(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Fei Long|FeiLong| | |||
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way! | |||
| | |||
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.}} | |||
== | === Players to Watch === | ||
Fuudo, Mago, Momi, StarNab, Gackt, CJ Truth | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Chokkarakusho | {{f}} + {{mk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Engekishu | {{f}} + {{hk}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Shushugai | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Tenshou Tousaikyaku | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Rekkaken | {{qcf}} + {{p}} | Can be performed three times in sequence; {{ex}} }} | |||
{{SSFIVMoveListRow | Shienkyaku | {{rdp}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Rekkukyaku | {{db}} {{qcf}} {{uf}} + {{k}} | {{armorbreak}} only on first hit; {{ex}} }} | |||
{{SSFIVMoveListRow | Tenshin | {{hcb}} + {{k}} | {{throw}} {{ex}} }} | |||
{{MoveListFooter}} | |||
==The Basics== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Rekkashinken | {{qcf}} qcf + {{p}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Rekkashingeki | {{qcf}} qcf + {{3p}} | }} | |||
{{SSFIVMoveListRow | Gekirinken | {{qcf}} qcf + {{3k}} | Counters only against certain attacks }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Rekkaken'' | |||
Set chip damage from first and second hits to 6 for light version. | |||
Set chip damage from first and second hits to 7 for medium version. | |||
Decreased distance of block push for second light/medium/heavy hit. | |||
Reduced block stun for second light/medium/heavy hit, giving the attacker a frame (dis)advantage of -8F for light, -10F for medium, and -12F for heavy hits. | |||
''Shienkyaku'' | |||
Changed light version deep hit damage from 120 to 110. | |||
Changed medium version deep hit damage from 140 to 120. | |||
Changed heavy version damage from 100 + 60 (160 total) to 100 + 50 (150 total). | |||
Changed EX version damage from 100 + 50 + 50 (200 total) to 100 + 50 + 40 (190 total). | |||
Shortened first hit block stun by 1F for all versions. | |||
''Rekkukyaku'' | |||
Changed heavy version damage from 40 + 40 + 60 (140 total) to 35 + 35 + 30 (100 total). | |||
Stopped hit connecting after cross up for all versions. | |||
''Crouching Medium Punch'' | |||
Changed damage from 65 to 55. | |||
''Near Standing Medium Punch'' | |||
Prevented first (Heavy/EX) Rekkukyaku canceled from near standing medium punch from hitting. | |||
''Near Standing Light Punch'' | |||
Far Standing Light Punch | |||
Shortened hit stun by 1F, giving the attacker a possible +5F advantage on a hit. | |||
''Chokkarakusho'' | |||
Changed damage from 60 to 70. | |||
''Engekishu'' | |||
Changed damage from 90 + 60 (150 total) to 80 + 50 (130 total). | |||
Made second hit super-cancelable. | |||
== AE Changes == | |||
* Close and Far stand jab are have an extra frame of advantage (now +6). | |||
* Close MK has a 4-frame startup. | |||
* Additional frame advantage on many moves. | |||
* Less recovery on EX Rekka on hit and on block. | |||
* No invincibility with HK Chicken Wing. | |||
* Is considered to be mid-air right after the invincibility frames of his backdash ends. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 114: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |16 | |||
| align="center" |+3 | |||
| align="center" |+7 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100[80] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |25 | |||
| align="center" |-12 | |||
| align="center" |-7 | |||
| align="center" |Forces stand, [] refers to active frames 3~5 | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |75 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |18 | |||
| align="center" |-6 | |||
| align="center" |-3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |24 | |||
| align="center" |-9 | |||
| align="center" |-5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |18 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |11 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |18 | |||
| align="center" |-6 | |||
| align="center" |-3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |4 | |||
| align="center" |20 | |||
| align="center" |-6 | |||
| align="center" |-2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |55 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |9 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |3 | |||
| align="center" |20 | |||
| align="center" |-5 | |||
| align="center" |0 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/su | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |13 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |150 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |25 | |||
| align="center" |-9 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Overhead | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18 | |||
| align="center" |2 | |||
| align="center" |2 + After landing 14 | |||
| align="center" |-4 | |||
| align="center" |+1 | |||
| align="center" |6f~ airborne, Only -1 hit advantage vs crouching opponents | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |80*50 | |||
| align="center" |150*50 | |||
| align="center" |60*20 | |||
| align="center" |-*su | |||
| align="center" |15 | |||
| align="center" |2(7)2 | |||
| align="center" |15 | |||
| align="center" |-1 | |||
| align="center" |+3 | |||
| align="center" |2nd hit cannot be EX-focus cancelled | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.88 | |||
| align="center" |130 | |||
| align="center" |130 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.88 | |||
| align="center" |140 | |||
| align="center" |140 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Jab.gif]] (1) | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |21 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="center" |16f~ cancellable into next move | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Strong.gif]] (1) | |||
| align="center" |HL | |||
| align="center" |55 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2 | |||
| align="center" |23 | |||
| align="center" |-6 | |||
| align="center" |-2 | |||
| align="center" |18f~ cancellable into next move | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Fierce.gif]] (1) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |10 | |||
| align="center" |2 | |||
| align="center" |25 | |||
| align="center" |-8 | |||
| align="center" |-4 | |||
| align="center" |19f~ cancellable into next move | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Jab.gif]] (2) | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |23 | |||
| align="center" |-8 | |||
| align="center" |-2 | |||
| align="center" |17f~ cancellable into next move | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Strong.gif]] (2) | |||
| align="center" |HL | |||
| align="center" |55 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |25 | |||
| align="center" |-10 | |||
| align="center" |-4 | |||
| align="center" |17f~ cancellable into next move | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Fierce.gif]] (2) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |27 | |||
| align="center" |-12 | |||
| align="center" |-6 | |||
| align="center" |17f~ cancellable into next move | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Jab.gif]] (3) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-19 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Strong.gif]] (3) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2 | |||
| align="center" |36 | |||
| align="center" |-19 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Rekka Ken [[File:Fierce.gif]] (3) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/10 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2 | |||
| align="center" |40 | |||
| align="center" |-23 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Rekka Ken [[File:EX.gif]] (1) | |||
| align="center" |HL | |||
| align="center" |65 | |||
| align="center" |50 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |25 | |||
| align="center" |0 | |||
| align="center" |+2 | |||
| align="center" |16f~ cancellable into next move, projectile hitbox | |||
| | | |||
|- | |||
| |Rekka Ken [[File:EX.gif]] (2) | |||
| align="center" |HL | |||
| align="center" |65 | |||
| align="center" |50 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |27 | |||
| align="center" |-1 | |||
| align="center" |0 | |||
| align="center" |17f~ cancellable into next move, projectile hitbox | |||
| | | |||
|- | |||
| |Rekka Ken [[File:EX.gif]] (3) | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |50 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2 | |||
| align="center" |40 | |||
| align="center" |-23 | |||
| align="center" |- | |||
| align="center" |projectile hitbox | |||
| | | |||
|- | |||
| |Flame Kick [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |110[70] | |||
| align="center" |200[100] | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |12 | |||
| align="center" |16+22 | |||
| align="center" |-30 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12 | |||
| | | |||
|- | |||
| |Flame Kick [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |120[90] | |||
| align="center" |200[100] | |||
| align="center" |30/40 | |||
| align="center" |su*- | |||
| align="center" |5 | |||
| align="center" |12 | |||
| align="center" |20+22 | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12 | |||
| | | |||
|- | |||
| |Flame Kick [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100*50 | |||
| align="center" |100*100 | |||
| align="center" |30/40*20 | |||
| align="center" |su*- | |||
| align="center" |5 | |||
| align="center" |2*10 | |||
| align="center" |24+22 | |||
| align="center" |-36 | |||
| align="center" |- | |||
| align="center" |1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle | |||
| | | |||
|- | |||
| |Flame Kick [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |100*50*40 | |||
| align="center" |100*50*40 | |||
| align="center" |-250/0 | |||
| align="center" |su*-*- | |||
| align="center" |5 | |||
| align="center" |2*8*11 | |||
| align="center" |18+22 | |||
| align="center" |-39 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle | |||
| | | |||
|- | |||
| |Flying Kick [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30*30*40 | |||
| align="center" |50x3 | |||
| align="center" |10/30*20*20 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |2(5)4(6)2 | |||
| align="center" |5+16 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="center" |1~8f Invincible, 9f~ airborne, 1st hit armor break, can juggle | |||
| | | |||
|- | |||
| |Flying Kick [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |30*30*50 | |||
| align="center" |50x3 | |||
| align="center" |10/30*20*20 | |||
| align="center" |- | |||
| align="center" |16 | |||
| align="center" |2(5)4(6)2 | |||
| align="center" |5+14 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" |1~10f Invincible, 11f~ airborne, 1st hit armor break, can juggle | |||
| | | |||
|- | |||
| |Flying Kick [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |35*35*30 | |||
| align="center" |50x3 | |||
| align="center" |10/30*20*20 | |||
| align="center" |- | |||
| align="center" |18 | |||
| align="center" |2(5)4(6)2 | |||
| align="center" |4+13 | |||
| align="center" |0 | |||
| align="center" |+4 | |||
| align="center" |13f~ airborne, 1st hit armor break, can juggle | |||
| | | |||
|- | |||
| |Flying Kick [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |30*30*40 | |||
| align="center" |50x3 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |18 | |||
| align="center" |2(5)4(6)2 | |||
| align="center" |4+13 | |||
| align="center" |0 | |||
| align="center" |+4 | |||
| align="center" |1~12f Invincible, 13~36f projectile invincible, 13f~ airborne, 1st hit armor break, can juggle | |||
| | | |||
|- | |||
| |Kaiten | |||
| align="center" |0.92 | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |2 | |||
| align="center" |51 | |||
| align="center" |- | |||
| align="center" |+7 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Kaiten [[File:EX.gif]] | |||
| align="center" |1.23 | |||
| align="center" |0 | |||
| align="center" |0 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |2 | |||
| align="center" |51 | |||
| align="center" |- | |||
| align="center" |+7 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Super Combo | |||
| align="center" |HL | |||
| align="center" |50x4*170 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |2(10)2(12)2(11)2(20)2 | |||
| align="center" |57 | |||
| align="center" |-38 | |||
| align="center" |- | |||
| align="center" |1~6f Invincible, can juggle | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |60x4*165[375] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |2(11)2(12)2(10)2(21)2 | |||
| align="center" |57 | |||
| align="center" |-38 | |||
| align="center" |- | |||
| align="center" |1~11f Invincible, Hard knockdown, 2nd & 4th hit cannot hit airborne opponents, grounded hit goes into animation, [] refers to animation | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |- | |||
| align="center" |470 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+1 | |||
| align="center" |35 | |||
| align="center" |61 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Counters for 35f, (something about hitting), Hard knockdown | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Fei Long
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!
In a nutshell
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.
Players to Watch
Fuudo, Mago, Momi, StarNab, Gackt, CJ Truth
Moves
Unique Attacks





