Project Justice/Hayato: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | n lp | 8 | 24 | -3 | 0 | 5 | All | }}
{{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 8 | 24 | -3 | 0 | 5 | All | }}
{{PJMoveListRow | Standing Strong Punch | n hp | 15 | 43 | -2 | -19 | 14 | All | }}
{{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 15 | 43 | -2 | -19 | 14 | All | }}
{{PJMoveListRow | Crouching Light Punch | d lp | 8 | 15 | +7 | +7 | 5 | Low | }}
{{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 8 | 15 | +7 | +7 | 5 | Low | }}
{{PJMoveListRow | Crouching Strong Punch | d hp | 17 | 36 | - | -14 | 16 | Low | }}
{{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 17 | 36 | - | -14 | 16 | Low | }}
{{PJMoveListRow | Standing Light Kick | n lk | 9 | 20 | +1 | +4 | 4 | All | }}
{{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 9 | 20 | +1 | +4 | 4 | All | }}
{{PJMoveListRow | Standing Strong Kick | n hk | 12 | 47 | -6 | -23 | 11 | All | }}
{{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 12 | 47 | -6 | -23 | 11 | All | }}
{{PJMoveListRow | Crouching Light Kick | d lk | 10 | 23 | +8 | -1 | 4 | Low | }}
{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 10 | 23 | +8 | -1 | 4 | Low | }}
{{PJMoveListRow | Crouching Strong Kick | d hk | 19 | 40 | +1 | -18 | 10 | Low | }}
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 19 | 40 | +1 | -18 | 10 | Low | }}
{{PJMoveListRow | Jumping Light Punch | u lp | 11 | 1 | - | - | 5 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 11 | 1 | - | - | 5 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Heavy Punch | u hp | 12 | 13 | - | - | 13 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | 13 | - | - | 13 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 4 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 13 | 1 | - | - | 4 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Heavy Kick | u hk | 17 | 1 | - | - | 14 | High | Recovery on landing | }}
{{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | 1 | - | - | 14 | High | Recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


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==Command Normals==
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Shinai Hook | lp lp lp | 16 | 29 | +2 | -5 | 10 | All | }}
{{PJMoveListRow | Shinai Hook | {{lp}} lp {{lp}} | 16 | 29 | +2 | -5 | 10 | All | }}
{{PJMoveListRow | Indicating Thrust | f hp | 20 | 41 | - | -17 | 17 | All | Blowback | }}
{{PJMoveListRow | Indicating Thrust | {{f}} {{hp}} | 20 | 41 | - | -17 | 17 | All | Blowback | }}
{{PJMoveListRow | Schoolyard Killer Kick | f hk | 18 | 41 | +1 | -17 | 13 | All | }}
{{PJMoveListRow | Schoolyard Killer Kick | {{f}} {{hk}} | 18 | 41 | +1 | -17 | 13 | All | }}
{{PJMoveListRow | Shinai Schooling | b hp | 21 | 37 | +4 | -13 | 16 | All | }}
{{PJMoveListRow | Shinai Schooling | {{b}} {{hp}} | 21 | 37 | +4 | -13 | 16 | All | }}
{{PJMoveListRow | Serious Spinning Heel Drop | b hk | 27 | 26 | +2 | -2 | 14 | High | Overhead | }}
{{PJMoveListRow | Serious Spinning Heel Drop | {{b}} {{hk}} | 27 | 26 | +2 | -2 | 14 | High | Overhead | }}
{{PJMoveListRow | Shinai Launcher | df hp | 19 | 36 | - | -12 | 14 | All | Rival Launcher | }}
{{PJMoveListRow | Shinai Launcher | {{df}} {{hp}} | 19 | 36 | - | -12 | 14 | All | Rival Launcher | }}
{{PJMoveListRow | Upper Kick | df hk | 17 | 44 | - | -20 | 8 | All | Mini Launcher | }}
{{PJMoveListRow | Upper Kick | {{df}} {{hk}} | 17 | 44 | - | -20 | 8 | All | Mini Launcher | }}
{{PJMoveListRow | Shinai Hazing | (air) f hp | 17 | 13 | - | - | 16 | High | Blowback, recovery on landing | }}
{{PJMoveListRow | Shinai Hazing | (air) {{f}} {{hp}} | 17 | 13 | - | - | 16 | High | Blowback, recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Throws==
==Throws==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | You idiot! | n lp + hp | 7 | 60 | - | - | 27 | - | }}
{{PJMoveListRow | You idiot! | {{n}} {{lp}} + {{hp}} | 7 | 60 | - | - | 27 | - | }}
{{PJMoveListRow | Wake up, already! | d lp + hp | 7 | 60 | - | - | 35 | - | }}
{{PJMoveListRow | Wake up, already! | {{d}} {{lp}} + {{hp}} | 7 | 60 | - | - | 35 | - | }}
{{PJMoveListRow | German Suplex | n lp + hp | 8 | 37 | - | - | 42 | - | Available when behind opponent | }}
{{PJMoveListRow | German Suplex | {{n}} {{lp}} + {{hp}} | 8 | 37 | - | - | 42 | - | Available when behind opponent | }}
{{PJMoveListRow | Full-pelt Shrike Drop | (air) n lp + hp | 1 | - | - | - | 37 | - | }}
{{PJMoveListRow | Full-pelt Shrike Drop | (air) {{n}} {{lp}} + {{hp}} | 1 | - | - | - | 37 | - | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Special Moves==
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Scolding Slash (LP) | qcf lp | 21 | 45 | - | -21 | 26 | All | Blowback | }}
{{PJMoveListRow | Scolding Slash (LP) | {{qcf}} {{lp}} | 21 | 45 | - | -21 | 26 | All | Blowback | }}
{{PJMoveListRow | Scolding Slash (HP) | qcf hp | 21 | 82 | - | -55 | 33 | All | Knockdown | }}
{{PJMoveListRow | Scolding Slash (HP) | {{qcf}} {{hp}} | 21 | 82 | - | -55 | 33 | All | Knockdown | }}
{{PJMoveListRow | Aerial Scolding Slash (LP) | (air) qcf lp | 14 | 13 | - | +11 | 26 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Aerial Scolding Slash (LP) | (air) {{qcf}} {{lp}} | 14 | 13 | - | +11 | 26 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Aerial Scolding Slash (HP) | (air) qcf hp | 14 | 13 | - | +11 | 33 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Aerial Scolding Slash (HP) | (air) {{qcf}} {{hp}} | 14 | 13 | - | +11 | 33 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Counter Thrust | qcb p | 46 | 55 | - | -25 | 31 | All | Blowback, super armor from 1-49F | }}
{{PJMoveListRow | Counter Thrust | {{qcb}} {{p}} | 46 | 55 | - | -25 | 31 | All | Blowback, super armor from 1-49F | }}
{{PJMoveListRow | Devastation Kick (LK) | dp lk | 10 | 13 | - | -50 | 12 | All | Cancels into Aerial Scolding Slash, recovery on landing | }}
{{PJMoveListRow | Devastation Kick (LK) | {{dp}} {{lk}} | 10 | 13 | - | -50 | 12 | All | Cancels into Aerial Scolding Slash, recovery on landing | }}
{{PJMoveListRow | Devastation Kick (HK) | dp hk | 10 | 13 | - | -50 | 28~38 | Mash to increase damage, recovery on landing | }}
{{PJMoveListRow | Devastation Kick (HK) | {{dp}} {{hk}} | 10 | 13 | - | -50 | 28~38 | Mash to increase damage, recovery on landing | }}
{{PJMoveListRow | Second Kick | qcb k | 15 | 76 | - | -15 | 22 | All | Blowback | }}
{{PJMoveListRow | Second Kick | {{qcb}} {{k}} | 15 | 76 | - | -15 | 22 | All | Blowback | }}
{{PJMoveListRow | Rolling Smash | (air) qcf k | 20 | 13 | - | +11 | 42 | All | Fixed damage, throw tech possible, recovery on landing | }}
{{PJMoveListRow | Rolling Smash | (air) {{qcf}} {{k}} | 20 | 13 | - | +11 | 42 | All | Fixed damage, {{throw}} tech possible, recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Burning Vigor Attacks==
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Burning Push Ups | qcf qcf p | 29 | 59 | - | -35 | 45 | All | Fixed damage, blowback | }}
{{PJMoveListRow | Burning Push Ups | {{qcf}} qcf {{p}} | 29 | 59 | - | -35 | 45 | All | Fixed damage, blowback | }}
{{PJMoveListRow | Burning Cross Counter | qcb qcb p | 27 | 46 | - | -35 | 46~101 | All | Can be held to increase damage, super armor from 1F to first active frame | }}
{{PJMoveListRow | Burning Cross Counter | {{qcb}} qcb {{p}} | 27 | 46 | - | -35 | 46~101 | All | Can be held to increase damage, super armor from 1F to first active frame | }}
{{PJMoveListRow | Burning Windmill | qcf qcf k | 22 | 71 | - | -50 | 50 | All | Blowback | }}
{{PJMoveListRow | Burning Windmill | {{qcf}} qcf {{k}} | 22 | 71 | - | -50 | 50 | All | Blowback | }}
{{PJMoveListRow | Burning Stoic | qcb qcb k | 52 | 73 | - | - | - | - | - | Grants passive super armor for 222F after activation | }}
{{PJMoveListRow | Burning Stoic | {{qcb}} qcb {{k}} | 52 | 73 | - | - | - | - | - | Grants passive super armor for 222F after activation | }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Hot-Blooded Spirit Cannon | lp + lk or hp + hk | 20 | 59 | - | -35 | 48 | All | Team Up technique, damage type | }}
{{PJMoveListRow | Hot-Blooded Spirit Cannon | {{lp}} + {{lk}} or {{hp}} + {{hk}} | 20 | 59 | - | -35 | 48 | All | Team Up technique, damage type | }}
{{PJMoveListRow | Cavalry Drop | p + p + k | 20 | 44 | - | -20 | 100 | All | Party Up technique | }}
{{PJMoveListRow | Cavalry Drop | {{p}} + {{p}} + {{k}} | 20 | 44 | - | -20 | 100 | All | Party Up technique | }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 00:30, 9 December 2020

