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{{SSFIVAEHeader}} | {{SSFIVAEHeader}} | ||
{{SSFIVCharacterHeader|Evil Ryu|Evil Ryu| | {{SSFIVCharacterHeader|Evil Ryu|Evil Ryu| | ||
- | In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | ||
| | | | ||
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a {{direct}} copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very {{high}} damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.}} | |||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Zugai Hasatsu | f + mp | overheads }} | {{SSFIVMoveListRow | Zugai Hasatsu | {{f}} + {{mp}} | overheads }} | ||
{{SSFIVMoveListRow | Senbukyaku | f + mk | goes over lows }} | {{SSFIVMoveListRow | Senbukyaku | {{f}} + {{mk}} | goes over lows }} | ||
{{SSFIVMoveListRow | Tenmakujinkyaku | in air, d + mk | }} | {{SSFIVMoveListRow | Tenmakujinkyaku | in air, {{d}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 1 | mp , hp | }} | {{SSFIVMoveListRow | Target Combo 1 | {{mp}} , {{hp}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 20: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | | b + lp + lk | throw }} | {{SSFIVMoveListRow | | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 27: | Line 27: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hadoken | qcf + p | ex }} | {{SSFIVMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shakunetsu Hadoken | hcb + p | ex }} | {{SSFIVMoveListRow | Shakunetsu Hadoken | {{hcb}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shoryuken | dp + p | ex | {{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tatsumaki | qcb + k | ex , can be done in air }} | {{SSFIVMoveListRow | Tatsumaki | {{qcb}} + {{k}} | {{ex}} , can be done in air }} | ||
{{SSFIVMoveListRow | Ashura Senku | dp or rdp + 3p or 3k | dp moves E.Ryu forward; rdp moves E.Ryu backwards; 3p travels farther than 3k }} | {{SSFIVMoveListRow | Ashura Senku | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} moves E.Ryu forward; {{rdp}} moves E.Ryu backwards; {{3p}} travels farther than {{3k}} }} | ||
{{SSFIVMoveListRow | Ryusokyaku | hcf + k | armorbreak , ex version overheads }} | {{SSFIVMoveListRow | Ryusokyaku | {{hcf}} + {{k}} | {{armorbreak}} , {{ex}} version overheads }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Raging Demon | lp lp f lk hp | throw }} | {{SSFIVMoveListRow | Raging Demon | {{lp}} lp {{f}} {{lk}} {{hp}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Metsu Hadoken | qcf qcf + 3p | hold 3p to charge it }} | {{SSFIVMoveListRow | Metsu Hadoken | {{qcf}} qcf + {{3p}} | hold {{3p}} to charge it }} | ||
{{SSFIVMoveListRow | Messatsu-Goshoryu | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Messatsu-Goshoryu | {{qcf}} qcf + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==AE ver. 2012 Changes== | |||
''Health'' | |||
Adjusted from 850 to 900. | |||
''Stun'' | |||
Adjusted from 850 to 900. | |||
''Airborne Tatsumaki Senpukyaku'' | |||
Adjusted timing of trajectory break-point to be 3F behind the previous point when initiated with an angled forward jump. | |||
Enabled Airborne Tatsumaki Senpukyaku to be canceled out of a Senbukyaku at all strengths, and changed the characteristics from normal use. Set stun to 100 for light and medium versions when canceled into from a Senbukyaku. | |||
''Ryusokyaku'' | |||
Increased hit stun by 1F for light version, giving the attacker a possible +1F advantage on a hit. | |||
Changed heavy version’s startup from 27F to 26F, damage from 140 to 130, and stun from 200 to 150. Also enabled follow-up against opponents that have been knocked back, as with the medium version. | |||
Inhibited quick-stand after a medium or heavy version hit against an airborne opponent. | |||
Changed EX version’s startup from 22F to 21F. | |||
Enabled further follow-up from a Senbukyaku→EX Airborne Tatsumaki Senpukyaku combo with the medium version when at the edge of the screen. | |||
''Far Standing Heavy Kick'' | |||
Adjusted size and position of hitbox to match Ryu’s. | |||
''Crouching Heavy Kick'' | |||
Changed damage from 90 to 100, and lengthened active hitbox period from 2F to 3F. | |||
''Raging Demon'' | |||
Changed damage from 350 to 370. | |||
''Far Standing Medium Kick'' | |||
Slightly expanded hitbox forward. Also slightly increased amount of forward motion during startup. | |||
Reduced recovery by 1F, taking the total frame count from 26F to 25F. | |||
''Target Combo'' | |||
Made 2nd hit a knockdown. | |||
''Far Standing Heavy Punch'' | |||
Made this move cause a knockdown on a counter-hit. | |||
''Metsu Hadoken'' | |||
Time taken the charge the attack by holding down the button has been cut compared to before.This makes it easier to land repeated knee-crippling hits in a Focus Attack. | |||
Expanded hitbox downward in 1st active frame when executed as a charged attack at close range to an opponent. | |||
''Shoryuken'' | |||
