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In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | ||
| | | | ||
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. | Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a {{direct}} copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very {{high}} damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.}} | ||
Line 11: | Line 11: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Zugai Hasatsu | f + mp | overheads }} | {{SSFIVMoveListRow | Zugai Hasatsu | {{f}} + {{mp}} | overheads }} | ||
{{SSFIVMoveListRow | Senbukyaku | f + mk | goes over lows }} | {{SSFIVMoveListRow | Senbukyaku | {{f}} + {{mk}} | goes over lows }} | ||
{{SSFIVMoveListRow | Tenmakujinkyaku | in air, d + mk | }} | {{SSFIVMoveListRow | Tenmakujinkyaku | in air, {{d}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 1 | mp , hp | }} | {{SSFIVMoveListRow | Target Combo 1 | {{mp}} , {{hp}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 20: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | | b + lp + lk | throw }} | {{SSFIVMoveListRow | | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 27: | Line 27: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hadoken | qcf + p | ex }} | {{SSFIVMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shakunetsu Hadoken | hcb + p | ex }} | {{SSFIVMoveListRow | Shakunetsu Hadoken | {{hcb}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shoryuken | dp + p | ex }} | {{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tatsumaki | qcb + k | ex , can be done in air }} | {{SSFIVMoveListRow | Tatsumaki | {{qcb}} + {{k}} | {{ex}} , can be done in air }} | ||
{{SSFIVMoveListRow | Ashura Senku | dp or rdp + 3p or 3k | dp moves E.Ryu forward; rdp moves E.Ryu backwards; 3p travels farther than 3k }} | {{SSFIVMoveListRow | Ashura Senku | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} moves E.Ryu forward; {{rdp}} moves E.Ryu backwards; {{3p}} travels farther than {{3k}} }} | ||
{{SSFIVMoveListRow | Ryusokyaku | hcf + k | armorbreak , ex version overheads }} | {{SSFIVMoveListRow | Ryusokyaku | {{hcf}} + {{k}} | {{armorbreak}} , {{ex}} version overheads }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Raging Demon | lp lp f lk hp | throw }} | {{SSFIVMoveListRow | Raging Demon | {{lp}} lp {{f}} {{lk}} {{hp}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Metsu Hadoken | qcf qcf + 3p | hold 3p to charge it }} | {{SSFIVMoveListRow | Metsu Hadoken | {{qcf}} qcf + {{3p}} | hold {{3p}} to charge it }} | ||
{{SSFIVMoveListRow | Messatsu-Goshoryu | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Messatsu-Goshoryu | {{qcf}} qcf + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==AE ver. 2012 Changes== | |||
''Health'' | |||
Adjusted from 850 to 900. | |||
''Stun'' | |||
Adjusted from 850 to 900. | |||
''Airborne Tatsumaki Senpukyaku'' | |||
Adjusted timing of trajectory break-point to be 3F behind the previous point when initiated with an angled forward jump. | |||
Enabled Airborne Tatsumaki Senpukyaku to be canceled out of a Senbukyaku at all strengths, and changed the characteristics from normal use. Set stun to 100 for light and medium versions when canceled into from a Senbukyaku. | |||
''Ryusokyaku'' | |||
Increased hit stun by 1F for light version, giving the attacker a possible +1F advantage on a hit. | |||
Changed heavy version’s startup from 27F to 26F, damage from 140 to 130, and stun from 200 to 150. Also enabled follow-up against opponents that have been knocked back, as with the medium version. | |||
Inhibited quick-stand after a medium or heavy version hit against an airborne opponent. | |||
Changed EX version’s startup from 22F to 21F. | |||
Enabled further follow-up from a Senbukyaku→EX Airborne Tatsumaki Senpukyaku combo with the medium version when at the edge of the screen. | |||
''Far Standing Heavy Kick'' | |||
Adjusted size and position of hitbox to match Ryu’s. | |||
''Crouching Heavy Kick'' | |||
Changed damage from 90 to 100, and lengthened active hitbox period from 2F to 3F. | |||
''Raging Demon'' | |||
Changed damage from 350 to 370. | |||
''Far Standing Medium Kick'' | |||
Slightly expanded hitbox forward. Also slightly increased amount of forward motion during startup. | |||
Reduced recovery by 1F, taking the total frame count from 26F to 25F. | |||
''Target Combo'' | |||
Made 2nd hit a knockdown. | |||
''Far Standing Heavy Punch'' | |||
Made this move cause a knockdown on a counter-hit. | |||
''Metsu Hadoken'' | |||
Time taken the charge the attack by holding down the button has been cut compared to before.This makes it easier to land repeated knee-crippling hits in a Focus Attack. | |||
Expanded hitbox downward in 1st active frame when executed as a charged attack at close range to an opponent. | |||
''Shoryuken'' | |||
Extended invincibility of medium version by 1F, making first 5F totally invincible. | |||
Changed heavy version’s damage from 90 + 60 (150 total) to 100 + 60 (160 total). | |||
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==Frame Data== | ==Frame Data== | ||
{| | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
! | | ! | | ||
Line 106: | Line 176: | ||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
| |Close | | |Close [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 117: | Line 187: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 131: | Line 201: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 148: | Line 218: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 159: | Line 229: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="left" | | | align="left" |Retains Cancellable status when chained into | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 173: | Line 243: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*70 | | align="center" |40*70 | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |8(2)4 | | align="center" |8(2)4 | ||
Line 187: | Line 257: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="left" | | | align="left" |[Air Hit] [1st Hit] Gives Juggle state | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 201: | Line 271: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 215: | Line 285: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 229: | Line 299: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="left" | | align="left" |[Counter-hit] Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 243: | Line 313: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 254: | Line 324: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |15 | ||
| align="center" |- | | align="center" |-3 | ||
| align="center" |+ | | align="center" |+2 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |110 | | align="center" |110 | ||
Line 271: | Line 341: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 285: | Line 355: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 299: | Line 369: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 316: | Line 386: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 327: | Line 397: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |60 | | align="center" |60 | ||
Line 338: | Line 408: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |16 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" | | | align="center" |100 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |3 | ||
| align="center" | | | align="center" |26 | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
Line 358: | Line 428: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 369: | Line 439: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 383: | Line 453: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 397: | Line 467: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 411: | Line 481: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 425: | Line 495: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 439: | Line 509: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 453: | Line 523: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50*30 | | align="center" |50*30 | ||
Line 470: | Line 540: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 481: | Line 551: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 495: | Line 565: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 509: | Line 579: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 523: | Line 593: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Overhead | | |Overhead [[File:right.gif]]+[[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30*50 | | align="center" |30*50 | ||
Line 540: | Line 610: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:right.gif]]+[[File:forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 551: | Line 621: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |0 | | align="center" |0 | ||
| align="left" |3-4F | | align="left" |3-4F Feet [Hit Invincibility]/ 5~ Midair/ 5~15 Lower half of body [Hit Invincibility]/ Pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:down.gif]]+[[File:forward.gif]] (air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 561: | Line 631: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" | | | align="center" |Until landing | ||
| align="center" | | | align="center" |After landing 4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 568: | Line 638: | ||
| | | | | | ||
|- | |- | ||
| |close | | |close [[File:Strong.gif]] > [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 578: | Line 648: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |- | ||
| align="left" | | | align="left" |[Hit] Gives Juggle State | ||
| | | | | | ||
|- | |- | ||
Line 588: | Line 658: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 602: | Line 672: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 621: | Line 691: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" | | | align="left" | | ||
| | | | | | ||
|- | |- | ||
Line 638: | Line 708: | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.92 | | align="center" |0.92 | ||
| align="center" |130 | | align="center" |130 | ||
Line 660: | Line 730: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 45 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="left" |[Air Hit] Gives Juggle state/ | | align="left" |[Air Hit] Gives Juggle state/ 13~15 Cancellable | ||
| | | | | | ||
|- | |- | ||
| |Hadoken EX | | |Hadoken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*50 | | align="center" |50*50 | ||
Line 674: | Line 744: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 42 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
Line 680: | Line 750: | ||
| | | | | | ||
|- | |- | ||
| |Shakunetsu Hadoken | | |Shakunetsu Hadoken [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 688: | Line 758: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 53 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
Line 694: | Line 764: | ||
| | | | | | ||
|- | |- | ||
| | | |Shakunetsu Hadoken [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |35*35 | | align="center" |35*35 | ||
Line 702: | Line 772: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 61 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
Line 708: | Line 778: | ||
| | | | | | ||
|- | |- | ||
| |Shakunetsu Hadoken | | |Shakunetsu Hadoken [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |33x3 | | align="center" |33x3 | ||
Line 716: | Line 786: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 69 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
Line 722: | Line 792: | ||
| | | | | | ||
|- | |- | ||
| |Shakunetsu Hadoken EX | | |Shakunetsu Hadoken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |47x3 | | align="center" |47x3 | ||
Line 730: | Line 800: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 53 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" |- | | align="center" |- | ||
Line 736: | Line 806: | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100[70] | | align="center" |100[70] | ||
Line 744: | Line 814: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |14+10 | | align="center" |14+After landing 10 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state | | align="left" |1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14 | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*30 | | align="center" |100*30 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |20/20*20 | | align="center" |20/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |2*12 | | align="center" |2*12 | ||
| align="center" |25+18 | | align="center" |25+After landing 18 | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |1~ | | align="left" |1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |100*60 | ||
| align="center" |150*50 | | align="center" |150*50 | ||
| align="center" |20/20*20 | | align="center" |20/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |2*12 | | align="center" |2*12 | ||
| align="center" |28+18 | | align="center" |28+After landing 18 | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
Line 778: | Line 848: | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken EX | | |Shoryuken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80*60*50 | | align="center" |80*60*50 | ||
| align="center" |100*50*50 | | align="center" |100*50*50 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*su*- | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |2*2*12 | | align="center" |2*2*12 | ||
| align="center" |30+18 | | align="center" |30+After landing 18 | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
Line 792: | Line 862: | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 800: | Line 870: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |2(6)2 | | align="center" |2(6)2 | ||
| align="center" |12+8 | | align="center" |12+After landing 8 | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |7~20 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ [Hit] gives Juggle state | | align="left" |7~20 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ [Hit] gives Juggle state/ [2nd Hit] aimed backwards/ Doesn't hit crouching opponent | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80*40 | | align="center" |80*40 | ||
Line 814: | Line 884: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2(5)[2(5)2](5)1 | | align="center" |2(5)[2(5)2](5)1 | ||
| align="center" |16+12 | | align="center" |16+After landing 12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |7~26 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ | | align="left" |7~26 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ Active frames in [] hits once at most and second half aimed backwards | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80*40*40 | | align="center" |80*40*40 | ||
Line 828: | Line 898: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2(5)[1(5)1](5)[1(5)1](5)1 | | align="center" |2(5)[1(5)1](5)[1(5)1](5)1 | ||
| align="center" |13+8 | | align="center" |13+After landing 8 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |7~36 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ | | align="left" |7~36 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ Active frames in [] hits once at most and second half aimed backwards | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick EX | | |Hurricane Kick [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30x4*40 | | align="center" |30x4*40 | ||
Line 842: | Line 912: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |1(3)1 (3)1(3) 1(3)1 | | align="center" |1(3)1 (3)1(3) 1(3)1 | ||
| align="center" |18+ | | align="center" |18+After landing 3 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
Line 848: | Line 918: | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick (air) | | |Hurricane Kick [[File:short.gif]] (air) | ||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] (air) | |||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |70 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |10/30 | | align="center" |10/30 | ||
Line 856: | Line 940: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |2(6)2(6)2 | | align="center" |2(6)2(6)2 | ||
| align="center" | | | align="center" |After landing 10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="left" |[Hit] gives Juggle state | | align="left" |[Hit] gives Juggle state | ||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick EX (air) | | |Hurricane Kick [[File:roundhouse.gif]] (air) | ||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:EX.gif]] (air) | |||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x5 | | align="center" |40x5 | ||
Line 870: | Line 968: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |[1(3)]x4*1 | | align="center" |[1(3)]x4*1 | ||
| align="center" | | | align="center" |After landing 4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 876: | Line 974: | ||
| | | | | | ||
|- | |- | ||
| |Axe Kick | | |Hurricane Kick [[File:short.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | ||
| align="center" |HL | |||
| align="center" |30x2 | |||
| align="center" |50x2 | |||
| align="center" |10/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |17 + After landing 10 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="left" |1~26f Lower body invincible to projectiles | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |40x2 | |||
| align="center" |50x2 | |||
| align="center" |10/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |17 + After landing 10 | |||
| align="center" |-6 | |||
| align="center" |-2 | |||
| align="left" |1~26f Lower body invincible to projectiles | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:Roundhouse.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |40*50 | |||
| align="center" |50x2 | |||
| align="center" |10/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |17 + After landing 10 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="left" |1~26f Lower body invincible to projectiles / [Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:EX.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |40x5 | |||
| align="center" |50x5 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |[1(3)]x5 | |||
| align="center" |17 + After landing 4 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Axe Kick [[File:short.gif]] | |||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 886: | Line 1,040: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" | | | align="center" |+1 | ||
| align="left" |Armor Break effect/ Doesn't hit midair enemy | | align="left" |Armor Break effect/ Doesn't hit midair enemy | ||
| | | | | | ||
|- | |- | ||
| |Axe Kick | | |Axe Kick [[File:forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 901: | Line 1,055: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="left" |[Air Hit] | | align="left" |[Air Hit] Hard Knockdown / Armor Break effect/ has Pursuit Property | ||
| | | | | | ||
|- | |- | ||
| |Axe Kick | | |Axe Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |130 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |26 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |18 | | align="center" |18 | ||
Line 918: | Line 1,072: | ||
| | | | | | ||
|- | |- | ||
| |Axe Kick EX | | |Axe Kick [[File:EX.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |160 | | align="center" |160 | ||
Line 924: | Line 1,078: | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |21 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |22 | | align="center" |22 | ||
Line 940: | Line 1,094: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 954: | Line 1,108: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 53 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 962: | Line 1,116: | ||
| |Super Combo | | |Super Combo | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |370 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
Line 982: | Line 1,136: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Total 125 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |1~9 [Invincible]/ Hits 1~7 [air Hit] and hit 8 [Hit] gives Juggle property into Hard Knockdown/ has Pursuit property/ Can charge up to | | align="left" |1~9 [Invincible]/ Hits 1~7 [air Hit] and hit 8 [Hit] gives Juggle property into Hard Knockdown/ has Pursuit property/ Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30* | | align="center" |30*15x2* 75*35x4[501] | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 996: | Line 1,150: | ||
| align="center" |0+9 | | align="center" |0+9 | ||
| align="center" |4*6(26) 4*4*4(37) 2*2*3*3*3 | | align="center" |4*6(26) 4*4*4(37) 2*2*3*3*3 | ||
| align="center" |31+62 | | align="center" |31+After landing 62 | ||
| align="center" |-78 | | align="center" |-78 | ||
| align="center" |- | | align="center" |- | ||
| align="left" |1~16 [Invincible]/ 9~ [Airborne]/ [Hit] Hard Knockdown/ Armor Break effect/ If 6th hit lands, opponent is locked in animation | | align="left" |1~16 [Invincible]/ 9~ [Airborne]/ [Hit] Hard Knockdown/ Armor Break effect/ If 6th hit lands, opponent is locked in animation/ [] refers to animation | ||
| | | | | | ||
|- | |- | ||
Line 1,030: | Line 1,184: | ||
|} | |} | ||
'''All Jump Attacks --''' Activates just before attack: [Projectile Invincibility] [Legs only]<br> | '''All Jump Attacks --''' Activates just before attack: [Projectile Invincibility] [Legs only]<br> | ||
Note translations provided by Rizhall. Minor edits/additions by Theli | <!--Note translations provided by Rizhall. Minor edits/additions by Theli and m16ghost--> | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Evil Ryu]] |
Latest revision as of 02:24, 9 December 2020


Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very
damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.
Moves
Unique Attacks








Throws









Special Moves
























Super Combo





Ultra Combos





AE ver. 2012 Changes
Health
Adjusted from 850 to 900.
Stun
Adjusted from 850 to 900.
Airborne Tatsumaki Senpukyaku
Adjusted timing of trajectory break-point to be 3F behind the previous point when initiated with an angled forward jump. Enabled Airborne Tatsumaki Senpukyaku to be canceled out of a Senbukyaku at all strengths, and changed the characteristics from normal use. Set stun to 100 for light and medium versions when canceled into from a Senbukyaku.
Ryusokyaku
Increased hit stun by 1F for light version, giving the attacker a possible +1F advantage on a hit. Changed heavy version’s startup from 27F to 26F, damage from 140 to 130, and stun from 200 to 150. Also enabled follow-up against opponents that have been knocked back, as with the medium version. Inhibited quick-stand after a medium or heavy version hit against an airborne opponent. Changed EX version’s startup from 22F to 21F. Enabled further follow-up from a Senbukyaku→EX Airborne Tatsumaki Senpukyaku combo with the medium version when at the edge of the screen.
Far Standing Heavy Kick
Adjusted size and position of hitbox to match Ryu’s.
Crouching Heavy Kick
Changed damage from 90 to 100, and lengthened active hitbox period from 2F to 3F.
Raging Demon
Changed damage from 350 to 370.
Far Standing Medium Kick
Slightly expanded hitbox forward. Also slightly increased amount of forward motion during startup. Reduced recovery by 1F, taking the total frame count from 26F to 25F.
Target Combo
Made 2nd hit a knockdown.
Far Standing Heavy Punch
Made this move cause a knockdown on a counter-hit.
Metsu Hadoken
Time taken the charge the attack by holding down the button has been cut compared to before.This makes it easier to land repeated knee-crippling hits in a Focus Attack. Expanded hitbox downward in 1st active frame when executed as a charged attack at close range to an opponent.
Shoryuken
Extended invincibility of medium version by 1F, making first 5F totally invincible. Changed heavy version’s damage from 90 + 60 (150 total) to 100 + 60 (160 total).
The Basics
Combos
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
Strategy
Matchups
Frame Data
All Jump Attacks -- Activates just before attack: [Projectile Invincibility] [Legs only]