Street Fighter X Tekken/Ibuki: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | }}
{{SFxTMoveListRow | Standing Medium Punch | mp |  }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel on 1st hit }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} on 1st hit }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | jcancel on 2nd hit }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{jcancel}} on 2nd hit }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | jcancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{jcancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | uf / u / ub + hp | high }}
{{SFxTMoveListRow | Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high <br> groundbounce vs airborne }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} <br> {{groundbounce}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Agemen | b + mp | knockdown vs airborne on 1st hit }}
{{SFxTMoveListRow | Agemen | {{b}} + {{mp}} | {{knockdown}} vs airborne on 1st hit }}
{{SFxTMoveListRow | Backhand Punch | (far) hp --- f + hp | knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Backhand Punch | (far) {{hp}} {{---}} {{f}} + {{hp}} | {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Spin Kick | f + lk | knockdown vs airborne }}
{{SFxTMoveListRow | Spin Kick | {{f}} + {{lk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Reverse Spin Kick | b + mk | knockdown vs airborne }}
{{SFxTMoveListRow | Reverse Spin Kick | {{b}} + {{mk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Hammer Kick | f + mk | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Hammer Kick | {{f}} + {{mk}} | {{high}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Sazan | df + mk | knockdown vs airborne }}
{{SFxTMoveListRow | Sazan | {{df}} + {{mk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Bonsho Kick | f + hk | knockdown vs airborne }}
{{SFxTMoveListRow | Bonsho Kick | {{f}} + {{hk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Target Combo 1 | air hp --- f + mk | }}
{{SFxTMoveListRow | Target Combo 1 | air {{hp}} {{---}} {{f}} + {{mk}} | }}
{{SFxTMoveListRow | Target Combo 2 | (angled jump) lp --- f + hp | }}
{{SFxTMoveListRow | Target Combo 2 | (angled jump) {{lp}} {{---}} {{f}} + {{hp}} | }}
{{SFxTMoveListRow | Target Combo 3 | (angled jump) lk --- f + mk | }}
{{SFxTMoveListRow | Target Combo 3 | (angled jump) {{lk}} {{---}} {{f}} + {{mk}} | }}
{{SFxTMoveListRow | Target Combo 4 | (close) lp --- <br> f + mp --- f + hp | speccancel on 2nd of m <br> and 4th hit }}
{{SFxTMoveListRow | Target Combo 4 | (close) {{lp}} {{---}} <br> {{f}} + {{mp}} {{---}} {{f}} + {{hp}} | {{speccancel}} on 2nd of {{m}} <br> and 4th hit }}
{{SFxTMoveListRow | Target Combo 5 | (far) lp --- <br> f + mp --- f + lk | }}
{{SFxTMoveListRow | Target Combo 5 | (far) {{lp}} {{---}} <br> {{f}} + {{mp}} {{---}} {{f}} + {{lk}} | }}
{{SFxTMoveListRow | Target Combo 6 | (close) lp --- <br> f + mp --- df + hk --- f + hk | low on 3rd hit <br> jcancel on 4th hit <br> hardknockdown on 3rd and 4th hit <br> speccancel on 2nd hit of m }}
{{SFxTMoveListRow | Target Combo 6 | (close) {{lp}} {{---}} <br> {{f}} + {{mp}} {{---}} {{df}} + {{hk}} {{---}} {{f}} + {{hk}} | {{low}} on 3rd hit <br> {{jcancel}} on 4th hit <br> {{hardknockdown}} on 3rd and 4th hit <br> {{speccancel}} on 2nd hit of {{m}} }}
{{SFxTMoveListRow | Target Combo 7 | b + mk --- f + mk | high on second hit }}
{{SFxTMoveListRow | Target Combo 7 | {{b}} + {{mk}} {{---}} {{f}} + {{mk}} | {{high}} on second hit }}
{{SFxTMoveListRow | Target Combo 8 | (close) hp --- <br> df + hk --- f + hk | hardknockdown on 3rd and 4th hit }}
{{SFxTMoveListRow | Target Combo 8 | (close) {{hp}} {{---}} <br> {{df}} + {{hk}} {{---}} {{f}} + {{hk}} | {{hardknockdown}} on 3rd and 4th hit }}
{{SFxTMoveListRow | Target Combo 9 | lk --- f + mk --- f + hk | speccancel on 2nd hit <br> hardknockdown on 3rd hit <br> jcancel on 3rd hit }}
{{SFxTMoveListRow | Target Combo 9 | {{lk}} {{---}} {{f}} + {{mk}} {{---}} {{f}} + {{hk}} | {{speccancel}} on 2nd hit <br> {{hardknockdown}} on 3rd hit <br> {{jcancel}} on 3rd hit }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Yami Kazura | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Yami Kazura | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Uki Yami | b + lp + lk | throw }}
{{SFxTMoveListRow | Uki Yami | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Tobizaru | air lp + lk | airthrow }}
{{SFxTMoveListRow | Tobizaru | air {{lp}} + {{lk}} | {{airthrow}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Kunai | air qcf + p | ex <br> knockdown }}
{{SFxTMoveListRow | Kunai | air {{qcf}} + {{p}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Tsuijigoe | dp + p | Can Kunai at peak of jump }}
{{SFxTMoveListRow | Tsuijigoe | {{dp}} + {{p}} | Can Kunai at peak of jump }}
{{SFxTMoveListRow | Neck Breaker | hcf + p | ex <br> low }}
{{SFxTMoveListRow | Neck Breaker | {{hcf}} + {{p}} | {{ex}} <br> {{low}} }}
{{SFxTMoveListRow | Kasumi Gake | qcf + k | }}
{{SFxTMoveListRow | Kasumi Gake | {{qcf}} + {{k}} | }}
{{SFxTMoveListRow | Kazakiri | dp + k | ex ; <br> can Kunai after ex }}
{{SFxTMoveListRow | Kazakiri | {{dp}} + {{k}} | {{ex}} ; <br> can Kunai after {{ex}} }}
{{SFxTMoveListRow | Tsumuji | qcb + k | ex ; on m , h , or ex versions: <br> press k for mid follow-up ; <br> d + k for low follow-up <br> knockdown on mid follow up <br> hardknockdown on low followup <br> knockdown vs airborne }}
{{SFxTMoveListRow | Tsumuji | {{qcb}} + {{k}} | {{ex}} ; on {{m}} , {{h}} , or {{ex}} versions: <br> press {{k}} for mid follow-up ; <br> {{d}} + {{k}} for {{low}} follow-up <br> {{knockdown}} on mid follow up <br> {{hardknockdown}} on {{low}} followup <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Hien | rdp + k | ex ; hardknockdown on ex <br> knockdown vs airborne <br> can Kunai as follow-up }}
{{SFxTMoveListRow | Hien | {{rdp}} + {{k}} | {{ex}} ; {{hardknockdown}} on {{ex}} <br> {{knockdown}} vs airborne <br> can Kunai as follow-up }}
{{SFxTMoveListRow | Raida | hcb + p | ex chrg <br> hardknockdown <br> unblockable on ex }}
{{SFxTMoveListRow | Raida | {{hcb}} + {{p}} | {{ex}} {{chrg}} <br> {{hardknockdown}} <br> {{unblockable}} on {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Yoroitoshi | hcb + 3p | hardknockdown if grab connects ; <br> projectile version knockdown vs airborne }}
{{SFxTMoveListRow | Yoroitoshi | {{hcb}} + {{3p}} | {{hardknockdown}} if grab connects ; <br> projectile version {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:03, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Ibuki

Sfxt ibuki face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png on 1st hit
Close Hard Kick
(near opponent) Hk.png
Jcancel.png on 2nd hit
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Jcancel.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
crossup
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png
Groundbounce.png vs airborne


Unique Attacks

Name
Command
Notes
Agemen
B.png + Mp.png
Knockdown.png vs airborne on 1st hit
Backhand Punch
(far) Hp.png ---.png F.png + Hp.png
Knockdown.png vs airborne on 2nd hit
Spin Kick
F.png + Lk.png
Knockdown.png vs airborne
Reverse Spin Kick
B.png + Mk.png
Knockdown.png vs airborne
Hammer Kick
F.png + Mk.png
High.png
Knockdown.png vs airborne
Sazan
Df.png + Mk.png
Knockdown.png vs airborne
Bonsho Kick
F.png + Hk.png
Knockdown.png vs airborne
Target Combo 1
air Hp.png ---.png F.png + Mk.png
Target Combo 2
(angled jump) Lp.png ---.png F.png + Hp.png
Target Combo 3
(angled jump) Lk.png ---.png F.png + Mk.png
Target Combo 4
(close) Lp.png ---.png
F.png + Mp.png ---.png F.png + Hp.png
Speccancel.png on 2nd of M.png
and 4th hit
Target Combo 5
(far) Lp.png ---.png
F.png + Mp.png ---.png F.png + Lk.png
Target Combo 6
(close) Lp.png ---.png
F.png + Mp.png ---.png Df.png + Hk.png ---.png F.png + Hk.png
Low.png on 3rd hit
Jcancel.png on 4th hit
Hardknockdown.png on 3rd and 4th hit
Speccancel.png on 2nd hit of M.png
Target Combo 7
B.png + Mk.png ---.png F.png + Mk.png
High.png on second hit
Target Combo 8
(close) Hp.png ---.png
Df.png + Hk.png ---.png F.png + Hk.png
Hardknockdown.png on 3rd and 4th hit
Target Combo 9
Lk.png ---.png F.png + Mk.png ---.png F.png + Hk.png
Speccancel.png on 2nd hit
Hardknockdown.png on 3rd hit
Jcancel.png on 3rd hit

Throws

Name
Command
Notes
Yami Kazura
F.png or N.png + Lp.png + Lk.png
Throw.png
Uki Yami
B.png + Lp.png + Lk.png
Throw.png
Tobizaru
air Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Kunai
air Qcf.png + P.png
Ex.png
Knockdown.png
Tsuijigoe
Dp.png + P.png
Can Kunai at peak of jump
Neck Breaker
Hcf.png + P.png
Ex.png
Low.png
Kasumi Gake
Qcf.png + K.png
Kazakiri
Dp.png + K.png
Ex.png ;
can Kunai after Ex.png
Tsumuji
Qcb.png + K.png
Ex.png ; on M.png , H.png , or Ex.png versions:
press K.png for mid follow-up ;
D.png + K.png for Low.png follow-up
Knockdown.png on mid follow up
Hardknockdown.png on Low.png followup
Knockdown.png vs airborne
Hien
Rdp.png + K.png
Ex.png ; Hardknockdown.png on Ex.png
Knockdown.png vs airborne
can Kunai as follow-up
Raida
Hcb.png + P.png
Ex.png Chrg.png
Hardknockdown.png
Unblockable.png on Ex.png

Super Combo

Name
Command
Notes
Yoroitoshi
Hcb.png + 3p.png
Hardknockdown.png if grab connects ;
projectile version Knockdown.png vs airborne


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A