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Hsien-Ko is seen as a fairly low tier character but she offers a lot of support for teams and is a strong counter to zoning. She has the ability to throw out items at random, some can cause dizzy states which allows full combos and her Heavy version will actually hit as an overhead. Henkyo Ki is a great anti-projectile move that will completely stop some characters in their tracks such as Viewtiful Joe. Probably her most interesting feature is her dash as it's a teleport but is a bit awkward to master and use it as a mix-up tool. Her biggest support tool is Rimoukon which gives her armored status and allows her to plow through any move in the game, once you're able to make her gold her assists will become unstoppable. She's probably the most awkward character in the game but has tools to support teams with specific goals in mind, turn her gold and let the assist do the work is the game plan with her.}} | Hsien-Ko is seen as a fairly {{low}} tier character but she offers a lot of support for teams and is a strong {{counter}} to zoning. She has the ability to {{throw}} out items at random, some can cause dizzy states which allows full combos and her Heavy version will actually hit as an overhead. Henkyo Ki is a great anti-projectile move that will completely stop some characters in their tracks such as Viewtiful Joe. Probably her most interesting feature is her dash as it's a teleport but is a bit awkward to master and use it as a mix-up tool. Her biggest support tool is Rimoukon which gives her {{armored}} status and allows her to plow through any move in the game, once you're able to make her gold her assists will become unstoppable. She's probably the most awkward character in the game but has tools to support teams with specific goals in mind, turn her gold and let the assist do the work is the game plan with her.}} | ||
=== Alternate Colors === | === Alternate Colors === | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Senpu Bu | Direct Front | 25,000 X 5 <br> (102,300) | | Chireitou | | Senpu Bu | Direct Front | 25,000 X 5 <br> (102,300) | | Chireitou | ||
| Anki Hou M | shot tiltup | *varies | proj | Chireitou | | Anki Hou M | {{shot}} {{tiltup}} | *varies | {{proj}} | Chireitou | ||
| Henkyo ki | Shot front | 70,000 | proj ; <br> proj reflector | Tenrai Ha | | Henkyo ki | Shot {{front}} | 70,000 | {{proj}} ; <br> {{proj}} reflector | Tenrai Ha | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 40,000 | rpdfire }} | {{MoveListRow | Standing Light | {{l}} | 40,000 | {{rpdfire}} }} | ||
{{MoveListRow | Crouching Light | d + l | 40,000 | low rpdfire }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{low}} {{rpdfire}} }} | ||
{{MoveListRow | Standing Medium | m | 60,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 60,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 60,000 | }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 60,000 | }} | ||
{{MoveListRow | Standing Heavy | h | 33,000 X 3 <br> (84,800) | }} | {{MoveListRow | Standing Heavy | {{h}} | 33,000 X 3 <br> (84,800) | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low strk }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 70,000 | {{low}} {{strk}} }} | ||
{{MoveListRow | Special | s | 75,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 75,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Rantetsu | f + m | 70,000 | jcancel }} | {{MoveListRow | Rantetsu | {{f}} + {{m}} | 70,000 | {{jcancel}} }} | ||
{{MoveListRow | Edoga | f + h | 80,000 | jcancel }} | {{MoveListRow | Edoga | {{f}} + {{h}} | 80,000 | {{jcancel}} }} | ||
{{MoveListRow | Jumping Light | air l | 42,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 42,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 63,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 63,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 33,000 X 3 <br> (84,800) | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 33,000 X 3 <br> (84,800) | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 70,000 | {{high}} {{aircombofinisher}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Anki Hou | qcf + atk | Varies | Throws randomized item; <br> strength used determines angle; <br> L throws f <br> M throws uf <br> H throws u .}} | {{MoveListRow | Anki Hou | {{qcf}} + {{atk}} | Varies | Throws randomized item; <br> strength used determines angle; <br> L throws {{f}} <br> M throws {{uf}} <br> H throws {{u}} .}} | ||
{{MoveListRow | Anki Hou: Bomb | qcf + atk | 80,000 | proj hardknockdown <br> otg <br> Countdown time varies: <br> Bomb can be attacked <br> to move it around the stage }} | {{MoveListRow | Anki Hou: Bomb | {{qcf}} + {{atk}} | 80,000 | {{proj}} {{hardknockdown}} <br> {{otg}} <br> Countdown time varies: <br> Bomb can be attacked <br> to move it around the stage }} | ||
{{MoveListRow | Anki Hou: Bonsai <br> Anki Hou: Star | qcf + atk | 70,000 | proj dzzy }} | {{MoveListRow | Anki Hou: Bonsai <br> Anki Hou: Star | {{qcf}} + {{atk}} | 70,000 | {{proj}} {{dzzy}} }} | ||
{{MoveListRow | Anki Hou: Stun Rod | qcf + atk | 70,000 | proj stagger }} | {{MoveListRow | Anki Hou: Stun Rod | {{qcf}} + {{atk}} | 70,000 | {{proj}} {{stagger}} }} | ||
{{MoveListRow | Anki Hou: Snowman | qcf + atk | 70,000 | causes freeze effect }} | {{MoveListRow | Anki Hou: Snowman | {{qcf}} + {{atk}} | 70,000 | causes freeze effect }} | ||
{{MoveListRow | Anki Hou: Oil Drum | qcf + atk | 70,000 | proj }} | {{MoveListRow | Anki Hou: Oil Drum | {{qcf}} + {{atk}} | 70,000 | {{proj}} }} | ||
{{MoveListRow | Anki Hou: Yashichi (pinwheel) <br> Anki Hou: Cat Mascot <br> Anki Hou: Tasty Meat <br> Anki Hou: Shuriken <br> Anki Hou: Kunai <br> Anki Hou: Throwing Axe <br> Anki Hou: Steel Samurai <br> Anki Hou: Sword <br> Anki Hou: Chun-Li's Bracelet | qcf + atk | 70,000 | proj }} | {{MoveListRow | Anki Hou: Yashichi (pinwheel) <br> Anki Hou: Cat Mascot <br> Anki Hou: Tasty Meat <br> Anki Hou: Shuriken <br> Anki Hou: Kunai <br> Anki Hou: Throwing Axe <br> Anki Hou: Steel Samurai <br> Anki Hou: Sword <br> Anki Hou: Chun-Li's Bracelet | {{qcf}} + {{atk}} | 70,000 | {{proj}} }} | ||
{{MoveListRow | Senpu Bu | dp + atk | 25,000 per hit (5-11 hits) <br> (102,300 ~ 171,100)| airok ; <br> Mashable for added duration / hits. }} | {{MoveListRow | Senpu Bu | {{dp}} + {{atk}} | 25,000 per hit (5-11 hits) <br> (102,300 ~ 171,100)| {{airok}} ; <br> Mashable for added duration / hits. }} | ||
{{MoveListRow | Henkyo Ki | rdp + atk | 70,000 | airok proj <br> proj reflector <br> atk used changes speed and <br> distance traveled. }} | {{MoveListRow | Henkyo Ki | {{rdp}} + {{atk}} | 70,000 | {{airok}} {{proj}} <br> {{proj}} reflector <br> {{atk}} used changes speed and <br> distance traveled. }} | ||
{{MoveListRow | Houten Geki L | hcb + l | 96,000 (8 hits)| Throw hardknockdown }} | {{MoveListRow | Houten Geki L | {{hcb}} + {{l}} | 96,000 (8 hits)| Throw {{hardknockdown}} }} | ||
{{MoveListRow | Houten Geki M | hcb + m | 144,000 (12 hits) | Throw hardknockdown}} | {{MoveListRow | Houten Geki M | {{hcb}} + {{m}} | 144,000 (12 hits) | Throw hardknockdown}} | ||
{{MoveListRow | Houten Geki H | hcb + h | 192,000 (16 hits) | Throw hardknockdown }} | {{MoveListRow | Houten Geki H | {{hcb}} + {{h}} | 192,000 (16 hits) | Throw {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Chireitou | qcf + atk + atk | 60,000 per hit (6 hits max) <br> (317,700) | otg proj <br> softknockdown }} | {{MoveListRow | Chireitou | {{qcf}} + {{atk}} + {{atk}} | 60,000 per hit (6 hits max) <br> (317,700) | {{otg}} {{proj}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Rimoukon | dp + atk + atk | 0 | Activates Hyper Armor. <br> Lasts about 5 seconds. }} | {{MoveListRow | Rimoukon | {{dp}} + {{atk}} + {{atk}} | 0 | Activates Hyper Armor. <br> Lasts about 5 seconds. }} | ||
{{MoveListRow | Tenrai Ha | qcb + atk + atk | 50,000 + 35,000 X 8 ~ 16 <br> (273,500 ~ 318,300) | * otg groundbounce high on first hit | {{MoveListRow | Tenrai Ha | {{qcb}} + {{atk}} + {{atk}} | 50,000 + 35,000 X 8 ~ 16 <br> (273,500 ~ 318,300) | * {{otg}} {{groundbounce}} {{high}} on first hit | ||
* otg proj hardknockdown on hits 2-17 }} | * {{otg}} {{proj}} {{hardknockdown}} on hits 2-17 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Note that the amount of hits of Houten Geki affect overall damage scaling. The {{ | * Note that the amount of hits of Houten Geki affect overall damage scaling. The {{ H}} version may do more damage, but since it hits more often, it reaches the Damage Scaling Minimum much faster. | ||
* Even though the first hit of Tenrai Ha is a {{ | * Even though the first hit of Tenrai Ha is a {{ groundbounce}} , you can still perform another one afterwards due to the use of the spiked balls, or even sometimes adding a Henkyo Ki (preferable using {{ M}} version) in between them for huge overall damage. | ||
=== Combos === | === Combos === | ||
=== Basic Strategy === | === Basic Strategy === | ||
* She has one unique projectile called Henkyo Ki and most players would go for {{ | * She has one unique projectile called Henkyo Ki and most players would go for {{ H}} since it reflects most projectiles (with the exception of a few projectiles attacks like Hidden Missiles and hyper projectiles move). | ||
* Senpu Pu is the only way to move her around faster or getting near opponents due to her dash. Try to use sparingly on it. | * Senpu Pu is the only way to move her around faster or getting near opponents due to her dash. Try to use sparingly on it. | ||
* Her Rimoukon Hyper, though only lasting 5 seconds when she's on point, lasts indefinitely as an assist. Using her Senpu Bu assist is the best way to take advantage of her hyper armor, as it works well for both defensive and offensive purposes. | * Her Rimoukon Hyper, though only lasting 5 seconds when she's on point, lasts indefinitely as an assist. Using her Senpu Bu assist is the best way to take advantage of her hyper armor, as it works well for both defensive and offensive purposes. | ||
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=== Advanced Strategy === | === Advanced Strategy === | ||
* Use her Senpu Bu as a use of her mobility. But be wise on when to use it since some characters could easily counter her Senpu Bu move. | * Use her Senpu Bu as a use of her mobility. But be wise on when to use it since some characters could easily counter her Senpu Bu move. | ||
* Be sure to use {{ | * Be sure to use {{ H}} version of Henkyo Ki and cancel it to Rimoukon Hyper. This is to prevent characters (namely rushdown characters) killing the character you tag her out or even do a snapback to retentive her back. | ||
* Avoid making her an anchor as her mobility is slow as she's quite hard to chase especially flight and keepaway characters. What you could do is make use of her Senpu Bu or Rimoukon if the latter happens. | * Avoid making her an anchor as her mobility is slow as she's quite hard to chase especially flight and keepaway characters. What you could do is make use of her Senpu Bu or Rimoukon if the latter happens. | ||
== Strategy vs. Hsien Ko == | == Strategy vs. Hsien Ko == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:14, 8 December 2020


