Marvel vs Capcom 3/X-23: Difference between revisions

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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Neck Slice | {{#motion: direct front }} | 80,000 |
   | Neck Slice | {{ {{direct}} {{front}} }} | 80,000 |
   | Ankle Slice | {{#motion: direct front }} | 80,000 | low otg
   | Ankle Slice | {{ {{direct}} {{front}} }} | 80,000 | {{low}} otg
   | Crescent Scythe | {{#motion: direct upward }} | 108,300 |  
   | Crescent Scythe | {{ {{direct}} {{upward}} }} | 108,300 |  
   | AlphaSuper=Rage Trigger | BetaSuper=Rage Trigger | GammaSuper=Rage Trigger
   | AlphaSuper=Rage Trigger | BetaSuper=Rage Trigger | GammaSuper=Rage Trigger
}}
}}
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Wall Jump | uf near wall in the air | | }}
{{MoveListRow | Wall Jump | {{uf}} near wall in the air | | }}
{{MoveListRow | Standing Light | {{#motion: l }} | 40,000 | }}
{{MoveListRow | Standing Light | {{ {{l}} }} | 40,000 | }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 35,000 | low }}
{{MoveListRow | Crouching Light | {{ {{d}} + {{l}} }} | 35,000 | {{low}} }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 54,000 | }}
{{MoveListRow | Standing Medium | {{ {{m}} }} | 54,000 | }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 50,400 | low }}
{{MoveListRow | Crouching Medium | {{ {{d}} + {{m}} }} | 50,400 | {{low}} }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 68,000 | lifts opponent }}
{{MoveListRow | Standing Heavy | {{ {{h}} }} | 68,000 | lifts opponent }}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 63,000 | low }}
{{MoveListRow | Crouching Heavy | {{d + {{h}} }} | 63,000 | {{low}} }}
{{MoveListRow | Standing Special | {{#motion: s }} | 80,000 | launch }}
{{MoveListRow | Standing Special | {{ {{s}} }} | 80,000 | {{launch}} }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 40,000 | high }}
{{MoveListRow | Jumping Light | {{ air {{l}} }} | 40,000 | {{high}} }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 50,000 | high }}
{{MoveListRow | Jumping Medium | {{ air {{m}} }} | 50,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 70,000 | high }}
{{MoveListRow | Jumping Heavy | {{ air {{h}} }} | 70,000 | {{high}} }}
{{MoveListRow | Talon Dive | {{#motion: air d + h }} | 68,000 | }}
{{MoveListRow | Talon Dive | {{ air {{d}} + {{h}} }} | 68,000 | }}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 70,000 | high }}
{{MoveListRow | Jumping Special | {{ air {{s}} }} | 70,000 | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Neck Slice| {{#motion:qcf + l }} | 85,000  | }}
{{MoveListRow | Neck Slice| {{qcf + {{l}} }} | 85,000  | }}
{{MoveListRow |    Charged Neck Slice | {{#motion:qcf + hold l }} | 135,400 | stagger}}
{{MoveListRow |    Charged Neck Slice | {{qcf + hold {{l}} }} | 135,400 | stagger}}
{{MoveListRow | Ankle Slice | {{#motion:qcf + m }} | 85,000 | low }}
{{MoveListRow | Ankle Slice | {{qcf + {{m}} }} | 85,000 | {{low}} }}
{{MoveListRow |    Charged Ankle Slice | {{#motion:qcf + hold m }} | 135,400 | low otg}}
{{MoveListRow |    Charged Ankle Slice | {{qcf + hold {{m}} }} | 135,400 | {{low}} otg}}
{{MoveListRow | Decapitating Slice | {{#motion:qcf + h }} | 120,000 | throw }}
{{MoveListRow | Decapitating Slice | {{qcf + {{h}} }} | 120,000 | {{throw}} }}
{{MoveListRow |    Charged Decapitating Slice | {{#motion:qcf + hold h }} | 120,000 | throw}}
{{MoveListRow |    Charged Decapitating Slice | {{qcf + hold {{h}} }} | 120,000 | throw}}
{{MoveListRow | Talon Attack | {{#motion: Air, qcf + atk }} | 90,000 |  aironly <br> {{#motion: l goes df <br> m goes f <br> h goes uf }} }}
{{MoveListRow | Talon Attack | {{ Air, {{qcf}} + {{atk}} }} | 90,000 |  {{aironly}} <br> {{ {{l}} goes {{df}} <br> {{m}} goes {{f}} <br> {{h}} goes {{uf}} }} }}
{{MoveListRow | Crescent Scythe | {{#motion:dp + atk }} | {{#motion: 80,000 l <br>104,500 m <br> 119,200 h }} | airok }}  
{{MoveListRow | Crescent Scythe | {{dp + {{atk}} }} | {{ 80,000 {{l}} <br>104,500 {{m}} <br> 119,200 {{h}} }} | {{airok}} }}  
{{MoveListRow | Mirage Feint | {{#motion:qcb + atk }} |  | Movement skill.  Chargeable. }}
{{MoveListRow | Mirage Feint | {{qcb + {{atk}} }} |  | Movement skill.  Chargeable. }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Rage Trigger| {{#motion: qcf + atk + atk}} | 245,400 | Startup Invincibility }}
{{MoveListRow | Rage Trigger| {{ {{qcf}} + {{atk}} + atk}} | 245,400 | Startup Invincibility }}
{{MoveListRow | Weapon X Prime | {{#motion: dp + atk + atk}} | 280,900 | Invincible during run }}
{{MoveListRow | Weapon X Prime | {{ {{dp}} + {{atk}} + atk}} | 280,900 | Invincible during run }}
{{MoveListRow | Silent Kill | {{#motion: qcb + atk + atk , then s}} | 400,000 | airok unblockable <br> Invisibility Lasts 5 seconds | level3 }}
{{MoveListRow | Silent Kill | {{ {{qcb}} + {{atk}} + {{atk}} , then s}} | 400,000 | {{airok}} {{unblockable}} <br> Invisibility Lasts 5 seconds | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}
== Mission Mode Combos ==
<youtube>O77p4gFW40U</youtube>


