m (Scanman moved page Captain Commando (MVC) to Marvel vs Capcom/Captain Commando: moving MVC CapCom page to be subpage) |
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Revision as of 21:45, 24 July 2020
Introduction
Pros:
- Excellent Damaging Normals as Launchers and Combo Finishers
- He had good zoning Special Moves with his comrade assist
- Captain Corridor can OTG
Cons:
- Too unsafe with Blocked Hyper Combos
- Too dependant of stocks for Corner Combos
Basic Tips
Launchers:
c. SP, RK
AC Finisher:
FP, RK, Captain Fire
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Weakest to Strongest
Super Jump Magic Series: Hunter Series
Move List
Special Moves
Captain Fire: QCF + P (also in air)
Captain Commando shoots out a quick flaming attack from his fist.
Captain Corridor: QCB + P
Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.
Captain Kick: QCB + K
Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.
Captain Strike: QCF + K
Captain Commando summons a member of his team to attack. LK version summons Ninja Commando, who does a sword slash for above in front of Captain Commando. MK version summons Mummy Commando, who does a spinning blade attack from one side to the screen to the other from above. HK version summons Baby Commado, who does a slow-moving missile attack in front of Captain Commando.
Hyper Combos
Captain Sword: QCF + Px2
Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.
Captain Storm: QCF + Kx2
Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.
Combos
1) c. SK, c. FK, cancel FP Captain Corridor
2) SK ,RK cancel Captain Sword
3) j. FP, c. JP, c. FK, c. FP, cancel JP Commando Strike/Captain Fire
4) j. SK, j. FP, dash, JP, SK, RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
5) j. SK, j. FP, dash, c. SK, c. FP, cancel Captain Storm, c. SK (OTG), RK,cancel Captain Sword, c. SK (OTG), RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj, SP, sj. FK, AC Finisher
6) j. FP, dash, c. SK, c. FP, cancel Captain Storm, OTG and keep going.