< UMVC3
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Trick "Hopscotch" | Shot tiltdown | 70,000 | proj | Round Harvest | | Trick "Hopscotch" | Shot {{tiltdown}} | 70,000 | {{proj}} | Round Harvest | ||
| Low Voltage | shot front | 40,000 X 3 <br> (108,300) | proj | Maximum Voltage | | Low Voltage | {{shot}} {{front}} | 40,000 X 3 <br> (108,300) | {{proj}} | Maximum Voltage | ||
| Trick "Peekaboo" | shot tiltup | 10,000 | proj cptr | Round Harvest | | Trick "Peekaboo" | {{shot}} {{tiltup}} | 10,000 | {{proj}} {{cptr}} | Round Harvest | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 38,000 | rpdfire }} | {{MoveListRow | Standing Light | {{l}} | 38,000 | {{rpdfire}} }} | ||
{{MoveListRow | Crouching Light | d + l | 40,000 | rpdfire low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{rpdfire}} {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 50,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 50,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 48,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 70,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 70,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 68,000 | {{low}} {{softknockdown}} }} | ||
{{MoveListRow | Special | s | 80,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 80,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Jumping Light | air l | 43,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 43,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 52,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 52,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 80,000 | high aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 80,000 | {{high}} {{aircombofinisher}} }} | ||
{{MoveListRow | Stiletto Kick | air d + h | 70,000 | }} | {{MoveListRow | Stiletto Kick | air {{d}} + {{h}} | 70,000 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Low Voltage L | qcf + l | 70,000 | airok proj }} | {{MoveListRow | Low Voltage L | {{qcf}} + {{l}} | 70,000 | {{airok}} {{proj}} }} | ||
{{MoveListRow | Low Voltage M | qcf + m | 50,000 X 2 <br> (95,000) | airok proj }} | {{MoveListRow | Low Voltage M | {{qcf}} + {{m}} | 50,000 X 2 <br> (95,000) | {{airok}} {{proj}} }} | ||
{{MoveListRow | Low Voltage H | qcf + h | 45,000 | airok proj }} | {{MoveListRow | Low Voltage H | {{qcf}} + {{h}} | 45,000 | {{airok}} {{proj}} }} | ||
{{MoveListRow | Trick "Hopscotch" | qcb + l | 80,000 | airok proj <br> sets up a trap that fires up }} | {{MoveListRow | Trick "Hopscotch" | {{qcb}} + {{l}} | 80,000 | {{airok}} {{proj}} <br> sets up a trap that fires up }} | ||
{{MoveListRow | Trick "Peekaboo" | qcb + m | 10,000 | airok proj <br> cptr <br> sets up a "net" trap }} | {{MoveListRow | Trick "Peekaboo" | {{qcb}} + {{m}} | 10,000 | {{airok}} {{proj}} <br> {{cptr}} <br> sets up a "net" trap }} | ||
{{MoveListRow | Round Trip | qcb + h | 15,000 per hit | airok proj }} | {{MoveListRow | Round Trip | {{qcb}} + {{h}} | 15,000 per hit | {{airok}} {{proj}} }} | ||
{{MoveListRow | Switch Sign | during Round Trip: dp + atk | 0 | airok <br> Causes different effects on Round Trip:<br> L makes weapon move slower: <br> M makes weapon move faster; <br> H makes weapon pause in place momentarily. <br> Only one Switch Sign may be used per Round Trip. }} | {{MoveListRow | Switch Sign | during Round Trip: {{dp}} + {{atk}} | 0 | {{airok}} <br> Causes different effects on Round Trip:<br> L makes weapon move slower: <br> M makes weapon move faster; <br> H makes weapon pause in place momentarily. <br> Only one Switch Sign may be used per Round Trip. }} | ||
{{MoveListRow | Air Raid | qcb + s | 0 | airok <br> initiates flight mode. }} | {{MoveListRow | Air Raid | {{qcb}} + {{s}} | 0 | {{airok}} <br> initiates flight mode. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Maximum Voltage | qcf + atk + atk | 15,000 per hit (30 ~ 60 hits) <br> (269,300 ~ 323,000) | airok proj <br> otg on air version only <br> Mashable.}} | {{MoveListRow | Maximum Voltage | {{qcf}} + {{atk}} + {{atk}} | 15,000 per hit (30 ~ 60 hits) <br> (269,300 ~ 323,000) | {{airok}} {{proj}} <br> {{otg}} on air version only <br> Mashable.}} | ||
{{MoveListRow | Round Harvest | qcb + atk + atk | 17,000 per hit (24 max?) <br> (244,700) | proj ; <br> throws weapon for homing attack, <br> lasts 2 seconds. }} | {{MoveListRow | Round Harvest | {{qcb}} + {{atk}} + {{atk}} | 17,000 per hit (24 max?) <br> (244,700) | {{proj}} ; <br> throws weapon for homing attack, <br> lasts 2 seconds. }} | ||
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | hardknockdown <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Duet Pain | {{dp}} + {{atk}} + {{atk}} | 400,000 | {{hardknockdown}} <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Trish has an unusual ground combo set. She can chain {{ | * Trish has an unusual ground combo set. She can chain {{ l}}, c. {{ l}} , {{ m}} , c. {{ m}} , but then she has to use {{ S}} , she can't chain in any {{ h}} attacks. However, she CAN do {{ l}} , {{ m}} , {{ h}} or the crouching version of the same. She can also perform a combo of simply {{ h}} , c. {{ h}} - its all odd restrictions on how many hits came before the {{ h}} in the chain. Study these and develop a bread and butter set, so this doesn't trip you up. | ||
=== Combos === | === Combos === | ||
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== Strategy vs. Trish == | == Strategy vs. Trish == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:16, 8 December 2020


Trish
TBW
In a nutshell
A wide array of projectiles and traps and amazing air mobility makes her a rather unique character. Although her strengths point to keep away, she really shines with her fast tri-dash and big hitboxes on her sword. Still, her damage leaves much to be desired which can be mitigated by her round harvest resets. Using space control assists to cover her projectile recovery is essential and will make her a truly formidable character.
Alternate Colors
Players to Watch
KBrad, GreenAce, Disgruntled GOA, Bubblan
Character Vitals
CHARACTER DATA
Specialized Zig-Zag
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
11.5 s
16.5 s
21.5 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
Technology
Round Harvest reset with Dante & low assist for "unblockables"
Round Harvest reset with Dante & low assist adjusting to hard tags
Combos
TAC infinite
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light

38,000

Crouching Light


40,000


Standing Medium

50,000
Crouching Medium


48,000

Standing Heavy

70,000
Crouching Heavy


68,000


Special

80,000


Jumping Light
air

43,000

Jumping Medium
air

52,000

Jumping Heavy
air

75,000

Jumping Special
air

80,000


Stiletto Kick
air
+


70,000
Throws
Forward Throw


80,000


Back Throw


80,000


Forward Air Throw
air
+


80,000


Back Air Throw
air
+


80,000


Special Moves
Low Voltage L


70,000


Low Voltage M


50,000 X 2
(95,000)
(95,000)


Low Voltage H


45,000


Trick "Hopscotch"


80,000


sets up a trap that fires up
Trick "Peekaboo"


10,000



sets up a "net" trap
Round Trip


15,000 per hit


Switch Sign
during Round Trip:
+


0

Causes different effects on Round Trip:
L makes weapon move slower:
M makes weapon move faster;
H makes weapon pause in place momentarily.
Only one Switch Sign may be used per Round Trip.
Air Raid


0

initiates flight mode.
Hyper Moves
Maximum Voltage



15,000 per hit (30 ~ 60 hits)
(269,300 ~ 323,000)
(269,300 ~ 323,000)



Mashable.
Round Harvest



17,000 per hit (24 max?)
(244,700)
(244,700)

throws weapon for homing attack,
lasts 2 seconds.
Duet Pain



400,000

Level 3 Hyper.
Mission Mode
Strategy
Tips and Tricks
- Trish has an unusual ground combo set. She can chain
, c.
,
, c.
, but then she has to use
, she can't chain in any
attacks. However, she CAN do
,
,
or the crouching version of the same. She can also perform a combo of simply
, c.
- its all odd restrictions on how many hits came before the
in the chain. Study these and develop a bread and butter set, so this doesn't trip you up.