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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Hopscotch | shot tiltdown | 70,000 | trap | | Hopscotch | {{shot}} {{tiltdown}} | 70,000 | trap | ||
| Peekaboo | shot tiltup | 10,000 | trap | | Peekaboo | {{shot}} {{tiltup}} | 10,000 | trap | ||
| Low Voltage | shot front | 121,900 | | | Low Voltage | {{shot}} {{front}} | 121,900 | | ||
| AlphaSuper=Round Harvest | BetaSuper=Round Harvest | GammaSuper=Max Voltage | | AlphaSuper=Round Harvest | BetaSuper=Round Harvest | GammaSuper=Max Voltage | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Double Jump | u in the air | | If you've Air Dashed <br> you cannot Double Jump }} | {{MoveListRow | Double Jump | {{u}} in the air | | If you've Air Dashed <br> you cannot Double Jump }} | ||
{{MoveListRow | Air Dash | Any direction in the air + atk + atk | | If you've Double Jumped <br> you cannot Air Dash }} | {{MoveListRow | Air Dash | Any direction in the air + {{atk}} + {{atk}} | | If you've Double Jumped <br> you cannot Air Dash }} | ||
{{MoveListRow | Standing Light | l | 38,000 | }} | {{MoveListRow | Standing Light | {{l}} | 38,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 40,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 50,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 50,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 48,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 70,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 70,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 68,000 | low}} | ||
{{MoveListRow | Standing Special | s | 80,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }} | ||
{{MoveListRow | Standing Heavy Without Sword | h | 65,000 | }} | {{MoveListRow | Standing Heavy Without Sword | {{h}} | 65,000 | }} | ||
{{MoveListRow | Crouching Heavy Without Sword | d + h | 65,000 | low}} | {{MoveListRow | Crouching Heavy Without Sword | {{d}} + {{h}} | 65,000 | low}} | ||
{{MoveListRow | Standing Special Without Sword | s | 70,000 | launch }} | {{MoveListRow | Standing Special Without Sword | {{s}} | 70,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 43,000 | high djcancel }} | {{MoveListRow | Jumping Light | air {{l}} | 43,000 | {{high}} {{djcancel}} }} | ||
{{MoveListRow | Jumping Medium | air m | 52,000 | high djcancel }} | {{MoveListRow | Jumping Medium | air {{m}} | 52,000 | {{high}} {{djcancel}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }} | ||
{{MoveListRow | Dive Kick | air d + h <br> air h without sword | 70,000 | }} | {{MoveListRow | Dive Kick | air {{d}} + {{h}} <br> air {{h}} without sword | 70,000 | }} | ||
{{MoveListRow | Jumping Special | air s | 80,000 | high }} | {{MoveListRow | Jumping Special | air {{s}} | 80,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Low Voltage | qcf + atk | 70,000 l <br> 95,000 (50,000 x 2) m <br> 121,900 (45,000 x 3) h | airok }} | {{MoveListRow | Low Voltage | {{qcf}} + {{atk}} | 70,000 {{l}} <br> 95,000 (50,000 x 2) {{m}} <br> 121,900 (45,000 x 3) {{h}} | {{airok}} }} | ||
{{MoveListRow | Hopscotch | qcb + l | 80,000 | airok }} | {{MoveListRow | Hopscotch | {{qcb}} + {{l}} | 80,000 | {{airok}} }} | ||
{{MoveListRow | Peekaboo | qcb + m | 10,000 | airok }} | {{MoveListRow | Peekaboo | {{qcb}} + {{m}} | 10,000 | {{airok}} }} | ||
{{MoveListRow | Round Trip | qcb + h | 121,600 (15,000 x 16) | airok }} | {{MoveListRow | Round Trip | {{qcb}} + {{h}} | 121,600 (15,000 x 16) | {{airok}} }} | ||
{{MoveListRow | Switch Sign | After Round Trip, dp + atk | | airok <br> Alters speed of the sword: <br> l slow <br> m fast <br> h stop }} | {{MoveListRow | Switch Sign | After Round Trip, {{dp}} + {{atk}} | | {{airok}} <br> Alters speed of the sword: <br> {{l}} slow <br> {{m}} fast <br> {{h}} stop }} | ||
{{MoveListRow | Flight | qcb + s | | Lasts 2 seconds. }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | | Lasts 2 seconds. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Max Voltage | qcf + atk + atk | 269,300 (15,000 x 30) | Damage scales by 0.96 }} | {{MoveListRow | Max Voltage | {{qcf}} + {{atk}} + {{atk}} | 269,300 (15,000 x 30) | Damage scales by 0.96 }} | ||
{{MoveListRow | Round Harvest | qcb + atk + atk | 244,700 (17,000 x 24) | Homing <br> Damage scales by 0.95 }} | {{MoveListRow | Round Harvest | {{qcb}} + {{atk}} + {{atk}} | 244,700 (17,000 x 24) | Homing <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | startupinv | level3 }} | {{MoveListRow | Duet Pain | {{dp}} + {{atk}} + {{atk}} | 400,000 | {{startupinv}} | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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<youtube>5uRGK_8QCZA</youtube> | <youtube>5uRGK_8QCZA</youtube> | ||
[[Category: Marvel vs Capcom 3]] | [[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:55, 9 December 2020


Trish
In a nutshell
Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than she is. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Double Jump

If you've Air Dashed
you cannot Double Jump
you cannot Double Jump
Air Dash
Any direction in the air +
+


If you've Double Jumped
you cannot Air Dash
you cannot Air Dash
Standing Light

38,000
Crouching Light


40,000

Standing Medium

50,000
Crouching Medium


48,000

Standing Heavy

70,000
Crouching Heavy


68,000
low
Standing Special

80,000

Standing Heavy Without Sword

65,000
Crouching Heavy Without Sword


65,000
low
Standing Special Without Sword

70,000

Jumping Light
air

43,000


Jumping Medium
air

52,000


Jumping Heavy
air

75,000

Dive Kick
air
+
air
without sword


air

70,000
Jumping Special
air

80,000

Special Moves
Low Voltage


70,000
95,000 (50,000 x 2)
121,900 (45,000 x 3)

95,000 (50,000 x 2)

121,900 (45,000 x 3)


Hopscotch


80,000

Peekaboo


10,000

Round Trip


121,600 (15,000 x 16)

Switch Sign
After Round Trip,
+



Alters speed of the sword:



Flight


Lasts 2 seconds.
Hyper Moves
Max Voltage



269,300 (15,000 x 30)
Damage scales by 0.96
Round Harvest



244,700 (17,000 x 24)
Homing
Damage scales by 0.95
Damage scales by 0.95
Duet Pain



400,000

Apprentice Combos
Strategy
Tips and Tricks
- You can only have one of each trap active at the same time. Try to alternate placing each one while moving forward to push your opponent into a corner.
- You can lay both traps in the air. The Peekaboo appears in the air with you, but the Hopscotch still appears on the ground. This is extremely useful for defending an area on the screen.
Basic Strategy
Advanced Strategy
- Using Trish's Round Harvest super will just get her pushed away by advancing guard, allowing her to do a little chip damage and not much else. However, using partners during this can make it one of the most serious threats in the game. Video examples courtesy of DandyDLC.