UMVC3/Taskmaster: Difference between revisions

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'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
'''Taskmaster''' is known as a slow moving, {{low}} mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With {{high}} priority and unusual properties of his heavy normals, he frustrates opponents into {{high}} damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an {{unblockable}} mix-up, Taskmaster's the merc for you.
}}
}}


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=== Assist Types ===
=== Assist Types ===
{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Aim Master <br> (Horizontal Shot) | shot front | 50,000 x 3 <br> 135,400 | proj | Legion Arrow <br> (Horizontal Ver.)
   | Aim Master <br> (Horizontal Shot) | {{shot}} {{front}} | 50,000 x 3 <br> 135,400 | {{proj}} | Legion Arrow <br> (Horizontal Ver.)
   | Aim Master <br> (Vertical Shot) | shot upward | 50,000 x 3  <br> 135,400 | proj <br> otg | Legion Arrow <br> (Vertical Ver.)
   | Aim Master <br> (Vertical Shot) | {{shot}} {{upward}} | 50,000 x 3  <br> 135,400 | {{proj}} <br> {{otg}} | Legion Arrow <br> (Vertical Ver.)
   | Aim Master <br> (Parabolic Shot) | shot tiltup | 50,000 x 3 <br> 135,400 | proj | Legion Arrow <br> (Diagonal Ver.)
   | Aim Master <br> (Parabolic Shot) | {{shot}} {{tiltup}} | 50,000 x 3 <br> 135,400 | {{proj}} | Legion Arrow <br> (Diagonal Ver.)
}}
}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 48,000 | }}
{{MoveListRow | Standing Light | {{l}} | 48,000 | }}
{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
{{MoveListRow | Crouching Light |  {{d}} + {{l}} | 45,000 | {{low}} }}
{{MoveListRow | Standing Medium |  m | 40,000 + 40,000 <br> (72,000) | }}
{{MoveListRow | Standing Medium |  {{m}} | 40,000 + 40,000 <br> (72,000) | }}
{{MoveListRow | Crouching Medium |  d + m | 65,000 | low }}
{{MoveListRow | Crouching Medium |  {{d}} + {{m}} | 65,000 | {{low}} }}
{{MoveListRow | Standing Heavy |  h | 90,000 | }}
{{MoveListRow | Standing Heavy |  {{h}} | 90,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | strk }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | {{strk}} }}
{{MoveListRow | Standing Special |  s | 90,000 | launch nocancel }}
{{MoveListRow | Standing Special |  {{s}} | 90,000 | {{launch}} {{nocancel}} }}
{{MoveListRow | Web Swing <br> "Spidey Swing!" | f + h | 80,000 | airok <br> chipdamage <br> strk }}
{{MoveListRow | Web Swing <br> "Spidey Swing!" | {{f}} + {{h}} | 80,000 | {{airok}} <br> {{chipdamage}} <br> {{strk}} }}
{{MoveListRow | Charging Star <br> "Shield Skills!"| b + h | 95,000 | chipdamage <br> projnull <br> strk}}
{{MoveListRow | Charging Star <br> "Shield Skills!"| {{b}} + {{h}} | 95,000 | {{chipdamage}} <br> {{projnull}} <br> strk}}
{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
{{MoveListRow | Jumping Light |  air {{l}} | 50,000 | {{high}} }}
{{MoveListRow | Jumping Medium |  air m | 68,000 | high }}
{{MoveListRow | Jumping Medium |  air {{m}} | 68,000 | {{high}} }}
{{MoveListRow | Jumping Heavy |  air h | 50,000 + 50,000 | high }}
{{MoveListRow | Jumping Heavy |  air {{h}} | 50,000 + 50,000 | {{high}} }}
{{MoveListRow | Jumping Special | air s | 90,000 | high <br> aircombofinisher <br> nocancel }}
{{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} <br> {{aircombofinisher}} <br> {{nocancel}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Aim Master L | qcf + l | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj}}
{{MoveListRow | Aim Master L | {{qcf}} + {{l}} | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | {{airok}} <br> Can charge for more hits <br> proj}}
{{MoveListRow | Aim Master M | qcf + m | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }}
{{MoveListRow | Aim Master M | {{qcf}} + {{m}} | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | {{airok}} <br> Can charge for more hits <br> {{proj}} <br> {{otg}} }}
{{MoveListRow | Aim Master H | qcf + h | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }}
{{MoveListRow | Aim Master H | {{qcf}} + {{h}} | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | {{airok}} <br> Can charge for more hits <br> {{proj}} <br> {{otg}} }}
{{MoveListRow | Sting Master | qcf + s | 50,000 + 70,000 <br> (113,000) | hardknockdown <br> cptr }}
{{MoveListRow | Sting Master | {{qcf}} + {{s}} | 50,000 + 70,000 <br> (113,000) | {{hardknockdown}} <br> {{cptr}} }}
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }}
{{MoveListRow | Light Sword Master | {{dp}} + {{l}} | 50,000 | Followup on block }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Light Sword Master<br> h , qcf + h  | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Light Sword Master<br> {{h}} , {{qcf}} + {{h}} | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }}
{{MoveListRow | Medium Sword Master | dp + m | 50,000 | Followup on block }}
{{MoveListRow | Medium Sword Master | {{dp}} + {{m}} | 50,000 | Followup on block }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Medium Sword Master<br> h , m , h , qcf + h  | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are unblockable <br> Last hit is unscaled }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Medium Sword Master<br> {{h}} , {{m}} , {{h}} , {{qcf}} + {{h}} | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }}
{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }}
{{MoveListRow | Heavy Sword Master | {{dp}} + {{h}} | 50,000 | Followup on block }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h  | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable  <br> Last hit is unscaled }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Heavy Sword Master<br> {{h}} , {{m}} , {{h}} , {{h}} , {{m}} , {{qcf}} + {{h}} | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }}
{{MoveListRow | Guard Master L | qcb + L | 100,000 | counter high and mid }}
{{MoveListRow | Guard Master L | {{qcb}} + L | 100,000 | {{counter}} {{high}} and mid }}
{{MoveListRow | Guard Master M | qcb + M | 100,000 | counter low }}
{{MoveListRow | Guard Master M | {{qcb}} + M | 100,000 | {{counter}} {{low}} }}
{{MoveListRow | Guard Master H | qcb + H | 0 | projreflect }}
{{MoveListRow | Guard Master H | {{qcb}} + H | 0 | projreflect }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Legion Arrow <br> (Horizontal Ver.) | qcf + l + m | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> hardknockdown <br> mashable}}
{{MoveListRow | Legion Arrow <br> (Horizontal Ver.) | {{qcf}} + {{l}} + {{m}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{hardknockdown}} <br> mashable}}
{{MoveListRow | Air Legion Arrow <br> (Horizontal Ver.) | air qcf + l + m | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> mashable }}
{{MoveListRow | Air Legion Arrow <br> (Horizontal Ver.) | air {{qcf}} + {{l}} + {{m}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> mashable }}
{{MoveListRow | Legion Arrow <br> (Diagonal Ver.) | qcf + l + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> hardknockdown <br> mashable }}
{{MoveListRow | Legion Arrow <br> (Diagonal Ver.) | {{qcf}} + {{l}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{hardknockdown}} <br> mashable }}
{{MoveListRow | Air Legion Arrow <br> (Diagonal Ver.) | air qcf + l + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> otg <br> slight hardknockdown on otg <br> mashable }}
{{MoveListRow | Air Legion Arrow <br> (Diagonal Ver.) | air {{qcf}} + {{l}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{otg}} <br> slight {{hardknockdown}} on {{otg}} <br> mashable }}
{{MoveListRow | Legion Arrow <br> (Vertical Ver.) | qcf + m + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> mashable <br> otg ; <br> hardknockdown on falling arrow <br> vs airborne}}
{{MoveListRow | Legion Arrow <br> (Vertical Ver.) | {{qcf}} + {{m}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> mashable <br> {{otg}} ; <br> {{hardknockdown}} on falling arrow <br> vs airborne}}
{{MoveListRow | Air Legion Arrow <br> (Vertical Ver.) | air qcf + m + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> otg <br> slight hardknockdown on otg <br> mashable }}
{{MoveListRow | Air Legion Arrow <br> (Vertical Ver.) | air {{qcf}} + {{m}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{otg}} <br> slight {{hardknockdown}} on {{otg}} <br> mashable }}
{{MoveListRow | Aegis Counter | qcb + atk + atk | 250,000 | counters all <br> physical attacks. <br> hardknockdown }}
{{MoveListRow | Aegis Counter | {{qcb}} + {{atk}} + {{atk}} | 250,000 | counters all <br> physical attacks. <br> {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Tips and Tricks ===
=== Tips and Tricks ===


* Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{#motion: cptr proj}} that he cannot deal with.
* Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{ {{cptr}} proj}} that he cannot deal with.
* Aegis Counter counters ALL physical attacks, including all physical {{#motion: cptr }} moves and {{#motion: unblockable }} moves! {{#motion: throw }} moves, however, cannot be countered.
* Aegis Counter counters ALL physical attacks, including all physical {{ {{cptr}} }} moves and {{ {{unblockable}} }} moves! {{ {{throw}} }} moves, however, cannot be countered.
* Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat.  You could also super cancel anytime before the finisher into Legion Arrow.
* Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat.  You could also super cancel anytime before the finisher into Legion Arrow.
* Remember that Charging Star can destroy some projectiles.  From full screen, it won't get you all the way it, but it can really help change your positioning.
* Remember that Charging Star can destroy some projectiles.  From full screen, it won't get you all the way it, but it can really help change your positioning.
* After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l .  Combine this with a low assist to make Taskmaster's offence really scary.
* After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l .  Combine this with a low assist to make Taskmaster's offence really scary.
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
* New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master.  Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack.  In this case, {{#motion: qcf + m}} is the best Aim Master to use since it covers your descent to the enemy's feet.
* New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master.  Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack.  In this case, {{ {{qcf}} + m}} is the best Aim Master to use since it covers your descent to the enemy's feet.
* Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{#motion: strk }} property; however, on the way down, it has a  {{#motion: hardknockdown }} property! Use this carefully in DHCs to extend combos in new ways.
* Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{ {{strk}} }} property; however, on the way down, it has a  {{ {{hardknockdown}} }} property! Use this carefully in DHCs to extend combos in new ways.


=== Combos ===
=== Combos ===
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== Strategy vs. Taskmaster ==
== Strategy vs. Taskmaster ==


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:16, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Taskmaster

Umvc3 taskmaster face.jpg


In a nutshell

Taskmaster is known as a slow moving, Low.png mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With High.png priority and unusual properties of his heavy normals, he frustrates opponents into High.png damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an Unblockable.png mix-up, Taskmaster's the merc for you.


Alternate Colors

Taskmaster colors.jpg

Players to Watch

HonzoGonzo, Adelheid Stark, DJ Houshen, Young Chow, WhiteBlack, NeoKarsh, Sondelight

Character Vitals

CHARACTER DATA
Health:
1100k.jpg
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
33 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
33 %

Video Walkthrough

Technology


Combos


Team Synergy

Nova/Task Master/Dante
Nova/Task/Dante #2 cmv, amazing combos

TAC Infinites


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master
(Horizontal Shot)
Shot.png Front.png
50,000 x 3
135,400
Proj.png
Legion Arrow
(Horizontal Ver.)
Beta2.png Aim Master
(Parabolic Shot)
Shot.png Tiltup.png
50,000 x 3
135,400
Proj.png
Legion Arrow
(Diagonal Ver.)
Gamma2.png Aim Master
(Vertical Shot)
Shot.png Upward.png
50,000 x 3
135,400
Proj.png
Otg.png
Legion Arrow
(Vertical Ver.)

