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===Competitive Overview=== | ===Competitive Overview=== | ||
===New and Old Versions Comparison=== | ===New and Old Versions Comparison=== | ||
Old Cammy can be accessed with the input code UUDD. Some of the known differences are: | |||
*Old Cammy can't do a super move, like any other old character. While Cammy's super generally isn't considered the greatest, it's not exactly useless either and is nice to have around sometimes. | |||
*Old Cammy can't tech throws, like any other old character. This is a considerable loss. | |||
*Old Cammy's j.short doesn't have cross-up properties. This means Old Cammy can't cross up at all, as far as I'm aware. | |||
*Old Cammy can't buffer special moves off a c.strong. | |||
*Old Cammy's Spin Knuckle can travel through projectiles no matter which version you use (jab, strong, or fierce). Only New Cammy's jab version can do that. | |||
*Old Cammy's Spin Knuckles don't move as far horizontally as their New Cammy counterparts. The jab version goes much shorter, the strong version goes somewhat shorter, and the fierce version goes a bit shorter. | |||
While playing Old Cammy isn't exactly unheard of, it seems most players believe New Cammy to be superior. --[[User:Raisin|Raisin]] (March 31, 2007)<br> | |||
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Revision as of 00:03, 1 April 2007
Introduction
Competitive Overview
New and Old Versions Comparison
Old Cammy can be accessed with the input code UUDD. Some of the known differences are:
- Old Cammy can't do a super move, like any other old character. While Cammy's super generally isn't considered the greatest, it's not exactly useless either and is nice to have around sometimes.
- Old Cammy can't tech throws, like any other old character. This is a considerable loss.
- Old Cammy's j.short doesn't have cross-up properties. This means Old Cammy can't cross up at all, as far as I'm aware.
- Old Cammy can't buffer special moves off a c.strong.
- Old Cammy's Spin Knuckle can travel through projectiles no matter which version you use (jab, strong, or fierce). Only New Cammy's jab version can do that.
- Old Cammy's Spin Knuckles don't move as far horizontally as their New Cammy counterparts. The jab version goes much shorter, the strong version goes somewhat shorter, and the fierce version goes a bit shorter.
While playing Old Cammy isn't exactly unheard of, it seems most players believe New Cammy to be superior. --Raisin (March 31, 2007)
Color Options
New Cammy Colors
New Cammy's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button. --Raisin (March 31, 2007)
Old Cammy Colors
Old Cammy's color options in Super Turbo
Pressing Short simultaneously with Jab or Fierce will give you the alternate color. --Raisin (March 31, 2007)
Moves List
Normal Moves
Throws
Special Moves
Super Move
Match-Up Strategies
Vs. Guile
Vs. Ryu