Line 98: | Line 98: | ||
|damage=850 | |damage=850 | ||
|guard= | |guard= | ||
|properties= | |properties=Armored Launch | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 126: | Line 126: | ||
|damage=850 | |damage=850 | ||
|guard= | |guard= | ||
|properties= | |properties=Armored Hardknockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 154: | Line 154: | ||
|damage=850 | |damage=850 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Armored | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 189: | Line 189: | ||
|block= | |block= | ||
|notes=A long reaching spear attack that hits below her, ends air combos | |notes=A long reaching spear attack that hits below her, ends air combos | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Circle Slash | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=300+360 (660) | |||
|guard= | |||
|properties=Overhead (first hit) | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Monster Hunter vaults herself forwards with a multi-hitting dagger attack. Can be chained from [[File:Mvci_lp.png]] or [[File:Mvci_down.png]][[File:Mvci_lp.png]] but it cannot be canceled into any other attack or special. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Overhead Slash | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=900 | |||
|guard= | |||
|properties=Armored | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Despite it's name, it's not an overhead, can be chained from [[File:Mvci_hp.png]] or [[File:Mvci_down.png]][[File:Mvci_hk.png]] and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]]. Can be whiff canceled from any heavy armor attack into [[File:Mvci_down.png]][[File:Mvci_hp.png]] when armor activates. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Lunging Strike | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=300+400 (700) | |||
|guard= | |||
|properties=Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Monster Hunter flings forward with a multi-hitting attack that knocks down, chains from any of her basic normal attacks and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Jumping Shot (during jump) | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard= | |||
|properties=Proj | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=A downward arrow attack that is strong for zoning in the air, can be reflected. | |||
}} | }} | ||
Revision as of 14:42, 17 October 2017
Monster Hunter
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Dodge/Demon Dodge
Move List
Unique Trait
Dodge: Monster Hunter has access to a roll that can be canceled out of normals on hit, block or even whiff! She can also cancel the ending lag of her specials into dodge. Ending combos into Demolisher Demon Dance will power her up into a Demon mode and make her Dodge's even faster with more invincibility.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x2 (570) | |||||||
A multi-hitting sword attack with decent range. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | |||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 4 hits (800) | Knockdown | ||||||
A multi-hitting sword attack that knocks the opponent up a bit |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x2 (570) | |||||||
A long range multi-hitting poke |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 550 | Low | ||||||
A long reaching spear that hits low |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250x2 (475) | High | ||||||
A multi-hitting attack where both of her hits are an overhead |
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 850 | High | Armored | |||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | Groundbounce Hardknockdown | |||||
A long reaching spear attack that hits below her, ends air combos |
Jumping Shot (during jump)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | Proj | ||||||
A downward arrow attack that is strong for zoning in the air, can be reflected. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 3 | 1 | ||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 3 | 1 | ||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]][[File:]] | ![]() |
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![]() |
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![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]][[File:]] | ![]() |
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![]() |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind