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=Introduction= | =Introduction= | ||
Jin Chonrei plays most like a traditional well rounded shotokan-style character: he has a good projectile, so-so anti-air and a good whiff-punish. While lacking in range, his good speed helps offset this. Chonrei's major problem is his lack of damage potential. In general situations, the most he's going to be able to get is something around to 25-30% lifebar damage. Chonrei's supers stand out for being particularly bad. Middle tier character. | |||
=Moves List= | =Moves List= | ||
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o----------------------o | o----------------------o | ||
Hannai Tatsu: close, f + C | '''Hannai Tatsu:''' close, f + C | ||
o----------------------o | o----------------------o | ||
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o----------------------o | o----------------------o | ||
Ryuusatsu Kyaku: f + B | '''Ryuusatsu Kyaku:''' f + B - Overhead. | ||
o----------------------o | o----------------------o | ||
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o----------------------o | o----------------------o | ||
Teiou | '''Teiou Tengen Ken [Breakshot]:''' d, df, f + A or C | ||
Teiou | '''Teiou Tenni Ken [Breakshot, Invincible]:''' f, d, df + A or C | ||
Teiou | '''Teiou Jinsokuken:''' f, f + A or f, f, f + A | ||
Teiou Roujin Ken: d, db, b, f + C | '''Teiou Roujin Ken [Breakshot]:''' d, db, b, f + C - Drains the opponent health. | ||
Ryuutenshin (Atokururi): d, db, b + B | '''Ryuutenshin (Atokururi):''' d, db, b + B | ||
Ryuutenshin (Zenten): d, df, f + B | '''Ryuutenshin (Zenten):''' d, df, f + B | ||
o----------------------o | o----------------------o | ||
SUPER MOVES | |||
o----------------------o | o----------------------o | ||
Taiou Shukumei Ken: f, b, db, d, df + | '''Taiou Shukumei Ken:''' f, b, db, d, df + B + C + C rapidly (S-Power) | ||
'''Taiou Shukumei Ken:''' f, b, db, d, df + hold B + C and release (S-Power) | |||
Taiou Ryukoe Ken: f, b, db, d, df + C | '''Taiou Ryukoe Ken:''' f, b, db, d, df + C (P-Power) | ||
o----------------------o | o----------------------o | ||
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o----------------------o | o----------------------o | ||
Taiou Shukumei Ken: d + B + C | '''Taiou Shukumei Ken:''' d + B + C | ||
o----------------------o | o----------------------o | ||
CHAIN COMBOS | |||
o----------------------o | o----------------------o | ||
close 5A - | - 5B - | - 5C (Not special cancellable) | |||
5A - | - 2B - | - 6C (Plane shifts opponent; Special cancellable) | |||
2A - | | - 2C (Knocks down; Not special cancellable) | |||
close 5B - | - 5C - | - 5C (Special cancellable) | |||
5B - | | - 3C (Special cancellable; Juggle) | |||
| - 8C (Doesn't combo; Overhead) | |||
close 5C - | - 6B (Doesn't combo; Overhead) | |||
| - 2B (Special cancellable) | |||
Air Chains - A -> B -> C | |||
A -> C | |||
B -> C | |||
=The Basics= | =The Basics= |
Latest revision as of 19:24, 3 November 2020
Introduction
Jin Chonrei plays most like a traditional well rounded shotokan-style character: he has a good projectile, so-so anti-air and a good whiff-punish. While lacking in range, his good speed helps offset this. Chonrei's major problem is his lack of damage potential. In general situations, the most he's going to be able to get is something around to 25-30% lifebar damage. Chonrei's supers stand out for being particularly bad. Middle tier character.
Moves List
o----------------------o THROWS o----------------------o
Hannai Tatsu: close, f + C
o----------------------o COMMAND MOVE o----------------------o
Ryuusatsu Kyaku: f + B - Overhead.
o----------------------o SPECIAL MOVES o----------------------o
Teiou Tengen Ken [Breakshot]: d, df, f + A or C
Teiou Tenni Ken [Breakshot, Invincible]: f, d, df + A or C
Teiou Jinsokuken: f, f + A or f, f, f + A
Teiou Roujin Ken [Breakshot]: d, db, b, f + C - Drains the opponent health.
Ryuutenshin (Atokururi): d, db, b + B
Ryuutenshin (Zenten): d, df, f + B
o----------------------o SUPER MOVES o----------------------o
Taiou Shukumei Ken: f, b, db, d, df + B + C + C rapidly (S-Power)
Taiou Shukumei Ken: f, b, db, d, df + hold B + C and release (S-Power)
Taiou Ryukoe Ken: f, b, db, d, df + C (P-Power)
o----------------------o FAKE MOVES o----------------------o
Taiou Shukumei Ken: d + B + C
o----------------------o CHAIN COMBOS o----------------------o
close 5A - | - 5B - | - 5C (Not special cancellable) 5A - | - 2B - | - 6C (Plane shifts opponent; Special cancellable) 2A - | | - 2C (Knocks down; Not special cancellable)
close 5B - | - 5C - | - 5C (Special cancellable) 5B - | | - 3C (Special cancellable; Juggle) | - 8C (Doesn't combo; Overhead)
close 5C - | - 6B (Doesn't combo; Overhead) | - 2B (Special cancellable)
Air Chains - A -> B -> C A -> C B -> C
The Basics
Advanced Strategy
Match-Ups
General | Introduction | Notation | Game Mechanics | Basic Strategy | Advanced Strategy | Tiers | |
The Characters | Andy Bogard | Billy Kane | Blue Mary | Bob Wilson | Cheng Sinzan | Duck King | Franco Bash | Geese Howard | Hon Fu | Jin Chonrei | Jin Chonshu | Joe Higashi | Kim Kaphwan | Laurence Blood | Li Xiangfei | Mai Shiranui | Rick Strowd | Ryuji Yamazaki | Sokaku Mochizuki | Terry Bogard | Tung Fu Rue | Wolfgang Krauser |