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There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure. | There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure. | ||
| | | | ||
Balrog is | Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.}} | ||
== | === Players to Watch === | ||
PR Balrog | |||
==== Throws ==== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Head Bomber | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Lever Break | b + lp + lk | throw }} | {{SSFIVMoveListRow | Lever Break | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 18: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Straight | {{b}} (charge) {{f}} + {{p}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Upper | {{b}} (charge) {{f}} + {{k}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }} | {{SSFIVMoveListRow | Dash Low Straight | {{b}} (charge) {{df}} + {{p}} | {{ex}} version gains armor; {{low}} {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }} | {{SSFIVMoveListRow | Dash Low Smash | {{b}} (charge) {{df}} + {{k}} | {{ex}} version gains armor; {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold | {{SSFIVMoveListRow | Dash Swing Blow | {{b}} (charge) {{df}} + {{p}} (hold) | {{ex}} version gains armor; {{high}} {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }} | {{SSFIVMoveListRow | Buffalo Headbutt | {{d}} (charge) {{u}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }} | {{SSFIVMoveListRow | Turn Punch | hold {{3p}} or {{3k}} and release | The longer buttons are held (charge) the more damage move will do; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }} | {{SSFIVMoveListRow | Crazy Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }} | {{SSFIVMoveListRow | Violent Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dirty Bull | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Dirty Bull | {{hcb}} hcb + {{3p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Buffalo Head'' | |||
Increased damage from 100 to 120 for medium, 100 to 140 for heavy, and 100 to 150 for EX version. | |||
''Dirty Bull'' | |||
Increased damage from 300 to 399. | |||
Made easy command mode input the same as SSF4. | |||
''Dash Swing Blow'' | |||
Shortened hitback distance when hitting opponents on the ground, and eased linking with crouching medium punch, etc. | |||
''Near Standing Heavy Punch'' | |||
Expanded hitbox downward, enabling contact at close range with Ryu, etc. when crouching. | |||
Line 44: | Line 69: | ||
* Far version Standing LP whiffs on all crouchers. | * Far version Standing LP whiffs on all crouchers. | ||
* Buffalo Head now has more ground recovery frames, damage is decreased. | * Buffalo Head now has more ground recovery frames, damage is decreased. | ||
* Ultra 2 motion changed from 720 to HCB x2. | * Ultra 2 motion changed from 720 to HCB x2. Still easy to jump out of like before. | ||
==The Basics== | == The Basics == | ||
==Combos | == Combos == | ||
== Strategy == | |||
== Matchups == | |||
==Frame Data== | ==Frame Data== | ||
Line 111: | Line 134: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 125: | Line 148: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 254: | Line 277: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 268: | Line 291: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 282: | Line 305: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 296: | Line 319: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 310: | Line 333: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 324: | Line 347: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
Line 335: | Line 358: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 352: | Line 375: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 366: | Line 389: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 377: | Line 400: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Until end of active frames can adjust left or right | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 394: | Line 417: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 408: | Line 431: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 422: | Line 445: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 436: | Line 459: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 450: | Line 473: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 464: | Line 487: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 478: | Line 501: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 492: | Line 515: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 512: | Line 535: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 520: | Line 543: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 526: | Line 549: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 534: | Line 557: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |170 | | align="center" |170 | ||
Line 559: | Line 582: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.93 | | align="center" |0.93 | ||
| align="center" |130 | | align="center" |130 | ||
Line 573: | Line 596: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 587: | Line 610: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 601: | Line 624: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 615: | Line 638: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 629: | Line 652: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 643: | Line 666: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 657: | Line 680: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 671: | Line 694: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 685: | Line 708: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 699: | Line 722: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 713: | Line 736: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 727: | Line 750: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 741: | Line 764: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 755: | Line 778: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, [Counter Hit] forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 769: | Line 792: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 783: | Line 806: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 797: | Line 820: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 811: | Line 834: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 825: | Line 848: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 839: | Line 862: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 853: | Line 876: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 867: | Line 890: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f upper body strike invincible, 1~18f projectile and throw invincible, 8f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:Strong.gif]] | | |Buffalo Headbutt [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 881: | Line 904: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f upper body strike invincible, 1~20f projectile and throw invincible, 10f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:Fierce.gif]] | | |Buffalo Headbutt [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |140 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 895: | Line 918: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f upper body strike invincible, 1~22f projectile and throw invincible, 12f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:EX.gif]] | | |Buffalo Headbutt [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |150 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 909: | Line 932: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f Invincible, 12f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 923: | Line 946: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 32f (0.5s) | ||
| | | | | | ||
|- | |- | ||
Line 937: | Line 960: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 121f (2s) | ||
| | | | | | ||
|- | |- | ||
Line 951: | Line 974: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 241f (4s) | ||
| | | | | | ||
|- | |- | ||
Line 965: | Line 988: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 481f (8s) | ||
| | | | | | ||
|- | |- | ||
Line 979: | Line 1,002: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 961f (16s) | ||
| | | | | | ||
|- | |- | ||
Line 993: | Line 1,016: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 1441f (24s) | ||
| | | | | | ||
|- | |- | ||
Line 1,007: | Line 1,030: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 1921f (32s) | ||
| | | | | | ||
|- | |- | ||
Line 1,021: | Line 1,044: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 2401f (40s) | ||
| | | | | | ||
|- | |- | ||
Line 1,035: | Line 1,058: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 2881f (48s) | ||
| | | | | | ||
|- | |- | ||
Line 1,049: | Line 1,072: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 3360f (56s) | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Punch.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60x4*105 | | align="center" |60x4*105 | ||
Line 1,063: | Line 1,086: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1st-4th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:kick.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60x4*105 | | align="center" |60x4*105 | ||
Line 1,075: | Line 1,098: | ||
| align="center" |6(8)6(8)6(8)6(16)3 | | align="center" |6(8)6(8)6(8)6(16)3 | ||
| align="center" |31 | | align="center" |31 | ||
| align="center" | | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 1st-4th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1<br />[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45x2*38x2*45x2*38x2*53x3 | | align="center" |45x2*38x2*45x2*38x2*53x3 | ||
Line 1,091: | Line 1,114: | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 1st-8th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1<br />[[File:kick.gif]][[File:kick.gif]][[File:kick.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45x2*38x2*45x2*38x2*53x3 | | align="center" |45x2*38x2*45x2*38x2*53x3 | ||
Line 1,100: | Line 1,123: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+8 | ||
| align="center" |3*3(8)3*3(7)3*3(8)3*3(16)1x3 | | align="center" |3*3(8)3*3(7)3*3(8)3*3(16)1x3 | ||
| align="center" |39 | | align="center" |39 | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 1st-8th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |1.09 | | align="center" |1.09 | ||
| align="center" | | | align="center" |399 | ||
| align="center" |700 | | align="center" |700 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 1,119: | Line 1,142: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,150: | Line 1,173: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
*1: startup changes according to distance, [] refers to fastest startup, charge 55f | |||
*2: 1~end of active frames has armor | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:23, 9 December 2020


Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Players to Watch
PR Balrog
Throws









Special Moves




































Super Combo






Ultra Combos









AE ver. 2012 Changes
Buffalo Head
Increased damage from 100 to 120 for medium, 100 to 140 for heavy, and 100 to 150 for EX version.
Dirty Bull
Increased damage from 300 to 399. Made easy command mode input the same as SSF4.
Dash Swing Blow
Shortened hitback distance when hitting opponents on the ground, and eased linking with crouching medium punch, etc.
Near Standing Heavy Punch
Expanded hitbox downward, enabling contact at close range with Ryu, etc. when crouching.
AE Changes
- Near version Standing MP's damage is slightly decreased. It now forces stand, and is special cancelable.
- Far version Standing LP whiffs on all crouchers.
- Buffalo Head now has more ground recovery frames, damage is decreased.
- Ultra 2 motion changed from 720 to HCB x2. Still easy to jump out of like before.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*1: startup changes according to distance, [] refers to fastest startup, charge 55f *2: 1~end of active frames has armor