Super Street Fighter 2 Turbo/T. Hawk: Difference between revisions

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(→‎Color Options: Is now its own section and not a subset of Introduction. Filled in with text and graphics.)
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===Normal Moves===
===Normal Moves===
====Throws====
====Throws====
T.Hawk can throw with Strong, Fierce and Roundhouse.
Strong throw is a one handed toss. Not great to use as it puts opponents further away than optimal.
Fierce is a two-handed neck choke. Not as bad as the Strong throw for distance and holds for multiple hits. But lets the opponents recover quickly for a reversal if you follow up.
Roundhouse throw is an elbow bash. T.Hawks best throw hands down. It's a hold for multiple hits and drops the player right next to you letting you mix up, cross over, tick throw again etc. This is one of T.Hawks most important moves as it can help set up many other traps and keeps people close where you want them.
--Jedi.10 07:25, 24 July 2007 (UTC)
====Command Normals====
====Command Normals====
====Target Combos====
====Target Combos====

Revision as of 03:25, 24 July 2007

Introduction

Color Options

New T.Hawk Colors

New T.Hawk's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button.

--Raisin (April 30, 2007)


Old T.Hawk Colors

Old T.Hawk's color options in Super Turbo
Old T.Hawk's input code is RRLL. Pressing Short simultaneously with Jab or Fierce will give you the alternate color.

--Raisin (April 30, 2007)


Moves List

Normal Moves

Throws

T.Hawk can throw with Strong, Fierce and Roundhouse.

Strong throw is a one handed toss. Not great to use as it puts opponents further away than optimal.

Fierce is a two-handed neck choke. Not as bad as the Strong throw for distance and holds for multiple hits. But lets the opponents recover quickly for a reversal if you follow up.

Roundhouse throw is an elbow bash. T.Hawks best throw hands down. It's a hold for multiple hits and drops the player right next to you letting you mix up, cross over, tick throw again etc. This is one of T.Hawks most important moves as it can help set up many other traps and keeps people close where you want them.


--Jedi.10 07:25, 24 July 2007 (UTC)

Command Normals

Target Combos

Special Moves

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups