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Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.}} | Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.}} | ||
=== Players to Watch === | |||
PR Balrog | |||
==== Throws ==== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Head Bomber | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Lever Break | b + lp + lk | throw }} | {{SSFIVMoveListRow | Lever Break | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 14: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Straight | {{b}} (charge) {{f}} + {{p}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Upper | {{b}} (charge) {{f}} + {{k}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }} | {{SSFIVMoveListRow | Dash Low Straight | {{b}} (charge) {{df}} + {{p}} | {{ex}} version gains armor; {{low}} {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }} | {{SSFIVMoveListRow | Dash Low Smash | {{b}} (charge) {{df}} + {{k}} | {{ex}} version gains armor; {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold | {{SSFIVMoveListRow | Dash Swing Blow | {{b}} (charge) {{df}} + {{p}} (hold) | {{ex}} version gains armor; {{high}} {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }} | {{SSFIVMoveListRow | Buffalo Headbutt | {{d}} (charge) {{u}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }} | {{SSFIVMoveListRow | Turn Punch | hold {{3p}} or {{3k}} and release | The longer buttons are held (charge) the more damage move will do; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }} | {{SSFIVMoveListRow | Crazy Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }} | {{SSFIVMoveListRow | Violent Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dirty Bull | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Dirty Bull | {{hcb}} hcb + {{3p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 66: | Line 72: | ||
==The Basics | == The Basics == | ||
== | == Combos == | ||
== Strategy == | |||
== Matchups == | |||
==Frame Data== | ==Frame Data== | ||
Line 130: | Line 134: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 144: | Line 148: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 273: | Line 277: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 287: | Line 291: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 301: | Line 305: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 315: | Line 319: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 329: | Line 333: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 343: | Line 347: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
Line 354: | Line 358: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 371: | Line 375: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 385: | Line 389: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 396: | Line 400: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Until end of active frames can adjust left or right | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 413: | Line 417: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 427: | Line 431: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 441: | Line 445: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 455: | Line 459: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 469: | Line 473: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 483: | Line 487: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 497: | Line 501: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 511: | Line 515: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 531: | Line 535: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 539: | Line 543: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 545: | Line 549: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 553: | Line 557: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |170 | | align="center" |170 | ||
Line 578: | Line 582: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.93 | | align="center" |0.93 | ||
| align="center" |130 | | align="center" |130 | ||
Line 592: | Line 596: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 606: | Line 610: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 620: | Line 624: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 634: | Line 638: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 648: | Line 652: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 662: | Line 666: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 676: | Line 680: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 690: | Line 694: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 704: | Line 708: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 718: | Line 722: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 732: | Line 736: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 746: | Line 750: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 760: | Line 764: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 774: | Line 778: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, [Counter Hit] forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 788: | Line 792: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 802: | Line 806: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 816: | Line 820: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 830: | Line 834: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 844: | Line 848: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 858: | Line 862: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 872: | Line 876: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 886: | Line 890: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f upper body strike invincible, 1~18f projectile and throw invincible, 8f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:Strong.gif]] | | |Buffalo Headbutt [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 900: | Line 904: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f upper body strike invincible, 1~20f projectile and throw invincible, 10f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:Fierce.gif]] | | |Buffalo Headbutt [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |140 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 914: | Line 918: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f upper body strike invincible, 1~22f projectile and throw invincible, 12f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:EX.gif]] | | |Buffalo Headbutt [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |150 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 928: | Line 932: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f Invincible, 12f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 942: | Line 946: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 32f (0.5s) | ||
| | | | | | ||
|- | |- | ||
Line 956: | Line 960: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 121f (2s) | ||
| | | | | | ||
|- | |- | ||
Line 970: | Line 974: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 241f (4s) | ||
| | | | | | ||
|- | |- | ||
Line 984: | Line 988: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 481f (8s) | ||
| | | | | | ||
|- | |- | ||
Line 998: | Line 1,002: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 961f (16s) | ||
| | | | | | ||
|- | |- | ||
Line 1,012: | Line 1,016: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 1441f (24s) | ||
| | | | | | ||
|- | |- | ||
Line 1,026: | Line 1,030: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 1921f (32s) | ||
| | | | | | ||
|- | |- | ||
Line 1,040: | Line 1,044: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 2401f (40s) | ||
| | | | | | ||
|- | |- | ||
Line 1,054: | Line 1,058: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 2881f (48s) | ||
| | | | | | ||
|- | |- | ||
Line 1,068: | Line 1,072: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 3360f (56s) | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Punch.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60x4*105 | | align="center" |60x4*105 | ||
Line 1,082: | Line 1,086: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1st-4th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:kick.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60x4*105 | | align="center" |60x4*105 | ||
Line 1,094: | Line 1,098: | ||
| align="center" |6(8)6(8)6(8)6(16)3 | | align="center" |6(8)6(8)6(8)6(16)3 | ||
| align="center" |31 | | align="center" |31 | ||
| align="center" | | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 1st-4th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1<br />[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45x2*38x2*45x2*38x2*53x3 | | align="center" |45x2*38x2*45x2*38x2*53x3 | ||
Line 1,110: | Line 1,114: | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 1st-8th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1<br />[[File:kick.gif]][[File:kick.gif]][[File:kick.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45x2*38x2*45x2*38x2*53x3 | | align="center" |45x2*38x2*45x2*38x2*53x3 | ||
Line 1,119: | Line 1,123: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+8 | ||
| align="center" |3*3(8)3*3(7)3*3(8)3*3(16)1x3 | | align="center" |3*3(8)3*3(7)3*3(8)3*3(16)1x3 | ||
| align="center" |39 | | align="center" |39 | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 1st-8th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |1.09 | | align="center" |1.09 | ||
| align="center" | | | align="center" |399 | ||
| align="center" |700 | | align="center" |700 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 1,138: | Line 1,142: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,169: | Line 1,173: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
*1: startup changes according to distance, [] refers to fastest startup, charge 55f | |||
*2: 1~end of active frames has armor | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:23, 9 December 2020


Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Players to Watch
PR Balrog
Throws









Special Moves




































Super Combo






Ultra Combos









AE ver. 2012 Changes
Buffalo Head
Increased damage from 100 to 120 for medium, 100 to 140 for heavy, and 100 to 150 for EX version.
Dirty Bull
Increased damage from 300 to 399. Made easy command mode input the same as SSF4.
Dash Swing Blow
Shortened hitback distance when hitting opponents on the ground, and eased linking with crouching medium punch, etc.
Near Standing Heavy Punch
Expanded hitbox downward, enabling contact at close range with Ryu, etc. when crouching.
AE Changes
- Near version Standing MP's damage is slightly decreased. It now forces stand, and is special cancelable.
- Far version Standing LP whiffs on all crouchers.
- Buffalo Head now has more ground recovery frames, damage is decreased.
- Ultra 2 motion changed from 720 to HCB x2. Still easy to jump out of like before.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*1: startup changes according to distance, [] refers to fastest startup, charge 55f *2: 1~end of active frames has armor