mNo edit summary |
(Added Abi, Akuma, Alex notes) |
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* Added (part of Season 2 DLC, released July 2017) | * Added (part of Season 2 DLC, released July 2017) | ||
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* | * Throw hurtbox expanded backwards when crouching, hurtbox reduced for airborne non-recoverable damage | ||
* Changed positioning after throw | |||
* Stand LP hit/hurtbox reduced | |||
* Stand LK reduced from 6f to 5f, hitbox expanded, hurtbox reduced | |||
* Stand MP upper hurtbox reduced at arm | |||
* Stand MK hitbox expanded, hurtbox expanded at feet, hurtbox on leg reduced | |||
* Changed knockback distance on regular/counterhit, eased air combo count | |||
* Crouch LP startup reduced from 6f to 5f, active frames increased from 2f to 3f, hurtbox expanded | |||
* Crouch LK advantage increased from +3 to +5 | |||
* Crouch MP hitbox reduced | |||
* Crouch MK hurtbox reduced | |||
* Crouch HP hitbox expanded, hurtbox reduced, reduced startup from 12f to 11f, crush counter only happens on first active frame, adjusted float value for mid-air hit | |||
* Crouch HK active frames increased from 1f to 2f on first hit | |||
* Jump LK hitbox expanded, hurtbox reduced | |||
* Jump MP hurtbox reduced | |||
* Jump HP hitbox expanded | |||
* Jump HK hurtbox reduced | |||
* Abi Lift (f+HP) hitbox expanded, hurtbox reduced | |||
* Hungabee High/Low (MP+MK) Adjusted air combo count allowing further combos against air attacks | |||
* Abigail Punch (hcb+P) | |||
** Light version knockback distance increased for final hit, mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit | |||
** Medium version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit | |||
** Heavy version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit, hitbox expanded during attack | |||
** EX Version collision box adjusted, cannot recover after first hit | |||
* Abigail Smash (hcb+K) recovery on whiff increased by 8f, amount of EX meter gain increased on hit | |||
* Dynamite punch (KK > P) | |||
** Regular version hitbox expanded, hurtbox reduced, pushback on block increased | |||
** EX version hitbox expanded, pushback on block increased | |||
* Bay Area Sunrise (KK > LP+LK) | |||
** Recovery on whiff increased by 8f, EX gain on hit increased | |||
** EX Recovery increased o nwhiff by 8f | |||
* EX Nitro Charge (KKK)position after stomps adjusted during V-Trigger | |||
* EX Nitro Hungabee (KKK > MP+MK) air combo count eased | |||
* '''V-Trigger''' | |||
** Length of Max Power increased | |||
** Abi Lift float value adjusted while in V-Trigger | |||
* Added V-Trigger 2: Hybrid Charge | |||
| | | | ||
* | * Health changed from 1100 to 1075 | ||
* Stun increased from 1050 to 1075 | |||
* Hurtbox and collision box adjusted during spinning state (after some crush counters) | |||
* Forward throw distance increased after successful throw | |||
* Stand LK startup increased from 5f to 6f, has more pushback on block | |||
* Crouch LP startup changed from 5f to 6f, recovery increased from 10f to 12f, downwards hitbox reduced on 2nd and 3rd active frames | |||
* Crouch LK no longer special cancelable, pushback on hit increased, V-Trigger cancel advantage increased to +11/+8 on hit/block from +10/+7 | |||
* Vroom Vroom (LP > LP) pushback on hit/block increased | |||
* Abi Hammer (f+MP) adjusted so only 3rd active frame can OTG | |||
* Ontario Drop (f+KKK) startup increased from 16f to 17f, opponent blowback on hit reduced | |||
* EX Giant Flip (hcb+PP) damage reduced from 120 to 80, stun reduced from 200 to 150 | |||
* Abigail Smash | |||
** M/H versions after hit united to be same as L version, hurtbox during recovery expanded | |||
** EX version damage decreased from 100 to 80, hurtbox expanded during recovery | |||
* Bay Area Sunrise (hcb+P) | |||
** All normal versions recovery increased by 4f | |||
** EX version recovery increased by 3f; opponent is left further away on hit | |||
* Abigail Punch | |||
** Regular | |||
*** Combo count restrictions adjusted | |||
*** Stun on regular version decreased from 180 to 120, stun on mashed version decreased from 200 to 150 | |||
*** Recovery after mashed version increased by 8/8/7f for L/M/H versions | |||
** EX | |||
*** Knockdown time after first hit increased | |||
*** Blowback on counterhit and regular hit unified to be that of regular | |||
*** Damage for regular version increased from 130 to 140 | |||
*** Damage for mashed version decreased from 170 to 160, Stun on mashed version decreased from 230 to 200 | |||
*** Recovery on mashed version increased by 8f | |||
* '''VT1''' | |||
** Stand HP stun changed from 200 to 150 | |||
** Crouch HP charged stun decreased from 200 to 150 | |||
** Abi Blaster (b+HP) charged stun decreased from 200 to 150 | |||
** Abi Twiser (b+HP > HP) charged stun decreased from 200 to 150 | |||
* '''VT2''' | |||
** When Hybrid Charge is canceled into, the advantage/disadvantage is now the same as VT1 | |||
** Metro Crash | |||
*** Opponent now takes real damage instead of white life on block | |||
*** Upward hitbox reduced making easier to jump over | |||
*** Damage for regular version increased from 120 to 150, stun for regular version increased from 150 to 200 | |||
*** Damage for charged version increased from 170 to 200, stun increased from 220 to 250 | |||
*** Combo counter adjusted | |||
}} | }} | ||
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* Changes Go here | * Changes Go here | ||
| | | | ||
* | * Forward throw positioning after hit adjusted, damage increased from 110 to 130, stun increased from 120 to 170 | ||
* Stand LP hurtbox expanded | |||
* Stand MP collision box adjusted | |||
* Stand HP collision box adjusted | |||
* Stand MK hurtbox expanded | |||
* Crouch LP hurtbox expanded | |||
* Crouch MP hurtbox expanded | |||
* Crouch HP adjusted to hit opponenets behind Akuma | |||
* Crouch HK collision box adjusted | |||
* Jump MP startup increased from 5f to 7f, damage decreased from 60 to 50, special cancelable, causes knockdown when hit air-to-air | |||
* Jump HP upper hitbox reduced, horizontal and lower hitbox expanded, hurtbox reduced | |||
* Jump HK hurtbox reduced | |||
* Sekiseisen (f+HP) startup reduced from 33f to 32f, advantage on hit increased from +4 to +5, advantage on block decreased from +1 to -2 | |||
* Sekia Kuretsuha (qcf, qcf+P) combo limits adjusted after hit | |||
* Medium Tatsumaki Zankukyaku damage increased from 20 to 40 if first hit does not connect | |||
* EX Goshoryuken adjusted so opponent can recover after mid-air hit | |||
* Rakam (MP+MK) collision box adjusted | |||
* Rakan Gosho (MP+MK > P) V-Gauge meter decreased | |||
* '''V-Trigger''' | |||
** Goshoryuken damage decreased from 200 to 180 | |||
** Gohadoken meter usage decreased | |||
** Zanku Hadoken (qcf+P in air) increased meter usage | |||
* Added V-Trigger 2: Shiretsu Hasshi | |||
| | | | ||
* | * Stand LP upward hitbox reduced | ||
* Stand MK recovery increased from 16f to 18f; in Cody Patch on block increased from -2 to -4 | |||
* Crouch LP upwards hitbox reduced | |||
* Crouch HP recovery increased from 16f to 20f | |||
* Gosenkyaku (f+KKK) startup increased from 16f to 17f, horizontal blowback distance increased on hit | |||
* EX Goshoryuken collision box expanded to prevent issue where opponent would fall out, oppponent cannot perform recovery for 3rd overall hit | |||
* Sekia Kuretsuha (qcf, qcf+P) collision box does not move forward during recovery, EX gauge on hit increased from 60 to 100 | |||
* V-Trigger 2 | |||
** Hyakkigosai (?) behavior on whiff unifed with EX Version | |||
** Cannot cancel into Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff | |||
* Fixed bug where when canceled into from special moves, Akuma retained invincibility while able to move | |||
}} | }} | ||
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* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Stand LP hitbox reduced, hurtbox expanded | ||
* Stand MP pushback on hit reduced | |||
* Stand MK hurtbox reduced | |||
* Crouch HP hitbox expanded, hurtbox reduced, collision adjusted, and knock back on 2nd hit adjusted (allowing combo into HK Air Knee Smash) | |||
* Crouch HK collision box adjusted | |||
* Jump MP hitbox expanded, hurtbox before active frames removed, upper hurtbox increased while lower hurtbox decreased | |||
* Jump HP hitbox improved, hurtbox decreased, lower hurtbox expanded on 3rd active frame | |||
* Jump HK hurtbox reduced | |||
* Chop (f+MP) on block changed from -4 to -6, pushback on block reduced | |||
* Lariat (f+HP) advantage on hit increased from +6 to +7, active frames increased from 3 to 4, hurtbox reduced | |||
* Flying Cross Chop (d+HP in air) adjusted | |||
* Power Bomb | |||
** Recovery on whiff for all versions increased by 9f | |||
** Damage increased from 160/170/180/220 to 170/180/190/230 for L/M/H/EX versions | |||
** Stun adjusted from 220/220/220 to 200/230/250 | |||
* Air Knee Smash | |||
** Fixed bug that prevented back charge after hit allowing Slash Elbow to be performed | |||
** LK version hurtbox reduced | |||
** MK/HK versions active frames increased by 2f, hurtbox reduced, landing recovery on whiff increased by 5f, and movement distance adjusted | |||
* EX Air Stampede collision box adjusted | |||
* Added V-Trigger 2: Rage Boost | |||
| | | | ||
* | * Back throw damage increased from 140 to 160 | ||
* Stand LP active frames increased from 2f to 3f, recovery reduced from 8f to 7f, upward hitbox reduced | |||
* Stand HK forces opponent to hit, allowing DDT to allows connect | |||
* Crouch LP upward hitbox reduced | |||
* Crouch HP float on hit increased | |||
* Lariat can now be special canceled | |||
* Chop (f+MP) disadvantage increased from -6 to -8 | |||
* Flying Cross Chop (d+HP in air) float increased, combo count eased, and minimum height restriction reduced | |||
* Big Boot (f+KKK) startup increased from 16f to 17f | |||
* Flash Chop | |||
** Medium startup decreased from 17f to 16, allow MP xx M Flash Chop to work | |||
** Heavy damage increased from 90 to 100 | |||
* Heavy Air Knee Smash combo count eased, separation after hit increased, and recovery after hit increased by 4f | |||
* EX Power Bomb startup decreased from 6f to 5f | |||
* '''VT2''' | |||
** Rage Boost (VT2) collision box adjusted on startup | |||
** Choke Sleeper (Flash Chop > HP+HK) startup decreased from 6f to 5f (easier to connect with after MP flash chop, removed gap that allowed it to still grab on block if cancels on last frame | |||
** Flying DDT (HP+HK) damage decreased from 190 to 180, startup decreased by 3f when cancels into (allows crMK and crMP xx DDT to connect) | |||
}} | }} | ||
Revision as of 09:00, 31 July 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Karin
Guile
Ibuki
Juri
Karin
Ken
Kolin
Laura
M. Bison
Menat
Nash
Necalli
R. Mika
Rashid
Ryu
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
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Street Fighter V Season 2 (December 20, 2016) |
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Street Fighter V - Season 2.5 (May 30, 2017) |
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Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
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Street Fighter V - Season 3.5 (April 3, 2018) |
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Street Fighter V - Season 4 (December 16, 2018) | {{{9}}} |
Street Fighter V - Champion Edition (December 15, 2019) | {{{10}}} |