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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|El Fuerte|ElFuerte| | |||
Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth. | |||
| | |||
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a {{high}} level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.}} | |||
== | === Players to Watch === | ||
iPeru, Iori | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Shower Kick | {{f}} + {{mk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | |||
{{SSFIVMoveListRow | Target Combo | (far from opponent) {{mk}} {{---}} {{mk}} | First kick can whiff and still be chained }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Tepache Bomb | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Chili Mexicano | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Sky Sorpressa Drop | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Habanero Dash | {{qcf}} + {{p}} | {{ex}} version gains armor (2 hits); {{ex}} }} | |||
{{SSFIVMoveListRow | Sudden Stop | {{lp}} | Perform after Habanero Dash }} | |||
{{SSFIVMoveListRow | Tostada Press | {{mp}} | Perform after Habanero Dash; Hold {{f}} or {{b}} to control distance; {{high}} }} | |||
{{SSFIVMoveListRow | Fajita Buster | {{hp}} | Perform after Habanero Dash; Hold {{f}} or {{b}} to control distance; Will miss against crouching opponents; {{throw}} }} | |||
{{SSFIVMoveListRow | Back Step | {{lk}} | Perform after Habanero Dash }} | |||
{{SSFIVMoveListRow | Gordita Sobat | {{mk}} | Perform after Habanero Dash }} | |||
{{SSFIVMoveListRow | Calamari Slide | {{hk}} | Perform after Habanero Dash; {{low}} }} | |||
{{SSFIVMoveListRow | Habanero Back Dash | {{qcb}} + {{p}} | {{ex}} version gains armor (2 hits); {{ex}} }} | |||
{{SSFIVMoveListRow | Sudden Stop | {{lp}} | Perform after Habanero Back Dash }} | |||
{{SSFIVMoveListRow | Tostada Press | {{mp}} | Perform after Habanero Back Dash; Hold {{f}} or {{b}} to control distance; {{high}} }} | |||
{{SSFIVMoveListRow | Propeller Tortilla | {{hp}} | Perform after Habanero Back Dash; Hold {{f}} or {{b}} to control distance; {{throw}} }} | |||
{{SSFIVMoveListRow | Picadillo Jump | {{k}} | Perform after Habanero Back Dash }} | |||
{{SSFIVMoveListRow | Quesadilla Bomb | hold {{k}} and release | The longer button is held (charge) the more damage move will do; {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Guacamole Leg Throw | {{dp}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Tostada Press | {{mp}} immediately after Wall Jump | Hold {{f}} or {{b}} to control distance; {{high}} }} | |||
{{SSFIVMoveListRow | Fajita Buster | {{hp}} immediately after Wall Jump | Hold {{f}} or {{b}} to control distance; Will miss against crouching opponents; {{throw}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | El Fuerte Dynamite | {{qcf}} qcf + {{k}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | El Fuerte Flying Giga Buster | {{qcf}} qcf + {{3k}} | {{throw}} }} | |||
{{SSFIVMoveListRow | El Fuerte Ultra Spark | {{qcb}} qcb + {{3k}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Propeller Tortilla'' | |||
Made strike- and projectile-invincible from start until 13th frame. | |||
''Quesadilla Bomb'' | |||
Made EX version’s counter-hits lead to wall bounce damage. | |||
Reduced EX version’s charge time from 390 to 210F. | |||
Shortened recovery by 10F when EX version or normal move hits at full charge. | |||
''Calamari Slide'' | |||
Fixed issue whereby using a Heavy Punch→Calamari Slide combo against a crouching Balrog, etc. wasn’t hitting the opponent. | |||
''Guacamole Leg Throw'' | |||
Reduced landing stun from 13F to 10F. | |||
== AE Changes == | |||
* Far Light Punch and Crouching Light Punch now have a 4 frame start up, but also have additional active frames, making them easier to connect. | |||
* Crouching Light Punch can now be Chain Canceled. | |||
* More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish. | |||
* Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily. | |||
* More startup frames on El Fuerte's Ultra 2 and the damage was also reduced. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 99: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
! | | ! | | ||
Line 54: | Line 130: | ||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
| |Close | | |Close [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 68: | Line 144: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 82: | Line 158: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 96: | Line 172: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 110: | Line 186: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 118: | Line 194: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |5+ | | align="center" |5 + After landing 8 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |8f~ airborne | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 135: | Line 211: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Counter-hit] floats opponent | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 152: | Line 228: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 163: | Line 239: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Frame advantage based on 2nd active frame | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 180: | Line 256: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 194: | Line 270: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 208: | Line 284: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL*H | | align="center" |HL*H | ||
| align="center" |110*100 | | align="center" |110*100 | ||
Line 216: | Line 292: | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |2(6)3 | | align="center" |2(6)3 | ||
| align="center" | | | align="center" |After landing 12 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |1f~ airborne, 1st hit cannot hit crouching opponents, 2nd hit cannot hit airborne opponents | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 236: | Line 312: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 250: | Line 326: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 261: | Line 337: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 278: | Line 354: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 292: | Line 368: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
Line 303: | Line 379: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 320: | Line 396: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 334: | Line 410: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 348: | Line 424: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 362: | Line 438: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 376: | Line 452: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 390: | Line 466: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 404: | Line 480: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 418: | Line 494: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 432: | Line 508: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 446: | Line 522: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 460: | Line 536: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 485: | Line 561: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~10f can cancel into followup, 11f~ can put out jump attack, *1 | ||
| | | | | | ||
|- | |- | ||
| |Tostada Press (wall | | |Tostada Press (wall Jump) | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 496: | Line 572: | ||
| align="center" |2+12 | | align="center" |2+12 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |35 | | align="center" |After landing 35 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Ground hit] Hard knockdown, pursuit property, *1, *2 | ||
| | | | | | ||
|- | |- | ||
| |Fajita Buster (wall | | |Fajita Buster (wall Jump) | ||
| align="center" |1.91 | | align="center" |1.91 | ||
| align="center" |150 | | align="center" |150 | ||
Line 510: | Line 586: | ||
| align="center" |2+12 | | align="center" |2+12 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |36 | | align="center" |After landing 36 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 527: | Line 603: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |8~17f lower body strike and projectile invincible, 11~17f can pass through opponents | ||
| | | | | | ||
|- | |- | ||
Line 538: | Line 614: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |5+10 | | align="center" |5 + After landing 10 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |8f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 550: | Line 626: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |34 | | align="center" |34 | ||
Line 558: | Line 634: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 564: | Line 640: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |34 | | align="center" |34 | ||
Line 572: | Line 648: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 597: | Line 673: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.90 | | align="center" |0.90 | ||
| align="center" |120 | | align="center" |120 | ||
Line 611: | Line 687: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 625: | Line 701: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Habanero Dash | | |Habanero Dash Forward | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 636: | Line 712: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |71 | | align="center" |Total 71 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~52f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Habanero Dash | | |Habanero Dash Forward [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 650: | Line 726: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |49 | | align="center" |Total 49 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~35f Armored (2 hits), 7~36f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Habenero Dash | | |Habenero Dash Back | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 664: | Line 740: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~until turn can cancel into followup, turn takes 2f total, (more descriptions of turn behavior) | ||
| | | | | | ||
|- | |- | ||
| |Habanero Dash | | |Habanero Dash Back [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 678: | Line 754: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ until 35f after turn Armored (2-hits), 6f~until turn can cancel into followup, turn takes 2f total, (more descriptions of turn behavior) | ||
| | | | | | ||
|- | |- | ||
Line 692: | Line 768: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |3 | | align="center" |Total 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Fastest cancel is total 9f (6+3) | ||
| | | | | | ||
|- | |- | ||
| |Tostada Press | | |Tostada Press Forward dash | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 706: | Line 782: | ||
| align="center" |6+20 | | align="center" |6+20 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |34 | | align="center" |After landing 34 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f strike and projectile invincible, 8f~ airborne, [ground hit] hard knockdown, [air hit] limited juggle knockdown, pursuit property, *1, *2 | ||
| | | | | | ||
|- | |- | ||
| |Tostada Press | | |Tostada Press Back dash | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 720: | Line 796: | ||
| align="center" |6+20 | | align="center" |6+20 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |30 | | align="center" |After landing 30 | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f strike and projectile invincible, 8f~ airborne, [ground hit] hard knockdown, [air hit] limited juggle knockdown, pursuit property, *1, *2 | ||
| | | | | | ||
|- | |- | ||
| |Fajita Buster | | |Fajita Buster Forward dash | ||
| align="center" |1.80 | | align="center" |1.80 | ||
| align="center" |150 | | align="center" |150 | ||
Line 734: | Line 810: | ||
| align="center" |6+23 | | align="center" |6+23 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2+34 | | align="center" |2 + After landing 34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f strike and projectile invincible, 9f~ airborne, hard knockdown, cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 748: | Line 824: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |17 | | align="center" |Total 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Fastest cancel is 23f (6+17) | ||
| | | | | | ||
|- | |- | ||
Line 765: | Line 841: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |12~22f feet strike and projectile invincible, [air hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 779: | Line 855: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, cannot hit airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 790: | Line 866: | ||
| align="center" |6+22 | | align="center" |6+22 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |4+16 | | align="center" |4 + After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f strike invincible, 9f~ airborne, hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 804: | Line 880: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |40 | | align="center" |Total 40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~36f airborne, 8~30f can cancel into triangle jump | ||
| | | | | | ||
|- | |- | ||
Line 821: | Line 897: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" | | | align="center" |[air hit] limited juggle knockdown, armor break, charge 120f | ||
| | | | | | ||
|- | |- | ||
Line 835: | Line 911: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, charge 210f | ||
| | | | | | ||
|- | |- | ||
Line 849: | Line 925: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, charge 300f | ||
| | | | | | ||
|- | |- | ||
| |Quesadilla Bomb EX | | |Quesadilla Bomb [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |200 | | align="center" |200 | ||
Line 863: | Line 939: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[counter-hit] wall-bounce, armor break, charge 210f | ||
| | | | | | ||
|- | |- | ||
| |Guacamole Leg Throw | | |Guacamole Leg Throw [[File:Short.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0*120 | | align="center" |0*120 | ||
Line 874: | Line 950: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |17+11 | | align="center" |17 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 3f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Guacamole Leg Throw | | |Guacamole Leg Throw [[File:Forward.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0*130 | | align="center" |0*130 | ||
Line 888: | Line 964: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |20+11 | | align="center" |20 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Guacamole Leg Throw | | |Guacamole Leg Throw [[File:Roundhouse.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0*140 | | align="center" |0*140 | ||
Line 902: | Line 978: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |16+11 | | align="center" |16 + After landing 11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Guacamole Leg Throw EX | | |Guacamole Leg Throw [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0*180 | | align="center" |0*180 | ||
Line 916: | Line 992: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |12+ | | align="center" |12 + After landing 10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f Invincible, 4f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents, 1st hit cannot be countered, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |35x4*190 | | align="center" |35x4*190 | ||
Line 933: | Line 1,009: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 53~57f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |35x4*190 | | align="center" |35x4*190 | ||
Line 947: | Line 1,023: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 55~59f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |35x4*190 | | align="center" |35x4*190 | ||
Line 961: | Line 1,037: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 57~61f projectile invincible, hard knockdown, pursuit property, 4th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 972: | Line 1,048: | ||
| align="center" |0+5 | | align="center" |0+5 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |54 | | align="center" |After landing 54 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1f~ airborne, hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 989: | Line 1,065: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,020: | Line 1,096: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
*1: can direct movement left or right | |||
*2: 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu | |||
(varies by opponent) | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


El Fuerte
Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.
In a nutshell
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.
Players to Watch
iPeru, Iori
Moves
Unique Attacks







Throws












Special Moves












































Super Combo


Ultra Combos






AE ver. 2012 Changes
Propeller Tortilla
Made strike- and projectile-invincible from start until 13th frame.
Quesadilla Bomb
Made EX version’s counter-hits lead to wall bounce damage. Reduced EX version’s charge time from 390 to 210F. Shortened recovery by 10F when EX version or normal move hits at full charge.
Calamari Slide
Fixed issue whereby using a Heavy Punch→Calamari Slide combo against a crouching Balrog, etc. wasn’t hitting the opponent.
Guacamole Leg Throw
Reduced landing stun from 13F to 10F.
AE Changes
- Far Light Punch and Crouching Light Punch now have a 4 frame start up, but also have additional active frames, making them easier to connect.
- Crouching Light Punch can now be Chain Canceled.
- More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish.
- Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily.
- More startup frames on El Fuerte's Ultra 2 and the damage was also reduced.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*1: can direct movement left or right *2: 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)