Project Justice Hayato.gif

Introduction

Hayato's last name is Nekketsu, which literally translates to "hot-blooded". In what is perhaps the most incredible example of nominative determinism ever, he is a fierce, hot-headed PE teacher who values love, friendship and self-improvement above all else. Hayato is a very solid pick in Project Justice, with a simple yet very effective gameplan centered around his long-ranged footsies and the only instance of a low short that confirms into full combos, which makes his poking and mixups that much scarier compared to most other characters.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
8
24
-3
0
5
All
Standing Strong Punch
N.png Hp.png
15
43
-2
-19
14
All
Crouching Light Punch
D.png Lp.png
8
15
+7
+7
5
Low
Crouching Strong Punch
D.png Hp.png
17
36
-
-14
16
Low
Standing Light Kick
N.png Lk.png
9
20
+1
+4
4
All
Standing Strong Kick
N.png Hk.png
12
47
-6
-23
11
All
Crouching Light Kick
D.png Lk.png
10
23
+8
-1
4
Low
Crouching Strong Kick
D.png Hk.png
19
40
+1
-18
10
Low
Jumping Light Punch
U.png Lp.png
11
1
-
-
5
High
Recovery on landing
Jumping Heavy Punch
U.png Hp.png
12
13
-
-
13
High
Recovery on landing
Jumping Light Kick
U.png Lk.png
13
1
-
-
4
High
Recovery on landing
Jumping Heavy Kick
U.png Hk.png
17
1
-
-
14
High
Recovery on landing


Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Shinai Hook
Lp.png lp Lp.png
16
29
+2
-5
10
All
Indicating Thrust
F.png Hp.png
20
41
-
-17
17
All
Blowback
Schoolyard Killer Kick
F.png Hk.png
18
41
+1
-17
13
All
Shinai Schooling
B.png Hp.png
21
37
+4
-13
16
All
Serious Spinning Heel Drop
B.png Hk.png
27
26
+2
-2
14
High
Overhead
Shinai Launcher
Df.png Hp.png
19
36
-
-12
14
All
Rival Launcher
Upper Kick
Df.png Hk.png
17
44
-
-20
8
All
Mini Launcher
Shinai Hazing
(air) F.png Hp.png
17
13
-
-
16
High
Blowback, recovery on landing

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
You idiot!
N.png Lp.png + Hp.png
7
60
-
-
27
-
Wake up, already!
D.png Lp.png + Hp.png
7
60
-
-
35
-
German Suplex
N.png Lp.png + Hp.png
8
37
-
-
42
-
Available when behind opponent
Full-pelt Shrike Drop
(air) N.png Lp.png + Hp.png
1
-
-
-
37
-

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Scolding Slash (LP)
Qcf.png Lp.png
21
45
-
-21
26
All
Blowback
Scolding Slash (HP)
Qcf.png Hp.png
21
82
-
-55
33
All
Knockdown
Aerial Scolding Slash (LP)
(air) Qcf.png Lp.png
14
13
-
+11
26
All
Blowback, recovery on landing
Aerial Scolding Slash (HP)
(air) Qcf.png Hp.png
14
13
-
+11
33
All
Blowback, recovery on landing
Counter Thrust
Qcb.png P.png
46
55
-
-25
31
All
Blowback, super armor from 1-49F
Devastation Kick (LK)
Dp.png Lk.png
10
13
-
-50
12
All
Cancels into Aerial Scolding Slash, recovery on landing
Devastation Kick (HK)
Dp.png Hk.png
10
13
-
-50
28~38
Mash to increase damage, recovery on landing
Second Kick
Qcb.png K.png
15
76
-
-15
22
All
Blowback
Rolling Smash
(air) Qcf.png K.png
20
13
-
+11
42
All
Fixed damage, Throw.png tech possible, recovery on landing

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Burning Push Ups
Qcf.png qcf P.png
29
59
-
-35
45
All
Fixed damage, blowback
Burning Cross Counter
Qcb.png qcb P.png
27
46
-
-35
46~101
All
Can be held to increase damage, super armor from 1F to first active frame
Burning Windmill
Qcf.png qcf K.png
22
71
-
-50
50
All
Blowback
Burning Stoic
Qcb.png qcb K.png
52
73
-
-
-
-
-

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Hot-Blooded Spirit Cannon
Lp.png + Lk.png or Hp.png + Hk.png
20
59
-
-35
48
All
Team Up technique, damage type
Cavalry Drop
P.png + P.png + K.png
20
44
-
-20
100
All
Party Up technique

Combos

  • cr.LK,LK, st.LP > st.HP > b+HP xx qcf+HP/qcf,qcf+HP
  • ...df+HK, j.LP,LP > j.HP xx j.qcf+HP
  • df+HP, j.LK,LK > j.HK, j.LP,LP > j.HK, j.LP,LP > j.HK xx j.qcf+HP

Videos

Skip to 3:14

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Hayato 1.png
PJ Hayato 2.png
PJ Hayato 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Hayato 4.png
PJ Hayato 5.png
PJ Hayato 6.png

Game Navigation

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