Street Fighter X Tekken/Marduk: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk |  }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} |  }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | speccancel }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> knockdown }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high <br> groundbounce <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} <br> {{groundbounce}} <br> crossup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Revolving Trap Kick | (far) lk --- mk or hk | }}
{{SFxTMoveListRow | Revolving Trap Kick | (far) {{lk}} {{---}} {{mk}} or {{hk}} | }}
{{SFxTMoveListRow | Jab Body Combo | (far) mp --- d + hp | speccancel <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Jab Body Combo | (far) {{mp}} {{---}} {{d}} + {{hp}} | {{speccancel}} <br> {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Left Right Combo | (far) mp --- hp | knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Left Right Combo | (far) {{mp}} {{---}} {{hp}} | {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Left Right to Gut Check | (far) mp --- hp --- <br> mk --- mp + hp | speccancel <br> knockdown vs airborne on <br> 2nd and 3rd hit <br> hardknockdown on 4th hit }}
{{SFxTMoveListRow | Left Right to Gut Check | (far) {{mp}} {{---}} {{hp}} {{---}} <br> {{mk}} {{---}} {{mp}} + {{hp}} | {{speccancel}} <br> {{knockdown}} vs airborne on <br> 2nd and 3rd hit <br> {{hardknockdown}} on 4th hit }}
{{SFxTMoveListRow | Left Right to <br> Power Elbow Combo | (far) mp --- hp --- <br> f + mp or hp | knockdown vs airborne on <br> 2nd and 3rd hit}}
{{SFxTMoveListRow | Left Right to <br> Power Elbow Combo | (far) {{mp}} {{---}} {{hp}} {{---}} <br> {{f}} + {{mp}} or {{hp}} | {{knockdown}} vs airborne on <br> 2nd and 3rd hit}}
{{SFxTMoveListRow | Quick Elbow Combo | (far) hp --- mp or hp | speccancel on 2nd hit <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Quick Elbow Combo | (far) {{hp}} {{---}} {{mp}} or {{hp}} | {{speccancel}} on 2nd hit <br> {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Catapult Tackle Combo | (far) hp --- <br> d + p + p | 2nd hit causes "floaty" <br> juggle/reset vs airborne }}
{{SFxTMoveListRow | Catapult Tackle Combo | (far) {{hp}} {{---}} <br> {{d}} + {{p}} + {{p}} | 2nd hit causes "floaty" <br> juggle/reset vs airborne }}
{{SFxTMoveListRow | Craig Rush | (far) mp --- hp --- <br> f + mp --- <br> d + p + p | knockdown vs airborne on <br> 2nd and 3rd hit <br> 4th hit causes floaty <br> juggle/reset vs airborne <br> }}
{{SFxTMoveListRow | Craig Rush | (far) {{mp}} {{---}} {{hp}} {{---}} <br> {{f}} + {{mp}} {{---}} <br> {{d}} + {{p}} + {{p}} | {{knockdown}} vs airborne on <br> 2nd and 3rd hit <br> 4th hit causes floaty <br> juggle/reset vs airborne <br> }}
{{SFxTMoveListRow | Mongolian Chop | p + p | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Mongolian Chop | {{p}} + {{p}} | {{high}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Spinning Backfist | b + mp | armored }}
{{SFxTMoveListRow | Spinning Backfist | {{b}} + {{mp}} | {{armored}} }}
{{SFxTMoveListRow | Wake Up Hammer | (when lying facedown) p | }}
{{SFxTMoveListRow | Wake Up Hammer | (when lying facedown) {{p}} | }}
{{SFxTMoveListRow | Wake Up Sweep | (when lying facedown) <br> d + p | low <br> hardknockdown }}
{{SFxTMoveListRow | Wake Up Sweep | (when lying facedown) <br> {{d}} + {{p}} | {{low}} <br> {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Knee Breaker | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Knee Breaker | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Around the World | b + lp + lk | throw }}
{{SFxTMoveListRow | Around the World | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Gator Slam | dp + p | ex <br> throw vs airborne }}
{{SFxTMoveListRow | Gator Slam | {{dp}} + {{p}} | {{ex}} <br> {{throw}} vs airborne }}
{{SFxTMoveListRow | Northern Lights Suplex | hcb + p | ex <br> throw}}
{{SFxTMoveListRow | Northern Lights Suplex | {{hcb}} + {{p}} | {{ex}} <br> throw}}
{{SFxTMoveListRow | Double Leg Takedown | hcb + k | ex chrg <br> throw <br> wallbounce on ex <br> can catch airborne }}
{{SFxTMoveListRow | Double Leg Takedown | {{hcb}} + {{k}} | {{ex}} {{chrg}} <br> {{throw}} <br> {{wallbounce}} on {{ex}} <br> can catch airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Mount Mongolian Chop | Double Leg Takedown on hit --- <br> p | not available on ex }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Mount Mongolian Chop | Double Leg Takedown on hit {{---}} <br> {{p}} | not available on {{ex}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Hercules' Hammer | Double Leg Takedown on hit --- <br> k | not available on ex }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Hercules' Hammer | Double Leg Takedown on hit {{---}} <br> {{k}} | not available on {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Mount Rush | hcb + 3k | throw }}
{{SFxTMoveListRow | Mount Rush | {{hcb}} + {{3k}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Unique Attacks ===
=== Unique Attacks ===
* In Marduk's chain combos, there are several instances of a {{#motion: d + p + p }} , on an airborne opponent, this will cause them to have a floaty reset, but in a juggle combo, it will actually cause them to fall in a floaty state while retaining juggle potential. Bear this in mind when experimenting with combos.
* In Marduk's chain combos, there are several instances of a {{ {{d}} + {{p}} + {{p}} }} , on an airborne opponent, this will cause them to have a floaty reset, but in a juggle combo, it will actually cause them to fall in a floaty state while retaining juggle potential. Bear this in mind when experimenting with combos.


=== Normal Throws ===
=== Normal Throws ===
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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Marduk

Sfxt marduk face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Speccancel.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Knockdown.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png
Groundbounce.png
crossup


Unique Attacks

Name
Command
Notes
Revolving Trap Kick
(far) Lk.png ---.png Mk.png or Hk.png
Jab Body Combo
(far) Mp.png ---.png D.png + Hp.png
Speccancel.png
Knockdown.png vs airborne on 2nd hit
Left Right Combo
(far) Mp.png ---.png Hp.png
Knockdown.png vs airborne on 2nd hit
Left Right to Gut Check
(far) Mp.png ---.png Hp.png ---.png
Mk.png ---.png Mp.png + Hp.png
Speccancel.png
Knockdown.png vs airborne on
2nd and 3rd hit
Hardknockdown.png on 4th hit
Left Right to
Power Elbow Combo
(far) Mp.png ---.png Hp.png ---.png
F.png + Mp.png or Hp.png
Knockdown.png vs airborne on
2nd and 3rd hit
Quick Elbow Combo
(far) Hp.png ---.png Mp.png or Hp.png
Speccancel.png on 2nd hit
Knockdown.png vs airborne on 2nd hit
Catapult Tackle Combo
(far) Hp.png ---.png
D.png + P.png + P.png
2nd hit causes "floaty"
juggle/reset vs airborne
Craig Rush
(far) Mp.png ---.png Hp.png ---.png
F.png + Mp.png ---.png
D.png + P.png + P.png
Knockdown.png vs airborne on
2nd and 3rd hit
4th hit causes floaty
juggle/reset vs airborne
Mongolian Chop
P.png + P.png
High.png
Knockdown.png vs airborne
Spinning Backfist
B.png + Mp.png
Armored.png
Wake Up Hammer
(when lying facedown) P.png
Wake Up Sweep
(when lying facedown)
D.png + P.png
Low.png
Hardknockdown.png

Throws

Name
Command
Notes
Knee Breaker
F.png or N.png + Lp.png + Lk.png
Throw.png
Around the World
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Gator Slam
Dp.png + P.png
Ex.png
Throw.png vs airborne
Northern Lights Suplex
Hcb.png + P.png
Ex.png
throw
Double Leg Takedown
Hcb.png + K.png
Ex.png Chrg.png
Throw.png
Wallbounce.png on Ex.png
can catch airborne
   Mount Mongolian Chop
Double Leg Takedown on hit ---.png
P.png
not available on Ex.png
   Hercules' Hammer
Double Leg Takedown on hit ---.png
K.png
not available on Ex.png

Super Combo

Name
Command
Notes
Mount Rush
Hcb.png + 3k.png
Throw.png


Move Analysis

Normal Moves

N/A


Unique Attacks

  • In Marduk's chain combos, there are several instances of a {{ D.png + P.png + P.png }} , on an airborne opponent, this will cause them to have a floaty reset, but in a juggle combo, it will actually cause them to fall in a floaty state while retaining juggle potential. Bear this in mind when experimenting with combos.

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A