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
L.png
48,000
Crouching Light
D.png + L.png
45,000
Low.png
Standing Medium
M.png
40,000 + 40,000
(72,000)
Crouching Medium
D.png + M.png
65,000
Low.png
Standing Heavy
H.png
90,000
Crouching Heavy
D.png + H.png
80,000
Strk.png
Standing Special
S.png
90,000
Launch.png Nocancel.png
Web Swing
"Spidey Swing!"
F.png + H.png
80,000
Airok.png
Chipdamage.png
Strk.png
Charging Star
"Shield Skills!"
B.png + H.png
95,000
Chipdamage.png
Projnull.png
strk
Jumping Light
air L.png
50,000
High.png
Jumping Medium
air M.png
68,000
High.png
Jumping Heavy
air H.png
50,000 + 50,000
High.png
Jumping Special
air S.png
90,000
High.png
Aircombofinisher.png
Nocancel.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master L
Qcf.png + L.png
50,000 X 1 ~ 3
(50,000 ~ 135,400)
Airok.png
Can charge for more hits
proj
Aim Master M
Qcf.png + M.png
50,000 X 1 ~ 3
(50,000 ~ 135,400)
Airok.png
Can charge for more hits
Proj.png
Otg.png
Aim Master H
Qcf.png + H.png
50,000 X 1 ~ 3
(50,000 ~ 135,400)
Airok.png
Can charge for more hits
Proj.png
Otg.png
Sting Master
Qcf.png + S.png
50,000 + 70,000
(113,000)
Hardknockdown.png
Cptr.png
Light Sword Master
Dp.png + L.png
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
H.png , Qcf.png + H.png
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Medium Sword Master
Dp.png + M.png
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
H.png , M.png , H.png , Qcf.png + H.png
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Heavy Sword Master
Dp.png + H.png
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
H.png , M.png , H.png , H.png , M.png , Qcf.png + H.png
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are Unblockable.png
Last hit is unscaled
Guard Master L
Qcb.png + L
100,000
Counter.png High.png and mid
Guard Master M
Qcb.png + M
100,000
Counter.png Low.png
Guard Master H
Qcb.png + H
0
projreflect


Hyper Moves

Name
Command
Damage
Notes (glossary)
Legion Arrow
(Horizontal Ver.)
Qcf.png + L.png + M.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Hardknockdown.png
mashable
Air Legion Arrow
(Horizontal Ver.)
air Qcf.png + L.png + M.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
mashable
Legion Arrow
(Diagonal Ver.)
Qcf.png + L.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Hardknockdown.png
mashable
Air Legion Arrow
(Diagonal Ver.)
air Qcf.png + L.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Otg.png
slight Hardknockdown.png on Otg.png
mashable
Legion Arrow
(Vertical Ver.)
Qcf.png + M.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
mashable
Otg.png ;
Hardknockdown.png on falling arrow
vs airborne
Air Legion Arrow
(Vertical Ver.)
air Qcf.png + M.png + H.png
20,000 X 25
(289,400 ~ 347,500)
Proj.png
Otg.png
slight Hardknockdown.png on Otg.png
mashable
Aegis Counter
Qcb.png + Atk.png + Atk.png
250,000
counters all
physical attacks.
Hardknockdown.png

Strategy

Tips and Tricks

  • Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{ Cptr.png proj}} that he cannot deal with.
  • Aegis Counter counters ALL physical attacks, including all physical {{ Cptr.png }} moves and {{ Unblockable.png }} moves! {{ Throw.png }} moves, however, cannot be countered.
  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
  • New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{ Qcf.png + m}} is the best Aim Master to use since it covers your descent to the enemy's feet.
  • Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{ Strk.png }} property; however, on the way down, it has a {{ Hardknockdown.png }} property! Use this carefully in DHCs to extend combos in new ways.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Taskmaster