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Revision as of 15:42, 12 April 2018
Introduction
Move List
[[File:]]==Normal Moves==
Name | State | Spc | Sup | Hit | Blk | Sta | Act | Rec | Dmg | H/L? | Parry |
---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Close | y | y | +8 | +8 | 2 | 4 | 5 | 300 | ||
Far | y | y | +7 | +7 | 3 | 4 | 6 | 200 | |||
Crouch | y | y | +7 | +7 | 3 | 4 | 6 | 200 | |||
Jump | - | - | - | - | 4 | 22 | - | 500 | |||
Strong | Close | y | y | 0 | 0 | 5 | 10 | 12 | 700 | ||
Far | n | n | -1 | -1 | 6 | 5 | 17 | 1200 | |||
Crouch | N | Y | -9 | -9 | 5 | 3 | 26 | 700 | |||
Jump | - | - | - | - | 4 | 10 | - | 700 | |||
Fierce | Close | y | y | +6 | +6 | 4 | 6 | 14 | 1000 | ||
Far | N | N | -10 | -10 | 17 | 11 | 25 | 1200 | |||
Crouch | y/n | y | -7 | -7 | 4 | 10 | 21 | 1100/700 | |||
Jump | - | - | - | - | 5 | 6 | - | 1100 | |||
Short | Neutral | y | y | -2 | -2 | 3 | 6,(5),6 | 13 | 300+200 | ||
Crouch | y | y | +2 | +2 | 4 | 6 | 8 | 200 | |||
Jump | - | - | - | - | 4 | 22 | - | 400 | |||
Forward | Close | Y | Y | -2 | -2 | 3 | 7 | 17 | 800 | ||
Far | n | y | -2 | -2 | 7 | 9 | 16 | 700 | |||
Crouch | n | y | -3 | -3 | 5 | 8 | 17 | 800 | |||
Jump | - | - | - | - | 5 | 5 | - | 800 | |||
Roundhouse | Close | n | ynn | +2 | +2 | 7 | 6(2)4 | 18 | 400+800 | ||
Far | n | y | -6 | -6 | 6 | 6 | 24 | 1100 | |||
Crouch | n | y | DWN | -10 | 6 | 5 | 29 | 1000 | |||
Jump | - | - | - | - | 6 | 8 | - | 1100 | |||
Special Moves
Nail Bomb
- HCF+P aka 41236+P
Gore Fest
- HCB,F+P aka 632146+P
Mayhem
- QCB+P aka 214+P
De-Cide
- HCF+K aka 41236+K
De-Cide Slayer
- DP+K aka 623+K
Outrage
- QCB+K aka 214+K (air ok)
Supers
- Negative Gain (hcb, hcb + K)
Extremely useful to Vice's mix-up game. It has a little more range than the average grab, so it's great for tick grabbing. If she whiffs, she does a quick backflip, leaving her relatively safe (unless there's a wall behind her, meaning her backflip won't cover any ground).
- Withering Force (qcf, qcf + P)
Its only practical use is as a lvl3 super versus long range fireballs. The lvl3 version covers about 85% of the screen! It whiffs if you and your opponent are on or close to opposite ends of the stage. She leaps pretty high as well, so you might cross-up your opponent (and, unfortunately, whiff) if you're too close or if the opponent is crouching.
The Basics
Bread and Butter Combos
1. c.lk x3 xx qcb+hp xx dp+hk.
This is going to be the combo you get most often, good damage off of low hitting shorts.
2. c.lk, c.lp, c.fp xx qcb+hp xx dp+hk.
Can be done on most characters, point blank, and does really good damage after a cross-up.
Openings
Super Combos
Custom Combos
Advanced Strategy
Mix-up: Run close to fallen opponent, tick with (c.lk,c.lk) / (c.lk,c.lp) / s.mk / s.mp / c.mk / c.mp, and do Negative Gain (HCBx2 + K). If the opponent starts jumping after your ticks, try doing c.lk,c.lp,*small_pause*,c.hp, hcf+lk. It's safer to leave out the first c.lk, because c.hp might whiff if you don't get close enough to your opponent.