Extended invincibility of medium version by 1F, making first 5F totally invincible. | |||
Changed heavy version’s damage from 90 + 60 (150 total) to 100 + 60 (160 total). | |||
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3. Crouching MP, LK Tatsu, Shoryuken | 3. Crouching MP, LK Tatsu, Shoryuken | ||
4. LK | 4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.) | ||
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim) | |||
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken | |||
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu | |||
8. (Corner) - Close MK xx EX Hadoken x4 | |||
9. Shoryuken xx FADC, Ultra 1 or 2 | |||
10. (Corner) - EX Tatsu, Ultra 1 or 2 | |||
<br> | <br> | ||
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==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |6 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |3 | |||
| align="center" |3 | |||
| align="center" |21 | |||
| align="center" |-3 | |||
| align="center" |+3 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |22 | |||
| align="center" |-7 | |||
| align="center" |-3 | |||
| align="left" |[Ground Hit] Forces stand | |||
| | | |||
|- | |||
| |Close [[File:short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |7 | |||
| align="center" |-1 | |||
| align="center" |+3 | |||
| align="left" |Retains Cancellable status when chained into | |||
| | | |||
|- | |||
| |Close [[File:forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |3 | |||
| align="center" |5 | |||
| align="center" |16 | |||
| align="center" |-7 | |||
| align="center" |-2 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |40*70 | |||
| align="center" |125*75 | |||
| align="center" |60*20 | |||
| align="center" |su*- | |||
| align="center" |8 | |||
| align="center" |8(2)4 | |||
| align="center" |17 | |||
| align="center" |-3 | |||
| align="center" |+2 | |||
| align="left" |[Air Hit] [1st Hit] Gives Juggle state | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |6 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |14 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |18 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="left" |[Counter-hit] Knockdown | |||
| | | |||
|- | |||
| |Far [[File:short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Far [[File:forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |15 | |||
| align="center" |-3 | |||
| align="center" |+2 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |4 | |||
| align="center" |22 | |||
| align="center" |-8 | |||
| align="center" |-4 | |||
| align="left" | | |||
| | | |||
|- | |||
| |crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |7 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="left" | | |||
| | | |||
|- | |||
| |crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |8 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="left" | | |||
| | | |||
|- | |||
| |crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |23 | |||
| align="center" |-10 | |||
| align="center" |-5 | |||
| align="left" |[Ground Hit] Forces stand | |||
| | | |||
|- | |||
| |crouch [[File:short.gif]] | |||
| align="center" |L | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |9 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="left" | | |||
| | | |||
|- | |||
| |crouch [[File:forward.gif]] | |||
| align="center" |L | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="left" | | |||
| | | |||
|- | |||
| |crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |26 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="left" |[Hit] Hard Knockdown | |||
| | | |||
|- | |||
| |Jump up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump up [[File:short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump up [[File:forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |50*30 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |3*4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Air] [1st Hit] gives perfect Juggle state/ [2nd Hit] gives Juggle state and has Pursuit Property | |||
| | | |||
|- | |||
| |Jump forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump forward [[File:short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump forward [[File:forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Jump forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Overhead [[File:right.gif]]+[[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |30*50 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |- | |||
| align="center" |17 | |||
| align="center" |2(1)2 | |||
| align="center" |18 | |||
| align="center" |-6 | |||
| align="center" |+4 | |||
| align="left" |[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2 | |||
| | | |||
|- | |||
| |[[File:right.gif]]+[[File:forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |16 | |||
| align="center" |2 | |||
| align="center" |17 | |||
| align="center" |-2 | |||
