(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Blanka|Blanka| | |||
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan. | |||
| | |||
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked {{high}} and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Rock Crusher | (near opponent) {{f}} or {{b}} + {{mp}} | }} | |||
{{SSFIVMoveListRow | Rock Crusher Overhead | (near opponent) {{f}} or {{b}} + {{mp}} (hold down button) | {{high}} }} | |||
{{SSFIVMoveListRow | Amazon River Run | {{df}} + {{hp}} | {{low}} }} | |||
{{SSFIVMoveListRow | Coward Crouch | {{d}} + {{3p}} | Continue holding {{d}} to crouch longer }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Wild Fang | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Jungle Wheel | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Rolling Attack | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Backstep Ball | {{b}} (charge) {{f}} + {{k}} | {{ex}} version can be controlled with {{b}} or {{f}} ; {{ex}} }} | |||
{{SSFIVMoveListRow | Vertical Roll | {{d}} (charge) {{u}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Electric Thunder | press {{p}} repeatedly | Requires 5 punch button presses; {{ex}} }} | |||
{{SSFIVMoveListRow | Surprise Forward | {{f}} + {{3k}} | Can pass through opponent }} | |||
{{SSFIVMoveListRow | Surprise Back | {{b}} + {{3k}} | }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Ground Shave Roll | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | Hold {{p}} to change timing of dash }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Lightning Cannonball | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | Hold {{3p}} to change timing of dash }} | |||
{{SSFIVMoveListRow | Shout of Earth (anti-air) | {{db}} (charge) {{df}} {{db}} {{u}} + {{3p}} | If first hit misses, hold {{3p}} to delay final hit }} | |||
{{SSFIVMoveListRow | Shout of Earth (anti-ground) | {{db}} (charge) {{df}} {{db}} {{u}} + {{3k}} | }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Rolling Attack'' | |||
Changed damage from 100 to 110 for light, 110 to 120 for medium, 120 to 130 for heavy, and 110 to 120 for EX version. | |||
Made opponent get knocked down when hit connects within 2F of heavy or EX version’s active period. | |||
Made follow-up possible when hit connects within 2F of EX version’s active period. | |||
''Rock Crusher'' | |||
Lengthened hit stun by 3F on a max. focus hit, giving the attacker a possible +5F advantage on a hit. Shortened hitback distance on a hit and on a block. | |||
''Jungle Wheel'' | |||
Extended total frame count of Blanka’s move by 1F on a hit. | |||
''EX Vertical Roll'' | |||
Made opponent get knocked down on a hit, and made landing point closer to opponent when blocked. | |||
Lengthened landing stun on a block by 5F from 7F to 12F. | |||
== AE Changes == | |||
* Rock Crusher has less recovery. | |||
* Beast Slide has less active frames, as a result the whole animation time is shorter. Also, his hittable box during the recovery of this move has been increased. | |||
* His Forward Hop has more grounded frames of animation during start up, making him easier to grab out of it. | |||
* The hittable box of his Beast Roll has been widened in size while rolling around, and the distance traveled after having it blocked has been altered. <br> Medium Punch and Hard Punch distances were reduced. | |||
* EX Backstep Ball forward distance has been reduced a little, so it's harder to escape from the corner. | |||
* EX Electricity has much faster start up now. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 90: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |10 | |||
| align="center" |-1 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |10 | |||
| align="center" |+2 | |||
| align="center" |+5 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |110[90] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |22 | |||
| align="center" |-7 | |||
| align="center" |-1 | |||
| align="center" |Forces stand, [] refers to active frames 3~4 | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |10 | |||
| align="center" |-2 | |||
| align="center" |+1 | |||
| align="center" |3~12f feet strike and projectile invincible | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |40*40 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |su*- | |||
| align="center" |5 | |||
| align="center" |2(3)2 | |||
| align="center" |12 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" |4~18f feet strike and projectile invincible | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100[80] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |19 | |||
| align="center" |-6 | |||
| align="center" |-1 | |||
| align="center" |6~8f feet strike and projectile invincible, [] refers to active frames 3~6 | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |9 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |20 | |||
| align="center" |-6 | |||
| align="center" |-1 | |||
| align="center" |Hit advantage is based on 2nd active frame | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |12 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |19 | |||
| align="center" |-7 | |||
| align="center" |-4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100[80] | |||
| align="center" |200[150] | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |6 | |||
| align="center" |23 | |||
| align="center" |-10 | |||
| align="center" |-5 | |||
| align="center" |4~8f feet strike and projectile invincible, [] refers to active frames 3~6 | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |4 | |||
| align="center" |15 | |||
| align="center" |-5 | |||
| align="center" |-2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |8 | |||
| align="center" |4 | |||
| align="center" |25 | |||
| align="center" |-10 | |||
| align="center" |-4 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |sp/su | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |7 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |11 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |90 | |||
| align="center" |150 | |||
| align="center" |60 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |21 | |||
| align="center" |-7 | |||
| align="center" |- | |||
| align="center" |cannot fast recover (Hard knockdown), opponent gets up 48F after recovery if hit on first active frame | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |3 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |7 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |90 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |7 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close) | |||
| align="center" |HL | |||
| align="center" |50*40 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |sp/su*- | |||
| align="center" |7 | |||
| align="center" |2(1)5 | |||
| align="center" |11 | |||
| align="center" |-2 | |||
| align="center" |+3 | |||
| align="center" |Only +1 on hit vs crouching opponents | |||
| | | |||
|- | |||
| |Overhead | |||
| align="center" |H | |||
| align="center" |50*40 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |- | |||
| align="center" |25 | |||
| align="center" |2(1)4 | |||
| align="center" |11 | |||
| align="center" |-1 | |||
| align="center" |+5 | |||
| align="center" |Hold button 15f | |||
| | | |||
|- | |||
| |[[File:Downright.gif]]+[[File:Fierce.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |10 | |||
| align="center" |16 | |||
| align="center" |16 | |||
| align="center" |-11 | |||
| align="center" |- | |||
| align="center" |cannot fast recover (Hard knockdown) | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Kick.gif]] [[File:Kick.gif]] [[File:Kick.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 22 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |5~18f airborne & can pass through opponent | |||
| | | |||
|- | |||
| |[[File:Left.gif]]+[[File:Kick.gif]] [[File:Kick.gif]] [[File:Kick.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 29 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |4~21f airborne | |||
| | | |||
|- | |||
| |[[File:Down.gif]]+[[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |sp/su | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 53 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~31f [4] everything except feet strike and projectile invincible, 32~40[5~13f] airborne, 29~32f [3] cancellable, duration can be extended, [] refers to extension | |||
| | | |||
|---- | |||
| |[[File:Down.gif]]+ [[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] (Max duration) | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |sp/su | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 90 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~64f everything except feet strike and projectile invincible, 69~77f airborne, 29~65f cancellable | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+10 | |||
| align="center" |2 | |||
| align="center" |38 | |||
| align="center" |-24 | |||
| align="center" |-24 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |90 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+10 | |||
| align="center" |2 | |||
| align="center" |38 | |||
| align="center" |-18 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |63 | |||
| align="center" |2 | |||
| align="center" |39 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.93 | |||
| align="center" |130 | |||
| align="center" |140 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Cannot fast recover (Hard knockdown). Opponent gets up 81f after throw recovers | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.93 | |||
| align="center" |120 | |||
| align="center" |120 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Cannot fast recover (Hard knockdown). Opponent gets up 54f after throw recovers | |||
| | | |||
|- | |||
| |Rolling Attack [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |18 | |||
| align="center" |4 + After landing 2 [36+5] | |||
| align="center" |-24 | |||
| align="center" |-15 | |||
| align="center" |8f~ airborne, Armor break, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Rolling Attack [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |150 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |33 | |||
| align="center" |4+2 [36+5] | |||
| align="center" |-24 | |||
| align="center" |-15 | |||
| align="center" |8f~ airborne, Armor break, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Rolling Attack [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |33 | |||
| align="center" |4+3 [36+5] | |||
| align="center" |-24 | |||
| align="center" |-15 | |||
| align="center" |7f~ airborne, [Hit, active frames 1~2] Limited juggle knockdown, Armor break, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Rolling Attack [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |150 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |6 | |||
| align="center" |33 | |||
| align="center" |4+3[36+5] | |||
| align="center" |-24 | |||
| align="center" |-15 | |||
| align="center" |Projectile invincible until end of active frames, 7f~ airborne, [Hit, active frames 1~2] Limited juggle knockdown, Armor break, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Backstep Rolling [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |- | |||
| align="center" |28 | |||
| align="center" |25 | |||
| align="center" |After landing 6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f~ airborne, charge 55f | |||
| | | |||
|- | |||
| |Backstep Rolling [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |- | |||
| align="center" |28 | |||
| align="center" |29 | |||
| align="center" |After landing 6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f~ airborne, charge 55f | |||
| | | |||
|- | |||
| |Backstep Rolling [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |- | |||
| align="center" |28 | |||
| align="center" |33 | |||
| align="center" |After landing 6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f~ airborne, charge 55f | |||
| | | |||
|- | |||
| |Backstep Rolling [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |28 | |||
| align="center" |33 | |||
| align="center" |After landing 6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~22f invincible, 23~27f cannot be thrown, 1f~ airborne, charge 55f, direction can be controlled | |||
| | | |||
|- | |||
| |Anti Air Rolling [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |18 | |||
| align="center" |43+2 [36+5] | |||
| align="center" |-21 | |||
| align="center" |-17 | |||
| align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Anti Air Rolling [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |15 | |||
| align="center" |45+7 [36+5] | |||
| align="center" |-21 | |||
| align="center" |-17 | |||
| align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Anti Air Rolling [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |30/30 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |12 | |||
| align="center" |46+L [36+5] | |||
| align="center" |-21 | |||
| align="center" |-17 | |||
| align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Anti Air Rolling [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |18 | |||
| align="center" |50+7 [36+5] {36+10} | |||
| align="center" |-26 | |||
| align="center" |- | |||
| align="center" |1~5f invincible, 3f~ airborne, charge 55f, [] refers to on hit, {} refers to on block | |||
| | | |||
|- | |||
| |Electricity [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |20/20 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |{4(4)}x3*4 | |||
| align="center" |9 | |||
| align="center" |+5 | |||
| align="center" |- | |||
| align="center" |1st hit on block does not stop immediately, can be extended | |||
| | | |||
|- | |||
| |Electricity [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |200 | |||
| align="center" |20/20 | |||
| align="center" |su | |||
| align="center" |7 | |||
| align="center" |{2(2)}x7*2 | |||
| align="center" |9 | |||
| align="center" |+8 | |||
| align="center" |- | |||
| align="center" |1st hit on block does not stop immediately, can be extended | |||
| | | |||
|- | |||
| |Electricity [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |20/20 | |||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |{1(1)}x16*2 | |||
| align="center" |9 | |||
| align="center" |+10 | |||
| align="center" |- | |||
| align="center" |1st hit on block does not stop immediately, can be extended | |||
| | | |||
|- | |||
| |Electricity [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |{1(1)}x16*2 | |||
| align="center" |11 | |||
| align="center" |+8 | |||
| align="center" |- | |||
| align="center" |1st hit on block does not stop immediately | |||
| | | |||
|- | |||
| |Super Combo | |||
| align="center" |HL | |||
| align="center" |100x5 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+4 | |||
| align="center" |16*1x14 | |||
| align="center" |12 [38+5] | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1~5f invincible, Pursuit property, Untechable limited juggle knockdown, charge 55f, [] refers to on hit/block | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |L*H*HLx4 | |||
| align="center" |0*120*125x4 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+4 | |||
| align="center" |2(20)26*1x20 | |||
| align="center" |17 [39+5] | |||
| align="center" |-41 | |||
| align="center" |- | |||
| align="center" |1~27f invincible, 26~51f airborne, 1st hit cannot hit airborne opponents & cannot be countered, Pursuit property, charge 55f, can be held in place | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
[[File:Kick.gif]] [[File:Kick.gif]] [[File:Kick.gif]] | |||
| align="center" |L | |||
| align="center" |120x2*90x3 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+12 | |||
| align="center" |2(7)2(33)90 | |||
| align="center" |31 | |||
| align="center" |-57 | |||
| align="center" |- | |||
| align="center" |1~11f invincible, charge 42f, 12~145f projectile invincible, armor break, pursuit property, (translate) | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
[[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] | |||
| align="center" |- | |||
| align="center" |30*195[470] | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+7 | |||
| align="center" |55(10)6 | |||
| align="center" |80 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~7f Invincible, 1st hit active from 8f~, 1st hit projectile invincible, armor break, pursuit property, 2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes | =====Notes===== | ||
*: "L" in the recovery column stands for 4 standard [[Super Street Fighter IV AE/Game Systems#Land Frames .2F Trip Guard|landing frames]], which function the same as if Blanka performed a normal in the air. | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Moves
Unique Attacks













Throws









Special Moves






















Super Combo






Ultra Combos

















AE ver. 2012 Changes
Rolling Attack
Changed damage from 100 to 110 for light, 110 to 120 for medium, 120 to 130 for heavy, and 110 to 120 for EX version. Made opponent get knocked down when hit connects within 2F of heavy or EX version’s active period. Made follow-up possible when hit connects within 2F of EX version’s active period.
Rock Crusher
Lengthened hit stun by 3F on a max. focus hit, giving the attacker a possible +5F advantage on a hit. Shortened hitback distance on a hit and on a block.
Jungle Wheel
Extended total frame count of Blanka’s move by 1F on a hit.
EX Vertical Roll
Made opponent get knocked down on a hit, and made landing point closer to opponent when blocked. Lengthened landing stun on a block by 5F from 7F to 12F.
AE Changes
- Rock Crusher has less recovery.
- Beast Slide has less active frames, as a result the whole animation time is shorter. Also, his hittable box during the recovery of this move has been increased.
- His Forward Hop has more grounded frames of animation during start up, making him easier to grab out of it.
- The hittable box of his Beast Roll has been widened in size while rolling around, and the distance traveled after having it blocked has been altered.
Medium Punch and Hard Punch distances were reduced. - EX Backstep Ball forward distance has been reduced a little, so it's harder to escape from the corner.
- EX Electricity has much faster start up now.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*: "L" in the recovery column stands for 4 standard landing frames, which function the same as if Blanka performed a normal in the air.