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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Cody|Cody| | |||
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents. | |||
| | |||
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick {{throw}} or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Pick up Knife | {{d}} + {{3p}} (when standing over knife) | }} | |||
{{SSFIVMoveListRow | Knife Attack | (while holding knife) {{p}} | Causes chip damage }} | |||
{{SSFIVMoveListRow | Stomach Blow | {{f}} + {{mp}} | }} | |||
{{SSFIVMoveListRow | Crack Kick | {{f}} + {{hk}} | }} | |||
{{SSFIVMoveListRow | Jaw Crusher | {{b}} + {{mp}} | }} | |||
{{SSFIVMoveListRow | Hammer Hook | {{f}} + {{hp}} | {{high}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Prisoner Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Bad Stomp | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Bad Stone | {{qcf}} + {{p}} | Not possible when holding knife; Hold {{p}} to delay toss and increase damage; {{ex}} cannot be charged; {{ex}} }} | |||
{{SSFIVMoveListRow | Criminal Upper | {{qcb}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Ruffian Kick | {{qcf}} + {{k}} | Use {{hk}} for upwards kick; Use {{mk}} for stragiht kick; Use {{lk}} for ground kick that hits low; {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Zonk Knuckle | {{p}} (charge and release) | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Knife Throw | (while holding knife) {{qcf}} + {{p}} | }} | |||
{{SSFIVMoveListRow | Bad Spray | (as you hit the ground from a knockdown) {{u}} + {{p}} | }} | |||
{{SSFIVMoveListRow | Fake Bad Stone | {{d}} + {{hp}} + {{hk}} | When holding knife, becomes Fake Knife Throw. }} | |||
{{MoveListFooter}} | |||
==The Basics== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Dead End Irony | {{qcf}} qcf + {{k}} | First hit mimics Ruffian Kick; Use {{hk}} for initial upwards kick; Use {{mk}} for initial stragiht kick; Use {{lk}} for initial ground kick that hits {{low}} }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Final Destruction | {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Last Dread Dust | {{qcb}} qcb + {{3p}} | }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Advance'' | |||
Increased speed when moving forward. | |||
''Retreat'' | |||
Increased speed of retreat. | |||
''Hammer Hook (Stick Forward + Heavy Punch)'' | |||
Increased hit and block stun by 2F. This gives the attacker a +3F advantage on a hit against a standing opponent, a -1F (dis)advantage against a crouching opponent, and a -4F (dis)advantage when blocked. | |||
Enabled execution even when holding a knife. | |||
''Standing Light Punch (With Knife)'' | |||
Lengthened hit stun, giving the attacker a possible +6F advantage on a hit. | |||
''Standing Medium Punch (With Knife)'' | |||
Changed from a 1-hit to a 2-hit attack. No change to action or damage. | |||
''Standing Heavy Punch (With Knife)'' | |||
Lengthened hit stun, giving the attacker a possible +3F advantage on a hit. | |||
''Crouching Medium Punch (With Knife)'' | |||
Shrunk hurtbox on attacking arm.Also set hitbox active period to 4F. No change to overall frame count. | |||
''Crouching Heavy Punch (With Knife)'' | |||
Startup changed from 9F to 7F. Changes total frame count from 24F to 22F. | |||
''Jumping Light Punch (With Knife)'' | |||
Increased length of hit detection. | |||
''Jumping Medium Punch (With Knife)'' | |||
Expanded hitbox up and down. | |||
''Pick up Knife'' | |||
Made transition to block possible during move. | |||
''Bad Spray'' | |||
Changed from a 1-hit to a 2-hit attack. No change to overall damage.Also made second hit super-cancelable. | |||
''EX Zonk Knuckle'' | |||
Increased forward knockdown distance somewhat. | |||
''Ruffian Kick'' | |||
Expanded medium kick’s hitbox forward slightly. | |||
''Angled Jumping Medium Punch'' | |||
Expanded hitbox up and down. | |||
== AE Changes == | |||
* Crouching Light Kick now has a 3 frame start up. Frame advantage on hit is still the same. Should be a better low poke, with reach, now. | |||
* F + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. This new combo ability makes this move a great deal deadlier as a long range punish, and as such your opponents will be forced to respect it a lot more. A popular followup from this kick in AE is the MK Ruffian Kick, as it not only tacks on over 100% of the damage but also leaves you in a nice position to start some pressure. The timing can be a little bit tricky but only really if you're trying to get it on reaction. If the f.HK is a guaranteed hit then you should be pretty much 100% successful with this followup after some training [in any case, Cody isn't that unsafe if he misses the link and whiffs the Ruffian, so it's always worth going for - if not for the damage then at least for the unscaled meter gain!]. | |||
* The range at which Cody can pick up the knife has been increased. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 140: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
Line 65: | Line 182: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |10f~ cancellable by Knife Pickup | ||
| | | | | | ||
|- | |- | ||
Line 93: | Line 210: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 149: | Line 266: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |8f~ cancellable by Knife Pickup | ||
| | | | | | ||
|- | |- | ||
Line 222: | Line 339: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 233: | Line 350: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |10f~ cancellable by Knife Pickup | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 250: | Line 367: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 261: | Line 378: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 278: | Line 395: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 292: | Line 409: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |100 | | align="center" |100 | ||
Line 303: | Line 420: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 320: | Line 437: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 327: | Line 444: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 334: | Line 451: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 345: | Line 462: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 362: | Line 479: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 376: | Line 493: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 390: | Line 507: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 404: | Line 521: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 418: | Line 535: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 432: | Line 549: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 446: | Line 563: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 460: | Line 577: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 475: | Line 592: | ||
|- | |- | ||
| |Fake Knife Throw | | |Fake Knife Throw | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 482: | Line 598: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |32 | | align="center" |- | ||
| align="center" |Total 32 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 488: | Line 605: | ||
| | | | | | ||
|- | |- | ||
| |Knife | | |Knife Pickup | ||
| align="center" | | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |su | | align="center" |ch/sp/su | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can cancel into block, knife picked up on 12f, 15f~ cancellable by chained light attacks/Criminal Upper/(Fake) Knife Throw/Super | ||
| | | | | | ||
|- | |- | ||
| |Knife | | |Knife Throw | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 510: | Line 627: | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |45 | | align="center" |Total 45 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" |- | | align="center" |- | ||
Line 526: | Line 643: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+ | | align="center" |+6 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 532: | Line 649: | ||
| |Knife Standing [[File:Strong.gif]] | | |Knife Standing [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |40*40 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |2*2 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |0 | | align="center" |0 | ||
Line 554: | Line 671: | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+ | | align="center" |+3 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 579: | Line 696: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |4 | ||
| align="center" | | | align="center" |12 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
Line 592: | Line 709: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |7 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 607: | Line 724: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 644: | Line 761: | ||
| |Bad Spray | | |Bad Spray | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |30*30 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |0/40 | | align="center" |0/40 | ||
| align="center" |- | | align="center" |-*su | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" | | | align="center" |6*6 | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Projectile hitbox, does 13x2 stun on block, (translate) | ||
| | | | | | ||
|- | |- | ||
| |Stomach Blow | | |Stomach Blow<br />[[File:Right.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 667: | Line 784: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |pursuit property, cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
| |Crack Kick | | |Crack Kick<br />[[File:Right.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |110 | | align="center" |110 | ||
Line 681: | Line 798: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Jaw Crusher | | |Jaw Crusher<br />[[File:Left.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 695: | Line 812: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |cannot perform with knife, cannot hit crouching opopnents | ||
| | | | | | ||
|- | |- | ||
| |Hammer Hook | | |Hammer Hook<br />[[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |40*60 | | align="center" |40*60 | ||
Line 707: | Line 824: | ||
| align="center" |1*3 | | align="center" |1*3 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |- | | align="center" |-4 | ||
| align="center" | | | align="center" |+3 | ||
| align="center" | | | align="center" |Only -1 on hit vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 718: | Line 835: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 726: | Line 843: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 732: | Line 849: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 740: | Line 857: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 765: | Line 882: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 777: | Line 894: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Fake Bad Stone | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 32 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 790: | Line 921: | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |44 | | align="center" |Total 44 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" | | | align="center" |Charging increases damage and stun (+10 per hit), cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 804: | Line 935: | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |46 | | align="center" |Total 46 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Charging increases damage and stun (+10 per hit), cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 818: | Line 949: | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |27 | | align="center" |27 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Charging increases damage and stun (+10 per hit), cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 832: | Line 963: | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |40 | | align="center" |Total 40 | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |+15 | | align="center" |+15 | ||
| align="center" | | | align="center" |Pursuit property, cannot perform with knife | ||
| | | | | | ||
|- | |- | ||
Line 843: | Line 974: | ||
| align="center" |70*30x3 | | align="center" |70*30x3 | ||
| align="center" |20/5x4 | | align="center" |20/5x4 | ||
| align="center" |su | | align="center" |su*-x3 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |2(1)14 | | align="center" |2(1)14 | ||
Line 849: | Line 980: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 857: | Line 988: | ||
| align="center" |70*30x4 | | align="center" |70*30x4 | ||
| align="center" |20/10*5x4 | | align="center" |20/10*5x4 | ||
| align="center" |su | | align="center" |su*-x4 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |2(1)20 | | align="center" |2(1)20 | ||
Line 863: | Line 994: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 871: | Line 1,002: | ||
| align="center" |70*30x5 | | align="center" |70*30x5 | ||
| align="center" |20/10*2x5 | | align="center" |20/10*2x5 | ||
| align="center" |su | | align="center" |su*-x5 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |2(1)18 | | align="center" |2(1)18 | ||
Line 877: | Line 1,008: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 885: | Line 1,016: | ||
| align="center" |50x30*6 | | align="center" |50x30*6 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*-x6 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(1)12 | | align="center" |2(1)12 | ||
Line 891: | Line 1,022: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 905: | Line 1,036: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2~10f airborne, hard knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 919: | Line 1,050: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2~7f airborne, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 933: | Line 1,064: | ||
| align="center" |-19 | | align="center" |-19 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, pursuit property, cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 947: | Line 1,078: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 961: | Line 1,092: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 975: | Line 1,106: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f | ||
| | | | | | ||
|- | |- | ||
Line 989: | Line 1,120: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f | ||
| | | | | | ||
|- | |- | ||
Line 997: | Line 1,128: | ||
| align="center" |150*100 | | align="center" |150*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |1*2 | | align="center" |1*2 | ||
Line 1,003: | Line 1,134: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~16f Invincible, armor break, pursuit property, charge 60f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo [[File:Short.gif]] | | |Super Combo [[File:Short.gif]] | ||
| align="center" | | | align="center" |L*HLx6 | ||
| align="center" |60*45x5*65 | | align="center" |60*45x5*65 | ||
| align="center" |0 | | align="center" |0 | ||
Line 1,013: | Line 1,144: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+11 | | align="center" |1+11 | ||
| align="center" | | | align="center" |9(14)3(12)3(19)7(17)6(22)3(14)7 | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~19f Invincible, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,027: | Line 1,158: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+7 | | align="center" |1+7 | ||
| align="center" | | | align="center" |9(14)3(12)3(19)7(17)6(22)3(14)7 | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,041: | Line 1,172: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+7 | | align="center" |1+7 | ||
| align="center" | | | align="center" |6(2)4(11)4(18)6(17)6(22)3(14)8 | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,059: | Line 1,190: | ||
| align="center" |-31 | | align="center" |-31 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 1,069: | Line 1,200: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+7 | | align="center" |0+7 | ||
| align="center" | | | align="center" |2x7(24)2(12)2(14)2(12)2(22)2 | ||
| align="center" |47 | | align="center" |47 | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 1,104: | Line 1,235: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Cody
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
In a nutshell
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.
Moves
Unique Attacks












Throws









Special Moves

























Super Combo






Ultra Combos





AE ver. 2012 Changes
Advance
Increased speed when moving forward.
Retreat
Increased speed of retreat.
Hammer Hook (Stick Forward + Heavy Punch)
Increased hit and block stun by 2F. This gives the attacker a +3F advantage on a hit against a standing opponent, a -1F (dis)advantage against a crouching opponent, and a -4F (dis)advantage when blocked. Enabled execution even when holding a knife.
Standing Light Punch (With Knife)
Lengthened hit stun, giving the attacker a possible +6F advantage on a hit.
Standing Medium Punch (With Knife)
Changed from a 1-hit to a 2-hit attack. No change to action or damage.
Standing Heavy Punch (With Knife)
Lengthened hit stun, giving the attacker a possible +3F advantage on a hit.
Crouching Medium Punch (With Knife)
Shrunk hurtbox on attacking arm.Also set hitbox active period to 4F. No change to overall frame count.
Crouching Heavy Punch (With Knife)
Startup changed from 9F to 7F. Changes total frame count from 24F to 22F.
Jumping Light Punch (With Knife)
Increased length of hit detection.
Jumping Medium Punch (With Knife)
Expanded hitbox up and down.
Pick up Knife
Made transition to block possible during move.
Bad Spray
Changed from a 1-hit to a 2-hit attack. No change to overall damage.Also made second hit super-cancelable.
EX Zonk Knuckle
Increased forward knockdown distance somewhat.
Ruffian Kick
Expanded medium kick’s hitbox forward slightly.
Angled Jumping Medium Punch
Expanded hitbox up and down.
AE Changes
- Crouching Light Kick now has a 3 frame start up. Frame advantage on hit is still the same. Should be a better low poke, with reach, now.
- F + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. This new combo ability makes this move a great deal deadlier as a long range punish, and as such your opponents will be forced to respect it a lot more. A popular followup from this kick in AE is the MK Ruffian Kick, as it not only tacks on over 100% of the damage but also leaves you in a nice position to start some pressure. The timing can be a little bit tricky but only really if you're trying to get it on reaction. If the f.HK is a guaranteed hit then you should be pretty much 100% successful with this followup after some training [in any case, Cody isn't that unsafe if he misses the link and whiffs the Ruffian, so it's always worth going for - if not for the damage then at least for the unscaled meter gain!].
- The range at which Cody can pick up the knife has been increased.