Super Street Fighter 2 Turbo/Cammy: Difference between revisions

From SuperCombo Wiki
(→‎Color Options: Removed old graphic hosted on 3rd-party site. Added new, improved graphics hosted by MediaWiki.)
(→‎New and Old Versions Comparison: Fleshed out section.)
Line 2: Line 2:
===Competitive Overview===
===Competitive Overview===
===New and Old Versions Comparison===
===New and Old Versions Comparison===
Old Cammy can be accessed with the input code UUDD.  Some of the known differences are:
*Old Cammy can't do a super move, like any other old character.  While Cammy's super generally isn't considered the greatest, it's not exactly useless either and is nice to have around sometimes.
*Old Cammy can't tech throws, like any other old character.  This is a considerable loss.
*Old Cammy's j.short doesn't have cross-up properties.  This means Old Cammy can't cross up at all, as far as I'm aware.
*Old Cammy can't buffer special moves off a c.strong.
*Old Cammy's Spin Knuckle can travel through projectiles no matter which version you use (jab, strong, or fierce).  Only New Cammy's jab version can do that.
*Old Cammy's Spin Knuckles don't move as far horizontally as their New Cammy counterparts.  The jab version goes much shorter, the strong version goes somewhat shorter, and the fierce version goes a bit shorter.
While playing Old Cammy isn't exactly unheard of, it seems most players believe New Cammy to be superior. --[[User:Raisin|Raisin]] (March 31, 2007)<br>
<br>
<br>



Revision as of 00:03, 1 April 2007

Introduction

Competitive Overview

New and Old Versions Comparison

Old Cammy can be accessed with the input code UUDD. Some of the known differences are:

  • Old Cammy can't do a super move, like any other old character. While Cammy's super generally isn't considered the greatest, it's not exactly useless either and is nice to have around sometimes.
  • Old Cammy can't tech throws, like any other old character. This is a considerable loss.
  • Old Cammy's j.short doesn't have cross-up properties. This means Old Cammy can't cross up at all, as far as I'm aware.
  • Old Cammy can't buffer special moves off a c.strong.
  • Old Cammy's Spin Knuckle can travel through projectiles no matter which version you use (jab, strong, or fierce). Only New Cammy's jab version can do that.
  • Old Cammy's Spin Knuckles don't move as far horizontally as their New Cammy counterparts. The jab version goes much shorter, the strong version goes somewhat shorter, and the fierce version goes a bit shorter.

While playing Old Cammy isn't exactly unheard of, it seems most players believe New Cammy to be superior. --Raisin (March 31, 2007)

Color Options

New Cammy Colors

New Cammy's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button. --Raisin (March 31, 2007)

Old Cammy Colors

Old Cammy's color options in Super Turbo
Pressing Short simultaneously with Jab or Fierce will give you the alternate color. --Raisin (March 31, 2007)

Moves List

Normal Moves

Throws

Special Moves

Super Move


Match-Up Strategies

Vs. Guile

Vs. Ryu