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== Other Resources == | |||
==Frame Data== | ==Frame Data== | ||
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== Combos == | |||
=== BnB === | |||
=== With Meter === | |||
=== Corner === | |||
=== Crush Counter === | |||
=== V-Trigger Cancel === | |||
== Strategy == | |||
=== Playing as Bison === | |||
=== Fighting Against Bison === | |||
[[Category: Street Fighter V]] | [[Category: Street Fighter V]] |
Revision as of 09:20, 11 July 2018
M. Bison
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Summary
Bio
The leader of Shadaloo, Bison is the main villain of the Street Fighter series and seeks world domination.
Why Pick M. Bison?
Bison is a bully. With his suite of many + on block moves, Bison can lock down characters in a way that can feel suffocating, making them want to press buttons and find any escape. If they press a button at the wrong time or reversal at the wrong time Bison can punish them heavily for it with his incredibly damaging crush counter combos. While is walk speed is one of the slowest in the game making him a bit awkward to move around with, he makes up for this by having a unique dash that actually leaves him invulnerable for a few frames in the middle of it, causing long range pokes to whiff and Bison players smiling. His V-Trigger 1 enhances this greatly along with his other specials making an already difficult character to deal more so. His V-Trigger 2 makes him difficult in a different way by giving him a command grab and access to Psycho Crusher, making it incredibly scary to stay blocking and incredibly scary to hit a button. If you want relentless pressure and don't mind his awkward movement, Bison is a great choice.
Players To Watch
Pnoy, Problem X, LPN
Change List
For list of all changes, see Change/Patch List
Season 3.5
Season 3 (Arcade Edition)
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
MBison Discussions
Discussions regarding MBison
Bison-discussion MBison Shoryuken Forum
MBison Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Season Changes
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 3 | 6 | 3 | 4 | 6 | 30 | 70 | HL | SP | 0 | 36 | 84 | ||||
Stand MP | 7 | 3 | 13 | 2 | 6 | 8 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HP | 11 | 3 | 21 | -6 | -1 | 1 | 80 | 150 | HL | SP,V | 13 | 96 | 180 | ||||
Stand LK | 4 | 2 | 8 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MK | 7 | 3 | 13 | -2 | 2 | 4 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 9 | 3 | 13 | 3 | 6 | KD 100 | 80 | 150 | HL | V | 13 | 96 | 180 | ||||
Crouch LP | 4 | 2 | 6 | 3 | 4 | 8 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Crouch MP | 6 | 2 | 12 | 0 | 3 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 10 | 5 | 23 | -11 | -5 | 5 | 100[70] | 150 | HL | V | 17 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 7 | 2 | 3 | -3 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 7 | 2 | 13 | -2 | -1 | 5 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 15 | 10 | 18 | -12 | KD | KD | 90 | 150 | L | V | 69 | 15 | 108 | 180 | |||
Jump LP | 4 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 7 | 3 | - | - | - | - | 50 | 100 | H | - | 8 | 60 | 120 | ||||
Jump HP | 8 | 6 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 3 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 8 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 8 | 6 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hell Attack | MP > MP(air) | 5 | 4 | - | - | - | - | 70 | 50 | H | - | 8 | 60*53 | 120*45 | |||
Psycho Axe | df+HP | 16 | 3 | 20 | 1 | 6 | 15 | 80 | 100 | HL | V | 13 | 96 | 120 | |||
Shadow Axe | MP > df+HP | 16 | 3 | 20 | -5 | 6 | 6 | 60 | 60 | HL | V | 10 | 54 | 54 | |||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Impact | LP+LK | 5 | 2 | 18 | - | KD | KD | 130 | 170 | 0.65 | - | 87 | - | 130 | 170 | ||
Psycho Fall | b+LP+LK | 5 | 2 | 18 | - | KD | KD | 110*40 | 150*50 | 0.65 | - | 64 | - | 110*40 | 150*50 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Power | HP+HK | 11 | - | - | - | - | - | - | |||||||||
Psycho Reflect | MP+MK | 6 | 7 | 30 | - | - | - | - | - | - | |||||||
Psycho Reflect (Fireball) | MP+MK (Hold after fireball absorb, automatic on strike absorb) | 14+16 | - | 30 | - | - | - | - | - | - | |||||||
Psycho Burst | f+PPP | 15 | 2 | 20 | -2 | KD | 60 | 0 | HL |
{{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22||||-|-|-||||||||||||||||All: 8~14F|All: 8~14F|8~10F||| | |||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Blast LP | b,f+LP | 10 | 10 | 21 | -4 | KD | KD | 70 | 100 | HL | CA,V | 84 | 18 | 84 | 120 | ||
Psycho Blast MP | b,f+MP | 15 | 10 | 18 | -1 | KD | KD | 70 | 100 | HL | CA,V | 90 | 18 | 84 | 120 | ||
Psycho Blast HP | b,f+HP | 19 | 10 | 14 | 2 | KD | KD | 70 | 100 | HL | CA,V | 90 | 18 | 84 | 120 | ||
Psycho Blast EX | b,f+PP | 15 | - | 27 | 2 | KD | KD | 100 | 150 | HL | V | 110 | 25 | 120 | 180 | ||
Double Knee Press LK | b,f+LK | 13 | 2(1)3 | 19 | -4 | 3 | 3 | 30*40 | 50*50 | HL | CA,V | 8*10 | 36*40 | 60*50 | |||
Double Knee Press MK | b,f+MK | 15 | 2(1)3 | 20 | -3 | 2 | 2 | 40*40 | 50*50 | HL | CA,V | 10*10 | 48*40 | 60*50 | |||
Double Knee Press HK | b,f+HK | 19 | 2(2)3 | 21 | -2 | 1 | 1 | 50*40 | 50*50 | HL | CA,V | 13*10 | 60*40 | 60*50 | |||
Double Knee Press EX | b,f+KK | 12 | 6 | 17 | 1 | KD | KD | 70*25*25*30 | 0*0*0*200 | HL | V | 19 | 18*18 | 84*25*25*30 | 0*0*0*200 | ||
Head Press LK | d,u+LK | 45 | - | - | - | - | - | 100 | 200 | H | CA | 25 | 120 | 240 | |||
Head Press MK | d,u+MK | 45 | - | - | - | - | - | 100 | 200 | H | CA | 25 | 120 | 240 | |||
Head Press HK | d,u+HK | 45 | - | - | - | - | - | 100 | 200 | H | CA | 25 | 120 | 240 | |||
Head Press EX | d,u+KK | 35 | - | - | - | KD | KD | 60*100 | 0*200 | H | - | 16 | 15 | 72*100 | 0*200 | ||
Somersault Skull Diver | P after head press | 5 | 10 | - | - | - | - | 80 | 100 | H | CA | 20 | 96 | 120 | |||
Devil Reverse | P before head press | 15 | 22 | - | - | KD | KD | 70 | 100 | H | CA | 18 | 84 | 120 | |||
Devil Reverse EX | PP before head press | ||||||||||||||||
Psycho Inferno LP | qcb+LP | 14 | 12 | 31 | -12 | KD | KD | 30*30*30 | 20*20*60 | HL | CA,V | 96 | 8*8*8 | 36*30*30 | 24*20*60 | ||
Psycho Inferno MP | qcb+MP | 16 | 14 | 29 | -11 | KD | KD | 25x4 | 20x3*40 | HL | CA,V | 99 | 6x4 | 30*25x3 | 24*20*20*40 | ||
Psycho Inferno HP | qcb+HP | 18 | 16 | 30 | -10 | KD | KD | 20x4*30 | 20x5 | HL | CA,V | 101 | 5x4*8 | 24*20x3*30 | 24*20x4 | ||
Psycho Inferno EX | qcb+PP | 15 | 18 | 22 | -1 | KD | KD | 20x4*60 | 20x4*70 | HL | V | 110 | 5x4*15 | 24*20x3*60 | 24*20x3*70 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun {{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22|||||||||||||Can pass through opponent starting on 12F|||||||||All: 6~18F|All: 6~18F|6~12F||| |
Psycho Blast | b,f+LP | ||||||||||||||||
Psycho Blast EX | b,f+PP | ||||||||||||||||
Double Knee Press LK | b,f+LK | 16 | 2(1)3 | 19 | 30*40 | 50*50 | HL | CA,V | |||||||||
Double Knee Press MK | b,f+MK | 19 | 2(1)3 | 20 | 40*40 | 50*50 | HL | CA,V | |||||||||
Double Knee Press HK | b,f+HK | 19 | 2(2)3 | 21 | 50*40 | 50*50 | HL | CA,V | |||||||||
Double Knee Press EX | b,f+KK | 12 | 6 | 17 | 1 | KD | KD | 70*25*25*30 | 0*0*0*200 | HL | V | 19 | 18*18 | 84*25*25*30 | 0*0*0*200 | ||
Head Press | d,u+LK | ||||||||||||||||
Head Press EX | d,u+KK | ||||||||||||||||
Devil Reverse | P before head press | ||||||||||||||||
Devil Reverse EX | PP before head press | ||||||||||||||||
Psycho Inferno | qcb+LP | ||||||||||||||||
Psycho Inferno EX | qcb+PP | ||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Ultimate Psycho Crusher | qcf,qcf+P | 6 | 30 | 48 | -40 | KD | KD | 340 | 0 | HL | - | 27 | 20x3 | 346 | 0 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Notes:
V System
V Reversal
Strike V-Reversal. Since it creates an orb around his body, it can still beat attacks that go through him such as Cammy's Spiral Arrow in VT1
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}