Project Justice/Template: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | n lp |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Strong Punch | n hp |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Light Punch | d lp |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Strong Punch | d hp |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Light Kick | n lk |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Strong Kick | n hk |  |  |  |  |  |  | }}
{{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Light Kick | d lk |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Strong Kick | d hk |  |  |  |  |  |  | }}
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Light Punch | u lp |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Heavy Punch | u hp |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Light Kick | u lk |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Heavy Kick | u hk |  |  |  |  |  |  | }}
{{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} |  |  |  |  |  |  | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Command Normals==
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Placeholder 1 | f hp |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 1 | {{f}} {{hp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 2 | df hp |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 2 | {{df}} {{hp}} |  |  |  |  |  |  | }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 31: Line 31:
''Throw frame data might be universal, need to double check.''
''Throw frame data might be universal, need to double check.''
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Throw | n lp + hp | 7 | 44 | - | - | 26 | - | }}
{{PJMoveListRow | Standing Throw | {{n}} {{lp}} + {{hp}} | 7 | 44 | - | - | 26 | - | }}
{{PJMoveListRow | Crouching Throw | d lp + hp | 7 | 44 | - | - | 32 | - | }}
{{PJMoveListRow | Crouching Throw | {{d}} {{lp}} + {{hp}} | 7 | 44 | - | - | 32 | - | }}
{{PJMoveListRow | Standing Back Throw | n lp + hp | 8 | 30 | - | - | 30 | - | Available when standing behind opponent}}
{{PJMoveListRow | Standing Back Throw | {{n}} {{lp}} + {{hp}} | 8 | 30 | - | - | 30 | - | Available when standing behind opponent}}
{{PJMoveListRow | Air Throw | u lp + hp | 1 | - | - | - | 34 | - | }}
{{PJMoveListRow | Air Throw | {{u}} {{lp}} + {{hp}} | 1 | - | - | - | 34 | - | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Special Moves==
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Placeholder 1 | qcf lp |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 1 | {{qcf}} {{lp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 2 | qcf hp |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 2 | {{qcf}} {{hp}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 3 | qcb k |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 3 | {{qcb}} {{k}} |  |  |  |  |  |  | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Burning Vigor Attacks==
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Placeholder 1 | qcf qcf p |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 1 | {{qcf}} qcf {{p}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 2 | qcb qcb k |  |  |  |  |  |  | }}
{{PJMoveListRow | Placeholder 2 | {{qcb}} qcb {{k}} |  |  |  |  |  |  | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Team Up Techniques==
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Team Up Technique Placeholder | lp + lk or hp + hk |  |  |  |  |  |  | }}
{{PJMoveListRow | Team Up Technique Placeholder | {{lp}} + {{lk}} or {{hp}} + {{hk}} |  |  |  |  |  |  | }}
{{PJMoveListRow | Party Up Technique Placeholder | p + p + k |  |  |  |  |  |  | }}
{{PJMoveListRow | Party Up Technique Placeholder | {{p}} + {{p}} + {{k}} |  |  |  |  |  |  | }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 01:15, 9 December 2020

Overview

If you want to put something in quotes, use <blockquote>

For regular text, you can just start typing under. Use this space to describe how to play this character in a concise way.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
Standing Strong Punch
N.png Hp.png
Crouching Light Punch
D.png Lp.png
Crouching Strong Punch
D.png Hp.png
Standing Light Kick
N.png Lk.png
Standing Strong Kick
N.png Hk.png
Crouching Light Kick
D.png Lk.png
Crouching Strong Kick
D.png Hk.png
Jumping Light Punch
U.png Lp.png
Jumping Heavy Punch
U.png Hp.png
Jumping Light Kick
U.png Lk.png
Jumping Heavy Kick
U.png Hk.png

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Placeholder 1
F.png Hp.png
Placeholder 2
Df.png Hp.png

Throws

Throw frame data might be universal, need to double check.

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Throw
N.png Lp.png + Hp.png
7
44
-
-
26
-
Crouching Throw
D.png Lp.png + Hp.png
7
44
-
-
32
-
Standing Back Throw
N.png Lp.png + Hp.png
8
30
-
-
30
-
Available when standing behind opponent
Air Throw
U.png Lp.png + Hp.png
1
-
-
-
34
-

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Placeholder 1
Qcf.png Lp.png
Placeholder 2
Qcf.png Hp.png
Placeholder 3
Qcb.png K.png

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Placeholder 1
Qcf.png qcf P.png
Placeholder 2
Qcb.png qcb K.png

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Team Up Technique Placeholder
Lp.png + Lk.png or Hp.png + Hk.png
Party Up Technique Placeholder
P.png + P.png + K.png

Combos

Videos

All characters have videos already but if you want to add extra ones, use <youtube>

Colors

Lp.png Hp.png Lp.png+Hp.png
Lk.png Hk.png Lk.png+Hk.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki