Street Fighter V/Chun-Li: Difference between revisions

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{{SFVCharacterDiscussions|ChunLi|Chun Li}}
{{SFVCharacterDiscussions|ChunLi|Chun Li|0pPAw5kIDcbhkdiE}}


== Video Guides ==
== Video Guides ==

Revision as of 23:12, 10 July 2018

Template:SFVHeader

Chun Li

SFV-ChunLi Portrait.jpg
VITALS
Health: 950 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.0535 Throw Range: 0.546
Back Walk Speed: 0.034 Throw Hurt Range: 0.546
DASHING JUMPING
Forward Dash Total Frames: 15 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 48 (3+41+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Chun Li?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-ChunLi-Unique.jpg

Special Moves

SFV-ChunLi-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-ChunLi-Vsystem.jpg

Critical Art

SFV-ChunLi-Critical.jpg


ChunLi Discussions

Discussions regarding ChunLi

Li-discussion ChunLi Shoryuken Forum

ChunLi Discord Link

ChunLi Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 2 8 2 5 7 30 70 HL CH,SP,V 0 36 84
Stand MP 5 2 10 3 6 5 60 100 HL SP,V 10 72 120
Stand HP 11 2 16 -3 0 2 80 100 HL CA,V 13 96 180
Stand LK 4 3 7 -3 1 3 40 70 HL SP,V 0 48 84
Stand MK 8 3 15 -2 2 4 60 100 HL V 10 72 120
Stand HK 12 3 16 -2 1 21 90 150 HL V 15 108 180
Crouch LP 3 2 6 2 5 7 20 70 HL CH,SP,V 0 24 84
Crouch MP 10 9 18 -8 -3 -1 60 100 L V 10 72 120
Crouch HP 7 2(10)2 14 -5 2 2 60*40 100*50 HL SP,V 10*7 72*40 120*50
Crouch LK 3 2 8 -1 1 3 20 70 L CH,V 0 24 84
Crouch MK 6 2 15 -2 0 0 50 100 L SP,V 8 60 120
Crouch HK 7 3 24 -12 KD KD 100 150 L V 65 16 21 17 120 180
Jump LP 3 5 - - - - 40 70 H - 0 48 84
Jump MP 6 4 - - - - 60 100 H - 10 72 120
Jump HP 6 4(2)4 - - - - 50*50 100*50 H - 8 60*50 120*50
Jump LK 4 7 - - - - 40 70 H - 0 48 84
Jump MK 6 5 - - - - 60 100 H - 10 72 120
Angled Jump HK 5 6 - - - - 90 150 H - 15 108 180
Neutral Jump HK - - - - 90 150 H -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tsuitotsuken b or f+MP 7 2 12 0 3 5 60 100 HL V 10 72 120
Hakkei b+HP 7 5 13 2 3 KD 97 90 150 HL SP,V 15 108 180
Senenshu df+MK 26 2 16 -2 0 2 70 100 H - 12 84 120
Tenkukyaku b+HK 8 5 13 0 2 4 70 150 HL V 12 84 180
Yokusenkyaku f+HK 18 5 13 -2 2 4 70 150 HL - 13 84 180
Kakurakukyaku df+HK 34 6 6 -2 4 - 80 150 H - 13 96 180
Yosokyaku (1) d or df+MK during Jump 5 4 - - - 40 60 H SP 7*8*10 48 72
Yosokyaku (2) d or df+MK during Jump after Yosokykaku 1 4 4 - 50 60 H
Yosokyaku (3) d or df+MK during Jump after Yosokykaku (2) 5 3 - 60 60 H
Wall Jump uf during Jump near wall - - - - - - - - - - - - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Koshuto LP+LK 5 2 18 KD KD 120 170 0.546 - 64 15 15 - 120 170
Tenshin Shushu b+LP+LK 5 2 18 KD KD 140 200 0.546 - 72 23 23 - 140 200
Ryuseiraku LP+LK(air) 5 2 - KD KD 130 200 0.47 - 70 21 21 130 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Renkiko HP+HK - - - - - -
Rankyaku MP+MK 11 4 44 -24 KD KD 40 50 HL - 71 12 17 7 48 60
Sohakkei f+PPP 10 2 20 0 1 40 0 HL -
Kikoken LP b,f+LP 13 - 32 -6 0 2 60 100 HL CA 10 72 120
Kikoken MP b,f+MP 11 - 32 -5 -1 1 60 100 HL CA 10 72 120
Kikoken HP b,f+HP 9 - 32 -4 -2 0 60 100 HL CA 10 72 120
Kikoken EX b,f+PP 11 - 27 1 4 4 40*60 0*100 HL - 7*10 48*60 0*100
Hyakuretsukyaku LK qcf+LK 5 2x4 20 -8 3 3 20x4 20x4 HL CA 5x4 24*20x3 24*20x3
Hyakuretsukyaku MK qcf+MK 10 2x5 20 -9 2 2 20x5 20x5 HL CA 5x5 24*20x4 24*20x4
Hyakuretsukyaku HK qcf+HK 14 2x6 20 -10 1 1 20x6 20x6 HL CA 5x6 24*20x5 24*20x5
Hyakuretsukyaku EX qcf+KK 5 2x10 19 -2 KD KD 10x9*50 10x9*150 HL - 90 31 36 3x9*13 12*10x8*50 12*10x8*150
Air Hyakuretsukyaku LK qcf+LK(air) 7 2x4 - - - 20x4 20x4 HL - 5x4 24*20x3 24*20x3
Air Hyakuretsukyaku MK qcf+MK(air) 8 2x5 - - - 20x5 20x5 HL - 5x5 24*20x4 24*20x4
Air Hyakuretsukyaku HK qcf+HK(air) 8 2x6 - - - 20x6 20x6 HL - 5x6 24*20x5 24*20x5
Air Hyakuretsukyaku EX qcf+KK(air) 6 2x7 - - - 25x7 30x7 HL - 6x7 30*25x6 36*30x6
Spinning Bird Kick LK d,u+LK 9 2x5 24 -6 KD KD 20x4*40 20*25x3*105 HL - 91 32 37 5x4*10 24*20x3*40 24*20x3*40
Spinning Bird Kick MK d,u+MK 15 2x7 24 -8 KD KD 25*15x5*40 30*20x5*70 HL - 91 32 37 6*4x7*10 30*15x5*40 36*20x5*70
Spinning Bird Kick HK d,u+HK 22 2x9 26 -10 KD KD 10*15x7*45 20x8*40 HL - 89 30 35 3*4x7*11 12*15x7*45 24*20x7*40
Spinning Bird Kick EX d,u+KK 5 2x5 27 -12 KD KD 30x4*50 30x4*80 HL - 80 21 26 8x4*13 36*30x3*50 36*30x3*80
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 5 5 2 6 40 70 HL CH,SP
Stand MP 5 2 10 3 8 65*5 100*0 HL SP
Stand HP 11 4 14 -3 2 80*5*5 150*0*0 HL CA
Stand LK 4 4 6 -3 1 50 70 HL SP
Stand MK 8 4 14 -2 4 65*5 100*0 HL V
Stand HK 12 3 16 -2 1 90*5*5 150*0*0 HL V
Crouch LP 3 4 4 2 6 30 70 HL CH,SP
Crouch MP 10 9 18 -8 -2 65*5 100*0 L*HL*HL -
Crouch HP 7 2(10)2 14 -2 2 55*5*5*35*5*5 100*0*0*50*0*0 HL SP
Crouch LK 3 3 7 -1 3 30 70 L CH
Crouch MK 6 2 13 -2 4 55*5 100*0 L*HL SP
Crouch HK 7 4 23 -12 KD 82 KD 82 100*5*5 150*0*0 L*HL*HL -
Jump LP 3 5 - - 50 70 H -
Jump MP 6 4 - - 65*5 100*0 H*HL -
Jump HP 6 4(2)4 - - 45*5*5*45*5*5 100*0*0*50*0*0 H*HL*HL -
Jump LK 4 7 - - 50 70 H -
Jump MK 6 5 - - 65*5 100*0 H*HL -
Angled Jump HK 5 6 - - 90*5*5 150*0*0 H*HL*HL -
Neutral Jump HK - - 90*5*5 150*0*0 H*HL*HL -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tsuitotsuken b or f+MP 7 3 11 0 4 60*5*5 100*0 HL -
Hakkei b+HP 7 7 11 2 6 KD 96 90*5*5 150*0*0 HL SP
Senenshu df+MK 26 2 16 -2 3 75*5 100*0 H*HL -
Tenkukyaku b+HK 8 5 13 0 2 70*5*5 150*0*0 HL -
Yokusenkyaku f+HK 18 5 13 -2 3 80*5*5 150*0*0 HL -
Kakurakukyaku df+HK 34 6 11 3 7 80*5*5 150*0*0 H*HL*HL -
Yosokyaku (1) d or df+MK during Jump 4 4 - - - 45*5 60*0 H*HL SP
Yosokyaku (2) d or df+MK during Jump 4 4 - - - 55*5 60*0 H*HL SP
Yosokyaku (3) d or df+MK during Jump 5 3 - - - 65*5 60*0 H*HL SP
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hoyokusen qcf,qcf+K 5 2 35 -20 KD KD 99 340 0 HL - 99 40 40 8*3x??*7 346 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: