m (fix motion tags) |
|||
(11 intermediate revisions by 6 users not shown) | |||
Line 3: | Line 3: | ||
Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for. | Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for. | ||
| | | | ||
Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard | Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a {{low}} hitting Crouching Light Punch or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!}} | ||
Line 12: | Line 12: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Slipping Jab | f + lp | Can chain into itself }} | {{SSFIVMoveListRow | Slipping Jab | {{f}} + {{lp}} | Can chain into itself }} | ||
{{SSFIVMoveListRow | Stomach Blow | f + mp | }} | {{SSFIVMoveListRow | Stomach Blow | {{f}} + {{mp}} | }} | ||
{{SSFIVMoveListRow | Kidney Blow | f + mk | }} | {{SSFIVMoveListRow | Kidney Blow | {{f}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Step Straight | f + hp | }} | {{SSFIVMoveListRow | Step Straight | {{f}} + {{hp}} | }} | ||
{{SSFIVMoveListRow | Dart Shot | f + hk | high }} | {{SSFIVMoveListRow | Dart Shot | {{f}} + {{hk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 1 | f + lp --- mp | }} | {{SSFIVMoveListRow | Target Combo 1 | {{f}} + {{lp}} {{---}} {{mp}} | }} | ||
{{SSFIVMoveListRow | Target Combo 2 | d + lk --- mk | 1st hit low }} | {{SSFIVMoveListRow | Target Combo 2 | {{d}} + {{lk}} {{---}} {{mk}} | 1st hit {{low}} }} | ||
{{SSFIVMoveListRow | Target Combo 3 | f + hk --- mk | 1st hit high }} | {{SSFIVMoveListRow | Target Combo 3 | {{f}} + {{hk}} {{---}} {{mk}} | 1st hit {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 4 | lp --- mp --- mk | }} | {{SSFIVMoveListRow | Target Combo 4 | {{lp}} {{---}} {{mp}} {{---}} {{mk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 5 | mp or f + mk --- mk --- hp | }} | {{SSFIVMoveListRow | Target Combo 5 | {{mp}} or {{f}} + {{mk}} {{---}} {{mk}} {{---}} {{hp}} | }} | ||
{{SSFIVMoveListRow | Target Combo 6 | d + lk --- d + mp --- d + hp | 1st hit low }} | {{SSFIVMoveListRow | Target Combo 6 | {{d}} + {{lk}} {{---}} {{d}} + {{mp}} {{---}} {{d}} + {{hp}} | 1st hit {{low}} }} | ||
{{SSFIVMoveListRow | Target Combo 7 | mk --- hk --- hp | }} | {{SSFIVMoveListRow | Target Combo 7 | {{mk}} {{---}} {{hk}} {{---}} {{hp}} | }} | ||
{{SSFIVMoveListRow | Target Combo 8 | lk --- mk --- mp --- hp | }} | {{SSFIVMoveListRow | Target Combo 8 | {{lk}} {{---}} {{mk}} {{---}} {{mp}} {{---}} {{hp}} | }} | ||
{{SSFIVMoveListRow | Victory Rose | d + hp + hk | }} | {{SSFIVMoveListRow | Victory Rose | {{d}} + {{hp}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 31: | Line 31: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kidney Crusher | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Kidney Crusher | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Dynamite Throw | b + lp + lk | throw }} | {{SSFIVMoveListRow | Dynamite Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 38: | Line 38: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Jet Upper | dp + p | ex }} | {{SSFIVMoveListRow | Jet Upper | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Machine Gun Blow | hcf + p | ex }} | {{SSFIVMoveListRow | Machine Gun Blow | {{hcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Cross Counter | hcb + p | Counters only against certain attacks; ex }} | {{SSFIVMoveListRow | Cross Counter | {{hcb}} + {{p}} | Counters only against certain attacks; {{ex}} }} | ||
{{SSFIVMoveListRow | Short Swing Blow | hcb + k | ex }} | {{SSFIVMoveListRow | Short Swing Blow | {{hcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Duck | hcf + k | ex }} | {{SSFIVMoveListRow | Duck | {{hcf}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Ducking Straight | p | Perform after Duck; armorbreak }} | {{SSFIVMoveListRow | Ducking Straight | {{p}} | Perform after Duck; {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Ducking Upper | k | Perform after Duck }} | {{SSFIVMoveListRow | Ducking Upper | {{k}} | Perform after Duck }} | ||
{{SSFIVMoveListRow | Thunder Bolt | d (charge) u + k | Can be Focus Canceled on whiff }} | {{SSFIVMoveListRow | Thunder Bolt | {{d}} (charge) {{u}} + {{k}} | Can be Focus Canceled on whiff }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Rocket Upper | qcf qcf + p | }} | {{SSFIVMoveListRow | Rocket Upper | {{qcf}} qcf + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Rolling Thunder | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Rolling Thunder | {{qcf}} qcf + {{3k}} | }} | ||
{{SSFIVMoveListRow | Corkscrew Cross | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Corkscrew Cross | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Victory Rose'' | |||
Made EX Focus Attack possible. | |||
Added light attack hit/block effects and sound effects. | |||
''Thunderbolt'' | |||
Prevented quick-stand even when hitting airborne opponents for all versions. | |||
Shortened horizontal travel when jumping without changing final total horizontal travel. | |||
Delayed thunderbolt discharge and sound effect timing for EX version. | |||
''Short Swing Blow'' | |||
Shrunk size of lower-body hurtbox after throw-invincibility expires in medium and heavy versions. | |||
Lengthened hit stun by 2F for medium and heavy versions, giving attacker a possible +2F advantage on a hit. | |||
''Vertical Jumping Light Punch'' | |||
Changed hitbox active period from 3F to 5F, and expanded its size. | |||
Changed startup from 8F to 6F, hit detection from 3F to 4F, and expanded hitbox size. | |||
''Angled Jumping Light Punch'' | |||
Changed hitbox active period from 5F to 8F. | |||
''Angled Jumping Medium Punch'' | |||
Changed hitbox active period from 3F to 5F. | |||
''Standing Heavy Kick'' | |||
Lengthened hit stun by 3F on a counter-hit, giving the attacker a possible +7F advantage on a hit. | |||
''Focus Attack'' | |||
Lengthened block stun by 1F for hits charged to level 1. With the fastest possible Dash, this leaves the attacker with a -2F (dis)advantage on a hit or block. | |||
''Crouching Medium Kick'' | |||
Changed startup from 10F to 8F, hit detection from 5F to 6F. Takes move’s total frame count from 29F to 28F. | |||
''Jet Upper'' | |||
Changed light and medium version’s startup from 6F to 5F, and heavy version’s startup from 4F to 3F. | |||
== AE Changes == | == AE Changes == | ||
* New special, EX Duck. It's different from regular versions. EX Duck has upper body invincibility during movement, and canceling into follow-ups is possible from the 3rd frame.<br> | * New special, EX Duck. It's different from regular versions. EX Duck has upper body invincibility during movement, and canceling into follow-ups is possible from the 3rd frame. <br> Light Punch or Light Kick into EX Duck into Ducking Straight/Upper is possible now. | ||
Light Punch or Light Kick into EX Duck into Ducking Straight/Upper is possible now. | |||
* Crouching Medium Kick's active frame window was increased to 5 frames | * Crouching Medium Kick's active frame window was increased to 5 frames | ||
* Standing Hard Kick's recovery time was reduced. While it hasn't changed on hit, the frame advantage is 0 on block. | * Standing Hard Kick's recovery time was reduced. While it hasn't changed on hit, the frame advantage is 0 on block. | ||
Line 72: | Line 129: | ||
* Fixed cases where a throw wouldn't connect on some dizzied opponents. | * Fixed cases where a throw wouldn't connect on some dizzied opponents. | ||
==The Basics== | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 177: | Line 235: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 191: | Line 249: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, [Counter-hit] +7 hit advantage | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 208: | Line 266: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 222: | Line 280: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 233: | Line 291: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 250: | Line 308: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 256: | Line 314: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8 | ||
| align="center" | | | align="center" |6 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |- | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |100 | | align="center" |100 | ||
Line 275: | Line 333: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 285: | Line 343: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 292: | Line 350: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 306: | Line 364: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 312: | Line 370: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6 | ||
| align="center" | | | align="center" |4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 320: | Line 378: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 334: | Line 392: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 348: | Line 406: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 359: | Line 417: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 369: | Line 427: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 376: | Line 434: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 383: | Line 441: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 390: | Line 448: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 404: | Line 462: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 418: | Line 476: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 432: | Line 490: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 443: | Line 501: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| |Slipping Jab | | |Slipping Jab [[File:Right.gif]]+[[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |25 | | align="center" |25 | ||
Line 460: | Line 518: | ||
| | | | | | ||
|- | |- | ||
| |Stomach Blow | | |Stomach Blow [[File:Right.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 474: | Line 532: | ||
| | | | | | ||
|- | |- | ||
| |Kidney Blow | | |Kidney Blow [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 484: | Line 542: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+5 | | align="center" |+5* | ||
| align="center" | | | align="center" |+6 hit advantage on crouching opponent | ||
| | | | | | ||
|- | |- | ||
| |Step Straight | | |Step Straight [[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |130 | | align="center" |130 | ||
Line 502: | Line 560: | ||
| | | | | | ||
|- | |- | ||
| |Dart Shot | | |Dart Shot [[File:Right.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 513: | Line 571: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |[Air hit] Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 530: | Line 588: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Down.gif]]+[[File:Short.gif]] > [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 541: | Line 599: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 555: | Line 613: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 583: | Line 641: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 597: | Line 655: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 614: | Line 672: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 628: | Line 686: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*47 | | align="center" |40*47 | ||
Line 639: | Line 697: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 681: | Line 739: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 717: | Line 775: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |su | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |55 | | align="center" |55 | ||
| align="center" |78 | | align="center" |Total 78 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Strike hitbox | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 732: | Line 790: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |- | | align="center" |-20 | ||
| align="center" |- | | align="center" |-20 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 746: | Line 804: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 754: | Line 812: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 779: | Line 837: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 793: | Line 851: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 802: | Line 860: | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |5 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |17+9 | ||
| align="center" |- | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7 | ||
| | | | | | ||
|- | |- | ||
Line 816: | Line 874: | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |5 | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" | | | align="center" |17+12 | ||
| align="center" |- | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14 | ||
| | | | | | ||
|- | |- | ||
Line 830: | Line 888: | ||
| align="center" |30/20x2 | | align="center" |30/20x2 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |3 | ||
| align="center" |2*18 | | align="center" |2*18 | ||
| align="center" |18+12 | | align="center" |18+12 | ||
| align="center" |- | | align="center" |-33 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18 | ||
| | | | | | ||
|- | |- | ||
Line 849: | Line 907: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6f~ airborne, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 863: | Line 921: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 877: | Line 935: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 891: | Line 949: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 905: | Line 963: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st-6th hit forces stand, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Cross Counter | | |Cross Counter [[File:jab.gif]] | ||
| align="center" |- | |||
| align="center" |Damage Absorbed + 60 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |69 | |||
| align="center" |21 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Upper body triggers invincible counter | |||
|- | |||
| |Cross Counter [[File:strong.gif]] | |||
| align="center" |- | |||
| align="center" |Damage Absorbed + 60 | |||
| align="center" |100 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |49 | |||
| align="center" |21 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Upper body triggers invincible counter | |||
|- | |||
| |Cross Counter [[File:fierce.gif]] | |||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Damage Absorbed + 60 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |10/30 | | align="center" |10/30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |29 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Upper body triggers invincible counter | ||
| | | | | | ||
|- | |- | ||
| |Cross Counter [[File:EX.gif]] | | |Cross Counter [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Damage Absorbed + 50*50*50 | ||
| align="center" |50*100x2 | | align="center" |50*100x2 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 933: | Line 1,017: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Upper body triggers invincible counter | ||
| | | | | | ||
|- | |- | ||
Line 947: | Line 1,031: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~9f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 960: | Line 1,044: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |+2 | ||
| align="center" | | | align="center" |1~11f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 974: | Line 1,058: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |+2 | ||
| align="center" | | | align="center" |1~13f unthrowable, [Air hit] or [Counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 989: | Line 1,073: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~23f unthrowable, 1st & 2nd hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 1,000: | Line 1,084: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |20 | | align="center" |Total 20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f projectile invincible, 14f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,014: | Line 1,098: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |21 | | align="center" |Total 21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f projectile invincible, 15f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,028: | Line 1,112: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |25 | | align="center" |Total 25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f projectile invincible, 18f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,042: | Line 1,126: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |17 | | align="center" |Total 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f projectile invincible, 4f can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 1,059: | Line 1,143: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,073: | Line 1,157: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~5f upper body strike and projectile invincible, [Air hit] limited juggle knockdown, pursuit property, forces stand | ||
| | | | | | ||
|- | |- | ||
| |Thunderbolt | | |Thunderbolt [[File:jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*60 | | align="center" |40*60 | ||
Line 1,087: | Line 1,171: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f | ||
| | | |||
|- | |||
| |Thunderbolt [[File:strong.gif]] | |||
| align="center" |HL | |||
| align="center" |50*70 | |||
| align="center" |100*100 | |||
| align="center" |20/20x2 | |||
| align="center" |- | |||
| align="center" |38 | |||
| align="center" |5 | |||
| align="center" |41 | |||
| align="center" |-22 | |||
| align="center" |- | |||
| align="center" |1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f | |||
| | | |||
|- | |||
| |Thunderbolt [[File:fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |60*80 | |||
| align="center" |100*100 | |||
| align="center" |20/20x2 | |||
| align="center" |- | |||
| align="center" |38 | |||
| align="center" |5 | |||
| align="center" |41 | |||
| align="center" |-22 | |||
| align="center" |- | |||
| align="center" |1~9f strike invincible, 10~42f airborne, hard knockdown, charge 55f | |||
| | | | | | ||
|- | |- | ||
| |Thunderbolt [[File:EX.gif]] | | |Thunderbolt [[File:EX.gif]] | ||
Line 1,101: | Line 1,214: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10~42f airborne, hard knockdown, tracks opponent, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*30*40*30*40*15x10*50 | | align="center" |50*30*40*30*40*15x10*50 | ||
Line 1,115: | Line 1,228: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 4~25f 33~67f 84f~ airborne, pursuit property, | ||
| | | | | | ||
|- | |- | ||
Line 1,129: | Line 1,242: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10f projectile invincible, hard knockdown, 7th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |54x6[440] | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 1,143: | Line 1,256: | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, hard knockdown, armorbreak, pursuit property but does not go into animation, goes into animation on hit, [] refers to animation | ||
| | | | | | ||
|- | |- | ||
Line 1,175: | Line 1,288: | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Dudley
Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.
In a nutshell
Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a hitting Crouching Light Punch or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!
Moves
Unique Attacks





























































Throws









Special Moves





















Super Combo


Ultra Combos





AE ver. 2012 Changes
Victory Rose
Made EX Focus Attack possible. Added light attack hit/block effects and sound effects.
Thunderbolt
Prevented quick-stand even when hitting airborne opponents for all versions. Shortened horizontal travel when jumping without changing final total horizontal travel. Delayed thunderbolt discharge and sound effect timing for EX version.
Short Swing Blow
Shrunk size of lower-body hurtbox after throw-invincibility expires in medium and heavy versions. Lengthened hit stun by 2F for medium and heavy versions, giving attacker a possible +2F advantage on a hit.
Vertical Jumping Light Punch
Changed hitbox active period from 3F to 5F, and expanded its size. Changed startup from 8F to 6F, hit detection from 3F to 4F, and expanded hitbox size.
Angled Jumping Light Punch
Changed hitbox active period from 5F to 8F.
Angled Jumping Medium Punch
Changed hitbox active period from 3F to 5F.
Standing Heavy Kick
Lengthened hit stun by 3F on a counter-hit, giving the attacker a possible +7F advantage on a hit.
Focus Attack
Lengthened block stun by 1F for hits charged to level 1. With the fastest possible Dash, this leaves the attacker with a -2F (dis)advantage on a hit or block.
Crouching Medium Kick
Changed startup from 10F to 8F, hit detection from 5F to 6F. Takes move’s total frame count from 29F to 28F.
Jet Upper
Changed light and medium version’s startup from 6F to 5F, and heavy version’s startup from 4F to 3F.
AE Changes
- New special, EX Duck. It's different from regular versions. EX Duck has upper body invincibility during movement, and canceling into follow-ups is possible from the 3rd frame.
Light Punch or Light Kick into EX Duck into Ducking Straight/Upper is possible now.
- Crouching Medium Kick's active frame window was increased to 5 frames
- Standing Hard Kick's recovery time was reduced. While it hasn't changed on hit, the frame advantage is 0 on block.
- Jumping Hard Kick will slam down opponents to the ground if they're airborne.
- Changed F + Medium Punch's startup to 7 frames, and increased hitbox as well, so it is possible to hit some characters out of their low attacks.
- F + Hard Kick's hitbox was buffed, so it is possible to connect from further away than now.
- Jet Upper FADC on block has frame advantage of -2.
- Fixed cases where a throw wouldn't connect on some dizzied opponents.
The Basics
Combos
Strategy
Matchups
Frame Data