UMVC3/Trish: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Trick "Hopscotch" | Shot tiltdown | 70,000 | proj | Round Harvest
   | Trick "Hopscotch" | Shot {{tiltdown}} | 70,000 | {{proj}} | Round Harvest
   | Low Voltage | shot front | 40,000 X 3 <br> (108,300) | proj | Maximum Voltage
   | Low Voltage | {{shot}} {{front}} | 40,000 X 3 <br> (108,300) | {{proj}} | Maximum Voltage
   | Trick "Peekaboo" | shot tiltup | 10,000 | proj cptr | Round Harvest
   | Trick "Peekaboo" | {{shot}} {{tiltup}} | 10,000 | {{proj}} {{cptr}} | Round Harvest
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 38,000 | rpdfire }}
{{MoveListRow | Standing Light | {{l}} | 38,000 | {{rpdfire}} }}
{{MoveListRow | Crouching Light | d + l | 40,000 | rpdfire low }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{rpdfire}} {{low}} }}
{{MoveListRow | Standing Medium | m | 50,000 |  }}
{{MoveListRow | Standing Medium | {{m}} | 50,000 |  }}
{{MoveListRow | Crouching Medium | d + m | 48,000 | low }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} }}
{{MoveListRow | Standing Heavy | h | 70,000 |  }}
{{MoveListRow | Standing Heavy | {{h}} | 70,000 |  }}
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 68,000 | {{low}} {{softknockdown}} }}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Special | {{s}} | 80,000 | {{launch}} {{nocancel}} }}
{{MoveListRow | Jumping Light | air l | 43,000 | high }}
{{MoveListRow | Jumping Light | air {{l}} | 43,000 | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 52,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 52,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }}
{{MoveListRow | Jumping Special | air s | 80,000 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air {{s}} | 80,000 | {{high}} {{aircombofinisher}} }}
{{MoveListRow | Stiletto Kick | air d + h | 70,000 |  }}
{{MoveListRow | Stiletto Kick | air {{d}} + {{h}} | 70,000 |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Low Voltage L | qcf + l | 70,000 | airok proj }}
{{MoveListRow | Low Voltage L | {{qcf}} + {{l}} | 70,000 | {{airok}} {{proj}} }}
{{MoveListRow | Low Voltage M | qcf + m | 50,000 X 2 <br> (95,000) | airok proj }}
{{MoveListRow | Low Voltage M | {{qcf}} + {{m}} | 50,000 X 2 <br> (95,000) | {{airok}} {{proj}} }}
{{MoveListRow | Low Voltage H | qcf + h | 45,000 | airok proj }}
{{MoveListRow | Low Voltage H | {{qcf}} + {{h}} | 45,000 | {{airok}} {{proj}} }}
{{MoveListRow | Trick "Hopscotch" | qcb + l | 80,000 | airok proj <br> sets up a trap that fires up }}
{{MoveListRow | Trick "Hopscotch" | {{qcb}} + {{l}} | 80,000 | {{airok}} {{proj}} <br> sets up a trap that fires up }}
{{MoveListRow | Trick "Peekaboo" | qcb + m | 10,000 | airok proj <br> cptr <br> sets up a "net" trap }}
{{MoveListRow | Trick "Peekaboo" | {{qcb}} + {{m}} | 10,000 | {{airok}} {{proj}} <br> {{cptr}} <br> sets up a "net" trap }}
{{MoveListRow | Round Trip | qcb + h | 15,000 per hit | airok proj }}
{{MoveListRow | Round Trip | {{qcb}} + {{h}} | 15,000 per hit | {{airok}} {{proj}} }}
{{MoveListRow | Switch Sign | during Round Trip: dp + atk | 0 | airok <br> Causes different effects on Round Trip:<br> L makes weapon move slower: <br> M makes weapon move faster; <br> H makes weapon pause in place momentarily. <br> Only one Switch Sign may be used per Round Trip. }}
{{MoveListRow | Switch Sign | during Round Trip: {{dp}} + {{atk}} | 0 | {{airok}} <br> Causes different effects on Round Trip:<br> L makes weapon move slower: <br> M makes weapon move faster; <br> H makes weapon pause in place momentarily. <br> Only one Switch Sign may be used per Round Trip. }}
{{MoveListRow | Air Raid | qcb + s | 0 | airok <br> initiates flight mode. }}
{{MoveListRow | Air Raid | {{qcb}} + {{s}} | 0 | {{airok}} <br> initiates flight mode. }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Maximum Voltage | qcf + atk + atk | 15,000 per hit (30 ~ 60 hits) <br> (269,300 ~ 323,000) | airok proj <br> otg on air version only <br> Mashable.}}  
{{MoveListRow | Maximum Voltage | {{qcf}} + {{atk}} + {{atk}} | 15,000 per hit (30 ~ 60 hits) <br> (269,300 ~ 323,000) | {{airok}} {{proj}} <br> {{otg}} on air version only <br> Mashable.}}  
{{MoveListRow | Round Harvest | qcb + atk + atk | 17,000 per hit (24 max?) <br> (244,700) | proj ; <br> throws weapon for homing attack, <br> lasts 2 seconds. }}
{{MoveListRow | Round Harvest | {{qcb}} + {{atk}} + {{atk}} | 17,000 per hit (24 max?) <br> (244,700) | {{proj}} ; <br> throws weapon for homing attack, <br> lasts 2 seconds. }}
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListRow | Duet Pain | {{dp}} + {{atk}} + {{atk}} | 400,000 | {{hardknockdown}} <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Tips and Tricks ===
=== Tips and Tricks ===
* Trish has an unusual ground combo set. She can chain {{#motion: l}}, c. {{#motion: l}} , {{#motion: m}} , c. {{#motion: m}} , but then she has to use {{#motion: S}} , she can't chain in any {{#motion: h}} attacks. However, she CAN do {{#motion: l}} , {{#motion: m}} , {{#motion: h}} or the crouching version of the same. She can also perform a combo of simply {{#motion: h}} , c. {{#motion: h}}  - its all odd restrictions on how many hits came before the {{#motion: h}} in the chain. Study these and develop a bread and butter set, so this doesn't trip you up.
* Trish has an unusual ground combo set. She can chain {{ l}}, c. {{ l}} , {{ m}} , c. {{ m}} , but then she has to use {{ S}} , she can't chain in any {{ h}} attacks. However, she CAN do {{ l}} , {{ m}} , {{ h}} or the crouching version of the same. She can also perform a combo of simply {{ h}} , c. {{ h}}  - its all odd restrictions on how many hits came before the {{ h}} in the chain. Study these and develop a bread and butter set, so this doesn't trip you up.


=== Combos ===
=== Combos ===
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== Strategy vs. Trish ==
== Strategy vs. Trish ==


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:16, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Trish

Umvc3 trish face.jpg

TBW


In a nutshell

A wide array of projectiles and traps and amazing air mobility makes her a rather unique character. Although her strengths point to keep away, she really shines with her fast tri-dash and big hitboxes on her sword. Still, her damage leaves much to be desired which can be mitigated by her round harvest resets. Using space control assists to cover her projectile recovery is essential and will make her a truly formidable character.

Alternate Colors

Trish colors.jpg

Players to Watch

KBrad, GreenAce, Disgruntled GOA, Bubblan

Character Vitals

CHARACTER DATA
Health:
850k.jpg
Specialized Zig-Zag
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
11.5 s
16.5 s
21.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Technology

Round Harvest reset with Dante & low assist for "unblockables"
Round Harvest reset with Dante & low assist adjusting to hard tags

Combos


level 3 x-factor infinite

TAC infinite


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Trick "Hopscotch"
Shot Tiltdown.png
70,000
Proj.png
Round Harvest
Beta2.png Trick "Peekaboo"
Shot.png Tiltup.png
10,000
Proj.png Cptr.png
Round Harvest
Gamma2.png Low Voltage
Shot.png Front.png
40,000 X 3
(108,300)
Proj.png
Maximum Voltage

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
38,000
Rpdfire.png
Crouching Light
D.png + L.png
40,000
Rpdfire.png Low.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
48,000
Low.png
Standing Heavy
H.png
70,000
Crouching Heavy
D.png + H.png
68,000
Low.png Softknockdown.png
Special
S.png
80,000
Launch.png Nocancel.png
Jumping Light
air L.png
43,000
High.png
Jumping Medium
air M.png
52,000
High.png
Jumping Heavy
air H.png
75,000
High.png
Jumping Special
air S.png
80,000
High.png Aircombofinisher.png
Stiletto Kick
air D.png + H.png
70,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Low Voltage L
Qcf.png + L.png
70,000
Airok.png Proj.png
Low Voltage M
Qcf.png + M.png
50,000 X 2
(95,000)
Airok.png Proj.png
Low Voltage H
Qcf.png + H.png
45,000
Airok.png Proj.png
Trick "Hopscotch"
Qcb.png + L.png
80,000
Airok.png Proj.png
sets up a trap that fires up
Trick "Peekaboo"
Qcb.png + M.png
10,000
Airok.png Proj.png
Cptr.png
sets up a "net" trap
Round Trip
Qcb.png + H.png
15,000 per hit
Airok.png Proj.png
Switch Sign
during Round Trip: Dp.png + Atk.png
0
Airok.png
Causes different effects on Round Trip:
L makes weapon move slower:
M makes weapon move faster;
H makes weapon pause in place momentarily.
Only one Switch Sign may be used per Round Trip.
Air Raid
Qcb.png + S.png
0
Airok.png
initiates flight mode.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Maximum Voltage
Qcf.png + Atk.png + Atk.png
15,000 per hit (30 ~ 60 hits)
(269,300 ~ 323,000)
Airok.png Proj.png
Otg.png on air version only
Mashable.
Round Harvest
Qcb.png + Atk.png + Atk.png
17,000 per hit (24 max?)
(244,700)
Proj.png ;
throws weapon for homing attack,
lasts 2 seconds.
Duet Pain
Dp.png + Atk.png + Atk.png
400,000
Hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Trish has an unusual ground combo set. She can chain L.png, c. L.png , M.png , c. M.png , but then she has to use S.png , she can't chain in any H.png attacks. However, she CAN do L.png , M.png , H.png or the crouching version of the same. She can also perform a combo of simply H.png , c. H.png - its all odd restrictions on how many hits came before the H.png in the chain. Study these and develop a bread and butter set, so this doesn't trip you up.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Trish