== Apprentice Combos ==
== Apprentice Combos ==
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=== Advanced Strategy ===
=== Advanced Strategy ===
[[Category:Marvel vs Capcom 3]]

Latest revision as of 00:56, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

X-23

X23face.jpg

In a nutshell

X-23 is one of the fastest characters in the game, making her an excellent choice for players who love to stay on top of their opponents. With a solid mix of ground and air moves, she's a great choice for players who want to mix it up as close and personal as possible. Pair her with an assist that hits multiple times for crazy mixup games using her Mirage Feint skill. Call your assist, use Mirage Feint to step behind your opponent, and let the confusion you've created open your foes up to big damage.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Neck Slice
{{ Direct.png Front.png }}
80,000
Rage Trigger
Beta.png Ankle Slice
{{ Direct.png Front.png }}
80,000
Low.png otg
Rage Trigger
Gamma.png Crescent Scythe
{{ Direct.png Upward.png }}
108,300
Rage Trigger

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
Uf.png near wall in the air
Standing Light
{{ L.png }}
40,000
Crouching Light
{{ D.png + L.png }}
35,000
Low.png
Standing Medium
{{ M.png }}
54,000
Crouching Medium
{{ D.png + M.png }}
50,400
Low.png
Standing Heavy
{{ H.png }}
68,000
lifts opponent
Crouching Heavy
{{d + H.png }}
63,000
Low.png
Standing Special
{{ S.png }}
80,000
Launch.png
Jumping Light
{{ air L.png }}
40,000
High.png
Jumping Medium
{{ air M.png }}
50,000
High.png
Jumping Heavy
{{ air H.png }}
70,000
High.png
Talon Dive
{{ air D.png + H.png }}
68,000
Jumping Special
{{ air S.png }}
70,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Neck Slice
{{qcf + L.png }}
85,000
   Charged Neck Slice
{{qcf + hold L.png }}
135,400
stagger
Ankle Slice
{{qcf + M.png }}
85,000
Low.png
   Charged Ankle Slice
{{qcf + hold M.png }}
135,400
Low.png otg
Decapitating Slice
{{qcf + H.png }}
120,000
Throw.png
   Charged Decapitating Slice
{{qcf + hold H.png }}
120,000
throw
Talon Attack
{{ Air, Qcf.png + Atk.png }}
90,000
Aironly.png
{{ L.png goes Df.png
M.png goes F.png
H.png goes Uf.png }}
Crescent Scythe
{{dp + Atk.png }}
{{ 80,000 L.png
104,500 M.png
119,200 H.png }}
Airok.png
Mirage Feint
{{qcb + Atk.png }}
Movement skill. Chargeable.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Rage Trigger
{{ Qcf.png + Atk.png + atk}}
245,400
Startup Invincibility
Weapon X Prime
{{ Dp.png + Atk.png + atk}}
280,900
Invincible during run
Silent Kill
{{ Qcb.png + Atk.png + Atk.png , then s}}
400,000
Airok.png Unblockable.png
Invisibility Lasts 5 seconds

Mission Mode Combos


Apprentice Combos

Strategy

Tips and Tricks

  • Use the heavy version of Mirage Feint for lightning quick high hits.
  • After ending an air combo with S, land and use Charged Ankle Slice, then super cancel into Rage Trigger.
  • Pressing S during Silent Kill is an unblockable hit that works even in the air. Nail an incoming opponent after a KO or snapback with this for some almost unavoidable damage. X-factor it to go even bigger.
  • Holding down S will automatically cancel the Mirage Feint. If you hold left or right after, the H mirage will still hop forward.

Basic Strategy

Advanced Strategy