Injustice: Gods Among Us/Martian Manhunter: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
 
(20 intermediate revisions by 2 users not shown)
Line 18: Line 18:


{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Space Punch | l | 3.00 | High}}
{{ MoveListRow | Space Punch | {{inj1}} | 3.00 | High}}
{{ MoveListRow | Alien Jab | m | 5.00 | Med}}
{{ MoveListRow | Alien Jab | {{inj2}} | 5.00 | Med}}
{{ MoveListRow | Mars Kick | h | 9.00 | Med}}
{{ MoveListRow | Mars Kick | {{inj3}} | 9.00 | Med knockdown}}
{{ MoveListRow | Ankle Breaker | b + l | 5.00 | Low}}
{{ MoveListRow | Ankle Breaker | {{b}} + {{inj1}} | 5.00 | Low}}
{{ MoveListRow | Martian Slam | b + m | 5.00 | Overhead}}
{{ MoveListRow | Martian Slam | {{b}} + {{inj2}} | 5.00 | Ovrhd knockdown}}
{{ MoveListRow | Trauma Punch | b + h | 12.45 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Trauma Punch | {{b}} + {{inj3}} | 12.45 | Med {{wallbounce}} Hold {{h}} <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Ravage Blow | f + l | 3.00 | Med}}
{{ MoveListRow | Ravage Blow | {{f}} + {{inj1}} | 3.00 | Med}}
{{ MoveListRow | Heel Drop | f + m | 5.00 | Med}}
{{ MoveListRow | Heel Drop | {{f}} + {{inj2}} | 5.00 | Med}}
{{ MoveListRow | Powering Overhead | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Powering Overhead | {{f}} + {{inj3}} | 11.00 | Ovrhd {{groundbounce}} Hold<br> {{h}} to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar),&nbsp;cancel by<br>dashing forward or backwards}}
{{ MoveListRow | Quick Pain | d + l | 2.00 | Med}}
{{ MoveListRow | Quick Pain | {{d}} + {{inj1}} | 2.00 | Med}}
{{ MoveListRow | Double Punch | d + m | 5.00 | Med launches opponent into air on hit}}
{{ MoveListRow | Double Punch | {{d}} + {{inj2}} | 5.00 | Med launches opponent into air on hit}}
{{ MoveListRow | Mental Trip | d + h | 7.00 | Low knockdown}}
{{ MoveListRow | Mental Trip | {{d}} + {{inj3}} | 7.00 | Low knockdown}}
{{ MoveListRow | Sole Crush | l aironly | 5.00 | Overhead}}
{{ MoveListRow | Sole Crush | {{inj1}} {{aironly}} | 5.00 | Ovrhd}}
{{ MoveListRow | Flying Fist | m aironly | 7.00 | Overhead}}
{{ MoveListRow | Flying Fist | {{inj2}} {{aironly}} | 7.00 | Ovrhd}}
{{ MoveListRow | Air Claw | h aironly | 11.00 | Overhead knockdown}}
{{ MoveListRow | Air Claw | {{inj3}} {{aironly}} | 11.00 | Ovrhd knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Showdown | l , l | 3.90 | High , Med}}
{{ MoveListRow | Shattered Psyche | {{inj1}} , {{inj1}} | 4.90 | High , Med}}
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}}
{{ MoveListRow | Ravaged World | {{inj1}} , {{inj1}} , {{inj2}} | 11.22 | High , Med , Ovrhd <br> {{knockdown}} leaves opponent 1/4th screen away}}
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}}
{{ MoveListRow | Alien Invasion | {{inj1}} , {{inj1}} , {{u}} + {{inj3}} | 7.61 | High , Med , Med <br> knockdown}}
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Sole Survivor | {{f}} + {{inj1}} , {{inj2}} | 5.85 | Med , Med }}
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}}
{{ MoveListRow | Big Green Buddy |  {{f}} + {{inj1}} , {{inj2}} , {{inj3}} | 12.17 |High , Med , Ovrhd <br> {{knockdown}} leaves opponent half screen away}}
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}}
{{ MoveListRow | Light to the Light | {{b}} + {{inj1}} , {{inj3}} | 13.55 | Low , Med <br> {{knockdown}} full screen away}}
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}}
{{ MoveListRow | Darkness in the Heart | {{inj2}} , {{inj2}} | 6.90 | Med , Med}}
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}}
{{ MoveListRow | Stranded | {{inj2}} , {{inj2}} , {{inj2}} | 15.02 | Med , Med , Ovrhd <br> knockdown}}
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Extraterrestrial | {{inj2}} , {{inj2}} , {{b}} + {{inj3}} | 13.22 | Med , Med , Med <br>launches opponent into air}}
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}}
{{ MoveListRow | Zero Hour | {{b}} + {{inj2}} , {{inj3}} , {{inj3}} , inj3| 13.47 | Ovrhd , Med , Med , Med <br> {{knockdown}} 1/4th screen away <br> after inputting {{b}} + {{inj2}} immediately mash {{inj3}} to better connect the string}}
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}}
{{ MoveListRow | Clear Mind | {{f}} + {{inj2}} , {{d}} + {{inj3}} | 11.30 | Med , Low <br> {{knockdown}} that slides under opponent to the other side}}
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}}
{{ MoveListRow | Reckoning | {{f}} + {{inj2}} , {{u}} + {{inj1}} | 9.50 | Med , Med <br> launches opponent into the air}}
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in&nbsp;knockdown}}
{{ MoveListRow | Bloodwynd | {{f}} + {{inj2}} , {{u}} + {{inj1}} , {{inj1}} + {{inj3}} | 19.78 | Med , Med , {{unblockable}} <br> knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Bounce Cancels ===
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Trauma Punch | {{f}} , {{f}} , {{mburn}} | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}}
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{ MoveListRow | Powering Overhead | {{b}} , {{b}} , {{mburn}} | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Character Powers ===
=== Character Powers ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}}
{{ MoveListRow | Air Dash | {{b}} , {{b}} <br>OR<br> {{f}} , {{f}} | - | {{aironly}} goes about quarter screen }}
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}}
{{ MoveListRow | Air Dash (Meter Burn) | {{mburn}} during Air Dash | - | {{aironly}} can use more meter to continue Air Dash by pressing {{mburn}} again as meter allows }}
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}}
{{ MoveListRow | Alien Malleability | Trt | - | Increases range and combo potential }}
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent full screen away}}
{{ MoveListRow | Forward Throw | {{f}} + {{inj1}} + {{inj3}} | 11.00 | Throw <br> leaves opponent full screen away}}
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent full screen away}}
{{ MoveListRow | Back Throw | {{b}} + {{inj1}} + {{inj3}} | 11.00 | Throw <br> leaves opponent full screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | Straight Grapple | d , f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}}
{{ MoveListRow | Martian Grab | {{d}} , {{b}} + {{inj1}} <br>Alternate Command: <br> {{qcb}} + {{inj1}} | 10.00 | Low grab that leaves the opponent on the other side of Martian Manhunter}}
{{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | Pressing Meter Burn after successful<br>hit, Batman stops in front&nbsp;of stunned<br>opponent allowing time to attack<br>or combo}}
{{ MoveListRow | Martian Grab (Meter Burn) | {{mburn}} during Martian Grab| 7.00 | Pressing {{mburn}} during Martian Grab causes a grounbounce allowing for a free follow up attack }}
{{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}}
{{ MoveListRow | Psyche Orb | {{d}} , {{f}} + {{inj1}} <br>Alternate Command: <br> {{qcf}} + {{inj1}} | 8.00 | Places a Med orb of pure telekinetic energy about 1/4th screen that detonates after a short while <br> causes knockdown}}
{{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}}
{{ MoveListRow | Psyche Orb (Meter Burn) | {{mburn}} during Psyche Orb | 8.00 | Pressing {{mburn}} during Psyche Orb creates a more powerful orb that explodes on contact with the opponent}}
{{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}}
{{ MoveListRow | Close Psyche Orb | {{d}} , {{f}} + {{inj1}} , {{b}} <br>Alternate Command: <br> {{qcf}} + {{inj1}} , {{b}} | 8.00 | Places a Med orb of pure telekinetic energy directly in front&nbsp;of Martian Manhunter that detonates after a short while <br> causes knockdown}}
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}}
{{ MoveListRow | Close Psyche Orb (Meter Burn) | {{mburn}} during Close Psyche Orb | 8.00 | Pressing {{mburn}} during Psyche Orb creates a more powerful orb that explodes on contact with the opponent}}
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | Throws one Batarang at a 45 degree<br>angle, causes knockdown }}
{{ MoveListRow | Mid Psyche Orb | {{d}} , {{f}} + {{inj1}} , {{f}} <br>Alternate Command: <br> {{qcf}} + {{inj1}} , {{f}} | 8.00 |Places a Med orb of pure telekinetic energy about half screen that detonates after a short while <br> causes knockdown}}
{{ MoveListRow | Up Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}}
{{ MoveListRow | Mid Psyche Orb (Meter Burn) | {{mburn}} during Mid Psyche Orb | 8.00 | Pressing {{mburn}} during Psyche Orb creates a more powerful orb that explodes on contact with the opponent }}
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}}
{{ MoveListRow | Far Psyche Orb | {{d}} , {{f}} + {{inj1}} , {{u}} <br>Alternate Command: <br> {{qcf}} + {{inj1}} , {{u}} | 8.00 | Places a Med orb of pure telekinetic energy about 3/4th screen that detonates after a short while <br> causes knockdown}}
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}}
{{ MoveListRow | Far Psyche Orb (Meter Burn) | {{mburn}} during Far Psyche Orb | 8.00 | Pressing {{mburn}} during Psyche Orb creates a more powerful orb that explodes on contact with the opponent}}
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly <br> Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}}
{{ MoveListRow | Alien Pillar | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} | 6.00 | Summons a Med beam about 1/4th screen that erupts from the ground <br> launches opponent into the air }}
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}}
{{ MoveListRow | Alien Pillar (Meter Burn) | {{mburn}} during Alien Pillar | 8.00 | Pressing {{mburn}} during Alien Pillar allows for a follow up attack }}
{{ MoveListRow | Close Alien Pillar | {{d}} , {{b}} + {{inj2}} , b<br>Alternate Command: <br> {{qcb}} + {{inj2}} , {{b}} | 6.00 | Summons a Med beam directly in front&nbsp;of Martian Manhunter that erupts from the ground <br> launches opponent into the air  }}
{{ MoveListRow | Far Alien Pillar | {{d}} , {{b}} + {{inj2}} , {{f}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} , {{f}} | 6.00 | Summons a Med beam about half screen that erupts from the ground <br> launches opponent into the air }}
{{ MoveListRow | Full Alien Pillar | {{d}} , {{b}} + {{inj2}} , {{u}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} , u| 6.00 | Summons a Med beam about 3/4th screen that erupts from the ground <br> launches opponent into the air }}
{{ MoveListRow | Telekinetic Strike | {{d}} , {{d}} + {{m}} <br>Alternate Command: <br> {{d}} , {{d}} + {{m}} | 8.00 | Calls down a single, focused Ovrhd bolt of energy at a&nbsp;downward 45 degree angle}}
{{ MoveListRow | Telekinetic Strike (Meter Burn) | {{mburn}} during Telekinetic Strike | 10.00 | Pressing {{mburn}} during Telekinetic Strike calls down two additional bolts at 30, 45, and 60 degree angles }}
{{ MoveListRow | Close Telekinetic Strike | {{d}} , {{d}} + {{inj2}} , {{b}} <br>Alternate Command: <br> {{d}} , {{d}} + {{inj2}} , {{b}} | 8.00 | Calls down a single, focused Ovrhd bolt of energy at a&nbsp;downward 60 degree angle }}
{{ MoveListRow | Far Telekinetic Strike | {{d}} , {{d}} + {{inj2}} , {{f}} <br>Alternate Command: <br> {{d}} , {{d}} + {{inj2}} , {{f}} | 8.00 | Calls down a single, focused Ovrhd bolt of energy at a&nbsp;downward 30 degree angle }}
{{ MoveListRow | Psionic Push | {{b}} , {{f}} + {{inj3}} <br>Alternate Command: <br> {{hcf}} + {{inj3}} | 8.00 | Focused short range blast that sends opponent flying}}
{{ MoveListRow | Psionic Push (Meter Burn) | {{mburn}} during Psionic Push | 8.00 | Pressing {{mburn}} teleports Martian Manhunter to his opponents location before blasting them to the ground }}
{{ MoveListRow | Phase Charge | {{b}} , {{f}} + {{inj2}} <br>Alternate Command: <br> {{hcf}} + {{inj2}} | 7.70 | Phases through opponent causing {{knockdown}} }}
{{ MoveListRow | Phase Charge (Meter Burn) | {{mburn}} during Phase Change | 9.69 | Opponent {{knockdown}} next to Martian Manhunter, allowing follow up attacks}}
{{ MoveListRow | Phase Assault | {{d}} , {{b}} + {{inj3}} <br>Alternate Command: <br> {{qcb}} + {{inj3}} | 5.00 | Teleport that ends with a Med uppercut <br> launches opponent into the air to allow follow up attacks}}
{{ MoveListRow | Air Phase Assault | {{d}} , {{b}} + {{inj3}} <br>Alternate Command: <br> {{qcb}} + {{inj3}} | 5.00 | Teleport that ends with a Med uppercut <br> launches opponent into the air to allow follow up attacks }}
{{ MoveListRow | Downward Phase Assault | {{d}} , {{b}} + {{inj3}} , {{d}} <br>Alternate Command: <br> {{qcb}} + {{inj3}} , {{d}} | 8.00 | Teleport that ends with an Ovrhd strike from&nbsp;above <br> causes knockdown}}
{{ MoveListRow | Air Downward Phase Assault | {{d}} , {{b}} + {{inj3}} , {{d}} <br>Alternate Command: <br> {{qcb}} + {{inj3}} , {{d}} | 8.00 | Teleport that ends with an Ovrhd strike from&nbsp;above <br> causes knockdown}}
 
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Move ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack under opponent from<br>ground to midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}}
{{ MoveListRow | Son of Mars | Super Command | 33.75 | 1/4th screen Med {{strk}} <br> If hit, Martian Manhunter teleports the opponent to Mars to deliver a savage beating <br> First hit: 10.00 then 5.70, 0.95, 2.85, 2.85, 11.40}}  
{{MoveListFooter}}
{{MoveListFooter}}


Line 137: Line 152:
! align="center"  | On Hit
! align="center"  | On Hit
|-   
|-   
| align="left"    | Palm Strike
| align="left"    | Space Punch
| align="center"  | 6
| align="center"  | 8
| align="center"  | 12
| align="center"  | 23
| align="center"  | 4
| align="center"  | -7
| align="center"  | 2
|- 
| align="left"    | Alien Jab
| align="center"  | 8
| align="center"  | 8
| align="center"  | 23
| align="center"  | -7
| align="center"  | 2
|-   
|-   
| align="left"    | Hammer Fist
| align="left"    | Mars Kick
| align="center"  | 10
| align="center"  | 10
| align="center"  | 28
| align="center"  | -2
| align="center"  | 41
|-
| align="left"    | Ankle Breaker
| align="center"  | 11
| align="center"  | 21
| align="center"  | -6
| align="center"  | 13
|- 
| align="left"    | Martian Slam
| align="center"  | 18
| align="center"  | 37
| align="center"  | -19
| align="center"  | 20
|- 
| align="left"    | Trauma Punch
| align="center"  | 29
| align="center"  | 29
| align="center"  | -3
| align="center"  | 24
| align="center"  | 7
|- 
| align="left"    | Roundhouse
| align="center"  | 13
| align="center"  | 22
| align="center"  | 1
| align="center"  | 10
| align="center"  | 10
| align="center"  | 65
|-
|-
| align="left"    | Crusader Kick
| align="left"    | Ravage Blow
| align="center"  | 9
| align="center"  | 5
| align="center"  | 16
| align="center"  | 16
| align="center"  | 0
| align="center"  | 0
| align="center"  | 9
| align="center"  | 3
|-   
|-   
| align="left"    | Batarang Swipe
| align="left"    | Heel Drop
| align="center"  | 12
| align="center"  | 24
| align="center"  | -9
| align="center"  | 11
| align="center"  | 11
| align="center"  | 18
| align="center"  | -3
| align="center"  | 41
|-   
|-   
| align="left"    | Flying Kick
| align="left"    | Powering Overhead
| align="center"  | 29
| align="center"  | 30
| align="center"  | 22
| align="center"  | 18
| align="center"  | 12
| align="center"  | 8
| align="center"  | 67
| align="center"  | 62
|-
|-
| align="left"    | Caped Crusade
| align="left"    | Quick Pain
| align="center"  | 14
| align="center"  | 6
| align="center"  | 24
| align="center"  | 15
| align="center"  | 1
| align="center"  | -1
| align="center"  | 11
| align="center"  | 11
|-   
|-   
| align="left"    | Wheel Kicks
| align="left"    | Double Punch
| align="center"  | 29
| align="center"  | 7
| align="center"  | 26
| align="center"  | 26
| align="center"  | 8
| align="center"  | -10
| align="center"  | 65
| align="center"  | 53
|-   
|-   
| align="left"    | Low Jab
| align="left"    | Mental Trip
| align="center"  | 7
| align="center"  | 12
| align="center"  | 12
| align="center"  | 0
| align="center"  | 27
| align="center"  | 14
| align="center"  | -13
| align="center"  | 9
|-
|-
| align="left"    | Uppercut
| align="left"    | Sole Crush
| align="center"  | 7
| align="center"  | 7
| align="center"  | 29
| align="center"  | 14
| align="center"  | -16
| align="center"  | 23
| align="center"  | 48
|- 
| align="left"    | Low Hammerfist
| align="center"  | 15
| align="center"  | 20
| align="center"  | -5
| align="center"  | 28
|- 
| align="left"    | Flying Knee
| align="center"  | 5
| align="center"  | 22
| align="center"  | -8
| align="center"  | 4
|-
| align="left"    | Straight Kick
| align="center"  | 7
| align="center"  | 7
| align="center"  | 22
| align="center"  | -4
| align="center"  | 17
|-  
|-  
| align="left"    | Flip Kick
| align="left"    | Flying Fist
| align="center"  | 10
| align="center"  | 8
| align="center"  | 16
| align="center"  | 21
| align="center"  | 10
| align="center"  | -9
| align="center"  | 10
| align="center"  | 12
|-
|-
| align="left"    | Air Claw
| align="center"  | 8
| align="center"  | 27
| align="center"  | -5
| align="center"  | 49
|-
|-
| align="left"    | Forward Throw
| align="left"    | Forward Throw
Line 234: Line 254:
| align="center"  | -
| align="center"  | -
|-
|-
| align="left"    | Showdown
| align="left"    | Shattered Psyche
| align="center"  | 9
| align="center"  | 10
| align="center"  | 17
| align="center"  | -2
| align="center"  | 2
|-
| align="left"    | Ravaged World
| align="center"  | 18
| align="center"  | 18
| align="center"  | 1
| align="center"  | 25
| align="center"  | 16
| align="center"  | 2
| align="center"  | 35
|-
| align="left"    | Alien Invasion
| align="center"  | 13
| align="center"  | 34
| align="center"  | -28
| align="center"  | 35
|-
|-
| align="left"    | Injustice
| align="left"    | Sole Survivor
| align="center"  | 9
| align="center"  | 11
| align="center"  | 41
| align="center"  | 19
| align="center"  | -6
| align="center"  | -5
| align="center"  | -5
| align="center"  | 16
|-
|-
| align="left"    | Vengeance
| align="left"    | Big Green Buddy
| align="center"  | 28
| align="center"  | 21
| align="center"  | 21
| align="center"  | 25
| align="center"  | 1
| align="center"  | 5
| align="center"  | 47
| align="center"  | 53
|-
|-
| align="left"    | Tricky Bat
| align="left"    | Light to the Light
| align="center"  | 22
| align="center"  | 13
| align="center"  | 46
| align="center"  | 29
| align="center"  | -23
| align="center"  | 1
| align="center"  | -3
| align="center"  | 45
|-
|-
| align="left"    | Intimidation
| align="left"    | Darkness in the Heart
| align="center"  | 13
| align="center"  | 15
| align="center"  | 19
| align="center"  | 21
| align="center"  | 6
| align="center"  | -1
| align="center"  | 16
| align="center"  | 14
|-
|-
| align="left"    | Mind Games
| align="left"    | Stranded
| align="center"  | 17
| align="center"  | 22
| align="center"  | 18
| align="center"  | 18
| align="center"  | -5
| align="center"  | -4
| align="center"  | 66
| align="center"  | 12
|-
| align="left"    | Extraterrestrial
| align="center"  | 31
| align="center"  | 24
| align="center"  | 4
| align="center"  | 54
|-
|-
| align="left"    | Millionaire
| align="left"    | Zero Hour
| align="center"  | 12
| align="center"  | 13
| align="center"  | 32
| align="center"  | -6
| align="center"  | 25
| align="center"  | 25
| align="center"  | -4
| align="center"  | 11
|-
|-
| align="left"    | High Tech
| align="left"    | Clear Mind
| align="center"  | 18
| align="center"  | 18
| align="center"  | 17
| align="center"  | 26
| align="center"  | -4
| align="center"  | -10
| align="center"  | 34
| align="center"  | 15
|-
|-
| align="left"    | Darkness
| align="left"    | Reckoning
| align="center"  | 18
| align="center"  | 16
| align="center"  | 26
| align="center"  | 26
| align="center"  | -6
| align="center"  | -14
| align="center"  | 53
| align="center"  | 45
|-
| align="left"    | Bloodwynd
| align="center"  | 10
| align="center"  | 45
| align="center"  | -11
| align="center"  | 0
|-
|-
| align="left"    | Tragic
| align="left"    | Martian Grab
| align="center"  | 11
| align="center"  | 13
| align="center"  | 23
| align="center"  | -10
| align="center"  | 18
| align="center"  | 18
| align="center"  | 8
| align="center"  | 14
|-
|-
| align="left"    | Caped Crusader
| align="left"    | Martian Grab (Meter Burn)
| align="center"  | 15
| align="center"  | 0
| align="center"  | 14
| align="center"  | -
| align="center"  | -1
| align="center"  | -
| align="center"  | 74
| align="center"  | 32
|-
|-
| align="left"    | Stay Down
| align="left"    | Psyche Orb (All Versions)
| align="center"  | 10
| align="center"  | 3
| align="center"  | 13
| align="center"  | 13
| align="center"  | 67
| align="center"  | 43
| align="center"  | 35
| align="center"  | 47
|-
|-
| align="left"    | Winged Avenger
| align="left"    | Psyche Orb (Meter Burn All Versions)
| align="center"  | 6
| align="center"  | 11
| align="center"  | 43
| align="center"  | 25
| align="center"  | 25
| align="center"  | 68
|-
| align="left"    | Alien Pillar (All Versions)
| align="center"  | 22
| align="center"  | 31
| align="center"  | -17
| align="center"  | 45
|-
| align="left"    | Alien Pillar (Meter Burn)
| align="center"  | 12
| align="center"  | 24
| align="center"  | 0
| align="center"  | 0
| align="center"  | 37
| align="center"  | 70
|-
| align="left"    | Telekinetic Strike
| align="center"  | 29
| align="center"  | 18
| align="center"  | -9
| align="center"  | 16
|-
|-
| align="left"    | Straight Grapple
| align="left"    | Telekinetic Strike (Meter Burn)
| align="center"  | 13
| align="center"  | 6
| align="center"  | 4
| align="center"  | 21
| align="center"  | 21
| align="center" | -27
|-
| align="left"   | Close Telekinetic Strike
| align="center"  | 29
| align="center"  | 29
| align="center"  | 4
| align="center"  | 18
| align="center"  | -9
| align="center"  | 13
|-
|-
| align="left"    | Straight Grapple (Meter Burn)
| align="left"    | Far Telekinetic Strike
| align="center"  | 0
| align="center"  | 29
| align="center"  | 31
| align="center"  | 18
| align="center"  | -
| align="center"  | -4
| align="center"  | 52
| align="center"  | 21
|-
|-
| align="left"    | Sky Grapple
| align="left"    | Psionic Push
| align="center"  | 14
| align="center"  | 14
| align="center"  | 32
| align="center"  | -6
| align="center"  | 44
| align="center"  | 44
| align="center"  | -42
| align="center"  | 57
|-
|-
| align="left"    | Sky Grapple (Meter Burn)
| align="left"    | Psionic Push (Meter Burn)
| align="center"  | 0
| align="center"  | 0
| align="center"  | 12
| align="center"  | -
| align="center"  | -
| align="center"  | 83
| align="center"  | -
|-
| align="center"  | -
| align="left"    | Batarang
| align="center"  | 20
| align="center"  | -155
| align="center"  | -12
| align="center"  | -1
|-
|-
| align="left"    | Batarang (Meter Burn)
| align="left"    | Phase Charge
| align="center"  | 8
| align="center"  | 23
| align="center"  | 0
| align="center"  | 38
| align="center"  | 38
| align="center"  | 65
| align="center"  | -19
|-
| align="center"  | 50
| align="left"    | Up Batarang
| align="center"  | 19
| align="center"  | -167
| align="center"  | -5
| align="center"  | 6
|-
|-
| align="left"    | Up Batarang (Meter Burn)
| align="left"    | Phase Charge (Meter Burn)
| align="center"  | 6
| align="center"  | 0
| align="center"  | 0
| align="center"  | 38
| align="center"  | -
| align="center"  | 102
| align="center"  | -
| align="center"  | 60
|-
|-
| align="left"    | Side Kick
| align="left"    | Phase Assault
| align="center"  | 16
| align="center"  | 28
| align="center"  | 50
| align="center"  | 36
| align="center"  | -35
| align="center"  | -36
| align="center"  | -2
| align="center"  | 56
|-
|-
| align="left"    | Side Kick (Meter Burn)
| align="left"    | Air Phase Assault
| align="center"  | 15
| align="center"  | 28
| align="center"  | -125
| align="center"  | 36
| align="center"  | -
| align="center"  | -36
| align="center"  | 16
| align="center"  | 23
|-
|-
| align="left"    | Scatter Bombs
| align="left"    | Downward Phase Assault
| align="center"  | 8
| align="center"  | 26
| align="center"  | 31
| align="center"  | 36
| align="center"  | -16
| align="center"  | -8
| align="center"  | 7
| align="center"  | 43
|-
|-
| align="left"    | Cape Parry
| align="left"    | Air Downward Phase Assault
| align="center"  | 1
| align="center"  | 26
| align="center"  | 42
| align="center"  | 36
| align="center"  | -84
| align="center"  | -8
| align="center"  | 14
| align="center"  | 43
|-
|-
| align="left"    | The Dark Knight
| align="left"    | Son Of Mars
| align="center"  | 25
| align="center"  | 19
| align="center"  | 44
| align="center"  | 33
| align="center"  | -14
| align="center"  | -17
| align="center"  | 14
| align="center"  | 0
|-
|-
| align="left"    | Trait: Mechanical Bats
| align="left"    | Trait:Alien Malleability
| align="center"  | 0
| align="center"  | 0
| align="center"  | -
| align="center"  | 0
| align="center"  | 0
| align="center"  | 15
| align="center"  | -15
| align="center"  | -15
|-
|-
| align="left"    | Trait: Release The Bats
| align="left"    | Trait: Air Dash
| align="center"  | 5
| align="center"  | -
| align="center"  | 0
| align="center"  | -
| align="center"  | 15
| align="center"  | -
| align="center"  | 46
| align="center"  | -
|-
|-
| align="left"    | Trait: Bat Swarm
| align="left"    | Trait: Air Dash (Meter Burn)
| align="center"  | 10
| align="center"  | -
| align="center"  | 8
| align="center"  | -
| align="center"  | 12
| align="center"  | -
| align="center"  | 81
| align="center"  | -
|-
|-
|}
|}


[[Category: Injustice: Gods Among Us]]
[[Category:Injustice: Gods Among Us]]

Latest revision as of 00:34, 9 December 2020

Injustice: Gods Among UsInjusticeLogo.png


Martian Manhunter

Injustice martianmanhunter small.png

J'onn J'onzz is the last surviving member of his race. A martian holocaust killed his wife and daughter, nearly driving him mad, until he was brought to Earth in an accident caused by scientist Saul Erdel. His natural abilities include super-strength, super-speed, invulnerability, flight, shape-shifting, intangibility and telepathy. He has been a member of almost every incarnation of the Justice League of America. Although he holds great reverence for his homeworld, he has come to greatly respect his adopted world as well and protects it as his home. In his secret identity, to blend into humanity, he is a gritty hard-boiled police officer.


In a nutshell


Character Info

Type:
Power
Real Name:
J'onn J'onzz
Debut:
Detective Comics #225 (November 1955)
Voice Actor:
Carl Lumbly

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Space Punch
Inj1.png
3.00
High
Alien Jab
Inj2.png
5.00
Med
Mars Kick
Inj3.png
9.00
Med knockdown
Ankle Breaker
B.png + Inj1.png
5.00
Low
Martian Slam
B.png + Inj2.png
5.00
Ovrhd knockdown
Trauma Punch
B.png + Inj3.png
12.45
Med Wallbounce.png Hold H.png
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Ravage Blow
F.png + Inj1.png
3.00
Med
Heel Drop
F.png + Inj2.png
5.00
Med
Powering Overhead
F.png + Inj3.png
11.00
Ovrhd Groundbounce.png Hold
H.png to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Quick Pain
D.png + Inj1.png
2.00
Med
Double Punch
D.png + Inj2.png
5.00
Med launches opponent into air on hit
Mental Trip
D.png + Inj3.png
7.00
Low knockdown
Sole Crush
Inj1.png Aironly.png
5.00
Ovrhd
Flying Fist
Inj2.png Aironly.png
7.00
Ovrhd
Air Claw
Inj3.png Aironly.png
11.00
Ovrhd knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Shattered Psyche
Inj1.png , Inj1.png
4.90
High , Med
Ravaged World
Inj1.png , Inj1.png , Inj2.png
11.22
High , Med , Ovrhd
Knockdown.png leaves opponent 1/4th screen away
Alien Invasion
Inj1.png , Inj1.png , U.png + Inj3.png
7.61
High , Med , Med
knockdown
Sole Survivor
F.png + Inj1.png , Inj2.png
5.85
Med , Med
Big Green Buddy
F.png + Inj1.png , Inj2.png , Inj3.png
12.17
High , Med , Ovrhd
Knockdown.png leaves opponent half screen away
Light to the Light
B.png + Inj1.png , Inj3.png
13.55
Low , Med
Knockdown.png full screen away
Darkness in the Heart
Inj2.png , Inj2.png
6.90
Med , Med
Stranded
Inj2.png , Inj2.png , Inj2.png
15.02
Med , Med , Ovrhd
knockdown
Extraterrestrial
Inj2.png , Inj2.png , B.png + Inj3.png
13.22
Med , Med , Med
launches opponent into air
Zero Hour
B.png + Inj2.png , Inj3.png , Inj3.png , inj3
13.47
Ovrhd , Med , Med , Med
Knockdown.png 1/4th screen away
after inputting B.png + Inj2.png immediately mash Inj3.png to better connect the string
Clear Mind
F.png + Inj2.png , D.png + Inj3.png
11.30
Med , Low
Knockdown.png that slides under opponent to the other side
Reckoning
F.png + Inj2.png , U.png + Inj1.png
9.50
Med , Med
launches opponent into the air
Bloodwynd
F.png + Inj2.png , U.png + Inj1.png , Inj1.png + Inj3.png
19.78
Med , Med , Unblockable.png
knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Trauma Punch
F.png , F.png , Mburn.png
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Powering Overhead
B.png , B.png , Mburn.png
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Air Dash
B.png , B.png
OR
F.png , F.png
-
Aironly.png goes about quarter screen
Air Dash (Meter Burn)
Mburn.png during Air Dash
-
Aironly.png can use more meter to continue Air Dash by pressing Mburn.png again as meter allows
Alien Malleability
Trt
-
Increases range and combo potential

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
F.png + Inj1.png + Inj3.png
11.00
Throw
leaves opponent full screen away
Back Throw
B.png + Inj1.png + Inj3.png
11.00
Throw
leaves opponent full screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Martian Grab
D.png , B.png + Inj1.png
Alternate Command:
Qcb.png + Inj1.png
10.00
Low grab that leaves the opponent on the other side of Martian Manhunter
Martian Grab (Meter Burn)
Mburn.png during Martian Grab
7.00
Pressing Mburn.png during Martian Grab causes a grounbounce allowing for a free follow up attack
Psyche Orb
D.png , F.png + Inj1.png
Alternate Command:
Qcf.png + Inj1.png
8.00
Places a Med orb of pure telekinetic energy about 1/4th screen that detonates after a short while
causes knockdown
Psyche Orb (Meter Burn)
Mburn.png during Psyche Orb
8.00
Pressing Mburn.png during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Close Psyche Orb
D.png , F.png + Inj1.png , B.png
Alternate Command:
Qcf.png + Inj1.png , B.png
8.00
Places a Med orb of pure telekinetic energy directly in front of Martian Manhunter that detonates after a short while
causes knockdown
Close Psyche Orb (Meter Burn)
Mburn.png during Close Psyche Orb
8.00
Pressing Mburn.png during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Mid Psyche Orb
D.png , F.png + Inj1.png , F.png
Alternate Command:
Qcf.png + Inj1.png , F.png
8.00
Places a Med orb of pure telekinetic energy about half screen that detonates after a short while
causes knockdown
Mid Psyche Orb (Meter Burn)
Mburn.png during Mid Psyche Orb
8.00
Pressing Mburn.png during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Far Psyche Orb
D.png , F.png + Inj1.png , U.png
Alternate Command:
Qcf.png + Inj1.png , U.png
8.00
Places a Med orb of pure telekinetic energy about 3/4th screen that detonates after a short while
causes knockdown
Far Psyche Orb (Meter Burn)
Mburn.png during Far Psyche Orb
8.00
Pressing Mburn.png during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Alien Pillar
D.png , B.png + Inj2.png
Alternate Command:
Qcb.png + Inj2.png
6.00
Summons a Med beam about 1/4th screen that erupts from the ground
launches opponent into the air
Alien Pillar (Meter Burn)
Mburn.png during Alien Pillar
8.00
Pressing Mburn.png during Alien Pillar allows for a follow up attack
Close Alien Pillar
D.png , B.png + Inj2.png , b
Alternate Command:
Qcb.png + Inj2.png , B.png
6.00
Summons a Med beam directly in front of Martian Manhunter that erupts from the ground
launches opponent into the air
Far Alien Pillar
D.png , B.png + Inj2.png , F.png
Alternate Command:
Qcb.png + Inj2.png , F.png
6.00
Summons a Med beam about half screen that erupts from the ground
launches opponent into the air
Full Alien Pillar
D.png , B.png + Inj2.png , U.png
Alternate Command:
Qcb.png + Inj2.png , u
6.00
Summons a Med beam about 3/4th screen that erupts from the ground
launches opponent into the air
Telekinetic Strike
D.png , D.png + M.png
Alternate Command:
D.png , D.png + M.png
8.00
Calls down a single, focused Ovrhd bolt of energy at a downward 45 degree angle
Telekinetic Strike (Meter Burn)
Mburn.png during Telekinetic Strike
10.00
Pressing Mburn.png during Telekinetic Strike calls down two additional bolts at 30, 45, and 60 degree angles
Close Telekinetic Strike
D.png , D.png + Inj2.png , B.png
Alternate Command:
D.png , D.png + Inj2.png , B.png
8.00
Calls down a single, focused Ovrhd bolt of energy at a downward 60 degree angle
Far Telekinetic Strike
D.png , D.png + Inj2.png , F.png
Alternate Command:
D.png , D.png + Inj2.png , F.png
8.00
Calls down a single, focused Ovrhd bolt of energy at a downward 30 degree angle
Psionic Push
B.png , F.png + Inj3.png
Alternate Command:
Hcf.png + Inj3.png
8.00
Focused short range blast that sends opponent flying
Psionic Push (Meter Burn)
Mburn.png during Psionic Push
8.00
Pressing Mburn.png teleports Martian Manhunter to his opponents location before blasting them to the ground
Phase Charge
B.png , F.png + Inj2.png
Alternate Command:
Hcf.png + Inj2.png
7.70
Phases through opponent causing Knockdown.png
Phase Charge (Meter Burn)
Mburn.png during Phase Change
9.69
Opponent Knockdown.png next to Martian Manhunter, allowing follow up attacks
Phase Assault
D.png , B.png + Inj3.png
Alternate Command:
Qcb.png + Inj3.png
5.00
Teleport that ends with a Med uppercut
launches opponent into the air to allow follow up attacks
Air Phase Assault
D.png , B.png + Inj3.png
Alternate Command:
Qcb.png + Inj3.png
5.00
Teleport that ends with a Med uppercut
launches opponent into the air to allow follow up attacks
Downward Phase Assault
D.png , B.png + Inj3.png , D.png
Alternate Command:
Qcb.png + Inj3.png , D.png
8.00
Teleport that ends with an Ovrhd strike from above
causes knockdown
Air Downward Phase Assault
D.png , B.png + Inj3.png , D.png
Alternate Command:
Qcb.png + Inj3.png , D.png
8.00
Teleport that ends with an Ovrhd strike from above
causes knockdown

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Son of Mars
Super Command
33.75
1/4th screen Med Strk.png
If hit, Martian Manhunter teleports the opponent to Mars to deliver a savage beating
First hit: 10.00 then 5.70, 0.95, 2.85, 2.85, 11.40

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Space Punch 8 23 -7 2
Alien Jab 8 23 -7 2
Mars Kick 10 28 -2 41
Ankle Breaker 11 21 -6 13
Martian Slam 18 37 -19 20
Trauma Punch 29 24 10 65
Ravage Blow 5 16 0 3
Heel Drop 11 18 -3 41
Powering Overhead 30 18 8 62
Quick Pain 6 15 -1 11
Double Punch 7 26 -10 53
Mental Trip 12 27 -13 9
Sole Crush 7 14 23 7
Flying Fist 8 21 -9 12
Air Claw 8 27 -5 49
Forward Throw 10 21 - -
Back Throw 10 21 - -
Shattered Psyche 10 17 -2 2
Ravaged World 18 25 2 35
Alien Invasion 13 34 -28 35
Sole Survivor 11 19 -5 16
Big Green Buddy 28 21 1 47
Light to the Light 13 29 1 45
Darkness in the Heart 15 21 -1 14
Stranded 22 18 -4 12
Extraterrestrial 31 24 4 54
Zero Hour 13 32 -6 25
Clear Mind 18 26 -10 15
Reckoning 16 26 -14 45
Bloodwynd 10 45 -11 0
Martian Grab 13 23 -10 18
Martian Grab (Meter Burn) 0 - - 32
Psyche Orb (All Versions) 13 43 35 47
Psyche Orb (Meter Burn All Versions) 11 43 25 68
Alien Pillar (All Versions) 22 31 -17 45
Alien Pillar (Meter Burn) 12 24 0 70
Telekinetic Strike 29 18 -9 16
Telekinetic Strike (Meter Burn) 13 6 4 21
Close Telekinetic Strike 29 18 -9 13
Far Telekinetic Strike 29 18 -4 21
Psionic Push 14 32 -6 44
Psionic Push (Meter Burn) 0 - - -
Phase Charge 23 38 -19 50
Phase Charge (Meter Burn) 0 - - 60
Phase Assault 28 36 -36 56
Air Phase Assault 28 36 -36 23
Downward Phase Assault 26 36 -8 43
Air Downward Phase Assault 26 36 -8 43
Son Of Mars 19 33 -17 0
Trait:Alien Malleability 0 0 - 0
Trait: Air Dash - - - -
Trait: Air Dash (Meter Burn) - - - -