Line 26: | Line 26: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300x2 (570) | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
Line 34: | Line 34: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A multi-hitting sword attack with decent range. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 40: | Line 40: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard= | ||
|properties= | |properties=Armor | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 48: | Line 48: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Armor start up is extremely fast however it does not go through hypers, can reaction armor with this button. Can whiff cancel to other armored attacks when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 54: | Line 54: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
Line 68: | Line 68: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=4 hits (800) | ||
|guard= | |guard= | ||
|properties= | |properties=Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 76: | Line 76: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A multi-hitting sword attack that knocks the opponent up a bit | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 82: | Line 82: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300x2 (570) | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
Line 90: | Line 90: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A long range multi-hitting poke | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 96: | Line 96: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=850 | ||
|guard= | |guard= | ||
|properties=Launch | |properties=Armor Launch | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 104: | Line 104: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Armor start up is extremely fast however it does not go through hypers, can reaction armor with this button. Can be whiff canceled from another heavy attack when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 110: | Line 110: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=550 | ||
|guard= | |guard= | ||
|properties= | |properties=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 118: | Line 118: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A long reaching spear that hits low | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 124: | Line 124: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=850 | ||
|guard= | |guard= | ||
|properties= | |properties=Armor Hardknockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 132: | Line 132: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A slow wind up attack that hits low with armor, can be whiff canceled into Overhead Slash or [[File:Mvci_down.png]][[File:Mvci_hp.png]] if armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 138: | Line 138: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=250x2 (475) | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 146: | Line 146: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A multi-hitting attack where both of her hits are an overhead | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 152: | Line 152: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=850 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Armor | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 166: | Line 166: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 180: | Line 180: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
Line 188: | Line 188: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A long reaching spear attack that hits below her, ends air combos | ||
}} | }} | ||
Revision as of 14:31, 17 October 2017
Monster Hunter
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Dodge/Demon Dodge
Move List
Unique Trait
Dodge: Monster Hunter has access to a roll that can be canceled out of normals on hit, block or even whiff! She can also cancel the ending lag of her specials into dodge. Ending combos into Demolisher Demon Dance will power her up into a Demon mode and make her Dodge's even faster with more invincibility.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x2 (570) | |||||||
A multi-hitting sword attack with decent range. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | |||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 4 hits (800) | Knockdown | ||||||
A multi-hitting sword attack that knocks the opponent up a bit |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x2 (570) | |||||||
A long range multi-hitting poke |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 550 | Low | ||||||
A long reaching spear that hits low |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250x2 (475) | High | ||||||
A multi-hitting attack where both of her hits are an overhead |
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 850 | High | Armor | |||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | Groundbounce Hardknockdown | |||||
A long reaching spear attack that hits below her, ends air combos |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 3 | 1 | ||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 3 | 1 | ||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]][[File:]] | ![]() |
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![]() |
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![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]][[File:]] | ![]() |
||||||||
![]() |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind