||
{{SSFIVMoveListRow | Target Combo 7 | b + mk --- f + mk | 2nd hit high }} | {{SSFIVMoveListRow | Target Combo 7 | {{b}} + {{mk}} {{---}} {{f}} + {{mk}} | 2nd hit {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 8 | (near opponent) hp (2 hits) --- d + hk --- hk | d + hk hits low }} | {{SSFIVMoveListRow | Target Combo 8 | (near opponent) {{hp}} (2 hits) {{---}} {{d}} + {{hk}} {{---}} {{hk}} | {{d}} + {{hk}} hits {{low}} }} | ||
{{SSFIVMoveListRow | Target Combo 9 | lk --- mk --- hk | }} | {{SSFIVMoveListRow | Target Combo 9 | {{lk}} {{---}} {{mk}} {{---}} {{hk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 10 | {{d}} + {{hk}} {{---}} {{hk}} | {{d}} + {{hk}} hits {{low}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 32: | Line 36: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Yami Kazura | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Yami Kazura | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Uki Yami | b + lp + lk | throw }} | {{SSFIVMoveListRow | Uki Yami | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Tobizaru | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Tobizaru | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 40: | Line 44: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kunai | (in air) qcf + p | ex }} | {{SSFIVMoveListRow | Kunai | (in air) {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tsuijigoe | dp + p | Able to perform Kunai or Kasumi Suzaku during jump }} | {{SSFIVMoveListRow | Tsuijigoe | {{dp}} + {{p}} | Able to perform Kunai or Kasumi Suzaku during jump }} | ||
{{SSFIVMoveListRow | Neck Breaker | hcf + p | ex armorbreak }} | {{SSFIVMoveListRow | Neck Breaker | {{hcf}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Raida | | {{SSFIVMoveListRow | Raida | {{hcb}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Kasumi Gake | qcf + k | hk version can pass through opponent }} | {{SSFIVMoveListRow | Kasumi Gake | {{qcf}} + {{k}} | {{hk}} version can pass through opponent }} | ||
{{SSFIVMoveListRow | Kazegiri | dp + k | ex version can be followed up with Kunai; ex }} | {{SSFIVMoveListRow | Kazegiri | {{dp}} + {{k}} | {{ex}} version can be followed up with Kunai; {{ex}} }} | ||
{{SSFIVMoveListRow | Tsumuji | qcb + k | Use d to change any follow-up hit of the ex version to attack low ; ex }} | {{SSFIVMoveListRow | Tsumuji | {{qcb}} + {{k}} | Use {{d}} to change any follow-up hit of the {{ex}} version to attack {{low}} ; {{ex}} }} | ||
{{SSFIVMoveListRow | Follow Up Attack | k or d + k | Perform after mk or hk version of Tsumuji; d + k version hits low }} | {{SSFIVMoveListRow | Follow Up Attack | {{k}} or {{d}} + {{k}} | Perform after {{mk}} or {{hk}} version of Tsumuji; {{d}} + {{k}} version hits {{low}} }} | ||
{{SSFIVMoveListRow | Hien | rdp + k | Able to perform Kunai or Kasumi Suzaku during bounce back; ex }} | {{SSFIVMoveListRow | Hien | {{rdp}} + {{k}} | Able to perform Kunai or Kasumi Suzaku during bounce back; {{ex}} }} | ||
{{SSFIVMoveListRow | High Jump | Tap db or d or df immediately followed by ub or u or uf | Cannot be used as a Reversal }} | {{SSFIVMoveListRow | High Jump | Tap {{db}} or {{d}} or {{df}} immediately followed by {{ub}} or {{u}} or {{uf}} | Cannot be used as a Reversal }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kasumi Suzaku | (in air) qcf qcf + p | }} | {{SSFIVMoveListRow | Kasumi Suzaku | (in air) {{qcf}} qcf + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Yoroitoshi | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Yoroitoshi | {{hcb}} hcb + {{3p}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hashinsho | qcf qcf + 3k | armorbreak }} | {{SSFIVMoveListRow | Hashinsho | {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Hammer Kick (Stick Forward + Medium Kick)'' | |||
Changed startup from 26F to 25F. Changes move’s total frame count from 37F to 36F.Accordingly, Target Combo 7′s startup is 25F. | |||
''Bonsho Kick'' | |||
Adjusted trajectory to facilitate hitting crouching opponents. | |||
Enabled a +1F advantage on a hit and a -3F (dis)advantage on a block. | |||
Enabled a possible +5F advantage for the attacker on a counter-hit. | |||
''Hashinsho'' | |||
Made all hits connect with airborne opponents until locked animation sequence. | |||
Made first hit do forcible stand-up damage when it connects with crouching opponents. | |||
''Yoroitoshi'' | |||
Made projectiles fully hit against airborne opponents. | |||
Made easy command mode input the same as SSF4. | |||
''Tsuijigoe'' | |||
Made move throw-invincible from start until 7th frame. | |||
Removed all hurtboxes apart from that over the head region from start until 12th frame. | |||
Made move super-cancelable from 10th frame after start onward. | |||
== AE Changes == | |||
* Standing Light Kick has a 4 frame start-up, so it'll be easier to utilize as a weak attack. | |||
* Standing Medium Kick got changed to have a 5 frame start-up so it's possible to use it as the starting point of combos. | |||
* Kunai's (Dagger Toss) damage was decreased. | |||
* Neck Breaker had damage and stun nerf. | |||
* Jump back Kunai's trajectory has been changed to nearly straight vertical-wise. | |||
* A Crouching Hard Kick into Standing Hard Kick Target Combo was added. It works in the same way as the later part of her Target Combo 6. | |||
* Her Jump Flip (Tsuijigoe) would register as a counter hit when she was hit out of it, so this was fixed. | |||
==The Basics== | |||
==Combos== | |||
==Strategy== | |||
==Matchups== | |||
Line 126: | Line 183: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*2 | | align="center" |2*2 | ||
Line 168: | Line 225: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |J | | align="center" |-*J | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2*2 | | align="center" |2*2 | ||
Line 174: | Line 231: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 261: | Line 318: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 275: | Line 332: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 289: | Line 346: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 300: | Line 357: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 317: | Line 374: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 331: | Line 388: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
Line 342: | Line 399: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 359: | Line 416: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 373: | Line 430: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 387: | Line 444: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 401: | Line 458: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 415: | Line 472: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 429: | Line 486: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 443: | Line 500: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 457: | Line 514: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 471: | Line 528: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 485: | Line 542: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 499: | Line 556: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 510: | Line 567: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Agemen | | |Agemen [[File:Left.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30*60 | | align="center" |30*60 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*40 | | align="center" |40*40 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |1*2 | | align="center" |1*2 | ||
Line 524: | Line 581: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |1st ground hit forces stand, 1st air hit limited juggle knockdown, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Backhand Punch | | |Backhand Punch<br />[[File:Fierce.gif]] > [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 541: | Line 598: | ||
| | | | | | ||
|- | |- | ||
| | | | |Spin Kick [[File:Right.gif]]+[[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 555: | Line 612: | ||
| | | | | | ||
|- | |- | ||
| |Spin Kick | | |Reverse Spin Kick<br />[[File:Left.gif]]+[[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 564: | Line 621: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" | | | align="center" |-2 | ||
| align="center" |+ | | align="center" |+1 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| |Hammer Kick | | |Hammer Kick [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 575: | Line 632: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |25 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |3~31f airborne, 8~27f legs strike invincible | ||
| | | | | | ||
|- | |- | ||
| |Sazan | | |Sazan [[File:Downright.gif]]+[[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 594: | Line 651: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |5~17f upper body projectile invincible | ||
| | | | | | ||
|- | |- | ||
| | | | |Bonsho Kick [[File:Right.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 606: | Line 663: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |- | | align="center" |-3 | ||
| align="center" | | | align="center" |+1 | ||
| align="center" | | | align="center" |5~30f airborne, [counter-hit] +5 frame advantage | ||
| | | | | | ||
|- | |- | ||
| | | | |High Jump | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 619: | Line 676: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |55 | | align="center" |Total 55[56] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~44f airborne, 1~4f special move or ultra cancellable, 11 grounded recovery frames, can use jump attack or special move once airborne (3 grounded recovery frames), [] refers to backwards jump, treated as a special move | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 1<br />[[File:Up.gif]] or [[File:Upright.gif]]+[[File:Fierce.gif]] > [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 639: | Line 696: | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 2<br />[[File:Upright.gif]]+[[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" | | | align="center" |70 | ||
| align="center" | | | align="center" |150 | ||
| align="center" | | | align="center" |30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 653: | Line 710: | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 3<br />[[File:Upright.gif]]+[[File:Short.gif]] > [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" | | | align="center" |HL | ||
| align="center" | | | align="center" |40 | ||
| align="center" | | | align="center" |50 | ||
| align="center" | | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 667: | Line 724: | ||
| | | | | | ||
|- | |- | ||
| |[[File:Jab.gif]] > [[File:Strong.gif]] | | |Target Combo 4, 6<br />[[File:Jab.gif]] > [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30* | | align="center" |30*30 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*40 | | align="center" |40*40 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1*2 | | align="center" |1*2 | ||
Line 678: | Line 735: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| |[[File:Jab.gif]] > [[File:Strong.gif]] > [[File:Fierce.gif]] | | |Target Combo 4<br />[[File:Jab.gif]] > [[File:Strong.gif]] > [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 695: | Line 752: | ||
| | | | | | ||
|- | |- | ||
| |[[File:Jab.gif]] > [[File:Strong.gif]] | | |Target Combo 5<br />[[File:Jab.gif]] > [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 709: | Line 766: | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 5<br />[[File:Jab.gif]] > [[File:Strong.gif]] > [[File:Right.gif]]+[[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 723: | Line 780: | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 6, 8<br />... > [[File:Down.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |60 | | align="center" |60 | ||
Line 737: | Line 794: | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 6, 8, 10<br />... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 748: | Line 805: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property | ||
| | | | | | ||
|- | |- | ||
| |[[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]] | | |Target Combo 7<br />[[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 757: | Line 814: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |25 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |3~32f airborne, 8~27f legs strike invincible | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 9<br />[[File:Short.gif]] > [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 779: | Line 836: | ||
| | | | | | ||
|- | |- | ||
| | | | |Target Combo 9<br />[[File:Short.gif]] > [[File:Forward.gif]] > [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 793: | Line 850: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack LVL 1 | |||
| |Focus Attack | |||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 813: | Line 856: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |34 | | align="center" |34 | ||
Line 821: | Line 864: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 827: | Line 870: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |34 | | align="center" |34 | ||
Line 835: | Line 878: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 860: | Line 903: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 874: | Line 917: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 888: | Line 931: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 899: | Line 942: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |16 | | align="center" |After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |projectile is a strike hitbox, projectile disappears when it touches a strike or projectile | ||
| | | | | | ||
|- | |- | ||
Line 913: | Line 956: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |9 | | align="center" |After landing 9 | ||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |pursuit property, projectile is a strike hitbox, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f | |||
| | | |||
|- | |||
| |Tsuijigoe [[File:Jab.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |sp/su | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 27f~ can cancel into kunai or super combo | |||
| | | |||
|- | |||
| |Tsuijigoe [[File:strong.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |sp/su | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 54 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 29f~ can cancel into kunai or super combo | ||
| | | | | | ||
|- | |- | ||
| | | | |Tsuijigoe [[File:fierce.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 927: | Line 998: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 59 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 30f~ can cancel into kunai or super combo | ||
| | | | | | ||
|- | |- | ||
Line 944: | Line 1,015: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, on block switches to 23f recovery animation | ||
| | | | | | ||
|- | |- | ||
Line 958: | Line 1,029: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, on block switches to 23f recovery animation | ||
| | | | | | ||
|- | |- | ||
Line 972: | Line 1,043: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, on block switches to 23f recovery animation | ||
| | | | | | ||
|- | |- | ||
Line 986: | Line 1,057: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~28f projectile invincible, hard knockdown, armor break, on block switches to 23f recovery animation | ||
| | | | | | ||
|- | |- | ||
Line 1,000: | Line 1,071: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.01 | ||
| | | | | | ||
|- | |- | ||
Line 1,014: | Line 1,085: | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.06 | ||
| | | | | | ||
|- | |- | ||
Line 1,028: | Line 1,099: | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.10 | ||
| | | | | | ||
|- | |- | ||
Line 1,041: | Line 1,112: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | |||
| align="center" |1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.25 | |||
| | | |||
|- | |||
| |Kasumi Gake [[File:Short.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 20 | |||
| align="center" |- | |||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| | | | |Kasumi Gake [[File:forward.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 1,053: | Line 1,138: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" | | ||
| | | |||
|- | |||
| |Kasumi Gake [[File:roundhouse.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 24 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |3~12f can pass through opponent | |||
| | | | | | ||
|- | |- | ||
Line 1,067: | Line 1,166: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1*1*11 | | align="center" |1*1*11 | ||
| align="center" |17+8 | | align="center" |17 + After landing 8 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f unthrowable, 8~34f airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,081: | Line 1,180: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |1*1*11 | | align="center" |1*1*11 | ||
| align="center" |18+10 | | align="center" |18 + After landing 10 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f unthrowable, 10~37f airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,095: | Line 1,194: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |1*1*11 | | align="center" |1*1*11 | ||
| align="center" |15+10 | | align="center" |15 + After landing 10 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f unthrowable, 12~36f airborne, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,109: | Line 1,208: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |3*4(2)8 | | align="center" |3*4(2)8 | ||
| align="center" |25+14 | | align="center" |25 + After landing 14 | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 8~45f airborne, pursuit property, 36f~ can cancel into kunai or super combo | ||
| | | | | | ||
|- | |- | ||
Line 1,126: | Line 1,225: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,140: | Line 1,239: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| |Tsumuji [[File:Forward.gif]] ( | | |Tsumuji [[File:Forward.gif]] (followup) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 1,154: | Line 1,253: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown, treated as a separate move | ||
| | | | | | ||
|- | |- | ||
| |Tsumuji [[File:Forward.gif]] ( | | |Tsumuji [[File:Forward.gif]] ([[File:down.gif]] followup) | ||
| align="center" | | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |60 | | align="center" |60 | ||
Line 1,168: | Line 1,267: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, treated as a separate move | ||
| | | | | | ||
|- | |- | ||
Line 1,176: | Line 1,275: | ||
| align="center" |70*60 | | align="center" |70*60 | ||
| align="center" |10/20*20 | | align="center" |10/20*20 | ||
| align="center" |su | | align="center" |-*su | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |2(14)2 | | align="center" |2(14)2 | ||
Line 1,182: | Line 1,281: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| |Tsumuji [[File:Roundhouse.gif]] ( | | |Tsumuji [[File:Roundhouse.gif]] (followup) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 1,196: | Line 1,295: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown, treated as a separate move | ||
| | | | | | ||
|- | |- | ||
| |Tsumuji [[File:Roundhouse.gif]] ( | | |Tsumuji [[File:Roundhouse.gif]] ([[File:down.gif]] followup) | ||
| align="center" | | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |60 | | align="center" |60 | ||
Line 1,210: | Line 1,309: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, treated as a separate move | ||
| | | | | | ||
|- | |- | ||
Line 1,220: | Line 1,319: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" | | | align="center" |2(10)2(10)2(10)2 | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |-2 | | align="center" |-2 | ||
Line 1,227: | Line 1,326: | ||
| | | | | | ||
|- | |- | ||
| |Tsumuji [[File:EX.gif]] ( | | |Tsumuji [[File:EX.gif]] (2nd-3rd [[File:down.gif]] followup) | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 1,238: | Line 1,337: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |treated as a separate move | ||
| | | | | | ||
|- | |- | ||
| |Tsumuji [[File:EX.gif]] ( | | |Tsumuji [[File:EX.gif]] (4th [[File:down.gif]] followup) | ||
| align="center" |L | | align="center" |L | ||
| align="center" |25 | | align="center" |25 | ||
Line 1,252: | Line 1,351: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, treated as a separate move | ||
| | | | | | ||
|- | |- | ||
Line 1,263: | Line 1,362: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |6+11 | | align="center" |6 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, 2nd hit goes into recoil animation on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 1,277: | Line 1,376: | ||
| align="center" |27 | | align="center" |27 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |6+11 | | align="center" |6 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, 2nd hit goes into recoil animation on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 1,291: | Line 1,390: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |6+11 | | align="center" |6 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, 2nd hit goes into recoil animation on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 1,305: | Line 1,404: | ||
| align="center" |36 | | align="center" |36 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |19+11 | | align="center" |19 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f projectile and throw invincible, 9f~ airborne, after 2nd hit on hit/block 4th hit will go into recoil animation, listed startup is point blank, startup is distance dependent, tracks opponent | ||
| | | | | | ||
|- | |- | ||
| |Hien ( | | |Hien (recoil) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 1,319: | Line 1,418: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |8 | | align="center" |After landing 8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |21f~ (EX version 9f~) can cancel into kunai or super combo | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |(27*28)x6 | | align="center" |(27*28)x6 | ||
Line 1,333: | Line 1,432: | ||
| align="center" |1+7 | | align="center" |1+7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, pursuit property, projectiles are strike hitboxes, does not nullify projectiles, 2 projectiles released at the same time, every projectile thereafter released every 20f | ||
| | | | | | ||
|- | |- | ||
Line 1,347: | Line 1,446: | ||
| align="center" |0+1[13] | | align="center" |0+1[13] | ||
| align="center" |2(10)17 | | align="center" |2(10)17 | ||
| align="center" |107 | | align="center" |Total 107 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |1~2f Invincible, 1st hit is a throw, untechable limited juggle knockdown, 1st hit on air hit releases projectile, recovery and [] refers to projectile, projectile is active for 59f, projectiles have pursuit properties | ||
| | | | | | ||
|- | |- | ||
Line 1,364: | Line 1,463: | ||
| align="center" |-63 | | align="center" |-63 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9~70f projectile invincible, 59~101f airborne, hard knockdown, armor break, 6th hit goes into animation, block advantage based on 4th hit | ||
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=====Notes | =====Notes===== | ||
*: "J" means jump and super-jump cancellable | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Ibuki
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.
In a nutshell
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.
Players to Watch
Acqua, F-Word, Sako
Moves
Unique Attacks

















































































Throws












Special Moves











































Super Combo


Ultra Combos






AE ver. 2012 Changes
Hammer Kick (Stick Forward + Medium Kick)
Changed startup from 26F to 25F. Changes move’s total frame count from 37F to 36F.Accordingly, Target Combo 7′s startup is 25F.
Bonsho Kick
Adjusted trajectory to facilitate hitting crouching opponents. Enabled a +1F advantage on a hit and a -3F (dis)advantage on a block. Enabled a possible +5F advantage for the attacker on a counter-hit.
Hashinsho
Made all hits connect with airborne opponents until locked animation sequence. Made first hit do forcible stand-up damage when it connects with crouching opponents.
Yoroitoshi
Made projectiles fully hit against airborne opponents. Made easy command mode input the same as SSF4.
Tsuijigoe
Made move throw-invincible from start until 7th frame. Removed all hurtboxes apart from that over the head region from start until 12th frame. Made move super-cancelable from 10th frame after start onward.
AE Changes
- Standing Light Kick has a 4 frame start-up, so it'll be easier to utilize as a weak attack.
- Standing Medium Kick got changed to have a 5 frame start-up so it's possible to use it as the starting point of combos.
- Kunai's (Dagger Toss) damage was decreased.
- Neck Breaker had damage and stun nerf.
- Jump back Kunai's trajectory has been changed to nearly straight vertical-wise.
- A Crouching Hard Kick into Standing Hard Kick Target Combo was added. It works in the same way as the later part of her Target Combo 6.
- Her Jump Flip (Tsuijigoe) would register as a counter hit when she was hit out of it, so this was fixed.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*: "J" means jump and super-jump cancellable