| align="center" |0 | |||
| align="left" |3-4F Feet [Hit Invincibility]/ 5~ Midair/ 5~15 Lower half of body [Hit Invincibility]/ Pursuit property | |||
| | | |||
|- | |||
| |[[File:down.gif]]+[[File:forward.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |13 | |||
| align="center" |Until landing | |||
| align="center" |After landing 4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |1~12 Lower half of body [Hit Invincibility] | |||
| | | |||
|- | |||
| |close [[File:Strong.gif]] > [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |8 | |||
| align="center" |3 | |||
| align="center" |20 | |||
| align="center" |-5 | |||
| align="center" |- | |||
| align="left" |[Hit] Gives Juggle State | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="left" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.92 | |||
| align="center" |130 | |||
| align="center" |140 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] Hard Knockdown | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.92 | |||
| align="center" |130 | |||
| align="center" |120 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] Hard Knockdown | |||
| | | |||
|- | |||
| |Hadoken | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |10/20 | |||
| align="center" |su | |||
| align="center" |13 | |||
| align="center" |- | |||
| align="center" |Total 45 | |||
| align="center" |-6 | |||
| align="center" |-2 | |||
| align="left" |[Air Hit] Gives Juggle state/ 13~15 Cancellable | |||
| | | |||
|- | |||
| |Hadoken [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |50*50 | |||
| align="center" |50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |12 | |||
| align="center" |- | |||
| align="center" |Total 42 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="left" |[Air Hit] Gives Juggle state/ Pursuit property/ 12~14 Cancellable | |||
| | | |||
|- | |||
| |Shakunetsu Hadoken [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |50 | |||
| align="center" |200 | |||
| align="center" |10/30 | |||
| align="center" |su | |||
| align="center" |25 | |||
| align="center" |- | |||
| align="center" |Total 53 | |||
| align="center" |-7 | |||
| align="center" |- | |||
| align="left" |[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable | |||
| | | |||
|- | |||
| |Shakunetsu Hadoken [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |35*35 | |||
| align="center" |50*100 | |||
| align="center" |10/16*16 | |||
| align="center" |su | |||
| align="center" |25 | |||
| align="center" |- | |||
| align="center" |Total 61 | |||
| align="center" |-7 | |||
| align="center" |- | |||
| align="left" |[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable | |||
| | | |||
|- | |||
| |Shakunetsu Hadoken [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |33x3 | |||
| align="center" |35x3 | |||
| align="center" |10/16*16*16 | |||
| align="center" |su | |||
| align="center" |25 | |||
| align="center" |- | |||
| align="center" |Total 69 | |||
| align="center" |-7 | |||
| align="center" |- | |||
| align="left" |[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable | |||
| | | |||
|- | |||
| |Shakunetsu Hadoken [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |47x3 | |||
| align="center" |70*70*100 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |25 | |||
| align="center" |- | |||
| align="center" |Total 53 | |||
| align="center" |+9 | |||
| align="center" |- | |||
| align="left" |[Hit] Gives Juggle state/ Pursuit property/ 25~26 Cancellable | |||
| | | |||
|- | |||
| |Shoryuken [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |100[70] | |||
| align="center" |100 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |3 | |||
| align="center" |14 | |||
| align="center" |14+After landing 10 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="left" |1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14 | |||
| | | |||
|- | |||
| |Shoryuken [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |100*30 | |||
| align="center" |100*50 | |||
| align="center" |20/20*20 | |||
| align="center" |su*- | |||
| align="center" |3 | |||
| align="center" |2*12 | |||
| align="center" |25+After landing 18 | |||
| align="center" |-34 | |||
| align="center" |- | |||
| align="left" |1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property | |||
| | | |||
|- | |||
| |Shoryuken [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100*60 | |||
| align="center" |150*50 | |||
| align="center" |20/20*20 | |||
| align="center" |su*- | |||
| align="center" |3 | |||
| align="center" |2*12 | |||
| align="center" |28+After landing 18 | |||
| align="center" |-37 | |||
| align="center" |- | |||
| align="left" |1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property | |||
| | | |||
|- | |||
| |Shoryuken [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |80*60*50 | |||
| align="center" |100*50*50 | |||
| align="center" |-250/0 | |||