Throws









Special Moves
















Super Combo


Ultra Combos




AE ver. 2012 Changes
Rekkaken
Set chip damage from first and second hits to 6 for light version. Set chip damage from first and second hits to 7 for medium version. Decreased distance of block push for second light/medium/heavy hit. Reduced block stun for second light/medium/heavy hit, giving the attacker a frame (dis)advantage of -8F for light, -10F for medium, and -12F for heavy hits.
Shienkyaku
Changed light version deep hit damage from 120 to 110. Changed medium version deep hit damage from 140 to 120. Changed heavy version damage from 100 + 60 (160 total) to 100 + 50 (150 total). Changed EX version damage from 100 + 50 + 50 (200 total) to 100 + 50 + 40 (190 total). Shortened first hit block stun by 1F for all versions.
Rekkukyaku
Changed heavy version damage from 40 + 40 + 60 (140 total) to 35 + 35 + 30 (100 total). Stopped hit connecting after cross up for all versions.
Crouching Medium Punch
Changed damage from 65 to 55.
Near Standing Medium Punch
Prevented first (Heavy/EX) Rekkukyaku canceled from near standing medium punch from hitting.
Near Standing Light Punch
Far Standing Light Punch Shortened hit stun by 1F, giving the attacker a possible +5F advantage on a hit.
Chokkarakusho
Changed damage from 60 to 70.
Engekishu
Changed damage from 90 + 60 (150 total) to 80 + 50 (130 total). Made second hit super-cancelable.
AE Changes
- Close and Far stand jab are have an extra frame of advantage (now +6).
- Close MK has a 4-frame startup.
- Additional frame advantage on many moves.
- Less recovery on EX Rekka on hit and on block.
- No invincibility with HK Chicken Wing.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.