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{{ | {{MvC3Header}} | ||
== Trish == | == Trish == | ||
{{MvC3HyperGuideCharacterBox | trishface.jpg }} | {{MvC3HyperGuideCharacterBox | trishface.jpg }} | ||
{{Nutshell| | {{Nutshell| | ||
Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than she is. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game. | |||
}} | }} | ||
== Video Walkthrough == | |||
== | <youtube>ZzQ5EwkndhU</youtube> | ||
<youtube> | |||
== Move List == | == Move List == | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Hopscotch | shot | | Hopscotch | {{shot}} {{tiltdown}} | 70,000 | trap | ||
| Peekaboo | shot | | Peekaboo | {{shot}} {{tiltup}} | 10,000 | trap | ||
| Low Voltage | shot front | 121,900 | | | Low Voltage | {{shot}} {{front}} | 121,900 | | ||
| AlphaSuper=Round Harvest | BetaSuper=Round Harvest | GammaSuper=Max Voltage | |||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 38,000 | }} | {{MoveListRow | Double Jump | {{u}} in the air | | If you've Air Dashed <br> you cannot Double Jump }} | ||
{{MoveListRow | Crouching Light | | {{MoveListRow | Air Dash | Any direction in the air + {{atk}} + {{atk}} | | If you've Double Jumped <br> you cannot Air Dash }} | ||
{{MoveListRow | Standing Medium | | {{MoveListRow | Standing Light | {{l}} | 38,000 | }} | ||
{{MoveListRow | Crouching Medium | | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | | {{MoveListRow | Standing Medium | {{m}} | 50,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low}} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} }} | ||
{{MoveListRow | Standing Special | s | | {{MoveListRow | Standing Heavy | {{h}} | 70,000 | }} | ||
{{MoveListRow | Jumping Light | | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 68,000 | low}} | ||
{{MoveListRow | Jumping Medium | | {{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Heavy | | {{MoveListRow | Standing Heavy Without Sword | {{h}} | 65,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Crouching Heavy Without Sword | {{d}} + {{h}} | 65,000 | low}} | ||
{{MoveListRow | Jumping Special | air s | 80,000 | high }} | {{MoveListRow | Standing Special Without Sword | {{s}} | 70,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air {{l}} | 43,000 | {{high}} {{djcancel}} }} | |||
{{MoveListRow | Jumping Medium | air {{m}} | 52,000 | {{high}} {{djcancel}} }} | |||
{{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }} | |||
{{MoveListRow | Dive Kick | air {{d}} + {{h}} <br> air {{h}} without sword | 70,000 | }} | |||
{{MoveListRow | Jumping Special | air {{s}} | 80,000 | {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Low Voltage | qcf + atk | 70,000 l <br> 95,000 m <br> 121,900 h | airok }} | {{MoveListRow | Low Voltage | {{qcf}} + {{atk}} | 70,000 {{l}} <br> 95,000 (50,000 x 2) {{m}} <br> 121,900 (45,000 x 3) {{h}} | {{airok}} }} | ||
{{MoveListRow | Hopscotch | qcb + l | 80,000 | }} | {{MoveListRow | Hopscotch | {{qcb}} + {{l}} | 80,000 | {{airok}} }} | ||
{{MoveListRow | Peekaboo | qcb + m | 10,000 | }} | {{MoveListRow | Peekaboo | {{qcb}} + {{m}} | 10,000 | {{airok}} }} | ||
{{MoveListRow | Round Trip | qcb + h | 121,600 | }} | {{MoveListRow | Round Trip | {{qcb}} + {{h}} | 121,600 (15,000 x 16) | {{airok}} }} | ||
{{MoveListRow | Switch Sign | After Round Trip, dp + atk | | Alters speed of the sword: <br> l slow <br> m fast <br> h stop }} | {{MoveListRow | Switch Sign | After Round Trip, {{dp}} + {{atk}} | | {{airok}} <br> Alters speed of the sword: <br> {{l}} slow <br> {{m}} fast <br> {{h}} stop }} | ||
{{MoveListRow | Flight | qcb + s | | Lasts 2 seconds. }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | | Lasts 2 seconds. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Max Voltage | qcf + atk + atk | 15,000 x 30 | }} | {{MoveListRow | Max Voltage | {{qcf}} + {{atk}} + {{atk}} | 269,300 (15,000 x 30) | Damage scales by 0.96 }} | ||
{{MoveListRow | Round Harvest | qcb + atk + atk | | {{MoveListRow | Round Harvest | {{qcb}} + {{atk}} + {{atk}} | 244,700 (17,000 x 24) | Homing <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | | {{MoveListRow | Duet Pain | {{dp}} + {{atk}} + {{atk}} | 400,000 | {{startupinv}} | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>M-A0k9Zu5Pw</youtube> | |||
== Strategy == | == Strategy == | ||
Line 62: | Line 69: | ||
=== Tips and Tricks === | === Tips and Tricks === | ||
* | * You can only have one of each trap active at the same time. Try to alternate placing each one while moving forward to push your opponent into a corner. | ||
* | * You can lay both traps in the air. The Peekaboo appears in the air with you, but the Hopscotch still appears on the ground. This is extremely useful for defending an area on the screen. | ||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
* Using Trish's Round Harvest super will just get her pushed away by advancing guard, allowing her to do a little chip damage and not much else. However, using partners during this can make it one of the most serious threats in the game. Video examples courtesy of DandyDLC. | |||
<youtube>5uRGK_8QCZA</youtube> | |||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:55, 9 December 2020


Trish
In a nutshell
Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than she is. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Double Jump

If you've Air Dashed
you cannot Double Jump
you cannot Double Jump
Air Dash
Any direction in the air +
+


If you've Double Jumped
you cannot Air Dash
you cannot Air Dash
Standing Light

38,000
Crouching Light


40,000

Standing Medium

50,000
Crouching Medium


48,000

Standing Heavy

70,000
Crouching Heavy


68,000
low
Standing Special

80,000

Standing Heavy Without Sword

65,000
Crouching Heavy Without Sword


65,000
low
Standing Special Without Sword

70,000

Jumping Light
air

43,000


Jumping Medium
air

52,000


Jumping Heavy
air

75,000

Dive Kick
air
+
air
without sword


air

70,000
Jumping Special
air

80,000

Special Moves
Low Voltage


70,000
95,000 (50,000 x 2)
121,900 (45,000 x 3)

95,000 (50,000 x 2)

121,900 (45,000 x 3)


Hopscotch


80,000

Peekaboo


10,000

Round Trip


121,600 (15,000 x 16)

Switch Sign
After Round Trip,
+



Alters speed of the sword:



Flight


Lasts 2 seconds.
Hyper Moves
Max Voltage



269,300 (15,000 x 30)
Damage scales by 0.96
Round Harvest



244,700 (17,000 x 24)
Homing
Damage scales by 0.95
Damage scales by 0.95
Duet Pain



400,000

Apprentice Combos
Strategy
Tips and Tricks
- You can only have one of each trap active at the same time. Try to alternate placing each one while moving forward to push your opponent into a corner.
- You can lay both traps in the air. The Peekaboo appears in the air with you, but the Hopscotch still appears on the ground. This is extremely useful for defending an area on the screen.
Basic Strategy
Advanced Strategy
- Using Trish's Round Harvest super will just get her pushed away by advancing guard, allowing her to do a little chip damage and not much else. However, using partners during this can make it one of the most serious threats in the game. Video examples courtesy of DandyDLC.