| align="center" |su*su*- | |||
| align="center" |3 | |||
| align="center" |2*2*12 | |||
| align="center" |30+After landing 18 | |||
| align="center" |-29 | |||
| align="center" |- | |||
| align="left" |1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:short.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |50 | |||
| align="center" |30/30 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |2(6)2 | |||
| align="center" |12+After landing 8 | |||
| align="center" |-9 | |||
| align="center" |- | |||
| align="left" |7~20 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ [Hit] gives Juggle state/ [2nd Hit] aimed backwards/ Doesn't hit crouching opponent | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80*40 | |||
| align="center" |100*50 | |||
| align="center" |30/20*10 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |2(5)[2(5)2](5)1 | |||
| align="center" |16+After landing 12 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="left" |7~26 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ Active frames in [] hits once at most and second half aimed backwards | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |80*40*40 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |2(5)[1(5)1](5)[1(5)1](5)1 | |||
| align="center" |13+After landing 8 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="left" |7~36 Lower half of body [Projectile Invincible]/ 7~ [Airborne]/ First Hit [Ground Hit] Forces stand/ [Hit] gives Juggle state (Only for first hit in midair)/ After 2nd hit: has Pursuit property/ Doesn't hit crouching opponent/ Active frames in [] hits once at most and second half aimed backwards | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |30x4*40 | |||
| align="center" |40x5 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |11 | |||
| align="center" |1(3)1 (3)1(3) 1(3)1 | |||
| align="center" |18+After landing 3 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="left" |6~27 Lower half of body [Projectile Invincible]/ 6~ [Airborne]/ Hits 1~4 [Ground Hit] Forces stand]/ Hits 1~4 [Air Hit] and hit 5 [Hit] gives Juggle state/ has Pursuit property | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:short.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:roundhouse.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:EX.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |40x5 | |||
| align="center" |50x5 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |[1(3)]x4*1 | |||
| align="center" |After landing 4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state/ has Pursuit property | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:short.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |30x2 | |||
| align="center" |50x2 | |||
| align="center" |10/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |17 + After landing 10 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="left" |1~26f Lower body invincible to projectiles | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |40x2 | |||
| align="center" |50x2 | |||
| align="center" |10/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |17 + After landing 10 | |||
| align="center" |-6 | |||
| align="center" |-2 | |||
| align="left" |1~26f Lower body invincible to projectiles | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:Roundhouse.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |40*50 | |||
| align="center" |50x2 | |||
| align="center" |10/20*20 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |17 + After landing 10 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="left" |1~26f Lower body invincible to projectiles / [Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:EX.gif]] (air, after [[File:right.gif]]+[[File:forward.gif]]) | |||
| align="center" |HL | |||
| align="center" |40x5 | |||
| align="center" |50x5 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |[1(3)]x5 | |||
| align="center" |17 + After landing 4 | |||
| align="center" |-8 | |||
| align="center" |- | |||
| align="left" |[Hit] gives Juggle state | |||
| | | |||
|- | |||
| |Axe Kick [[File:short.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |17 | |||
| align="center" |2 | |||
| align="center" |22 | |||
| align="center" |-7 | |||
| align="center" |+1 | |||
| align="left" |Armor Break effect/ Doesn't hit midair enemy | |||
| | | |||
|- | |||
| |Axe Kick [[File:forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |20 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |-2 | |||
| align="center" |+4 | |||
| align="left" |[Air Hit] Hard Knockdown / Armor Break effect/ has Pursuit Property | |||
| | | |||
|- | |||
| |Axe Kick [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |150 | |||
| align="center" |30/40 | |||
| align="center" |su | |||
| align="center" |26 | |||
| align="center" |2 | |||
| align="center" |18 | |||
| align="center" |+1 | |||
| align="center" |- | |||