Hsien-ko (Lei Lei)
TBW
In a nutshell
Hsien-Ko is seen as a fairly tier character but she offers a lot of support for teams and is a strong
to zoning. She has the ability to
out items at random, some can cause dizzy states which allows full combos and her Heavy version will actually hit as an overhead. Henkyo Ki is a great anti-projectile move that will completely stop some characters in their tracks such as Viewtiful Joe. Probably her most interesting feature is her dash as it's a teleport but is a bit awkward to master and use it as a mix-up tool. Her biggest support tool is Rimoukon which gives her
status and allows her to plow through any move in the game, once you're able to make her gold her assists will become unstoppable. She's probably the most awkward character in the game but has tools to support teams with specific goals in mind, turn her gold and let the assist do the work is the game plan with her.
Alternate Colors
Players to Watch
LLND, Rikir
Character Vitals
Video Walkthrough
Combos
Technology
using Tron to set up gold armor safely
TAC Infinite
Move List
Assist Types
Normal Moves










(84,800)


















(84,800)




Throws
















Special Moves


strength used determines angle;
L throws

M throws

H throws






Countdown time varies:
Bomb can be attacked
to move it around the stage
Anki Hou: Star













Anki Hou: Cat Mascot
Anki Hou: Tasty Meat
Anki Hou: Shuriken
Anki Hou: Kunai
Anki Hou: Throwing Axe
Anki Hou: Steel Samurai
Anki Hou: Sword
Anki Hou: Chun-Li's Bracelet





(102,300 ~ 171,100)

Mashable for added duration / hits.






distance traveled.








Hyper Moves



(317,700)






Lasts about 5 seconds.



(273,500 ~ 318,300)



on hits 2-17
Mission Mode
Strategy
Tips and Tricks
- Note that the amount of hits of Houten Geki affect overall damage scaling. The
version may do more damage, but since it hits more often, it reaches the Damage Scaling Minimum much faster.
- Even though the first hit of Tenrai Ha is a
, you can still perform another one afterwards due to the use of the spiked balls, or even sometimes adding a Henkyo Ki (preferable using
version) in between them for huge overall damage.
Combos
Basic Strategy
- She has one unique projectile called Henkyo Ki and most players would go for
since it reflects most projectiles (with the exception of a few projectiles attacks like Hidden Missiles and hyper projectiles move).
- Senpu Pu is the only way to move her around faster or getting near opponents due to her dash. Try to use sparingly on it.
- Her Rimoukon Hyper, though only lasting 5 seconds when she's on point, lasts indefinitely as an assist. Using her Senpu Bu assist is the best way to take advantage of her hyper armor, as it works well for both defensive and offensive purposes.
Advanced Strategy
- Use her Senpu Bu as a use of her mobility. But be wise on when to use it since some characters could easily counter her Senpu Bu move.
- Be sure to use
version of Henkyo Ki and cancel it to Rimoukon Hyper. This is to prevent characters (namely rushdown characters) killing the character you tag her out or even do a snapback to retentive her back.
- Avoid making her an anchor as her mobility is slow as she's quite hard to chase especially flight and keepaway characters. What you could do is make use of her Senpu Bu or Rimoukon if the latter happens.