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<youtube>iqhigTC4N30</youtube> | <youtube>iqhigTC4N30</youtube> | ||
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'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you. | '''Taskmaster''' is known as a slow moving, {{low}} mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With {{high}} priority and unusual properties of his heavy normals, he frustrates opponents into {{high}} damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an {{unblockable}} mix-up, Taskmaster's the merc for you. | ||
}} | }} | ||
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=== Assist Types === | === Assist Types === | ||
{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Aim Master <br> (Horizontal Shot) | shot front | 50,000 x 3 <br> 135,400 | proj | Legion Arrow <br> (Horizontal Ver.) | | Aim Master <br> (Horizontal Shot) | {{shot}} {{front}} | 50,000 x 3 <br> 135,400 | {{proj}} | Legion Arrow <br> (Horizontal Ver.) | ||
| Aim Master <br> (Vertical Shot) | shot upward | 50,000 x 3 <br> 135,400 | proj <br> otg | Legion Arrow <br> (Vertical Ver.) | | Aim Master <br> (Vertical Shot) | {{shot}} {{upward}} | 50,000 x 3 <br> 135,400 | {{proj}} <br> {{otg}} | Legion Arrow <br> (Vertical Ver.) | ||
| Aim Master <br> (Parabolic Shot) | shot tiltup | 50,000 x 3 <br> 135,400 | proj | Legion Arrow <br> (Diagonal Ver.) | | Aim Master <br> (Parabolic Shot) | {{shot}} {{tiltup}} | 50,000 x 3 <br> 135,400 | {{proj}} | Legion Arrow <br> (Diagonal Ver.) | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 48,000 | }} | {{MoveListRow | Standing Light | {{l}} | 48,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 45,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 40,000 + 40,000 <br> (72,000) | }} | {{MoveListRow | Standing Medium | {{m}} | 40,000 + 40,000 <br> (72,000) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 65,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 65,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 90,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 90,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | strk }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | {{strk}} }} | ||
{{MoveListRow | Standing Special | s | 90,000 | launch nocancel }} | {{MoveListRow | Standing Special | {{s}} | 90,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Web Swing <br> "Spidey Swing!" | f + h | 80,000 | airok <br> chipdamage <br> strk }} | {{MoveListRow | Web Swing <br> "Spidey Swing!" | {{f}} + {{h}} | 80,000 | {{airok}} <br> {{chipdamage}} <br> {{strk}} }} | ||
{{MoveListRow | Charging Star <br> "Shield Skills!"| b + h | 95,000 | chipdamage <br> projnull <br> strk}} | {{MoveListRow | Charging Star <br> "Shield Skills!"| {{b}} + {{h}} | 95,000 | {{chipdamage}} <br> {{projnull}} <br> strk}} | ||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 50,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 68,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 68,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 50,000 + 50,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 50,000 + 50,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high <br> aircombofinisher <br> nocancel }} | {{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} <br> {{aircombofinisher}} <br> {{nocancel}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Aim Master L | qcf + l | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj}} | {{MoveListRow | Aim Master L | {{qcf}} + {{l}} | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | {{airok}} <br> Can charge for more hits <br> proj}} | ||
{{MoveListRow | Aim Master M | qcf + m | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }} | {{MoveListRow | Aim Master M | {{qcf}} + {{m}} | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | {{airok}} <br> Can charge for more hits <br> {{proj}} <br> {{otg}} }} | ||
{{MoveListRow | Aim Master H | qcf + h | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }} | {{MoveListRow | Aim Master H | {{qcf}} + {{h}} | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | {{airok}} <br> Can charge for more hits <br> {{proj}} <br> {{otg}} }} | ||
{{MoveListRow | Sting Master | qcf + s | 50,000 + 70,000 <br> (113,000) | hardknockdown <br> cptr }} | {{MoveListRow | Sting Master | {{qcf}} + {{s}} | 50,000 + 70,000 <br> (113,000) | {{hardknockdown}} <br> {{cptr}} }} | ||
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }} | {{MoveListRow | Light Sword Master | {{dp}} + {{l}} | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Light Sword Master<br> h , qcf + h | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | {{MoveListRow | Combo Followup | After blocked Light Sword Master<br> {{h}} , {{qcf}} + {{h}} | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }} | ||
{{MoveListRow | Medium Sword Master | dp + m | 50,000 | Followup on block }} | {{MoveListRow | Medium Sword Master | {{dp}} + {{m}} | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Medium Sword Master<br> h , m , h , qcf + h | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | {{MoveListRow | Combo Followup | After blocked Medium Sword Master<br> {{h}} , {{m}} , {{h}} , {{qcf}} + {{h}} | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }} | ||
{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }} | {{MoveListRow | Heavy Sword Master | {{dp}} + {{h}} | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | {{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> {{h}} , {{m}} , {{h}} , {{h}} , {{m}} , {{qcf}} + {{h}} | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }} | ||
{{MoveListRow | Guard Master L | qcb + L | 100,000 | counter high and mid }} | {{MoveListRow | Guard Master L | {{qcb}} + L | 100,000 | {{counter}} {{high}} and mid }} | ||
{{MoveListRow | Guard Master M | qcb + M | 100,000 | counter low }} | {{MoveListRow | Guard Master M | {{qcb}} + M | 100,000 | {{counter}} {{low}} }} | ||
{{MoveListRow | Guard Master H | qcb + H | 0 | projreflect }} | {{MoveListRow | Guard Master H | {{qcb}} + H | 0 | projreflect }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Legion Arrow <br> (Horizontal Ver.) | qcf + l + m | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> hardknockdown <br> mashable}} | {{MoveListRow | Legion Arrow <br> (Horizontal Ver.) | {{qcf}} + {{l}} + {{m}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{hardknockdown}} <br> mashable}} | ||
{{MoveListRow | Air Legion Arrow <br> (Horizontal Ver.) | air qcf + l + m | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> mashable }} | {{MoveListRow | Air Legion Arrow <br> (Horizontal Ver.) | air {{qcf}} + {{l}} + {{m}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> mashable }} | ||
{{MoveListRow | Legion Arrow <br> (Diagonal Ver.) | qcf + l + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> hardknockdown <br> mashable }} | {{MoveListRow | Legion Arrow <br> (Diagonal Ver.) | {{qcf}} + {{l}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{hardknockdown}} <br> mashable }} | ||
{{MoveListRow | Air Legion Arrow <br> (Diagonal Ver.) | air qcf + l + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> otg <br> slight hardknockdown on otg <br> mashable }} | {{MoveListRow | Air Legion Arrow <br> (Diagonal Ver.) | air {{qcf}} + {{l}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{otg}} <br> slight {{hardknockdown}} on {{otg}} <br> mashable }} | ||
{{MoveListRow | Legion Arrow <br> (Vertical Ver.) | qcf + m + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> mashable <br> otg ; <br> hardknockdown on falling arrow <br> vs airborne}} | {{MoveListRow | Legion Arrow <br> (Vertical Ver.) | {{qcf}} + {{m}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> mashable <br> {{otg}} ; <br> {{hardknockdown}} on falling arrow <br> vs airborne}} | ||
{{MoveListRow | Air Legion Arrow <br> (Vertical Ver.) | air qcf + m + h | 20,000 X 25 <br> (289,400 ~ 347,500) | proj <br> otg <br> slight hardknockdown on otg <br> mashable }} | {{MoveListRow | Air Legion Arrow <br> (Vertical Ver.) | air {{qcf}} + {{m}} + {{h}} | 20,000 X 25 <br> (289,400 ~ 347,500) | {{proj}} <br> {{otg}} <br> slight {{hardknockdown}} on {{otg}} <br> mashable }} | ||
{{MoveListRow | Aegis Counter | qcb + atk + atk | 250,000 | counters all <br> physical attacks. <br> hardknockdown }} | {{MoveListRow | Aegis Counter | {{qcb}} + {{atk}} + {{atk}} | 250,000 | counters all <br> physical attacks. <br> {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{ | * Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{ {{cptr}} proj}} that he cannot deal with. | ||
* Aegis Counter counters ALL physical attacks, including all physical {{ | * Aegis Counter counters ALL physical attacks, including all physical {{ {{cptr}} }} moves and {{ {{unblockable}} }} moves! {{ {{throw}} }} moves, however, cannot be countered. | ||
* Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow. | * Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow. | ||
* Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning. | * Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning. | ||
* After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary. | * After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary. | ||
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up. | * By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up. | ||
* New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{ | * New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{ {{qcf}} + m}} is the best Aim Master to use since it covers your descent to the enemy's feet. | ||
* Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{ | * Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{ {{strk}} }} property; however, on the way down, it has a {{ {{hardknockdown}} }} property! Use this carefully in DHCs to extend combos in new ways. | ||
=== Combos === | === Combos === | ||
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== Strategy vs. Taskmaster == | == Strategy vs. Taskmaster == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:16, 8 December 2020