| align="left" |[Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property | |||
| | | |||
|- | |||
| |Axe Kick [[File:EX.gif]] | |||
| align="center" |H | |||
| align="center" |160 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |21 | |||
| align="center" |2 | |||
| align="center" |22 | |||
| align="center" |-4 | |||
| align="center" |- | |||
| align="left" |[Hit] Hard Knockdown/ Armor Break effect/ has Pursuit property/ Hits overhead | |||
| | | |||
|- | |||
| |Teleport PPP | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 61 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |1~49 [Invincible]/ Goes through opponent | |||
| | | |||
|- | |||
| |Teleport KKK | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 53 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |1~40 [Invincible]/ Goes through opponent | |||
| | | |||
|- | |||
| |Super Combo | |||
| align="center" |- | |||
| align="center" |370 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+0 | |||
| align="center" |37 | |||
| align="center" |13 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="left" |1F Invincible/ [Hit] Hard Knockdown/ Can [kara] cancel from any normal or special move | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |38x7*75 (53x7*60) | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+11 | |||
| align="center" |0 | |||
| align="center" |Total 125 | |||
| align="center" |-30 | |||
| align="center" |- | |||
| align="left" |1~9 [Invincible]/ Hits 1~7 [air Hit] and hit 8 [Hit] gives Juggle property into Hard Knockdown/ has Pursuit property/ Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |HL | |||
| align="center" |30*15x2* 75*35x4[501] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+9 | |||
| align="center" |4*6(26) 4*4*4(37) 2*2*3*3*3 | |||
| align="center" |31+After landing 62 | |||
| align="center" |-78 | |||
| align="center" |- | |||
| align="left" |1~16 [Invincible]/ 9~ [Airborne]/ [Hit] Hard Knockdown/ Armor Break effect/ If 6th hit lands, opponent is locked in animation/ [] refers to animation | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
'''All Jump Attacks --''' Activates just before attack: [Projectile Invincibility] [Legs only]<br> | |||
<!--Note translations provided by Rizhall. Minor edits/additions by Theli and m16ghost--> | |||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Evil Ryu]] |
Latest revision as of 02:24, 9 December 2020


Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very
damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.
Moves
Unique Attacks








Throws









Special Moves
























Super Combo





Ultra Combos





AE ver. 2012 Changes
Health
Adjusted from 850 to 900.
Stun
Adjusted from 850 to 900.
Airborne Tatsumaki Senpukyaku
Adjusted timing of trajectory break-point to be 3F behind the previous point when initiated with an angled forward jump. Enabled Airborne Tatsumaki Senpukyaku to be canceled out of a Senbukyaku at all strengths, and changed the characteristics from normal use. Set stun to 100 for light and medium versions when canceled into from a Senbukyaku.
Ryusokyaku
Increased hit stun by 1F for light version, giving the attacker a possible +1F advantage on a hit. Changed heavy version’s startup from 27F to 26F, damage from 140 to 130, and stun from 200 to 150. Also enabled follow-up against opponents that have been knocked back, as with the medium version. Inhibited quick-stand after a medium or heavy version hit against an airborne opponent. Changed EX version’s startup from 22F to 21F. Enabled further follow-up from a Senbukyaku→EX Airborne Tatsumaki Senpukyaku combo with the medium version when at the edge of the screen.
Far Standing Heavy Kick
Adjusted size and position of hitbox to match Ryu’s.
Crouching Heavy Kick
Changed damage from 90 to 100, and lengthened active hitbox period from 2F to 3F.
Raging Demon
Changed damage from 350 to 370.
Far Standing Medium Kick
Slightly expanded hitbox forward. Also slightly increased amount of forward motion during startup. Reduced recovery by 1F, taking the total frame count from 26F to 25F.
Target Combo
Made 2nd hit a knockdown.
Far Standing Heavy Punch
Made this move cause a knockdown on a counter-hit.
Metsu Hadoken
Time taken the charge the attack by holding down the button has been cut compared to before.This makes it easier to land repeated knee-crippling hits in a Focus Attack. Expanded hitbox downward in 1st active frame when executed as a charged attack at close range to an opponent.
Shoryuken
Extended invincibility of medium version by 1F, making first 5F totally invincible. Changed heavy version’s damage from 90 + 60 (150 total) to 100 + 60 (160 total).
The Basics
Combos
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
Strategy
Matchups
Frame Data
All Jump Attacks -- Activates just before attack: [Projectile Invincibility] [Legs only]