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== Other Useful Guides == | == Other Useful Guides == | ||
=== [https://docs.google.com/document/d/172IjWjGLLgIqLnaYgfizjanP0J4nVAj2ewB_JLkF8s8/ Saintcola and Cody Discord's] Cody Guide === | === [https://docs.google.com/document/d/172IjWjGLLgIqLnaYgfizjanP0J4nVAj2ewB_JLkF8s8/ Saintcola and Cody Discord's] Cody Guide === | ||
=== [https://docs.google.com/document/d/1lpiEd2UMTj92KkBU6mIFG9tZxJdQOlRnkxSGo8HXzO8/edit Automattock's] Working Cody Guide === | |||
== Frame Data == | == Frame Data == | ||
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=== Crush Counter === | === Crush Counter === | ||
=== V-Trigger Cancels === | === V-Trigger Cancels === | ||
{{SFVCharacterVSystem | {{SFVCharacterVSystem| | ||
A 17f strike reversal. This is one of Cody's few ways to get out of pressure, and since he can build V-Meter fast from his anti-air V-Skill and both are only two bars it's not bad to throw this out once in a while. | |||
| | | | ||
Cody's V-Skill is primarily an anti-air move that is fully invincible on frame 3-15. When used it causes 40 grey life to himself. It builds a decent amount of V-Gauge on hit and even builds on whiff. During the move Cody is in a counter hit state, making it risky to use outside of guaranteed situation, at 14f startup it also has similar problems as Urien or Falke's reversals where attacks may recover in time to still block it. He can also use this in a target combo from f+HK. | |||
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Revision as of 09:25, 31 July 2018
Cody
|
Summary
Bio
Bio
Why Pick Cody?
Why Play
Players To Watch
Momochi, Automattock
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Added as part of Season 3 DLC (June 2018)
Season 3 (Arcade Edition)
- N/A
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Cody Discussions
Discussions regarding Cody
Cody Discord Link
Video Guides
Capcom Fighter's Character Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Saintcola and Cody Discord's Cody Guide
Automattock's Working Cody Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 3 | 7 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 2 | 16 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 7 | 2*3 | 21 | -9*-7 | 4*3(1) | FILL_ME_IN_COUNTER_HIT | 90*30 | 120*50 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 3 | 10 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 12 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 15 | 3 | 21 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 2 | 10 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 13 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 9 | 2 | 21 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 3 | 8 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 3 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 9 | 4 | 25(27) | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 5 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 10 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Air Raid Punch | MP > HP (air) | 7+9 | 5 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 70*63 | 100*108 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Air Raid Kick | MK > LK (air) | 7+3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60*36 | 100*63 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Axel Knuckle | f+HP | 25 | 2 | 21 | -7 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hammer Kick | f+HK | 19 | 1*2 | 20 | -4*-2 | 5*2 | FILL_ME_IN_COUNTER_HIT | 60*40 | 100*50 | H*H | sp/su/vs/vt | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Slip Jab | LP > LP | 4+4 | 2 | 15 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 30*27 | 70*45 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crime Blow | LP > LP > LP | 4+4+6 | 3 | 26 | -7 | -4 | FILL_ME_IN_COUNTER_HIT | 30*27*40 (97) | 70*45*64 (179) | H*H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Final Combination | LP > LP > LP > LP | 4+4+6+9 | 2 | 33 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 30*27*40*49 (146) | 70*45*64*84 (263) | H*H*H*H | vt | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Final Combo Throw | LP > LP > LP > d+LP | 4+4+6+5 | 3 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 30*27*40*14x2*49 (179) | 70*45*64*105 (284) | H*H*H*T | - | 54 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
Trash Out | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 53 | 4 | 4 | CHIP | CH_DAMAGE | CH_STUN |
