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Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan. | Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan. | ||
| | | | ||
Blanka | Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked {{high}} and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.}} | ||
Line 11: | Line 11: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Rock Crusher | (near opponent) f or b + mp | }} | {{SSFIVMoveListRow | Rock Crusher | (near opponent) {{f}} or {{b}} + {{mp}} | }} | ||
{{SSFIVMoveListRow | Rock Crusher Overhead | (near opponent) f or b + mp (hold down button) | high }} | {{SSFIVMoveListRow | Rock Crusher Overhead | (near opponent) {{f}} or {{b}} + {{mp}} (hold down button) | {{high}} }} | ||
{{SSFIVMoveListRow | Amazon River Run | df + hp | low }} | {{SSFIVMoveListRow | Amazon River Run | {{df}} + {{hp}} | {{low}} }} | ||
{{SSFIVMoveListRow | Coward Crouch | d + 3p | Continue holding d to crouch longer }} | {{SSFIVMoveListRow | Coward Crouch | {{d}} + {{3p}} | Continue holding {{d}} to crouch longer }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 21: | Line 21: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Wild Fang | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Wild Fang | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Jungle Wheel | b + lp + lk | throw }} | {{SSFIVMoveListRow | Jungle Wheel | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 28: | Line 28: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Rolling Attack | b (charge) f + p | ex armorbreak }} | {{SSFIVMoveListRow | Rolling Attack | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Backstep Ball | b (charge) f + k | ex version can be controlled with b or f ; ex }} | {{SSFIVMoveListRow | Backstep Ball | {{b}} (charge) {{f}} + {{k}} | {{ex}} version can be controlled with {{b}} or {{f}} ; {{ex}} }} | ||
{{SSFIVMoveListRow | Vertical Roll | d (charge) u + k | ex }} | {{SSFIVMoveListRow | Vertical Roll | {{d}} (charge) {{u}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Electric Thunder | press p repeatedly | Requires 5 punch button presses; ex }} | {{SSFIVMoveListRow | Electric Thunder | press {{p}} repeatedly | Requires 5 punch button presses; {{ex}} }} | ||
{{SSFIVMoveListRow | Surprise Forward | f + 3k | Can pass through opponent | {{SSFIVMoveListRow | Surprise Forward | {{f}} + {{3k}} | Can pass through opponent }} | ||
{{SSFIVMoveListRow | Surprise Back | b + 3k | | {{SSFIVMoveListRow | Surprise Back | {{b}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ground Shave Roll | b (charge) f b f + p | Hold p to change timing of dash }} | {{SSFIVMoveListRow | Ground Shave Roll | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | Hold {{p}} to change timing of dash }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Lightning Cannonball | b (charge) f b f + 3p | Hold 3p to change timing of dash }} | {{SSFIVMoveListRow | Lightning Cannonball | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | Hold {{3p}} to change timing of dash }} | ||
{{SSFIVMoveListRow | Shout of Earth (anti-air) | db (charge) df db u + 3p | If first hit misses, hold 3p to delay final hit }} | {{SSFIVMoveListRow | Shout of Earth (anti-air) | {{db}} (charge) {{df}} {{db}} {{u}} + {{3p}} | If first hit misses, hold {{3p}} to delay final hit }} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Shout of Earth (anti-ground) | {{db}} (charge) {{df}} {{db}} {{u}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Rolling Attack'' | |||
Changed damage from 100 to 110 for light, 110 to 120 for medium, 120 to 130 for heavy, and 110 to 120 for EX version. | |||
Made opponent get knocked down when hit connects within 2F of heavy or EX version’s active period. | |||
Made follow-up possible when hit connects within 2F of EX version’s active period. | |||
''Rock Crusher'' | |||
Lengthened hit stun by 3F on a max. focus hit, giving the attacker a possible +5F advantage on a hit. Shortened hitback distance on a hit and on a block. | |||
''Jungle Wheel'' | |||
Extended total frame count of Blanka’s move by 1F on a hit. | |||
''EX Vertical Roll'' | |||
Made opponent get knocked down on a hit, and made landing point closer to opponent when blocked. | |||
Lengthened landing stun on a block by 5F from 7F to 12F. | |||
== AE Changes == | |||
* Rock Crusher has less recovery. | |||
* Beast Slide has less active frames, as a result the whole animation time is shorter. Also, his hittable box during the recovery of this move has been increased. | |||
* His Forward Hop has more grounded frames of animation during start up, making him easier to grab out of it. | |||
* The hittable box of his Beast Roll has been widened in size while rolling around, and the distance traveled after having it blocked has been altered. <br> Medium Punch and Hard Punch distances were reduced. | |||
* EX Backstep Ball forward distance has been reduced a little, so it's harder to escape from the corner. | |||
* EX Electricity has much faster start up now. | |||
==The Basics== | |||
==Combos== | |||
==Strategy== | |||
==Matchups== | |||
Line 117: | Line 160: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
Line 131: | Line 174: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |3~12f feet strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 139: | Line 182: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2(3)2 | | align="center" |2(3)2 | ||
Line 145: | Line 188: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |4~18f feet strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 159: | Line 202: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |6~8f feet strike and projectile invincible, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
Line 181: | Line 224: | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" | | | align="center" |su | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |4 | | align="center" |4 | ||
Line 195: | Line 238: | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |6 | | align="center" |6 | ||
Line 201: | Line 244: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Hit advantage is based on 2nd active frame | ||
| | | | | | ||
|- | |- | ||
Line 223: | Line 266: | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" | | | align="center" |su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2 | | align="center" |2 | ||
Line 237: | Line 280: | ||
| align="center" |200[150] | | align="center" |200[150] | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |- | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |6 | | align="center" |6 | ||
Line 243: | Line 286: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |4~8f feet strike and projectile invincible, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |su | | align="center" |sp/su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2 | | align="center" |2 | ||
Line 260: | Line 303: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 274: | Line 317: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |su | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |4 | | align="center" |4 | ||
Line 285: | Line 328: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 302: | Line 345: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |su | | align="center" |sp/su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2 | | align="center" |2 | ||
Line 316: | Line 359: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |5 | | align="center" |5 | ||
Line 327: | Line 370: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |cannot fast recover (Hard knockdown), opponent gets up 48F after recovery if hit on first active frame | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 344: | Line 387: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 358: | Line 401: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 372: | Line 415: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 386: | Line 429: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 400: | Line 443: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 414: | Line 457: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 428: | Line 471: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 442: | Line 485: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 456: | Line 499: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 470: | Line 513: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 484: | Line 527: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 503: | Line 546: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(1)5 | | align="center" |2(1)5 | ||
Line 509: | Line 552: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Only +1 on hit vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 522: | Line 565: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+ | | align="center" |+5 | ||
| align="center" | | | align="center" |Hold button 15f | ||
| | | | | | ||
|- | |- | ||
Line 537: | Line 580: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |cannot fast recover (Hard knockdown) | ||
| | | | | | ||
|- | |- | ||
Line 548: | Line 591: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |22 | | align="center" |Total 22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~18f airborne & can pass through opponent | ||
| | | | | | ||
|- | |- | ||
Line 562: | Line 605: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |29 | | align="center" |Total 29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~21f airborne | ||
| | | | | | ||
|- | |- | ||
Line 573: | Line 616: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |sp/su | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Total 53 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~31f [4] everything except feet strike and projectile invincible, 32~40[5~13f] airborne, 29~32f [3] cancellable, duration can be extended, [] refers to extension | ||
| | | | | | ||
|---- | |---- | ||
| |[[File:Down.gif]]+ [[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] ( | | |[[File:Down.gif]]+ [[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] (Max duration) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 590: | Line 633: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |90 | | align="center" |Total 90 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~64f everything except feet strike and projectile invincible, 69~77f airborne, 29~65f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 602: | Line 645: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+10 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |38 | | align="center" |38 | ||
Line 610: | Line 653: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 616: | Line 659: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+10 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |38 | | align="center" |38 | ||
Line 624: | Line 667: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 649: | Line 692: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Cannot fast recover (Hard knockdown). Opponent gets up 81f after throw recovers | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.93 | | align="center" |0.93 | ||
| align="center" |120 | | align="center" |120 | ||
Line 663: | Line 706: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Cannot fast recover (Hard knockdown). Opponent gets up 54f after throw recovers | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:Jab.gif]] | | |Rolling Attack [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |110 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 674: | Line 717: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |4+2 | | align="center" |4 + After landing 2 [36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |8f~ airborne, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:Strong.gif]] | | |Rolling Attack [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 688: | Line 731: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |4+2 | | align="center" |4+2 [36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |8f~ airborne, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:Fierce.gif]] | | |Rolling Attack [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |130 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 702: | Line 745: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |4+3 | | align="center" |4+3 [36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |7f~ airborne, [Hit, active frames 1~2] Limited juggle knockdown, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:EX.gif]] | | |Rolling Attack [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 716: | Line 759: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |4+3 | | align="center" |4+3[36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |Projectile invincible until end of active frames, 7f~ airborne, [Hit, active frames 1~2] Limited juggle knockdown, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 730: | Line 773: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 744: | Line 787: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 758: | Line 801: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 772: | Line 815: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~22f invincible, 23~27f cannot be thrown, 1f~ airborne, charge 55f, direction can be controlled | ||
| | | | | | ||
|- | |- | ||
Line 786: | Line 829: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" | | | align="center" |43+2 [36+5] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 800: | Line 843: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" | | | align="center" |45+7 [36+5] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 814: | Line 857: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |46+ | | align="center" |46+L [36+5] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 828: | Line 871: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" | | | align="center" |50+7 [36+5] {36+10} | ||
| align="center" |- | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f invincible, 3f~ airborne, charge 55f, [] refers to on hit, {} refers to on block | ||
| | | | | | ||
|- | |- | ||
Line 845: | Line 888: | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately, can be extended | ||
| | | | | | ||
|- | |- | ||
Line 859: | Line 902: | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately, can be extended | ||
| | | | | | ||
|- | |- | ||
Line 873: | Line 916: | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately, can be extended | ||
| | | | | | ||
|- | |- | ||
Line 887: | Line 930: | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100x5 | | align="center" |100x5 | ||
Line 898: | Line 941: | ||
| align="center" |1+4 | | align="center" |1+4 | ||
| align="center" |16*1x14 | | align="center" |16*1x14 | ||
| align="center" |12 | | align="center" |12 [38+5] | ||
| align="center" |-32 | | align="center" |-32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f invincible, Pursuit property, Untechable limited juggle knockdown, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1 | ||
| align="center" |L | | align="center" |L*H*HLx4 | ||
| align="center" |0*120* | | align="center" |0*120*125x4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 912: | Line 955: | ||
| align="center" |0+4 | | align="center" |0+4 | ||
| align="center" |2(20)26*1x20 | | align="center" |2(20)26*1x20 | ||
| align="center" |17 | | align="center" |17 [39+5] | ||
| align="center" |-41 | | align="center" |-41 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~27f invincible, 26~51f airborne, 1st hit cannot hit airborne opponents & cannot be countered, Pursuit property, charge 55f, can be held in place | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 [[File:Kick.gif]] [[File:Kick.gif]] [[File:Kick.gif]] | | |Ultra Combo 2 | ||
[[File:Kick.gif]] [[File:Kick.gif]] [[File:Kick.gif]] | |||
| align="center" |L | | align="center" |L | ||
| align="center" |120x2*90x3 | | align="center" |120x2*90x3 | ||
Line 929: | Line 973: | ||
| align="center" |-57 | | align="center" |-57 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f invincible, charge 42f, 12~145f projectile invincible, armor break, pursuit property, (translate) | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 [[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] | | |Ultra Combo 2 | ||
[[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] | |||
| align="center" |- | | align="center" |- | ||
| align="center" |30*195[470] | | align="center" |30*195[470] | ||
Line 943: | Line 988: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 1st hit active from 8f~, 1st hit projectile invincible, armor break, pursuit property, 2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f | ||
| | | | | | ||
|- | |- | ||
Line 975: | Line 1,020: | ||
=====Notes | =====Notes===== | ||
*: "L" in the recovery column stands for 4 standard [[Super Street Fighter IV AE/Game Systems#Land Frames .2F Trip Guard|landing frames]], which function the same as if Blanka performed a normal in the air. | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Moves
Unique Attacks













Throws









Special Moves






















Super Combo






Ultra Combos

















AE ver. 2012 Changes
Rolling Attack
Changed damage from 100 to 110 for light, 110 to 120 for medium, 120 to 130 for heavy, and 110 to 120 for EX version. Made opponent get knocked down when hit connects within 2F of heavy or EX version’s active period. Made follow-up possible when hit connects within 2F of EX version’s active period.
Rock Crusher
Lengthened hit stun by 3F on a max. focus hit, giving the attacker a possible +5F advantage on a hit. Shortened hitback distance on a hit and on a block.
Jungle Wheel
Extended total frame count of Blanka’s move by 1F on a hit.
EX Vertical Roll
Made opponent get knocked down on a hit, and made landing point closer to opponent when blocked. Lengthened landing stun on a block by 5F from 7F to 12F.
AE Changes
- Rock Crusher has less recovery.
- Beast Slide has less active frames, as a result the whole animation time is shorter. Also, his hittable box during the recovery of this move has been increased.
- His Forward Hop has more grounded frames of animation during start up, making him easier to grab out of it.
- The hittable box of his Beast Roll has been widened in size while rolling around, and the distance traveled after having it blocked has been altered.
Medium Punch and Hard Punch distances were reduced. - EX Backstep Ball forward distance has been reduced a little, so it's harder to escape from the corner.
- EX Electricity has much faster start up now.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*: "L" in the recovery column stands for 4 standard landing frames, which function the same as if Blanka performed a normal in the air.