Line 15: | Line 15: | ||
*540 HP | *540 HP | ||
*100 CC Synergy Gauge | *100 CC Synergy Gauge | ||
*Burst Mode Duration: | *Burst Mode Duration: 13 Seconds | ||
*Shield: Weak | *Shield: Weak | ||
<br> | <br> |
Revision as of 20:02, 11 July 2018
Introduction
Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.
In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.
To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.
- 540 HP
- 100 CC Synergy Gauge
- Burst Mode Duration: 13 Seconds
- Shield: Weak
- High Stance: Recharges shield health.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 13 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 13 Frames
- DP Back Dash: 21 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
Field Phase Grab: Increases Support Gauge. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 90 / 120 | 3 | M | i39 / i59 | Launch | -4 / +8 |
Weavile is put into a counter armor state from frame 1-32 (52 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
j.R Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weavile fastfalls to the ground. Duel Phase Nosedive recovers faster than Field Phase Nosedive. |
L+R Sonic Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 155 (20) | 12 | Mid | i11 | Shift | -4 |
Weavile conjures a tornado and spins upwards into the air. Counter armor on frame 1, and becomes invincible on frame 9. Counter pierces. Reduces the opponent's Synergy Gauge by 12.5CC on hit. The hitbox increases in size horizontally over time. Hitbox is no longer active when Weavile starts to descend. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 each | Special Mid | i17 | -10 | -6 |
Throws out three snowballs in a horizontal range. Holding Y allows Weavile to move before throwing. Movement is not affected by Speed buffs/debuffs. Holding Y for the full duration launches seven snowballs. Can cancel into fY. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 | Low | i53 | Stun | N/A |
Lays down three icicle traps on the ground. Freezes the opponent if they come in contact. Holding sY throws the traps further. Can cancel into fY. In Burst Mode, sY throws out five icicle traps. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 68 | Mid Low | i19 | Shift (+8) | -16 |
Throws out a shadow projectile that follows up into a claw strike. Special cancelable. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | High | i19 | Shift (Launch) | -4 |
Similar to fY, but instead the shadow projectile and claw strike go upwards. A reliable anti-air as it has High and Mid High invincible starting on frame 5. Special cancelable. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 32 | Mid | i18 | Launch | -4 |
Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile. Can be angled to throw to the side. In Burst Mode, three snowball projectiles will be thrown out. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 108 | Mid High | i22 | Shift (Knockdown) | -8 |
Weavile homes in on the opponent by air-skating. Can press X in the air to follow up immediately with the divekick portion. Special cancelable. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +4 | -4 |
Weavile homes in on the opponent and does three swipes. Throw crush. Can be canceled with block or jump. |
XX/X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i17 | Shift (+8) | -8 / Guard Break |
Following up from Homing Attack 1, Weavile shoots Its claw upwards and catches jumps. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Low | i11 | 0 | -4 |
A low claw swipe to the ground. Only combos into 2YY from a critical hit. Special cancelable. Throw crush. |
2YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +4 | -12 |
Special cancelable. |
4Y / 5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i11 / i15 | 0 / +4 | -4 / 0 |
A quick claw jab that has two variations. 4Y comes out faster and throw crushes, but has more scaling. 5Y advances Weavile forward while being more advantageous on hit and block. Special / 6X cancelable. |
4YY / 5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 8 / 10 | 0 | Mid | i11 / i15 | 0 | -8 |
Special / 6X cancelable. |
4YYY / 5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 14 / 18 | 0 | Mid | i11 / i15 | 0 | -8 |
Special / 6X cancelable. |
4YYYY / 5YYYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 16 / 22 | 3 | Mid Low | i11 / i15 | 0 | -8 |
Special cancelable.* * Can cancel both hits with Night Slash. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 2 | Mid Low | i19 | +4 | -8 |
Weavile lunges forward with Its claw. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid High | i19 | Launch | -4 |
Weavile hops in the air with an upwards claw swipe. Invincible against Highs and Mid Highs on frame 5. Special cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid High | i11 | +16 | -4 |
Multihit aerial claw scratches. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Knockdown | -16* |
Weavile slides on the ground straightforward. Invincible against Highs and Mid Highs on frame 1. * Becomes safer on block if done at a distance. |
5X / 5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | 4 | Mid Low, Mid | i19 / i35 | +12 / Launch | -8 |
Weavile crouches, then throws out a vertical claw attack that has two hits. Invincible against Highs on frame 1. Can be charged to counter pierce as well as launch. Charging 5X also extends the High invincibility duration. Special cancelable. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 / 60* | 3 | Mid Low | i23 / i39 | Launch | -12 / +4 |
Weavile advances forward with a blast of ice. Can be charged to counter pierce as well as making it safer on block. Special cancelable. * A charged 6X from 5Y / 5YY / 5YYY deals 70 damage and has less scaling. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 3 | Mid High | i27 | +16 | 0 |
Weavile jumps forward and strikes with both claws. Invincible against Lows on frame 1. Inputting 7X decreases the distance of the jump. Inputting 9X increases the distance of the jump. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid High | i22 | +20 | -33 |
A multihit drill-like divekick. If blocked, Weavile bounces off the opponent's shield. Can cancel into aerials afterwards. |
Pokemon Moves
2A Taunt | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 110 (30) | 0 | Mid Low | i35 | Launch | +12 |
Weavile goes into a counter armor state from frame 1-41. Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack. During this state, Weavile is invincible. The invincibility time can be extended by holding the input. Letting go of the input causes Weavile to lunge forward with a launching claw attack. Counter pierces and reduces the opponent's Synergy Gauge by 20CC on hit. The attack is similar to Night Slash (launches forwards instead of backwards). Can be canceled with R (invincible when canceled). |
4A Night Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 92 (25) | 3 | Mid Low | i35 | Launch | -8 |
Weavile lunges backwards and preps to attack. Can hold the input to stay in this backed position for a set amount of time. Letting go of the input causes Weavile to lunge forward with a launching claw attack. Throw crush. Can be canceled with R. |
5A Agility | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weavile dashes forward and becomes invincible against projectiles on frame 1. In Field Phase, Weavile can also Agility left or right. Special cancelable. |
5AA Fury Swipes | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (6) | 0 | Mid | i15 | -4 | -20 |
Can only be used from Agility. Weavile does a multitude of claw swipes. Can cancel into 5AY Fake Out. |
5AAA Fury Swipes | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 38 (10) | 0 | Mid | i15 | -4 | -20 |
5AAAA Fury Swipes | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 (25) | 5 | Mid | i15 | +4 | -16 |
5AY / 5A[Y] Fake Out | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) / 40 (10) | 0 | Special Mid | i23 / i33 | +12 / Launch | +8 |
Can only be used from Agility. Weavile hops and claps on the opponent. Charging Fake Out causes it to counter pierce. |
6A Knock Off | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 3 | Mid High, Mid | i23 | +4 | -12 |
Weavile leaps ahead with an arc-shaped claw strike. Reduces the opponent's Synergy Gauge by 12.5CC on hit. Invincible against Lows on frame 1, and Mid Lows on frame 9. Can be canceled with R. |
8A Ice Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 3 | Mid | i23 | 0 | -16 |
An uppercut motion that spawns an ice pillar. The hitbox lingers, but disappears if Weavile is hit. |
8AA / 8A[A] Ice Punch: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 120 (32) | 2 / 12 | Mid Low | i74 / i94 | Knockdown / Launch | -8 / +8 |
Weavile fires an advancing forward punch of ice. Charging Ice Punch causes it to counter pierce. The charged version has five hits instead of one. Also has a larger hitbox. |
j.A Icicle Crash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 0 | M | i19 | +12 | -71 |
Weavile spawns an icicle to stand on in the air. Can only be hit by the icicle once, afterwards the hitbox is no longer active. In Burst Mode, Icicle Crash can be used twice. |
j.AB Icicle Crash: Jump | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (9) | 1 per hit | Mid | i11 | +23 | -41 |
Able to jump off of the Icicle in multiple directions. 1B = Backwards horizontally 3B = Forwards horizontally 4B = Backward diagonal 5B = Straight upward 6B = Forward diagonal Able to cancel into any aerial move afterwards. |
j.AY/X Icicle Crash: Signal Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weavile slashes the icicle, chargeing Its Support Gauge. Can be done a second time to gain half the charge of the first charge. The icicle's hitbox disappears once the input is pressed. Weavile lands on the ground once complete. |
j.AR Icicle Crash: Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 104 (80) | 3 | Mid | i11 | 0 | -8 / -22* |
Sends the icicle downwards, exploding in a radius. Can change the trajectory of the landing. * -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else. |
Combos
Field Phase
sY
- sY > j.Y > fA (88 Damage)
- sY > j.Y > j.X (104 Damage)
- sY > j.Y > 5AAAA (122 Damage)
fY
- fY > fA (68 Damage)
- fY > 5AAAY (62 Damage)
- fY > 5AAAA (94 Damage)
bY
- bY > fA (70 Damage)
- bY > 5AAAA (88 Damage)
j.Y
- j.Y > j.Y > j.Y > XX (172 Damage)
- j.Y > j.Y > j.Y > j.X (178 Damage)
- j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)
- j.Y > j.Y > j.Y > 5AAAA (204 Damage)
j.X
- (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)
- (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:
-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard
Any character not listed requires a Speed buff.
Duel Phase
2Y
- (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)
- (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)
4Y
- 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)
- 4Y > 4YY > 4YYX > 5AAAA (95 Damage)
- (Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)
- 4Y > 4YY > 4YYX > 5A > L+R (121 Damage)
- (Critical Hit) 4Y > 6X > 5AAAA (131 Damage)
- (Critical Hit) 4Y > 6X > 6A (105 Damage)
5Y
- 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)
- 5Y > 5YY > 5YYX > 5AAAA (139 Damage)
- (Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)
- 5Y > 5YY > 5YYX > 5A > L+R (167 Damage)
- (Critical Hit) 5Y > 6X > 5AAAA (173 Damage)
- (Critical Hit) 5Y > 6X > 6A (131 Damage)
8Y
- 8Y > j.A > 1B > 5AAAA (132 Damage)
- 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)
- 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)
- 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)
- 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)
- (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)
- (Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)
- (Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.Y > 5AAAA (270 Damage)
- (In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)
5X
- 5X > 4A > 2X (150 Damage)
- 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)
- 5X > 5A > 8A > 8AA (156 Damage)
- 5X > 5AAAA (166 Damage)
- 5X > 5A > L+R (181 Damage)
- 5X > 4A > 5X > 4A (160 Damage) Only works on:
-Braixen
5[X]
- 5[X] > 8A > 8A[A] (192 Damage)
- 5[X] > 5AAAA (170 Damage)
- 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)
- 5[X] > L+R (201 Damage)
- (Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)
- (Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)
6X / 6[X]
- 6X / 6[X] > 5AAAA (140 / 150 Damage)
- 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)
- (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)
- (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)
- 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:
-Gardevoir
-Scizor
-Suicune
2A
- 2A > 5AAAA (168 Damage)
- 2A > 6A (150 Damage)
- (Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)
- (Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)
4A
- 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)
- 4A > 5X > 8A > 8A[A] (170 Damage) Only works on:
-Lucario
-Gardevoir
-Braixen
-Suicune
8A
- (Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)
- (Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)
- (Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)
- (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:
-Darkrai
-Blaziken
-Lucario
-Gardevoir
-Aegislash
-Sceptile
-Gengar
-Machamp
-Braixen
-Empoleon
-Mewtwo/Shadow Mewtwo
-Suicune
-Charizard
j.A
- (Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)
- (Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)
- (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)
- (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)
- (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)
Notable Players
- EveryDamnDay (NA): Twitter
- Gibus (NA): Twitter
- GO (JP): Twitter
- IDontEvenKnow (NA): Twitter
- RickyThe3rd (NA): Twitter
- ToonSwablu (NA): Twitter
- ToSaix (EU): Twitter
- UDL (NA): Twitter