UMVC3/Hsien-Ko: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
Line 4: Line 4:
TBW
TBW
|
|
Hsien-Ko is seen as a fairly low tier character but she offers a lot of support for teams and is a strong counter to zoning. She has the ability to throw out items at random, some can cause dizzy states which allows full combos and her Heavy version will actually hit as an overhead. Henkyo Ki is a great anti-projectile move that will completely stop some characters in their tracks such as Viewtiful Joe. Probably her most interesting feature is her dash as it's a teleport but is a bit awkward to master and use it as a mix-up tool. Her biggest support tool is Rimoukon which gives her armored status and allows her to plow through any move in the game, once you're able to make her gold her assists will become unstoppable. She's probably the most awkward character in the game but has tools to support teams with specific goals in mind, turn her gold and let the assist do the work is the game plan with her.}}
Hsien-Ko is seen as a fairly {{low}} tier character but she offers a lot of support for teams and is a strong {{counter}} to zoning. She has the ability to {{throw}} out items at random, some can cause dizzy states which allows full combos and her Heavy version will actually hit as an overhead. Henkyo Ki is a great anti-projectile move that will completely stop some characters in their tracks such as Viewtiful Joe. Probably her most interesting feature is her dash as it's a teleport but is a bit awkward to master and use it as a mix-up tool. Her biggest support tool is Rimoukon which gives her {{armored}} status and allows her to plow through any move in the game, once you're able to make her gold her assists will become unstoppable. She's probably the most awkward character in the game but has tools to support teams with specific goals in mind, turn her gold and let the assist do the work is the game plan with her.}}


=== Alternate Colors ===
=== Alternate Colors ===
Line 49: Line 49:
{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Senpu Bu | Direct Front | 25,000 X 5 <br> (102,300) |  | Chireitou
   | Senpu Bu | Direct Front | 25,000 X 5 <br> (102,300) |  | Chireitou
   | Anki Hou M | shot tiltup | *varies | proj | Chireitou
   | Anki Hou M | {{shot}} {{tiltup}} | *varies | {{proj}} | Chireitou
   | Henkyo ki | Shot front | 70,000 | proj ; <br> proj reflector | Tenrai Ha
   | Henkyo ki | Shot {{front}} | 70,000 | {{proj}} ; <br> {{proj}} reflector | Tenrai Ha
}}
}}


Line 56: Line 56:


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 40,000 | rpdfire }}
{{MoveListRow | Standing Light | {{l}} | 40,000 | {{rpdfire}} }}
{{MoveListRow | Crouching Light | d + l | 40,000 | low rpdfire }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{low}} {{rpdfire}} }}
{{MoveListRow | Standing Medium | m | 60,000 |  }}
{{MoveListRow | Standing Medium | {{m}} | 60,000 |  }}
{{MoveListRow | Crouching Medium | d + m | 60,000 |  }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 60,000 |  }}
{{MoveListRow | Standing Heavy | h | 33,000 X 3 <br> (84,800) |  }}
{{MoveListRow | Standing Heavy | {{h}} | 33,000 X 3 <br> (84,800) |  }}
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low strk }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 70,000 | {{low}} {{strk}} }}
{{MoveListRow | Special | s | 75,000 | launch nocancel }}
{{MoveListRow | Special | {{s}} | 75,000 | {{launch}} {{nocancel}} }}
{{MoveListRow | Rantetsu | f + m | 70,000 | jcancel }}
{{MoveListRow | Rantetsu | {{f}} + {{m}} | 70,000 | {{jcancel}} }}
{{MoveListRow | Edoga | f + h | 80,000 | jcancel }}
{{MoveListRow | Edoga | {{f}} + {{h}} | 80,000 | {{jcancel}} }}
{{MoveListRow | Jumping Light | air l | 42,000 | high }}
{{MoveListRow | Jumping Light | air {{l}} | 42,000 | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 63,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 63,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 33,000 X 3 <br> (84,800) | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 33,000 X 3 <br> (84,800) | {{high}} }}
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air {{s}} | 70,000 | {{high}} {{aircombofinisher}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 74: Line 74:


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 83: Line 83:


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Anki Hou | qcf + atk | Varies | Throws randomized item; <br> strength used determines angle; <br> L throws f <br> M throws uf <br> H throws u .}}
{{MoveListRow | Anki Hou | {{qcf}} + {{atk}} | Varies | Throws randomized item; <br> strength used determines angle; <br> L throws {{f}} <br> M throws {{uf}} <br> H throws {{u}} .}}
{{MoveListRow | Anki Hou: Bomb | qcf + atk | 80,000 | proj hardknockdown <br> otg <br> Countdown time varies: <br> Bomb can be attacked <br> to move it around the stage }}
{{MoveListRow | Anki Hou: Bomb | {{qcf}} + {{atk}} | 80,000 | {{proj}} {{hardknockdown}} <br> {{otg}} <br> Countdown time varies: <br> Bomb can be attacked <br> to move it around the stage }}
{{MoveListRow | Anki Hou: Bonsai <br>  Anki Hou: Star  | qcf + atk | 70,000 | proj dzzy }}
{{MoveListRow | Anki Hou: Bonsai <br>  Anki Hou: Star  | {{qcf}} + {{atk}} | 70,000 | {{proj}} {{dzzy}} }}
{{MoveListRow | Anki Hou: Stun Rod | qcf + atk | 70,000 | proj stagger }}
{{MoveListRow | Anki Hou: Stun Rod | {{qcf}} + {{atk}} | 70,000 | {{proj}} {{stagger}} }}
{{MoveListRow | Anki Hou: Snowman | qcf + atk | 70,000 | causes freeze effect }}
{{MoveListRow | Anki Hou: Snowman | {{qcf}} + {{atk}} | 70,000 | causes freeze effect }}
{{MoveListRow | Anki Hou: Oil Drum | qcf + atk | 70,000 | proj }}
{{MoveListRow | Anki Hou: Oil Drum | {{qcf}} + {{atk}} | 70,000 | {{proj}} }}
{{MoveListRow | Anki Hou: Yashichi (pinwheel) <br> Anki Hou: Cat Mascot <br> Anki Hou: Tasty Meat <br> Anki Hou: Shuriken <br> Anki Hou: Kunai <br> Anki Hou: Throwing Axe <br> Anki Hou: Steel Samurai <br> Anki Hou: Sword <br> Anki Hou: Chun-Li's Bracelet | qcf + atk | 70,000 | proj }}
{{MoveListRow | Anki Hou: Yashichi (pinwheel) <br> Anki Hou: Cat Mascot <br> Anki Hou: Tasty Meat <br> Anki Hou: Shuriken <br> Anki Hou: Kunai <br> Anki Hou: Throwing Axe <br> Anki Hou: Steel Samurai <br> Anki Hou: Sword <br> Anki Hou: Chun-Li's Bracelet | {{qcf}} + {{atk}} | 70,000 | {{proj}} }}
{{MoveListRow | Senpu Bu | dp + atk | 25,000 per hit (5-11 hits) <br> (102,300 ~ 171,100)| airok ; <br> Mashable for added duration / hits. }}
{{MoveListRow | Senpu Bu | {{dp}} + {{atk}} | 25,000 per hit (5-11 hits) <br> (102,300 ~ 171,100)| {{airok}} ; <br> Mashable for added duration / hits. }}
{{MoveListRow | Henkyo Ki | rdp + atk | 70,000 | airok proj <br> proj reflector <br> atk used changes speed and <br> distance traveled. }}
{{MoveListRow | Henkyo Ki | {{rdp}} + {{atk}} | 70,000 | {{airok}} {{proj}} <br> {{proj}} reflector <br> {{atk}} used changes speed and <br> distance traveled. }}
{{MoveListRow | Houten Geki L | hcb + l | 96,000 (8 hits)| Throw hardknockdown }}
{{MoveListRow | Houten Geki L | {{hcb}} + {{l}} | 96,000 (8 hits)| Throw {{hardknockdown}} }}
{{MoveListRow | Houten Geki M | hcb + m | 144,000 (12 hits) | Throw hardknockdown}}
{{MoveListRow | Houten Geki M | {{hcb}} + {{m}} | 144,000 (12 hits) | Throw hardknockdown}}
{{MoveListRow | Houten Geki H | hcb + h | 192,000 (16 hits) | Throw hardknockdown }}
{{MoveListRow | Houten Geki H | {{hcb}} + {{h}} | 192,000 (16 hits) | Throw {{hardknockdown}} }}


{{MoveListFooter}}
{{MoveListFooter}}
Line 101: Line 101:


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Chireitou | qcf + atk + atk | 60,000 per hit (6 hits max) <br> (317,700) | otg proj <br> softknockdown }}
{{MoveListRow | Chireitou | {{qcf}} + {{atk}} + {{atk}} | 60,000 per hit (6 hits max) <br> (317,700) | {{otg}} {{proj}} <br> {{softknockdown}} }}
{{MoveListRow | Rimoukon | dp + atk + atk | 0 | Activates Hyper Armor. <br> Lasts about 5 seconds. }}
{{MoveListRow | Rimoukon | {{dp}} + {{atk}} + {{atk}} | 0 | Activates Hyper Armor. <br> Lasts about 5 seconds. }}
{{MoveListRow | Tenrai Ha | qcb + atk + atk | 50,000 + 35,000 X 8 ~ 16 <br> (273,500 ~ 318,300) | * otg groundbounce high on first hit
{{MoveListRow | Tenrai Ha | {{qcb}} + {{atk}} + {{atk}} | 50,000 + 35,000 X 8 ~ 16 <br> (273,500 ~ 318,300) | * {{otg}} {{groundbounce}} {{high}} on first hit
* otg proj hardknockdown on hits 2-17 }}
* {{otg}} {{proj}} {{hardknockdown}} on hits 2-17 }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 113: Line 113:


=== Tips and Tricks ===
=== Tips and Tricks ===
* Note that the amount of hits of Houten Geki affect overall damage scaling. The  {{#motion: H}} version may do more damage, but since it hits more often, it reaches the Damage Scaling Minimum much faster.
* Note that the amount of hits of Houten Geki affect overall damage scaling. The  {{ H}} version may do more damage, but since it hits more often, it reaches the Damage Scaling Minimum much faster.
* Even though the first hit of Tenrai Ha is a {{#motion: groundbounce}} , you can still perform another one afterwards due to the use of the spiked balls, or even sometimes adding a Henkyo Ki (preferable using {{#motion: M}} version) in between them for huge overall damage.
* Even though the first hit of Tenrai Ha is a {{ groundbounce}} , you can still perform another one afterwards due to the use of the spiked balls, or even sometimes adding a Henkyo Ki (preferable using {{ M}} version) in between them for huge overall damage.


=== Combos ===
=== Combos ===


=== Basic Strategy ===
=== Basic Strategy ===
* She has one unique projectile called Henkyo Ki and most players would go for {{#motion: H}} since it reflects most projectiles (with the exception of a few projectiles attacks like Hidden Missiles and hyper projectiles move).  
* She has one unique projectile called Henkyo Ki and most players would go for {{ H}} since it reflects most projectiles (with the exception of a few projectiles attacks like Hidden Missiles and hyper projectiles move).  
* Senpu Pu is the only way to move her around faster or getting near opponents due to her dash. Try to use sparingly on it.
* Senpu Pu is the only way to move her around faster or getting near opponents due to her dash. Try to use sparingly on it.
* Her Rimoukon Hyper, though only lasting 5 seconds when she's on point, lasts indefinitely as an assist. Using her Senpu Bu assist is the best way to take advantage of her hyper armor, as it works well for both defensive and offensive purposes.
* Her Rimoukon Hyper, though only lasting 5 seconds when she's on point, lasts indefinitely as an assist. Using her Senpu Bu assist is the best way to take advantage of her hyper armor, as it works well for both defensive and offensive purposes.
Line 125: Line 125:
=== Advanced Strategy ===
=== Advanced Strategy ===
* Use her Senpu Bu as a use of her mobility. But be wise on when to use it since some characters could easily counter her Senpu Bu move.
* Use her Senpu Bu as a use of her mobility. But be wise on when to use it since some characters could easily counter her Senpu Bu move.
* Be sure to use {{#motion: H}} version of Henkyo Ki and cancel it to Rimoukon Hyper. This is to prevent characters (namely rushdown characters) killing the character you tag her out or even do a snapback to retentive her back.
* Be sure to use {{ H}} version of Henkyo Ki and cancel it to Rimoukon Hyper. This is to prevent characters (namely rushdown characters) killing the character you tag her out or even do a snapback to retentive her back.
* Avoid making her an anchor as her mobility is slow as she's quite hard to chase especially flight and keepaway characters. What you could do is make use of her Senpu Bu or Rimoukon if the latter happens.
* Avoid making her an anchor as her mobility is slow as she's quite hard to chase especially flight and keepaway characters. What you could do is make use of her Senpu Bu or Rimoukon if the latter happens.


== Strategy vs. Hsien Ko ==
== Strategy vs. Hsien Ko ==


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:14, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Hsien-ko (Lei Lei)

Umvc3 hsienko face.jpg

TBW


In a nutshell

Hsien-Ko is seen as a fairly Low.png tier character but she offers a lot of support for teams and is a strong Counter.png to zoning. She has the ability to Throw.png out items at random, some can cause dizzy states which allows full combos and her Heavy version will actually hit as an overhead. Henkyo Ki is a great anti-projectile move that will completely stop some characters in their tracks such as Viewtiful Joe. Probably her most interesting feature is her dash as it's a teleport but is a bit awkward to master and use it as a mix-up tool. Her biggest support tool is Rimoukon which gives her Armored.png status and allows her to plow through any move in the game, once you're able to make her gold her assists will become unstoppable. She's probably the most awkward character in the game but has tools to support teams with specific goals in mind, turn her gold and let the assist do the work is the game plan with her.

Alternate Colors

Hsienko colors.jpg

Players to Watch

LLND, Rikir

Character Vitals

CHARACTER DATA
Health:
900k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
45.0 %
65.0 %
X-Factor Speed Boost:
15.0 %
25.0 %
35.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %

Video Walkthrough

Rikir's hsien-ko videos

Combos


X Factor level 3 TOD

Technology

using Tron to set up gold armor safely

TAC Infinite


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Senpu Bu
Direct Front
25,000 X 5
(102,300)
Chireitou
Beta2.png Henkyo ki
Shot Front.png
70,000
Proj.png ;
Proj.png reflector
Tenrai Ha
Gamma2.png Anki Hou M
Shot.png Tiltup.png
*varies
Proj.png
Chireitou

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
40,000
Rpdfire.png
Crouching Light
D.png + L.png
40,000
Low.png Rpdfire.png
Standing Medium
M.png
60,000
Crouching Medium
D.png + M.png
60,000
Standing Heavy
H.png
33,000 X 3
(84,800)
Crouching Heavy
D.png + H.png
70,000
Low.png Strk.png
Special
S.png
75,000
Launch.png Nocancel.png
Rantetsu
F.png + M.png
70,000
Jcancel.png
Edoga
F.png + H.png
80,000
Jcancel.png
Jumping Light
air L.png
42,000
High.png
Jumping Medium
air M.png
63,000
High.png
Jumping Heavy
air H.png
33,000 X 3
(84,800)
High.png
Jumping Special
air S.png
70,000
High.png Aircombofinisher.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Anki Hou
Qcf.png + Atk.png
Varies
Throws randomized item;
strength used determines angle;
L throws F.png
M throws Uf.png
H throws U.png .
Anki Hou: Bomb
Qcf.png + Atk.png
80,000
Proj.png Hardknockdown.png
Otg.png
Countdown time varies:
Bomb can be attacked
to move it around the stage
Anki Hou: Bonsai
Anki Hou: Star
Qcf.png + Atk.png
70,000
Proj.png Dzzy.png
Anki Hou: Stun Rod
Qcf.png + Atk.png
70,000
Proj.png Stagger.png
Anki Hou: Snowman
Qcf.png + Atk.png
70,000
causes freeze effect
Anki Hou: Oil Drum
Qcf.png + Atk.png
70,000
Proj.png
Anki Hou: Yashichi (pinwheel)
Anki Hou: Cat Mascot
Anki Hou: Tasty Meat
Anki Hou: Shuriken
Anki Hou: Kunai
Anki Hou: Throwing Axe
Anki Hou: Steel Samurai
Anki Hou: Sword
Anki Hou: Chun-Li's Bracelet
Qcf.png + Atk.png
70,000
Proj.png
Senpu Bu
Dp.png + Atk.png
25,000 per hit (5-11 hits)
(102,300 ~ 171,100)
Airok.png ;
Mashable for added duration / hits.
Henkyo Ki
Rdp.png + Atk.png
70,000
Airok.png Proj.png
Proj.png reflector
Atk.png used changes speed and
distance traveled.
Houten Geki L
Hcb.png + L.png
96,000 (8 hits)
Throw Hardknockdown.png
Houten Geki M
Hcb.png + M.png
144,000 (12 hits)
Throw hardknockdown
Houten Geki H
Hcb.png + H.png
192,000 (16 hits)
Throw Hardknockdown.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Chireitou
Qcf.png + Atk.png + Atk.png
60,000 per hit (6 hits max)
(317,700)
Otg.png Proj.png
Softknockdown.png
Rimoukon
Dp.png + Atk.png + Atk.png
0
Activates Hyper Armor.
Lasts about 5 seconds.
Tenrai Ha
Qcb.png + Atk.png + Atk.png
50,000 + 35,000 X 8 ~ 16
(273,500 ~ 318,300)
* Otg.png Groundbounce.png High.png on first hit
  • Otg.png Proj.png Hardknockdown.png on hits 2-17

Mission Mode

Strategy

Tips and Tricks

  • Note that the amount of hits of Houten Geki affect overall damage scaling. The H.png version may do more damage, but since it hits more often, it reaches the Damage Scaling Minimum much faster.
  • Even though the first hit of Tenrai Ha is a Groundbounce.png , you can still perform another one afterwards due to the use of the spiked balls, or even sometimes adding a Henkyo Ki (preferable using M.png version) in between them for huge overall damage.

Combos

Basic Strategy

  • She has one unique projectile called Henkyo Ki and most players would go for H.png since it reflects most projectiles (with the exception of a few projectiles attacks like Hidden Missiles and hyper projectiles move).
  • Senpu Pu is the only way to move her around faster or getting near opponents due to her dash. Try to use sparingly on it.
  • Her Rimoukon Hyper, though only lasting 5 seconds when she's on point, lasts indefinitely as an assist. Using her Senpu Bu assist is the best way to take advantage of her hyper armor, as it works well for both defensive and offensive purposes.

Advanced Strategy

  • Use her Senpu Bu as a use of her mobility. But be wise on when to use it since some characters could easily counter her Senpu Bu move.
  • Be sure to use H.png version of Henkyo Ki and cancel it to Rimoukon Hyper. This is to prevent characters (namely rushdown characters) killing the character you tag her out or even do a snapback to retentive her back.
  • Avoid making her an anchor as her mobility is slow as she's quite hard to chase especially flight and keepaway characters. What you could do is make use of her Senpu Bu or Rimoukon if the latter happens.

Strategy vs. Hsien Ko