Taskmaster
In a nutshell
Taskmaster is known as a slow moving, mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With
priority and unusual properties of his heavy normals, he frustrates opponents into
damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an
mix-up, Taskmaster's the merc for you.
Alternate Colors
Players to Watch
HonzoGonzo, Adelheid Stark, DJ Houshen, Young Chow, WhiteBlack, NeoKarsh, Sondelight
Character Vitals
Video Walkthrough
Technology
Combos
Team Synergy
Nova/Task Master/Dante
Nova/Task/Dante #2 cmv, amazing combos
TAC Infinites
Move List
Assist Types
Normal Moves





(72,000)










"Spidey Swing!"





"Shield Skills!"




strk










Throws
















Special Moves


(50,000 ~ 135,400)

Can charge for more hits
proj


(50,000 ~ 135,400)

Can charge for more hits




(50,000 ~ 135,400)

Can charge for more hits




(113,000)








Last hit is unscaled








Last hit is unscaled










Last hit is unscaled







Hyper Moves
(Horizontal Ver.)



(289,400 ~ 347,500)


mashable
(Horizontal Ver.)



(289,400 ~ 347,500)

mashable
(Diagonal Ver.)



(289,400 ~ 347,500)


mashable
(Diagonal Ver.)



(289,400 ~ 347,500)


slight


mashable
(Vertical Ver.)



(289,400 ~ 347,500)

mashable


vs airborne
(Vertical Ver.)



(289,400 ~ 347,500)


slight


mashable



physical attacks.

Strategy
Tips and Tricks
- Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{
proj}} that he cannot deal with.
- Aegis Counter counters ALL physical attacks, including all physical {{
}} moves and {{
}} moves! {{
}} moves, however, cannot be countered.
- Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
- Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
- After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
- By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
- New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{
+ m}} is the best Aim Master to use since it covers your descent to the enemy's feet.
- Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{
}} property; however, on the way down, it has a {{
}} property! Use this carefully in DHCs to extend combos in new ways.