(Created page with '==Introduction== ==Move Analysis== ===Normal Moves=== ===Normal Throws=== ===Command Normals=== ===Focus / Saving Attack=== ===Special Moves=== ===Super Move=== ===Ultra...') |
m (fix motion tags) |
||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Abel|Abel| | |||
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was. | |||
| | |||
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command {{throw}} bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.}} | |||
== | === Players to Watch === | ||
801 Strider, Rico Suave | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Forward Kick | {{f}} + {{mk}} | Can be canceled into Forward Dash }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Drop Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Pincer Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Change of Direction | {{qcf}} + {{p}} | {{ex}} version gains armor; {{ex}} }} | |||
{{SSFIVMoveListRow | Second Mid | {{f}} + {{p}} | Perform after Change of Direction; {{high}} }} | |||
{{SSFIVMoveListRow | Second Low | {{f}} + {{k}} | Perform after Change of Direction; {{low}} }} | |||
{{SSFIVMoveListRow | Finish Mid | {{f}} + {{p}} | Perform after Second Mid or Second Low; {{high}} }} | |||
{{SSFIVMoveListRow | Finish Low | {{f}} + {{k}} | Perform after Second Mid or Second Low; {{low}} }} | |||
{{SSFIVMoveListRow | Wheel Kick | {{qcb}} + {{k}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Marseilles Roll | {{qcf}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Falling Sky | {{dp}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Tornado Throw | {{hcb}} + {{p}} | {{throw}} {{ex}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Heartless | {{qcf}} qcf + {{p}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Soulless | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Breathless | {{qcf}} qcf + {{3k}} | Hold {{3k}} to delay; <nowiki>Cancel</nowiki> with {{p}} during delay; {{throw}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Crouching Heavy Punch'' | |||
Expanded hitbox upward to ease use as an anti-air move. | |||
''Tornado Throw'' | |||
Changed damage from 150 to 160 for light, 170 to 180 for medium, and 190 to 200 for heavy/EX versions. | |||
''Breathless'' | |||
Made strike-invincible from start of dash to just before hit detection. | |||
Eliminated throw invincibility after start of dash. | |||
''Second Low'' | |||
Extended hit stun by 2F, giving a possible +9F advantage when completing EX Focus→Dash in the shortest possible time. | |||
== AE Changes == | |||
* 2nd hit of Abel's Crouching Hard Punch has a smaller hitbox, both upward and downward. | |||
* Tornado Throw damage reduced. | |||
* Roll lost some of its hit invincibility at the end of it, making it easier to punish. | |||
* Ultra 1 had a 10% damage reduction. Ultra 1's new damage would range from 309-450. | |||
* Ultra 2 10% damage reduction, slower startup, super armor gets removed when Abel starts to run forward and there's a longer recovery time when you cancel out of it. New damage totals for Ultra 2 should range from 295-440. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 88: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
| |Close [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |25*15 | |||
| align="center" |30*20 | |||
| align="center" |20*20 | |||
| align="center" |ch/sp/su*su | |||
| align="center" |4 | |||
| align="center" |3(8)3 | |||
| align="center" |11 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |50*30 | |||
| align="center" |50*50 | |||
| align="center" |40*20 | |||
| align="center" |sp/su*su | |||
| align="center" |5 | |||
| align="center" |3(8)2 | |||
| align="center" |14 | |||
| align="center" |-2 | |||
| align="center" |+4 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Close [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |80*30 | |||
| align="center" |100*100 | |||
| align="center" |60*20 | |||
| align="center" |sp/su*su | |||
| align="center" |4 | |||
| align="center" |3(8)2 | |||
| align="center" |20 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="center" |Forces stand | |||
| | | |||
|- | |||
| |Close [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |9 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Close [[File:Roundhouse.gif]] | |||
| align="center" |HL[H] | |||
| align="center" |100[30] | |||
| align="center" |150[50] | |||
| align="center" |60[20] | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |6 | |||
| align="center" |16 | |||
| align="center" |-4 | |||
| align="center" |0 | |||
| align="center" |Forces stand, Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6 | |||
| | | |||
|- | |||
| |Far [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |6 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |su | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |11 | |||
| align="center" |-3 | |||
| align="center" |0 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |130 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |12 | |||
| align="center" |3 | |||
| align="center" |17 | |||
| align="center" |-2 | |||
| align="center" |+2 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Short.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |8 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Far [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |8 | |||
| align="center" |3 | |||
| align="center" |15 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" |Cannot hit crouching opponents | |||
| | | |||
|- | |||
| |Far [[File:Roundhouse.gif]] | |||
| align="center" |HL | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |14 | |||
| align="center" |2 | |||
| align="center" |19 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |6 | |||
| align="center" |+3 | |||
| align="center" |+6 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |7 | |||
| align="center" |3 | |||
| align="center" |10 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |70*40 | |||
| align="center" |100*50 | |||
| align="center" |60*20 | |||
| align="center" |sp/su | |||
| align="center" |8 | |||
| align="center" |2*2 | |||
| align="center" |22 | |||
| align="center" |-6 | |||
| align="center" |- | |||
| align="center" |[1st hit] forces stand, [2nd hit] floats opponent | |||
| | | |||
|- | |||
| |Crouch [[File:Short.gif]] | |||
| align="center" |L | |||
| align="center" |20 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |ch/sp/su | |||
| align="center" |5 | |||
| align="center" |3 | |||
| align="center" |7 | |||
| align="center" |+1 | |||
| align="center" |+4 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |sp/su | |||
| align="center" |8 | |||
| align="center" |5 | |||
| align="center" |13 | |||
| align="center" |-4 | |||
| align="center" |-1 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Crouch [[File:Roundhouse.gif]] | |||
| align="center" |L | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |sp/su | |||
| align="center" |11 | |||
| align="center" |3 | |||
| align="center" |25 | |||
| align="center" |-10 | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Jump Up [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Up [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |4 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Jab.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Strong.gif]] | |||
| align="center" |H | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Fierce.gif]] | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |8 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |6 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Jump Forward [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |110 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |5 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |[[File:Right.gif]]+[[File:Forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |40 | |||
| align="center" |See notes | |||
| align="center" |7 | |||
| align="center" |2 | |||
| align="center" |16 | |||
| align="center" |0 | |||
| align="center" |+3 | |||
| align="center" |Dash cancellable | |||
| | | |||
|- | |||
| |Focus Attack LVL 1 | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |10+11 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-21 | |||
| align="center" |-21 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 2 | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |18+12 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |-15 | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Focus Attack LVL 3 | |||
| align="center" |- | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |60 | |||
| align="center" |- | |||
| align="center" |65 | |||
| align="center" |2 | |||
| align="center" |35 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" | | |||
| | | |||
|- | |||
| |Forward Throw | |||
| align="center" |0.91 | |||
| align="center" |130 | |||
| align="center" |140 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, Opponent gets up 68F after throw recovers | |||
| | | |||
|- | |||
| |Back Throw | |||
| align="center" |0.91 | |||
| align="center" |130 | |||
| align="center" |140 | |||
| align="center" |40 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, Opponent gets up 57F after throw recovers | |||
| | | |||
|- | |||
| |Change of Direction [[File:Jab.gif]] | |||
| align="center" |HL | |||
| align="center" |30 | |||
| align="center" |50 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |3 | |||
| align="center" |25 | |||
| align="center" |-3 | |||
| align="center" |+2 | |||
| align="center" |Forces stand, 25~26f can cancel into followup | |||
| | | |||
|- | |||
| |Change of Direction [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |35 | |||
| align="center" |50 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |16 | |||
| align="center" |3 | |||
| align="center" |25 | |||
| align="center" |-3 | |||
| align="center" |+2 | |||
| align="center" |Forces stand, 27~28f can cancel into followup | |||
| | | |||
|- | |||
| |Change of Direction [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |17 | |||
| align="center" |3 | |||
| align="center" |25 | |||
| align="center" |-3 | |||
| align="center" |+2 | |||
| align="center" |Forces stand, 28~29f can cancel into followup | |||
| | | |||
|- | |||
| |Change of Direction [[File:EX.gif]] | |||
| align="center" |HL | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |-250/0 | |||
| align="center" |su | |||
| align="center" |16 | |||
| align="center" |3 | |||
| align="center" |25 | |||
| align="center" |-3 | |||
| align="center" |+2 | |||
| align="center" |1~18f Armored, forces stand, 27~28 can cancel into followup | |||
| | | |||
|- | |||
| |Second Mid | |||
| align="center" |H | |||
| align="center" |40 | |||
| align="center" |50 | |||
| align="center" |10/20 | |||
| align="center" |- | |||
| align="center" |15 | |||
| align="center" |4 | |||
| align="center" |28 | |||
| align="center" |-9 | |||
| align="center" |-4 | |||
| align="center" |-5 hit advantage vs crouching opponents, 30~31f can cancel into followup | |||
| | | |||
|- | |||
| |Second Low | |||
| align="center" |L | |||
| align="center" |50 | |||
| align="center" |50 | |||
| align="center" |20/30 | |||
| align="center" |su | |||
| align="center" |22 | |||
| align="center" |4 | |||
| align="center" |24 | |||
| align="center" |-5 | |||
| align="center" |+1 | |||
| align="center" |38~39f can cancel into followup | |||
| | | |||
|- | |||
| |Finish Mid | |||
| align="center" |H | |||
| align="center" |100 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |10 | |||
| align="center" |2 | |||
| align="center" |44 | |||
| align="center" |-35 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, Opponent gets up 43F after throw recovers | |||
| | | |||
|- | |||
| |Finish Low | |||
| align="center" |L | |||
| align="center" |150 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |- | |||
| align="center" |22 | |||
| align="center" |2 | |||
| align="center" |53 | |||
| align="center" |-44 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, Opponent gets up 70F after throw recovers | |||
| | | |||
|- | |||
| |Wheel Kick [[File:Short.gif]] | |||
| align="center" |H | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |- | |||
| align="center" |20 | |||
| align="center" |7 | |||
| align="center" |2+19 | |||
| align="center" |-10 | |||
| align="center" |-5 | |||
| align="center" |1~26f lower body strike and projectile invincible, 11f~ airborne, forces stand, armor break, hits crouching Ryu on 25f | |||
| | | |||
|- | |||
| |Wheel Kick [[File:Forward.gif]] | |||
| align="center" |H | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |- | |||
| align="center" |24 | |||
| align="center" |7 | |||
| align="center" |2+20 | |||
| align="center" |-11 | |||
| align="center" |-6 | |||
| align="center" |1~30f lower body strike and projectile invincible, 14f~ airborne, forces stand, armor break, hits crouching Ryu on 29f | |||
| | | |||
|- | |||
| |Wheel Kick [[File:Roundhouse.gif]] | |||
| align="center" |H | |||
| align="center" |160 | |||
| align="center" |200 | |||
| align="center" |30/40 | |||
| align="center" |- | |||
| align="center" |27 | |||
| align="center" |7 | |||
| align="center" |1+22 | |||
| align="center" |-12 | |||
| align="center" |-7 | |||
| align="center" |1~32f lower body strike and projectile invincible, 15f~ airborne, forces stand, armor break, hits crouching Ryu on 31f | |||
| | | |||
|- | |||
| |Wheel Kick [[File:EX.gif]] | |||
| align="center" |H | |||
| align="center" |60*120 | |||
| align="center" |100*100 | |||
| align="center" |-250/0 | |||
| align="center" |-- | |||
| align="center" |17 | |||
| align="center" |7*3 | |||
| align="center" |2+19 | |||
| align="center" |-6 | |||
| align="center" |0 | |||
| align="center" |1~26f lower body strike invincible, 1~26f projectile invincible, 11f~ airborne, forces stand, armor break, 2nd hit pursuit property, hits crouching Ryu on 23f | |||
| | | |||
|- | |||
| |Marseilles Roll [[File:Short.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 27 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |5~23f strike and projectile invincible, 24~26f projectile invincible, 5~23f can pass through opponent, 2~27f can buffer Super | |||
| | | |||
|- | |||
| |Marseilles Roll [[File:Forward.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 30 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |5~25f strike and projectile invincible, 26~29f projectile invincible, 5~25f can pass through opponent, 2~30f can buffer Super | |||
| | | |||
|- | |||
| |Marseilles Roll [[File:Roundhouse.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 32 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |5~27f strike and projectile invincible, 28~31f projectile invincible, 5~27f can pass through opponent, 2~32f can buffer Super | |||
| | | |||
|- | |||
| |Marseilles Roll [[File:EX.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-250/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 32 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~32f strike and projectile invincible, 5~27f can pass through opponent, 2~32f can buffer Super | |||
| | | |||
|- | |||
| |Falling Sky [[File:Jab.gif]] | |||
| align="center" |- | |||
| align="center" |0*140 | |||
| align="center" |100 | |||
| align="center" |30/0*100 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |31 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers | |||
| | | |||
|- | |||
| |Falling Sky [[File:Strong.gif]] | |||
| align="center" |- | |||
| align="center" |0*150 | |||
| align="center" |150 | |||
| align="center" |30/0*100 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |4 | |||
| align="center" |31 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers | |||
| | | |||
|- | |||
| |Falling Sky [[File:Fierce.gif]] | |||
| align="center" |- | |||
| align="center" |0*160 | |||
| align="center" |200 | |||
| align="center" |30/0*100 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |6 | |||
| align="center" |31 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers | |||
| | | |||
|- | |||
| |Falling Sky [[File:EX.gif]] | |||
| align="center" |- | |||
| align="center" |0*160 | |||
| align="center" |150 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |6 | |||
| align="center" |2 | |||
| align="center" |31 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~5f strike invincible, 6~7f upper body strike invincible, 2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 62F after throw recovers | |||
| | | |||
|- | |||
| |Tornado Throw [[File:Jab.gif]] | |||
| align="center" |1.33 | |||
| align="center" |160 | |||
| align="center" |100 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |51 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers | |||
| | | |||
|- | |||
| |Tornado Throw [[File:Strong.gif]] | |||
| align="center" |1.13 | |||
| align="center" |180 | |||
| align="center" |150 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |45 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers | |||
| | | |||
|- | |||
| |Tornado Throw [[File:Fierce.gif]] | |||
| align="center" |0.93 | |||
| align="center" |200 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |39 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers | |||
| | | |||
|- | |||
| |Tornado Throw [[File:EX.gif]] | |||
| align="center" |1.27 | |||
| align="center" |200 | |||
| align="center" |150 | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |54 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1~6f strike invincible, hard knockdown, Opponent gets up 49F after throw recovers | |||
| | | |||
|- | |||
| |Super Combo [[File:jab.gif]] | |||
| align="center" |HL | |||
| align="center" |0*335 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1f Invincible, 1~6f strike invincible, hard knockdown, armor break | |||
| | | |||
|- | |||
| |Super Combo [[File:strong.gif]] | |||
| align="center" |HL | |||
| align="center" |0*335 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1f Invincible, 1~6f unthrowable, hard knockdown, armor break | |||
| | | |||
|- | |||
| |Super Combo [[File:fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |0*335 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1f Invincible, 1~6f projectile invincible, hard knockdown, armor break | |||
| | | |||
|- | |||
| |Ultra Combo 1 | |||
| align="center" |HL | |||
| align="center" |45*416 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+14 | |||
| align="center" |2 | |||
| align="center" |46 | |||
| align="center" |-30 | |||
| align="center" |- | |||
| align="center" |1~4f Invincible, 5~14f strike invincible (except feet), 5~14 projectile invincible, hard knockdown, armor break, pursuit property, Opponent gets up 57F after throw recovers | |||
| | | |||
|- | |||
| |Ultra Combo 2 | |||
| align="center" |2.92 | |||
| align="center" |431 | |||
| align="center" |0 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |0+10 | |||
| align="center" |6 | |||
| align="center" |51 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 1~4f armored (or until button release, maximum 90f), strike invulnerable from button release for 7f , hard knockdown, can hold button to delay (up to 92F), startup is 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0 | |||
| | | |||
|- | |||
! | | |||
! align="center" | Block | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Super Meter | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | | |||
! align="center" | Frames | |||
! align="center" | | |||
! | | |||
|- | |||
! | Move Name | |||
! align="center" | HL | |||
! align="center" | Damage | |||
! align="center" | Stun | |||
! align="center" | Gain | |||
! align="center" | Cancel Ability | |||
! align="center" | Startup | |||
! align="center" | Active | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
! align="center" | Notes | |||
|- | |||
|} | |||
=====Notes===== | |||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:23, 9 December 2020


Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Players to Watch
801 Strider, Rico Suave
Moves
Unique Attacks


Throws









Special Moves






























Super Combo



Ultra Combos








AE ver. 2012 Changes
Crouching Heavy Punch
Expanded hitbox upward to ease use as an anti-air move.
Tornado Throw
Changed damage from 150 to 160 for light, 170 to 180 for medium, and 190 to 200 for heavy/EX versions.
Breathless
Made strike-invincible from start of dash to just before hit detection. Eliminated throw invincibility after start of dash.
Second Low
Extended hit stun by 2F, giving a possible +9F advantage when completing EX Focus→Dash in the shortest possible time.
AE Changes
- 2nd hit of Abel's Crouching Hard Punch has a smaller hitbox, both upward and downward.
- Tornado Throw damage reduced.
- Roll lost some of its hit invincibility at the end of it, making it easier to punish.
- Ultra 1 had a 10% damage reduction. Ultra 1's new damage would range from 309-450.
- Ultra 2 10% damage reduction, slower startup, super armor gets removed when Abel starts to run forward and there's a longer recovery time when you cancel out of it. New damage totals for Ultra 2 should range from 295-440.