No edit summary |
No edit summary |
||
Line 25: | Line 25: | ||
|'''Y+B Grab''' | |'''Y+B Grab''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 32: | Line 33: | ||
| Block | | Block | ||
|- | |- | ||
| Grab | |||
| FP 60 / DP 90 | | FP 60 / DP 90 | ||
| 12 | | 12 | ||
Line 54: | Line 56: | ||
|'''X+A / [X+A] Counter Attack''' | |'''X+A / [X+A] Counter Attack''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 61: | Line 64: | ||
| Block | | Block | ||
|- | |- | ||
| Counter | |||
| 90 / 120 | | 90 / 120 | ||
| 3 | | 3 | ||
Line 82: | Line 86: | ||
|'''jR Nosedive''' | |'''jR Nosedive''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 89: | Line 94: | ||
| Block | | Block | ||
|- | |- | ||
| N/A | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 115: | Line 121: | ||
|'''nY''' | |'''nY''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 121: | Line 128: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 10 | | 10 | ||
| Special Mid | | Special Mid | ||
Line 143: | Line 151: | ||
|'''sY''' | |'''sY''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 149: | Line 158: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 10 | | 10 | ||
| Low | | Low | ||
Line 171: | Line 181: | ||
|'''fY''' | |'''fY''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 177: | Line 188: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 68 | | 68 | ||
| Mid Low | | Mid Low | ||
Line 196: | Line 208: | ||
|'''bY''' | |'''bY''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 202: | Line 215: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 80 | | 80 | ||
| High | | High | ||
Line 222: | Line 236: | ||
|'''jY''' | |'''jY''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 228: | Line 243: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 32 | | 32 | ||
| Mid High | | Mid High | ||
Line 249: | Line 265: | ||
|'''jX''' | |'''jX''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 255: | Line 272: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 108 | | 108 | ||
| Mid High | | Mid High | ||
Line 275: | Line 293: | ||
|'''X (Homing Attack 1)''' | |'''X (Homing Attack 1)''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 281: | Line 300: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 40 | | 40 | ||
| Mid | | Mid | ||
Line 298: | Line 318: | ||
|'''XX/X[X] (Homing Attack 2)''' | |'''XX/X[X] (Homing Attack 2)''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| Height | | Height | ||
Line 304: | Line 325: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 60 / 90 | | 60 / 90 | ||
| Mid | | Mid | ||
Line 332: | Line 354: | ||
|'''2Y''' | |'''2Y''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 339: | Line 362: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 360: | Line 384: | ||
|'''4Y''' | |'''4Y''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 367: | Line 392: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 388: | Line 414: | ||
|'''5Y''' | |'''5Y''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 395: | Line 422: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 416: | Line 444: | ||
|'''8Y''' | |'''8Y''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 423: | Line 452: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 40 | | 40 | ||
| 3 | | 3 | ||
Line 444: | Line 474: | ||
|'''jY''' | |'''jY''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 451: | Line 482: | ||
| Block | | Block | ||
|- | |- | ||
| Attack | |||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 476: | Line 508: | ||
|'''2X''' | |'''2X''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 483: | Line 516: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 60 | | 60 | ||
| 3 | | 3 | ||
Line 504: | Line 538: | ||
|'''5X/5[X]''' | |'''5X/5[X]''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 511: | Line 546: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 60 / 80 | | 60 / 80 | ||
| 4 | | 4 | ||
Line 533: | Line 569: | ||
|'''6X/6[X]''' | |'''6X/6[X]''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 540: | Line 577: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 50 / 70 | | 50 / 70 | ||
| 3 | | 3 | ||
Line 561: | Line 599: | ||
|'''8X''' | |'''8X''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 568: | Line 607: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 30 | | 30 | ||
| 3 | | 3 | ||
Line 590: | Line 630: | ||
|'''jX''' | |'''jX''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 597: | Line 638: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 621: | Line 663: | ||
|'''2A Taunt''' | |'''2A Taunt''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 628: | Line 671: | ||
| Block | | Block | ||
|- | |- | ||
| Counter | |||
| 110 (30) | | 110 (30) | ||
| 0 | | 0 | ||
Line 652: | Line 696: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''4A Night Slash''' | |'''bA / 4A Night Slash''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 661: | Line 706: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 92 (25) | | 92 (25) | ||
| 3 | | 3 | ||
Line 683: | Line 729: | ||
|'''5A Agility''' | |'''5A Agility''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 690: | Line 737: | ||
| Block | | Block | ||
|- | |- | ||
| N/A | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 712: | Line 760: | ||
|'''5AA / 5AAA / 5AAAA Fury Swipes''' | |'''5AA / 5AAA / 5AAAA Fury Swipes''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 719: | Line 768: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 20 (6) / 38 (10) / 64 (25) | | 20 (6) / 38 (10) / 64 (25) | ||
| 0 / 0 / 5 | | 0 / 0 / 5 | ||
Line 741: | Line 791: | ||
|'''5AY / 5A[Y] Fake Out''' | |'''5AY / 5A[Y] Fake Out''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 748: | Line 799: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 20 (5) / 40 (10) | | 20 (5) / 40 (10) | ||
| 0 | | 0 | ||
Line 767: | Line 819: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''6A Knock Off''' | |'''fA / 6A Knock Off''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 776: | Line 829: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 80 (20) | | 80 (20) | ||
| 3 | | 3 | ||
Line 797: | Line 851: | ||
|'''8A Ice Punch''' | |'''8A Ice Punch''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 804: | Line 859: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 60 (15) | | 60 (15) | ||
| 3 | | 3 | ||
Line 825: | Line 881: | ||
|'''8AA / 8A[A] Ice Punch: Follow-up''' | |'''8AA / 8A[A] Ice Punch: Follow-up''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 832: | Line 889: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 60 (15) / 120 (32) | | 60 (15) / 120 (32) | ||
| 2 / 12 | | 2 / 12 | ||
| | | Mid Low | ||
| i74 / i94 | | i74 / i94 | ||
| Knockdown / Shift | | Knockdown / Shift | ||
Line 853: | Line 911: | ||
|'''jA Icicle Crash''' | |'''jA Icicle Crash''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 860: | Line 919: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 20 (5) | | 20 (5) | ||
| 0 | | 0 | ||
Line 881: | Line 941: | ||
|'''jAB Icicle Crash: Jump''' | |'''jAB Icicle Crash: Jump''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 888: | Line 949: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 30 (9) | | 30 (9) | ||
| 1 per hit | | 1 per hit | ||
Line 913: | Line 975: | ||
|'''jAR Icicle Crash: Nosedive''' | |'''jAR Icicle Crash: Nosedive''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 920: | Line 983: | ||
| Block | | Block | ||
|- | |- | ||
| Normal | |||
| 104 (35) | | 104 (35) | ||
| 3 | | 3 | ||
Line 941: | Line 1,005: | ||
|'''jAY/X Icicle Crash: Signal Slash''' | |'''jAY/X Icicle Crash: Signal Slash''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 948: | Line 1,013: | ||
| Block | | Block | ||
|- | |- | ||
| N/A | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 969: | Line 1,035: | ||
|'''L+R Sonic Slash''' | |'''L+R Sonic Slash''' | ||
|- | |- | ||
| Attack | |||
| Damage | | Damage | ||
| PSP | | PSP | ||
Line 976: | Line 1,043: | ||
| Block | | Block | ||
|- | |- | ||
| Counter | |||
| 171 (20) | | 171 (20) | ||
| 12 | | 12 | ||
Line 986: | Line 1,054: | ||
{|border="1" | {|border="1" | ||
|<p>A tornado with great vertical height.</p> | |<p>A tornado with great vertical height.</p> | ||
<p> Counter armor on frame 1, and becomes invincible on frame 9.</p> | |||
<p>Reduces the opponent's Synergy Gauge on hit.</p> | <p>Reduces the opponent's Synergy Gauge on hit.</p> | ||
<p>The hitbox increases in size horizontally over time.</p> | <p>The hitbox increases in size horizontally over time.</p> | ||
<p>Hitbox is no longer active when Weavile starts to descend.</p> | <p>Hitbox is no longer active when Weavile starts to descend.</p> | ||
<p>Counter pierces.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> |
Revision as of 07:53, 27 February 2018
Introduction
2X (Placeholder)
- 540 HP
- 100 CC Synergy Gauge
- Shield: Weak
- High Stance: Recharges shield health.
