LarsMasters (talk | contribs) (just following the tutorial videos too, that's all) |
m (fix motion tags) |
||
Line 26: | Line 26: | ||
=== Normals === | === Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
Line 40: | Line 40: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
Line 54: | Line 54: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
Line 68: | Line 68: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
Line 82: | Line 82: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
Line 96: | Line 96: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
Line 110: | Line 110: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
Line 124: | Line 124: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
Line 138: | Line 138: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
Line 152: | Line 152: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
Line 166: | Line 166: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
Line 180: | Line 180: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
Line 194: | Line 194: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Slash Claw | |name=Slash Claw | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
Line 205: | Line 205: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Panther moves forward with a decently ranged overhead, can be chained from any basic normal, can only cancel into hypers to confirm. | |notes=Panther moves forward with a decently ranged overhead, can be chained from any basic normal, can only {{cancel}} into hypers to confirm. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Wild Arch | |name=Wild Arch | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
Line 222: | Line 222: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Sliding Hook | |name=Sliding Hook | ||
|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_df.png]][[File:Mvci_hk.png]] | ||
Line 233: | Line 233: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=A long reaching low attack that vaults Panther forward, can be chained from any basic normal, chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | |notes=A long reaching {{low}} attack that vaults Panther forward, can be chained from any basic normal, chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
}} | }} | ||
=== Misc === | === Misc === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
Line 252: | Line 252: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
Line 263: | Line 263: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Additional damage scales by 50%. Strikes his opponent twice before throwing them against the wall, can confirm with | |notes=Additional damage scales by 50%. Strikes his opponent twice before throwing them against the wall, can confirm with {{otg}} by tagging immediately after recovering. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Tag | |name=Tag | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
Line 277: | Line 277: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you cancel your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Chain of Hunting (Brandishing Claw) | |name=Chain of Hunting (Brandishing Claw) | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
Line 296: | Line 296: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Chain of Hunting (Vertical Claw) | |name=Chain of Hunting (Vertical Claw) | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | ||
Line 310: | Line 310: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Advance Claw (during first stage of Chain Hunting) | |name=Advance Claw (during first stage of Chain Hunting) | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
Line 324: | Line 324: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Dual Claw (during second stage of Chain Hunting) | |name=Dual Claw (during second stage of Chain Hunting) | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
Line 338: | Line 338: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Curved Claw (during first stage of Chain Hunting) | |name=Curved Claw (during first stage of Chain Hunting) | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
Line 352: | Line 352: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Divine Claw (during second stage of Chain Hunting) | |name=Divine Claw (during second stage of Chain Hunting) | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
Line 366: | Line 366: | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Predator Arts (Air OK) | |name=Predator Arts (Air OK) | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
Line 385: | Line 385: | ||
|hblock= | |hblock= | ||
|hproperties=Knockdown | |hproperties=Knockdown | ||
|notes=Can chain into Dual Claw or Divine Claw. Can cancel into Wall Cling on hit only.<br> [[File:Mvci_lk.png]] version strikes his foe into the air that ends in a hard knockdown, can follow up with an | |notes=Can chain into Dual Claw or Divine Claw. Can {{cancel}} into Wall Cling on hit only.<br> [[File:Mvci_lk.png]] version strikes his foe into the air that ends in a hard knockdown, can follow up with an {{otg}}, will remove follow up ground bounces.<br> [[File:Mvci_hk.png]] version strikes his foe into the air, however the opponent will recover from their {{knockdown}} in the air, follow up Dual Claw will connect depending on opponents height. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Air Predator Arts | |name=Air Predator Arts | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
Line 407: | Line 407: | ||
|hblock= | |hblock= | ||
|hproperties=Knockdown | |hproperties=Knockdown | ||
|notes=Can chain into Dual Claw or Divine Claw. Can cancel into Wall Cling on hit only.<br> [[File:Mvci_lk.png]] version is a forward attack that puts the foe into a hard knockdown, can follow up with an | |notes=Can chain into Dual Claw or Divine Claw. Can {{cancel}} into Wall Cling on hit only.<br> [[File:Mvci_lk.png]] version is a forward attack that puts the foe into a hard knockdown, can follow up with an {{otg}}, will remove follow up ground bounces.<br> [[File:Mvci_hk.png]] version is a forward attack that knocks up the opponent, however the opponent will recover from their {{knockdown}} in the air, can't combo into Dual Claw at super jump height, use Divine Claw instead. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Dual Claw (during Predator Arts) | |name=Dual Claw (during Predator Arts) | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
Line 421: | Line 421: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=This move will make Panther land on the ground before executing this attack, can | |notes=This move will make Panther land on the ground before executing this attack, can {{otg}} after for a follow up. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Divine Claw (during Predator Arts) | |name=Divine Claw (during Predator Arts) | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
Line 438: | Line 438: | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name=Panther Bite | |name=Panther Bite | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
Line 457: | Line 457: | ||
|hblock= | |hblock= | ||
|hproperties=Knockdown | |hproperties=Knockdown | ||
|notes=Panthers DP, can reliably combo into his hyper Air Interceptor. Can cancel into Wall Cling on hit only.<br> [[File:Mvci_lp.png]] version strikes high into the air covering jump height.<br>[[File:Mvci_hp.png]] version strikes very high into the air, close to super jump height. | |notes=Panthers DP, can reliably combo into his hyper Air Interceptor. Can {{cancel}} into Wall Cling on hit only.<br> [[File:Mvci_lp.png]] version strikes {{high}} into the air covering jump height.<br>[[File:Mvci_hp.png]] version strikes very {{high}} into the air, close to super jump height. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Wall Cling (during jump, in screen corner) | |name=Wall Cling (during jump, in screen corner) | ||