Crime Throw | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 54 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Side Arm | HP+HK | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dirty Coach | HP+HK | 1 | - | 7 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Double Kick | MP+MK | 14 | 3(7)3 | 9+26 | -29 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 70 | H | - | 64 | 5 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Crack Combination | f+HK > MP+MK | 19+9 | 3(8)3 | 9+26 | -29 | KD | FILL_ME_IN_COUNTER_HIT | 60*40*72 (172) | 100*50*63 (213) | H*H | - | 64 | 5 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Prison Breaker | f+PPP | 17 | 2 | 23 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | - | H | - | 86(89) | 27(30) | 32(35) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bad Spray | u+P (wake-up) | 3(20~25) | 4 | 14 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep LP | qcf+LP | 18 | - | 31 | -7 | -2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep MP | qcf+MP | 18 | - | 31 | -7 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep HP | qcf+HP | 18 | - | 31 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep EX | qcf+PP | 18 | - | 27 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 40*40 | 60*60 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick LK | qcf+LK | 18 | 5 | 23 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | su | 69(73) | 20(24) | 25(29) | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick MK | qcf+MK | 12 | 3 | 29 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 77(79) | 18(20) | 23(25) | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick HK | qcf+HK | 10 | 7 | 23 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | H | su | 84(90) | 25(31) | 30(36) | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick EX | qcf+KK | 16 | 4 | 25 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 30*50 | 50*100 | L*H | - | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Zonk Knuckle | hold any button, release | 20 | 3 | 20(21) | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Zonk Knuckle EX | hold any 2 button, release | 15 | 3 | 34(38) | 3 | KD | FILL_ME_IN_COUNTER_HIT | 80*50 | 100*100 | H*H | vt | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Criminal Punisher | qcf,qcf+P | 7 | 13(27) | 73 | -35 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 69 | 10 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
stand LP | LP | 4 | 3 | 8 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 11 | 3 | 15 | 4 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 13 | 3 | 19(20) | -2 | 8 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 5 | 3 | 7 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 8 | 2 | 13 | 4 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 11 | 5 | 20 | -5 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 3 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Burst Shot | MP > HP | 10+13 | 4 | 27 | -14 | -3 | FILL_ME_IN_COUNTER_HIT | 60*72 | 100*108 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Snipe Shot | HP+HK | 15 | ~ | 22 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su | 112 | 53 | 58 | CHIP | CH_DAMAGE | CH_STUN |
Anti-Air Snipe Shot | d+HP+HK | 14 | ~ | 21 | 0 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Reload | HP+HK | ~ | ~ | 29 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Rapid Fire | qcb+P | 13 | 2 | 20 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 10x6*80 (140) | 180 | H | su | 64(74) | 15(25) | 20(30) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
stand HP | HP | 14 | 2 | 21 | -5 | 4 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10 | 4 | 21 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 10 | 3 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Axel Knuckle | f+HP | 25 | 3 | 20 | -7 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 180 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Trash Out | LP+LK | 5 | 3 | 17 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Swing | HP+HK | 16 | 2 | 25 | -3 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Upper Swing | d+HP+HK | 15 | 3 | 28 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Swing > Bean Ball | HP+HK > qcb+P | 16+19 | 2(~) | 30 | -26 | KD | FILL_ME_IN_COUNTER_HIT | 100(40) | 150(50) | H*H | - | 62 | 3 | 8 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Upper Swing > Bean Ball | d+HP+HK > qcb+P | 15+19 | 3(~) | 30 | -25 | KD | FILL_ME_IN_COUNTER_HIT | 100(40) | 150(50) | H*H | - | 72(102) | 13(43) | 18(48) | CHIP | CH_DAMAGE | CH_STUN |
Bean Ball | qcb+P | 19 | ~ | 30 | -11(~) | -8(~) | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Present Delivery (High) | qcb+P > HP+HK | 19+34 | 2(~) | 25 | ~(-3) | ~(KD) | FILL_ME_IN_COUNTER_HIT | 100(100) | 120(150) | H | - | 85(~) | 26(~) | 31(~) | CHIP | CH_DAMAGE | CH_STUN |
Present Delivery (Mid) | qcb+P > HP+HK | 19+36 | 2(~) | 25 | ~(-3) | KD | FILL_ME_IN_COUNTER_HIT | 150(100) | 150(150) | H | - | 89(123) | 30(64) | 35(69) | CHIP | CH_DAMAGE | CH_STUN |
Present Delivery (Low) | qcb+P > HP+HK | 19+39 | 2(~) | 25 | ~(-3) | ~(KD) | FILL_ME_IN_COUNTER_HIT | 80(100) | 100(150) | H | - | 85(~) | 26(~) | 31(~) | CHIP | CH_DAMAGE | CH_STUN |
Unluck Gift | qcb+P > d+HP+HK | 19+33 | 3(~) | 13 | ~(9) | ~(KD) | FILL_ME_IN_COUNTER_HIT | 80(100) | 150(150) | H | - | 106(90) | 47(31) | 52(36) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash | hcb+K > P | 5 | 3 | 60 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 140 (150) | 150 | T | - | 61(67) | 2(8) | 2(8) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (Just Frame) | hcb+K > P (Just Frame) | 5 | 3 | 60 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 220 | 300 | T | - | 88(82~86) | 29(23~32) | 29(23~32) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Bean Ball | hcb+K > qcb+P | 5+19 | ~ | 30 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140(150) | 150 | T*H | - | 64(70) | 5(11) | 5(11) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Bean Ball | hcb+K (JF) > qcb+P | 5+19 | ~ | 30 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220 | 300 | T*H | - | 80 | 21(15~24) | 21(15~24) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Present Delivery (H) | hcb+K > qcb+P > HP+HK | 5+19+34 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(100) | 150(120) | T*H | su | 34(40) | -25(-19) | -25(-19) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Present Delivery (M) | hcb+K > qcb+P > HP+HK | 5+19+36 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(100) | 150(150) | T*H | su | 32(38) | -27(-21) | -27(-21) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Present Delivery (L) | hcb+K > qcb+P > HP+HK | 5+19+39 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(80) | 150/100) | T*H | su | 29(35) | -30(-24) | -30(-24) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Unluck Gift | hcb+K > qcb+P > d+HP+HK | 5+19+33 | ~ | 13 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(80) | 150(150) | T*H | su | 46(52) | -13(-7) | -13(-7) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Present Delivery (H) | hcb+K (JF) > qcb+P > HP+HK | 5+19+34 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(100) | 300(120) | T*H | su | 50(44~53) | -9(-15~-6) | -9(-15~-6) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Present Delivery (M) | hcb+K (JF) > qcb+P > HP+HK | 5+19+36 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(150) | 300(150) | T*H | su | 48(42~51) | -11(-17~-8) | -11(-17~-8) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Present Delivery (L) | hcb+K (JF) > qcb+P > HP+HK | 5+19+39 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(80) | 300(100) | T*H | su | 45(39~48) | -14(-20~-11) | -14(-20~-11) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Unluck Gift | hcb+K (JF) > qcb+P > d+HP+HK | 5+19+33 | ~ | 13 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(80) | 300(150) | T*H | su | 62(56~65) | 3(-3~6) | 3(-3~6) | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A 17f strike reversal. This is one of Cody's few ways to get out of pressure, and since he can build V-Meter fast from his anti-air V-Skill and both are only two bars it's not bad to throw this out once in a while.
V Skill 1
Cody's V-Skill is primarily an anti-air move that is fully invincible on frame 3-15. When used it causes 40 grey life to himself. It builds a decent amount of V-Gauge on hit and even builds on whiff. During the move Cody is in a counter hit state, making it risky to use outside of guaranteed situation, at 14f startup it also has similar problems as Urien or Falke's reversals where attacks may recover in time to still block it. He can also use this in a target combo from f+HK.
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}