- Low Stance: Invincible against Highs on frame 1.
- DP Forward Dash: i13
- DP Back Dash: i21 (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | N/A | i11 | FP Shift (+10) / DP Shift | N/A |
Field Phase: Swaps sides with the opponent while also increasing Support Gauge. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 90 / 120 | 3 | M | i39 / i59 | Launch | -4 / +8 |
Weavile is put into a counter armor state from frame 1-34 (54 if charged). Creates an ice pillar that is able to anti-air. Is considered a projectile. |
jR Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weavile fastfalls to the ground. Duel Phase Nosedive recovers faster than Field Phase Nosedive. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 | Special Mid | i17 | -5 | -8 |
Throws out three snowballs in a horizontal range. Holding Y allows Weavile to move before throwing (movement is not affected by speed buffs/debuffs). Holding Y for the full duration launches seven snowballs. Can cancel into fY. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 | Low | i53 | Stun | N/A |
Lays down three icicle traps on the ground. Freezes the opponent if they come in contact. Holding sY throws the traps further. Can cancel into fY. In Burst Mode, sY throws out five icicle traps. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 68 | Mid Low | i19 | Shift (+8) | -16 |
Throws out a shadow projectile that follows up into a claw strike. Special cancelable. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | High | i19 | Shift (Launch) | -4 |
Similar to fY, but instead the shadow projectile and claw strike go upwards. A reliable anti-air as it has High and Mid High invincible starting on frame 5. Special cancelable. |
jY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 32 | Mid High | i18 | Launch | -4 |
Lobs a snowball projectile that explodes on contact with the ground or the opponent. In Burst Mode, three snowball projectiles will be thrown out. |
jX | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 108 | Mid High | i22 | Shift (Knockdown) | -8 |
Weavile homes in on the opponent by air-skating. Can press X in the air to follow up immediately with the divekick portion. Special cancelable. |
X (Homing Attack 1) | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +5 | -4 |
Weavile homes in on the opponent and does three swipes. |
XX/X[X] (Homing Attack 2) | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i17 | Shift (+8) | -8 / Guard Break |
Following up from Homing Attack 1, Weavile shoots Its claw upwards and catches jumps. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Low | i11 | 0 | -4 |
A low swipe that is able to throw crush. Only combos into 2YY from a critical hit. Special cancelable. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i11 | 0 | -4 |
A quick jab that is able to throw crush. Good for relieving pressure. Special / 6X cancelable. Goes into 4YY. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i15 | +4 | 0 |
Advances Weavile forward. Similar to 4Y, but 4 frames slower. Is safer on block, and has less scaling. Special / 6X cancelable. Goes into 5YY. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid High | i19 | Launch | -4 |
An upward swipe that has High and Mid High invincibility starting on frame 5. Special cancelable. |
jY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Attack | 10 | 0 | MH | i11 | +16 | -4* |
Multihit aerial claw scratches. The move's "Block" data varies depending on the height as well as which hit hits the block. *From -4 to +4. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Knockdown | -16 |
Weavile slides on the ground, avoiding Highs and Mid Highs starting on frame 1. Typically unsafe on block, but can be safe if done from a distance. |
5X/5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | 4 | Mid Low, Mid | i19 / i35 | +12 / Launch | -8 |
A vertical claw attack that has two hits. Puts you in a crouching state on frame 1, giving high invincibility. Charging the attack will make it counter pierce (stays in a low stance when charging). Special cancelable. |
6X/6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 / 70 | 3 | Mid Low | i23 / i39 | Launch | -12 / +4 |
An ice blast that has good horizontal range. Charging this move will cause it to counter pierce, as well as making it plus on block. Special cancelable. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 3 | Mid High | i27 | +16 | 0 |
An even on block throw crush that avoids Lows on frame 1. |
jX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | MH | i22 | +20 | -33 |
A multihit drill-like divekick. Weavile bounces off the opponent's block if blocked, able to cancel into any aerial move afterwards. |
Pokemon Moves
2A Taunt | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 110 (30) | 0 | Mid Low | i35 | Launch | +12 |
Weavile goes into a counter armor state from frame 1-41. Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping the attack portion of Taunt. The opponent also receives a "Synergy Burst Weakened" debuff. During this state, Weavile is invincible. The invincibility time can be extended by holding A. Letting go of A makes Weavile do the attack portion of Taunt which counter pierces and reduces the opponent's Synergy Gauge on hit. The attack is similar to Night Slash (launches forwards instead of backwards). Can be canceled with R to immediately block. |
bA / 4A Night Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 92 (25) | 3 | Mid Low | i35 | Launch | -8 |
Weavile lunges backwards, prepping the attack portion of Night Slash Can hold A to stay in this backed position for a set amount of time. Letting go of A makes Weavile do the attack portion of Night Slash. Can be canceled with R. |
5A Agility | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Weavile dashes forward and becomes invincible to projectiles starting on frame 1. Special cancelable. |
5AA / 5AAA / 5AAAA Fury Swipes | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (6) / 38 (10) / 64 (25) | 0 / 0 / 5 | Mid | i15 | -4 / -4 / +4 | -20 / -20 / -16 |
Weavile does a multitude of claw swipes. 5AA / 5AAA has two hits, while 5AAAA has one hit. Can only be used from an Agility cancel. Can cancel into 5AY Fake Out instead of going into another rep of Fury Swipes. |
5AY / 5A[Y] Fake Out | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) / 40 (10) | 0 | Special Mid | i23 / i33 | +12 / Launch | +8 |
Weavile does a lil' clap, which leads into either big hitstun or big blockstun. Can only be used from an Agility cancel or Fury Swipes (5AA / 5AAA). Able to charge Fake Out, allowing it to counter pierce. |
fA / 6A Knock Off | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 3 | M | i23 | +4 | -12 |
An arcing claw strike that reduces the opponent's Synergy Gauge on hit. Invincible against Lows on frame 1, and Mid Lows on frame 9. Can be canceled with R. |
8A Ice Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 3 | Mid | i23 | 0 | -16 |
An uppercut motion that spawns an ice pillar that lingers for awhile (or until Weavile gets hit). |
8AA / 8A[A] Ice Punch: Follow-up | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 120 (32) | 2 / 12 | Mid Low | i74 / i94 | Knockdown / Shift | -8 / +8 |
Weavile fires an advancing forward punch of ice. Can be charged to counter pierce. The charged version has five hits instead of one. Also has a larger hitbox. |
jA Icicle Crash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 0 | M | i19 | +12 | -71 |
Weavile spawns an icicle to stand on in the air. Can only be physically hit by the icicle once, afterwards opponent's can walk through it. In Burst Mode, Icicle Crash can be used twice. |
jAB Icicle Crash: Jump | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (9) | 1 per hit | Mid | i11 | +23 | -41 |
Able to jump off of the Icicle in multiple directions. 1B = Backwards horizontally 3B = Forwards horizontally 4B = Backward diagonal 5B = Straight upward 6B = Forward diagonal Able to cancel into any aerial move afterwards. |
jAR Icicle Crash: Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 104 (35) | 3 | M | i11 | 0 | -8 / -22* |
Sends the icicle downwards, exploding in a radius. Can change the trajectory of the landing. * -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else. |
jAY/X Icicle Crash: Signal Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charges the Support Gauge. Can be used a second time to gain half the charge of the first charge. The icicle's hitbox disappears once the Y/X input is pressed. Weavile lands on the ground once complete. |
L+R Sonic Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 171 (20) | 12 | Mid | i11 | Shift | -4 |
A tornado with great vertical height. Counter armor on frame 1, and becomes invincible on frame 9. Reduces the opponent's Synergy Gauge on hit. The hitbox increases in size horizontally over time. Hitbox is no longer active when Weavile starts to descend. Counter pierces. |