m (fix motion tags) |
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Kikoken L | shot front | 50,000 | proj | Kikosho | | Kikoken L | {{shot}} {{front}} | 50,000 | {{proj}} | Kikosho | ||
| Hyakuretsukyaku H | direct front | 15,000 X 10 <br> (97,300) | strk | Hoyokusen | | Hyakuretsukyaku H | {{direct}} {{front}} | 15,000 X 10 <br> (97,300) | {{strk}} | Hoyokusen | ||
| Tenshokyaku M | direct tiltup | 18,000 X 4 + 50,000 <br> (101,400) | strk | Kikosho | | Tenshokyaku M | {{direct}} {{tiltup}} | 18,000 X 4 + 50,000 <br> (101,400) | {{strk}} | Kikosho | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 35,000 | rpdfire }} | {{MoveListRow | Standing Light | {{l}} | 35,000 | {{rpdfire}} }} | ||
{{MoveListRow | Crouching Light | d + l | 33,000 | rpdfire }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 33,000 | {{rpdfire}} }} | ||
{{MoveListRow | Standing Medium | m | 50,000 | jcancel }} | {{MoveListRow | Standing Medium | {{m}} | 50,000 | {{jcancel}} }} | ||
{{MoveListRow | Crouching Medium | d + m | 48,000 | low jcancel}} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} jcancel}} | ||
{{MoveListRow | Standing Heavy | h | 70,000 | jcancel }} | {{MoveListRow | Standing Heavy | {{h}} | 70,000 | {{jcancel}} }} | ||
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low <br> softknockdown <br> jcancel}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 60,000 | {{low}} <br> {{softknockdown}} <br> jcancel}} | ||
{{MoveListRow | Special | s | 70,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 70,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Kakukyakuraku | f + h | 80,000 | high nocancel }} | {{MoveListRow | Kakukyakuraku | {{f}} + {{h}} | 80,000 | {{high}} {{nocancel}} }} | ||
{{MoveListRow | Jumping Light | air l | 40,000 | high djcancel}} | {{MoveListRow | Jumping Light | air {{l}} | 40,000 | {{high}} djcancel}} | ||
{{MoveListRow | Jumping Medium | air m | 55,000 | high djcancel}} | {{MoveListRow | Jumping Medium | air {{m}} | 55,000 | {{high}} djcancel}} | ||
{{MoveListRow | Jumping Heavy | air h | 70,000 | high djcancel}} | {{MoveListRow | Jumping Heavy | air {{h}} | 70,000 | {{high}} djcancel}} | ||
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 70,000 | {{high}} {{aircombofinisher}} }} | ||
{{MoveListRow | Yosokyaku | air d + m | 65,000 | otg ; <br> causes Chun Li to bounce <br> up, off of opponent }} | {{MoveListRow | Yosokyaku | air {{d}} + {{m}} | 65,000 | {{otg}} ; <br> causes Chun Li to bounce <br> up, off of opponent }} | ||
{{MoveListRow | Taunt | taunt | 10,000 | }} | {{MoveListRow | Taunt | taunt | 10,000 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Tenshokyaku L | dp + l | 20,000 X 2 + 50,000 <br> (78,400) | airok strk }} | {{MoveListRow | Tenshokyaku L | {{dp}} + {{l}} | 20,000 X 2 + 50,000 <br> (78,400) | {{airok}} {{strk}} }} | ||
{{MoveListRow | Tenshokyaku M | dp + m | 20,000 X 4 + 50,000 <br> (101,400) | airok strk }} | {{MoveListRow | Tenshokyaku M | {{dp}} + {{m}} | 20,000 X 4 + 50,000 <br> (101,400) | {{airok}} {{strk}} }} | ||
{{MoveListRow | Tenshokyaku H | dp + h | 20,000 X 6 + 50,000 <br> (120,000) | airok strk }} | {{MoveListRow | Tenshokyaku H | {{dp}} + {{h}} | 20,000 X 6 + 50,000 <br> (120,000) | {{airok}} {{strk}} }} | ||
{{MoveListRow | Kikoken L | hcf + l | 50,000 | proj }} | {{MoveListRow | Kikoken L | {{hcf}} + {{l}} | 50,000 | {{proj}} }} | ||
{{MoveListRow | Kikoken M | hcf + m | 70,000 | proj }} | {{MoveListRow | Kikoken M | {{hcf}} + {{m}} | 70,000 | {{proj}} }} | ||
{{MoveListRow | Kikoken H | hcf + h | 90,000 | proj }} | {{MoveListRow | Kikoken H | {{hcf}} + {{h}} | 90,000 | {{proj}} }} | ||
{{MoveListRow | Kikoanken | hcf + h , h | 100,000 | crumple proj }} | {{MoveListRow | Kikoanken | {{hcf}} + {{h}} , {{h}} | 100,000 | {{crumple}} {{proj}} }} | ||
{{MoveListRow | Spinning Bird Kick L | charge d , u + l | 40,000 X 2 <br> (76,000) | airok strk }} | {{MoveListRow | Spinning Bird Kick L | charge {{d}} , {{u}} + {{l}} | 40,000 X 2 <br> (76,000) | {{airok}} {{strk}} }} | ||
{{MoveListRow | Spinning Bird Kick M | charge d , u + m | 35,000 X 3 <br> (94,800) | airok strk }} | {{MoveListRow | Spinning Bird Kick M | charge {{d}} , {{u}} + {{m}} | 35,000 X 3 <br> (94,800) | {{airok}} {{strk}} }} | ||
{{MoveListRow | Spinning Bird Kick H | charge d , u + h | 33,000 X 4 <br> (113,400) | airok strk }} | {{MoveListRow | Spinning Bird Kick H | charge {{d}} , {{u}} + {{h}} | 33,000 X 4 <br> (113,400) | {{airok}} {{strk}} }} | ||
{{MoveListRow | EX Spinning Bird Kick | longer charge d , u + atk | 25,000 X 10 <br> (162,400) | airok strk ; <br> when charge is ready, Chun Li <br> will flash. }} | {{MoveListRow | EX Spinning Bird Kick | longer charge {{d}} , {{u}} + {{atk}} | 25,000 X 10 <br> (162,400) | {{airok}} {{strk}} ; <br> when charge is ready, Chun Li <br> will flash. }} | ||
{{MoveListRow | Hyakuretsukyaku | rapid atk (three times) | 15,000 per hit | airok strk ; <br> strength used determines <br> base duration.}} | {{MoveListRow | Hyakuretsukyaku | rapid {{atk}} (three times) | 15,000 per hit | {{airok}} {{strk}} ; <br> strength used determines <br> base duration.}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Kikosho | qcf + atk + atk | 28,000 per hit (14 ~ 27 hits) <br> (286,300 ~ 340,700) | strk proj <br> Mashable }} | {{MoveListRow | Kikosho | {{qcf}} + {{atk}} + {{atk}} | 28,000 per hit (14 ~ 27 hits) <br> (286,300 ~ 340,700) | {{strk}} {{proj}} <br> Mashable }} | ||
{{MoveListRow | Hoyokusen | qcb + atk + atk | 20,000 X 13 + 70,000 <br> (230,000) | launch on final hit }} | {{MoveListRow | Hoyokusen | {{qcb}} + {{atk}} + {{atk}} | 20,000 X 13 + 70,000 <br> (230,000) | {{launch}} on final hit }} | ||
{{MoveListRow | Shichisei Ranka | dp + atk + atk | 410,000 | hardknockdown <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Shichisei Ranka | {{dp}} + {{atk}} + {{atk}} | 410,000 | {{hardknockdown}} <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Strategy vs. Chun Li == | == Strategy vs. Chun Li == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:12, 8 December 2020


Chun Li
Chun-Li is an international Cop from China whose job is to rid the world of M.Bison's Shadowloo Organization. Originally appearing in Street Fighter 2 in arcades and consoles, she rose to popularity with Evo Moment 37 when Diago Umehara beat Justin Wong in one of the most ridiculous come backs of our generation. Though she was on the opposite end of that beat down, she maintained her presence in virtually every fighting game made by Capcom but this is her first appearance in a MvC game since the original.
In a nutshell
Though she sports a fireball that can cause a crumple, she excels as a rush down character. Having a quick OTG allows her to convert awkward combos off any situation and having one of the easier TAC infinites in the game means she can make the best of bad situations. She only has a one way dash but it's enough to provide airborne pressure and give her high/lows. Probably the biggest barriers to playing this character is that she's a charge character with an execution barrier and limited damage potential.
Alternate Colors
Players to Watch
RyanLV, Brian Kasugano, Arithmatic, Ludovic, Demon Hyo
Character Vitals
Move List
Assist Types
Normal Moves
















jcancel



















causes Chun Li to bounce
up, off of opponent
Throws
















Special Moves


(78,400)




(101,400)




(120,000)



















(76,000)





(94,800)





(113,400)





(162,400)


when charge is ready, Chun Li
will flash.



strength used determines
base duration.
Hyper Moves



(286,300 ~ 340,700)


Mashable



(230,000)





Level 3 Hyper.
Frame Data
Mission Mode
Strategy
Tips and Tricks
- Activating a spinning bird kick very close to the ground makes for a very fast overhead that recovers very quickly if blocked. If it connects and you correctly timed the input, Chun-Li will recover fast enough to start a ground chain into a combo.
- Since Chun-Li's normals are jump cancellable, you can also use this technique to extend combos.