|command=[[File:Mvci_back.png]][[File:Mvci_back.png]] | |command=[[File:Mvci_back.png]][[File:Mvci_back.png]] | ||
Line 471: | Line 471: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air. Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to cancel his movement on the ground. | |notes=After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air. Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Wall Cling (Air OK) | |name=Wall Cling (Air OK) | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
Line 485: | Line 485: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Panther will jump back and cling to the wall behind him, a better alternative input for Wall Cling since it will get him to the wall from anywhere on the screen. After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air.<br> [[File:Mvci_lk.png]] version will place Panther at a low altitude.<br> [[File:Mvci_hk.png]] version will place Panther at a higher altitude depending on how far away from the wall he is.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to cancel his movement on the ground.''' | |notes=Panther will jump back and cling to the wall behind him, a better alternative input for Wall Cling since it will get him to the wall from anywhere on the screen. After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air.<br> [[File:Mvci_lk.png]] version will place Panther at a {{low}} altitude.<br> [[File:Mvci_hk.png]] version will place Panther at a higher altitude depending on how far away from the wall he is.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Wall Cling | |name=Air Wall Cling | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
Line 499: | Line 499: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Panther will jump back and cling to the wall behind him, a better alternative input for Wall Cling since it will get him to the wall from anywhere on the screen. After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air.<br> [[File:Mvci_lk.png]] version has Panther air dash down to the ground before bouncing to the closest wall.<br> [[File:Mvci_hk.png]] version has Panther air dash backwards to the closest wall.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to cancel his movement on the ground.''' | |notes=Panther will jump back and cling to the wall behind him, a better alternative input for Wall Cling since it will get him to the wall from anywhere on the screen. After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air.<br> [[File:Mvci_lk.png]] version has Panther air dash down to the ground before bouncing to the closest wall.<br> [[File:Mvci_hk.png]] version has Panther air dash backwards to the closest wall.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Wall Jump (during Wall Cling) | |name=Wall Jump (during Wall Cling) | ||
|command=[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
Line 513: | Line 513: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=A fast type of air dash that gets Panther around the screen quickly, if he touches the ground he will bounce back into the air towards the opposite wall. Can cancel out of Wall Jump into any air attack to create fast attacking patterns. Can cancel out of Wall Jump into Air Wall Cling a maximum of two times per jump and will disable any additional air actions such as Predator Arts or Air Interceptor.<br> [[File:Mvci_lp.png]] version has Panther dash towards the ground at a steep angle.<br> [[File:Mvci_hp.png]] version has Panther dash towards the ground however he is most likely to jump towards the opposite wall at high altitudes.<br> [[File:Mvci_lk.png]] version has Panther air dash towards the ground at less of a decline from [[File:Mvci_lp.png]] and can potentially cling to the opposite wall if opponent is crouched.<br> [[File:Mvci_hk.png]] version is a slightly steeper dash angle from [[File:Mvci_hp.png]] and is likely to cling to the opposite wall at high altitude.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to cancel his movement on the ground.''' | |notes=A fast type of air dash that gets Panther around the screen quickly, if he touches the ground he will bounce back into the air towards the opposite wall. Can {{cancel}} out of Wall Jump into any air attack to create fast attacking patterns. Can {{cancel}} out of Wall Jump into Air Wall Cling a maximum of two times per jump and will disable any additional air actions such as Predator Arts or Air Interceptor.<br> [[File:Mvci_lp.png]] version has Panther dash towards the ground at a steep angle.<br> [[File:Mvci_hp.png]] version has Panther dash towards the ground however he is most likely to jump towards the opposite wall at {{high}} altitudes.<br> [[File:Mvci_lk.png]] version has Panther air dash towards the ground at less of a decline from [[File:Mvci_lp.png]] and can potentially cling to the opposite wall if opponent is crouched.<br> [[File:Mvci_hk.png]] version is a slightly steeper dash angle from [[File:Mvci_hp.png]] and is likely to cling to the opposite wall at {{high}} altitude.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | ||
}} | }} | ||
=== Hypers === | === Hypers === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Hazard Zone | |name=Hazard Zone | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
Line 532: | Line 532: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Sudden Death | |name=Sudden Death | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
Line 546: | Line 546: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Interceptor | |name=Air Interceptor | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
Line 560: | Line 560: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Law of the Jungle (Level 3) | |name=Law of the Jungle (Level 3) | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
Line 613: | Line 613: | ||
[http://wiki.shoryuken.com/MvCI/Black_Panther#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Black_Panther#Top Top of Page] | ||
[[Category: Marvel vs. Capcom Infinite]] | [[Category:Marvel vs. Capcom Infinite]] |
Revision as of 01:03, 9 December 2020
Black Panther
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Cling
Move List
Unique Trait
Wild Arch: One of Black Panther's main mobility options that may allow him to cancel either his unique air dash-like Wall Cling or air version of the special move Predator Arts. The cancellation speed from Wild Arc to Wall Cling is far much greater for Panther to evade incoming attacks and utilizes combo extensions.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | ||||||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | ||||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | ||||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | ||||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | ||||||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Launch | |||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | ||||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Hardknockdown | |||||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | |||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High (first hit only) | |||||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | |||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | ||||||
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Advance Claw (during first stage of Chain Hunting)![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | ||||||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw |
Hypers
Hitboxes
Videos
Technology
using wall clings to create empty low set ups
showing off mobility concepts into a combo
Combos
6.3k coast to coast solo combo
6.2k bnb
overhead confirm concept
concept combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind