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|valign="bottom" style="border-right:0px;"| [[File:Spiral_s.hp(1).png|center]][[File:Spiral_s.hp( | |valign="bottom" style="border-right:0px;"| [[File:Spiral_s.hp(1).png|center]][[File:Spiral_s.hp(3).png|center]][[File:Spiral_s.hp(5).png|center]][[File:Spiral_s.hp(7).png|center]] | ||
|valign="top" style="border-right:0px; border-left:0px;"| [[File:Spiral_s.hp(2).png|center]][[File:Spiral_s.hp(4).png|center]][[File:Spiral_s.hp(6).png|center]] | |||
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Revision as of 22:52, 4 April 2019


Introduction
Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.
more will be said later. ^_^
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Frames | Advantage | Cancel | Block | Hitbox | Notes | |||
---|---|---|---|---|---|---|---|---|
Standing | ||||||||
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C | HL | ||||||
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HL | |||||||
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C | HL | ||||||
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C | HL | ||||||
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C | HL | ||||||
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C | HL | ||||||
Crouching | ||||||||
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C | HL | ||||||
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C | HL | ||||||
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- | HL | ![]() | |||||
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C | ![]() |
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C | ![]() |
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KD | - | ![]() |
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Jump | ||||||||
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-/- | - | ![]() |
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-/- | - | ![]() |
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C | HL | ||||||
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-/- | - | ![]() |
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- | HL | ![]() | |||||
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-/- | - | ![]() |
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-/- | - | ![]() |
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-/- | - | ![]() |
Special Moves
Super Moves
Assist Moves
While "A" type is generally preferred, "Y" sticks them in block stun for a long time and sets you up for the heavy chip of the THC.
Combos
-hcb + P. d.s.LP > s.LP > s.HP (tap LP rapidly)
-qcb + PP. d.s.LK > s.LK > c.HK /\ sj.LK > sj.LK, sj.LP
-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > s.HP (tap LP rapidly)
-Corner hcb + P. qcf + LK, hcb + P \/ qcf + LP, d.s.LK > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
-qcb + KK. Jump HK \/ d.s.LP > s.LK > s.LP > s.LP > s.HP
-hcb + P. d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP, f,d,df + P
-Corner qcb + KK. Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP,sj.LK > sj.LK > sj.HK
-Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..
Strategy
The Basics
At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate swords.
You can also try to use teleports combined with Doom-B or Tron-Y. Since her teleport is near instant, this can be pretty effective.