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Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth. | Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth. | ||
| | | | ||
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.}} | El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a {{high}} level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.}} | ||
=== Players to Watch === | |||
iPeru, Iori | |||
== Moves == | == Moves == | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shower Kick | f + mk | high }} | {{SSFIVMoveListRow | Shower Kick | {{f}} + {{mk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }} | {{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | ||
{{SSFIVMoveListRow | Target Combo | (far from opponent) mk --- mk | First kick can whiff and still be chained }} | {{SSFIVMoveListRow | Target Combo | (far from opponent) {{mk}} {{---}} {{mk}} | First kick can whiff and still be chained }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tepache Bomb | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Tepache Bomb | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Chili Mexicano | b + lp + lk | throw }} | {{SSFIVMoveListRow | Chili Mexicano | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Sky Sorpressa Drop | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Sky Sorpressa Drop | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Habanero Dash | qcf + p | ex version gains armor (2 hits); ex }} | {{SSFIVMoveListRow | Habanero Dash | {{qcf}} + {{p}} | {{ex}} version gains armor (2 hits); {{ex}} }} | ||
{{SSFIVMoveListRow | Sudden Stop | lp | Perform after Habanero Dash }} | {{SSFIVMoveListRow | Sudden Stop | {{lp}} | Perform after Habanero Dash }} | ||
{{SSFIVMoveListRow | Tostada Press | mp | Perform after Habanero Dash; Hold f or b to control distance; high }} | {{SSFIVMoveListRow | Tostada Press | {{mp}} | Perform after Habanero Dash; Hold {{f}} or {{b}} to control distance; {{high}} }} | ||
{{SSFIVMoveListRow | Fajita Buster | hp | Perform after Habanero Dash; Hold f or b to control distance; Will miss against crouching opponents; throw }} | {{SSFIVMoveListRow | Fajita Buster | {{hp}} | Perform after Habanero Dash; Hold {{f}} or {{b}} to control distance; Will miss against crouching opponents; {{throw}} }} | ||
{{SSFIVMoveListRow | Back Step | lk | Perform after Habanero Dash }} | {{SSFIVMoveListRow | Back Step | {{lk}} | Perform after Habanero Dash }} | ||
{{SSFIVMoveListRow | Gordita Sobat | mk | Perform after Habanero Dash }} | {{SSFIVMoveListRow | Gordita Sobat | {{mk}} | Perform after Habanero Dash }} | ||
{{SSFIVMoveListRow | Calamari Slide | hk | Perform after Habanero Dash; low }} | {{SSFIVMoveListRow | Calamari Slide | {{hk}} | Perform after Habanero Dash; {{low}} }} | ||
{{SSFIVMoveListRow | Habanero Back Dash | qcb + p | ex version gains armor (2 hits); ex }} | {{SSFIVMoveListRow | Habanero Back Dash | {{qcb}} + {{p}} | {{ex}} version gains armor (2 hits); {{ex}} }} | ||
{{SSFIVMoveListRow | Sudden Stop | lp | Perform after Habanero Back Dash }} | {{SSFIVMoveListRow | Sudden Stop | {{lp}} | Perform after Habanero Back Dash }} | ||
{{SSFIVMoveListRow | Tostada Press | mp | Perform after Habanero Back Dash; Hold f or b to control distance; high }} | {{SSFIVMoveListRow | Tostada Press | {{mp}} | Perform after Habanero Back Dash; Hold {{f}} or {{b}} to control distance; {{high}} }} | ||
{{SSFIVMoveListRow | Propeller Tortilla | hp | Perform after Habanero Back Dash; Hold f or b to control distance; throw }} | {{SSFIVMoveListRow | Propeller Tortilla | {{hp}} | Perform after Habanero Back Dash; Hold {{f}} or {{b}} to control distance; {{throw}} }} | ||
{{SSFIVMoveListRow | Picadillo Jump | k | Perform after Habanero Back Dash | {{SSFIVMoveListRow | Picadillo Jump | {{k}} | Perform after Habanero Back Dash }} | ||
{{SSFIVMoveListRow | Quesadilla Bomb | hold k and release | The longer button is held (charge) the more damage move will do; armorbreak }} | {{SSFIVMoveListRow | Quesadilla Bomb | hold {{k}} and release | The longer button is held (charge) the more damage move will do; {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Guacamole Leg Throw | dp + k | ex }} | {{SSFIVMoveListRow | Guacamole Leg Throw | {{dp}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tostada Press | mp immediately after Wall Jump | Hold f or b to control distance; high }} | {{SSFIVMoveListRow | Tostada Press | {{mp}} immediately after Wall Jump | Hold {{f}} or {{b}} to control distance; {{high}} }} | ||
{{SSFIVMoveListRow | Fajita Buster | hp immediately after Wall Jump | Hold f or b to control distance; Will miss against crouching opponents; throw }} | {{SSFIVMoveListRow | Fajita Buster | {{hp}} immediately after Wall Jump | Hold {{f}} or {{b}} to control distance; Will miss against crouching opponents; {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | El Fuerte Dynamite | qcf qcf + k | }} | {{SSFIVMoveListRow | El Fuerte Dynamite | {{qcf}} qcf + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | El Fuerte Flying Giga Buster | qcf qcf + 3k | throw }} | {{SSFIVMoveListRow | El Fuerte Flying Giga Buster | {{qcf}} qcf + {{3k}} | {{throw}} }} | ||
{{SSFIVMoveListRow | El Fuerte Ultra Spark | qcb qcb + 3k | throw }} | {{SSFIVMoveListRow | El Fuerte Ultra Spark | {{qcb}} qcb + {{3k}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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Fixed issue whereby using a Heavy Punch→Calamari Slide combo against a crouching Balrog, etc. wasn’t hitting the opponent. | Fixed issue whereby using a Heavy Punch→Calamari Slide combo against a crouching Balrog, etc. wasn’t hitting the opponent. | ||
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==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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|} | |} | ||
=====Notes | =====Notes===== | ||
*1: can direct movement left or right | *1: can direct movement left or right | ||
*2: 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu | *2: 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu | ||
(varies by opponent) | (varies by opponent) | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


El Fuerte
Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.
In a nutshell
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.
Players to Watch
iPeru, Iori
Moves
Unique Attacks







Throws












Special Moves












































Super Combo


Ultra Combos






AE ver. 2012 Changes
Propeller Tortilla
Made strike- and projectile-invincible from start until 13th frame.
Quesadilla Bomb
Made EX version’s counter-hits lead to wall bounce damage. Reduced EX version’s charge time from 390 to 210F. Shortened recovery by 10F when EX version or normal move hits at full charge.
Calamari Slide
Fixed issue whereby using a Heavy Punch→Calamari Slide combo against a crouching Balrog, etc. wasn’t hitting the opponent.
Guacamole Leg Throw
Reduced landing stun from 13F to 10F.
AE Changes
- Far Light Punch and Crouching Light Punch now have a 4 frame start up, but also have additional active frames, making them easier to connect.
- Crouching Light Punch can now be Chain Canceled.
- More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish.
- Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily.
- More startup frames on El Fuerte's Ultra 2 and the damage was also reduced.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*1: can direct movement left or right *2: 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)