Marvel vs Capcom 2/Spiral: Difference between revisions

From SuperCombo Wiki
Line 130: Line 130:


-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..
-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..
<youtube>e49wlKUd7Eo</youtube>


= Strategy =
= Strategy =

Revision as of 05:30, 18 February 2019

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2spiral.png

Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.

In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.

more will be said later. ^_^

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-spiral.png

Moves List

Normal Moves

Command normals

Triple arm strike (aironly) d + mp

Low punch (aironly): d + hp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Six-hand Grapple
dp + p then d or u
airok throw
Dancing Sword
airok Press p to throw swords.
Tsurugi Tobashi: Forward
qcf + lp
airok Use with swords active.
Tsurugi Tobashi: Upward
qcf + hp
airok Use with swords active.
Tsurugi Tobashi: Circular
qcf + lk
airok Use with swords active.
Tsurugi Tobashi: Six-Way
qcf + hk or lk + hp
airok Use with swords active.
Teleport Dance
qcb + p or k
airok Select position with button: also hold down to teleport closer.
Kyuukouka Dance
qcb + hk
N/A
aironly

Super Moves

Name
Command
Damage
Special Properties (glossary)
Stampede Sword
qcf + lp + hp
Power Dance
qcf + lk + hk
N/A
airok
Speed Dance
qcb + lk + hk
airok
Metamorphose
qcb + lp + hp
airok Three levels. Grab with p once activated.
Hyper Metamorphose
A1.png + A2.png
For "Y" type Spiral. High chip damage.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Tsurugi Tobashi
Stampede Sword
Lp.png Tsurugi Tobashi
Beta.png Hp.png Tsurugi Tobashi
Stampede Sword
Hp.png Tsurugi Tobashi
Gamma.png Hp.png
Hyper Metamorphose
c.Hp.png

While "A" type is generally preferred, "Y" sticks them in block stun for a long time and sets you up for the heavy chip of the THC.

Combos

-hcb + P. d.s.LP > s.LP > s.HP (tap LP rapidly)

-qcb + PP. d.s.LK > s.LK > c.HK /\ sj.LK > sj.LK, sj.LP

-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > s.HP (tap LP rapidly)

-Corner hcb + P. qcf + LK, hcb + P \/ qcf + LP, d.s.LK > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + KK. Jump HK \/ d.s.LP > s.LK > s.LP > s.LP > s.HP

-hcb + P. d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP, f,d,df + P

-Corner qcb + KK. Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP,sj.LK > sj.LK > sj.HK

-Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..


Strategy

The Basics

At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate swords.

You can also try to use teleports combined with Doom-B or Tron-Y. Since her teleport is near instant, this can be pretty effective.

Advanced Strategy